deduplicate large segment of script at the start of prom night, tweak leadup scripts to transition smoothly, remove soulful-but-redundant error handling block in storyline

This commit is contained in:
2021-10-10 20:39:24 +01:00
parent 3163fa0ea8
commit a4b98ddbe3
6 changed files with 32 additions and 900 deletions

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@@ -21,44 +21,34 @@ label storyline:
call chapter_9
call chapter_10
call chapter_11
#Ending Deciding
call get_ending
if _return == 4:
call chapter_11D
call chapter_12D
call chapter_13
call chapter_13D
call chapter_14D
elif _return == 3:
$ tradwife = True
call chapter_11C
call chapter_12C
call chapter_13
call chapter_13C
call chapter_14C
elif _return == 2:
call chapter_11B
call chapter_12B
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
call chapter_13B
call chapter_14B
elif _return == 1:
else:
call chapter_11A
call chapter_12A
call chapter_13
call chapter_13A
call chapter_14A
$ ending_image()
$ renpy.quit()
else: # this block is redundant since we should never hit it
#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
St "FUCK FUCK FUCK FUCK"
A "What?"
St "Some dipshit developer made broken code and this is the error handling message..."
A "What?"
St "Basically the if/else statement that handles this shit has failed at catching the score, and someone fucked up."
A "Shit... what does that mean?"
St "Well... the games broken and will end soon"
A "Does this mean that the 3 fucks speedrunning have an easy way to beat the game?"
St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
#just liek maek gaem
$ ending_image()
call .ending
return
@@ -73,7 +63,7 @@ label .ending:
if tradwife:
scene c10 with fade
pause 20
if anonscore >= 4 and fangscore >= 4:
elif anonscore >= 4 and fangscore >= 4:
scene ending_d_cg with fade
pause 20
return