forked from Cavemanon/SnootGame
Merge branch 'master' into Monster-Update-6
Move mod_menu into it's own file in src/
This commit is contained in:
69
game/src/mod_menu.rpy
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69
game/src/mod_menu.rpy
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# Mod Menu screen ############################################################
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##
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## Handles jumping to the mods scripts
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## Could be more lean but if this is going to one of last time I touch the UI,
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## then fine by me
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##
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#similar to quick_button funcs
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screen mod_menu_button(filename, label, function):
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button:
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xmaximum 600
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ymaximum 129
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action function
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 0.9
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
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# arr is [{
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# 'Name': string (name that appears on the button)
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# 'Label': string (jump label)
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# }, { .. } ]
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# Reuse the same image string and keep things 'neat'.
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screen mod_menu_buttons(filename, arr):
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for x in arr:
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use mod_menu_button(filename, x['Name'], Start(x['Label']))
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screen mod_menu():
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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frame:
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xsize 420
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yfill True
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background "gui/overlay/main_menu.png"
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#side_yfill True
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vbox:
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xpos 1940
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yalign 0.03
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if persistent.splashtype == 1:
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add "gui/sneedgame.png"
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else:
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add "gui/snootgame.png"
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viewport:
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# this could be better but its ok for now
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xpos 1885-540
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xmaximum 540
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ymaximum 0.8
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ypos 200
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yinitial 0
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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vbox:
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#xpos 1885
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spacing 18
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#yalign 0.98
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#buttons are messed up but that's ok
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use mod_menu_button("gui/button/menubuttons/template_idle.png", "Return", ShowMenu("main_menu"))
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if len(mod_menu_access) is not 0:
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use mod_menu_buttons("gui/button/menubuttons/template_idle.png", mod_menu_access )
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else:
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use mod_menu_button("gui/button/menubuttons/template_idle.png", "You have no mods", None)
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