forked from Cavemanon/SnootGame
sounds but no dedicated channel control
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@ -42,6 +42,10 @@ define build.name = "SnootGame"
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## Sounds and music ############################################################
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##Custom Channels?
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init -1 python:
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renpy.music.register_channel("uisounds", "sfx", loop=False, stop_on_mute=True)
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## These three variables control which mixers are shown to the player by
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## default. Setting one of these to False will hide the appropriate mixer.
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