forked from Cavemanon/SnootGame
fix indentation and change translation select sound
This commit is contained in:
@ -291,26 +291,26 @@ screen quick_menu():
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spacing 1
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spacing 1
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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[
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[
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[ "Skip", Skip() ],
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[ "Skip", Skip() ],
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[ "Save", ShowMenu('save') ],
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[ "Save", ShowMenu('save') ],
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[ "Auto", Preference("auto-forward", "toggle") ],
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[ "Auto", Preference("auto-forward", "toggle") ],
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[ "Load", ShowMenu('load') ]
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[ "Load", ShowMenu('load') ]
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] )
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] )
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screen score_menu():
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screen score_menu():
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zorder 100
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zorder 100
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window:
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window:
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background "gui/debug.webp"
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background "gui/debug.webp"
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xalign -1.0
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xalign -1.0
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yalign 0.0
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yalign 0.0
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grid 1 3:
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grid 1 3:
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style_prefix "score"
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style_prefix "score"
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xalign 0.0
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xalign 0.0
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yalign 0.0
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yalign 0.0
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text "anons: " + str(anonscore)
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text "anons: " + str(anonscore)
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text "fang: " + str(fangscore)
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text "fang: " + str(fangscore)
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text "DEBUG SCORE CARD"
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text "DEBUG SCORE CARD"
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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@ -974,9 +974,9 @@ screen preferences():
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use translator_roulette
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use translator_roulette
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vbox:
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vbox:
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style_prefix "check"
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style_prefix "check"
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label _("Requires Restart")
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label _("Requires Restart")
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textbutton _("Enable Forward-Scroll Movement") action [Function(onclick_audio, persistent.scroll), ToggleVariable("persistent.scroll", True, False)]
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textbutton _("Enable Forward-Scroll Movement") action [Function(onclick_audio, persistent.scroll), ToggleVariable("persistent.scroll", True, False)]
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vbox:
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vbox:
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style_prefix "check"
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style_prefix "check"
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@ -1738,12 +1738,12 @@ screen quick_menu():
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xalign 0.5
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xalign 0.5
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yalign 0.975
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yalign 0.975
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
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[ \
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[ \
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[ "Back", Rollback() ], \
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[ "Back", Rollback() ], \
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[ "Skip", Skip() ], \
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[ "Skip", Skip() ], \
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[ "Auto", Preference("auto-forward", "toggle") ], \
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[ "Auto", Preference("auto-forward", "toggle") ], \
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[ "Menu", ShowMenu() ] \
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[ "Menu", ShowMenu() ] \
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] )
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] )
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screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
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screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
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variant "mobile"
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variant "mobile"
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756
game/script.rpy
756
game/script.rpy
File diff suppressed because it is too large
Load Diff
@ -20,7 +20,7 @@ init 2 python:
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{ 'path': "images/NotForKids!/", 'name': "Lewd",
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{ 'path': "images/NotForKids!/", 'name': "Lewd",
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'eval': 'persistent.lewd == True'
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'eval': 'persistent.lewd == True'
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}
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}
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]
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]
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#path: folder, name: shows up in gallery, eval: runs eval() on string
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#path: folder, name: shows up in gallery, eval: runs eval() on string
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"""
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"""
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@ -378,14 +378,14 @@ screen view_image(item, _origin, zoom = zoom_arr.index(1.0), flag='a'):
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yalign 0.975
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yalign 0.975
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if (ALLOW_ZOOM) and renpy.variant("small"):
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if (ALLOW_ZOOM) and renpy.variant("small"):
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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[
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[
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[ "+", zoom_a_f ],
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[ "+", zoom_a_f ],
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[ "-", zoom_b_f ],
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[ "-", zoom_b_f ],
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[ "Return", zoom_b_f ]
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[ "Return", zoom_b_f ]
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] )
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] )
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elif renpy.variant("small"):
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elif renpy.variant("small"):
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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[
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[
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[ "Return", _origin ]
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[ "Return", _origin ]
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] )
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] )
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@ -74,7 +74,7 @@ init python:
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for lb in LangCave.lang_buttons:
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for lb in LangCave.lang_buttons:
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lb.selected = False
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lb.selected = False
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self.selected = True
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self.selected = True
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onclick_audio(True)
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onclick_audio(False)
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self.value() #todo: change to function, as value doesn't make sense
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self.value() #todo: change to function, as value doesn't make sense
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if LangCave.on_disable_interactable:
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if LangCave.on_disable_interactable:
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