forked from Cavemanon/SnootGame
Randomize point rewarding choices
This commit is contained in:
@@ -935,11 +935,11 @@ label chapter_3:
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# TODO: phone overlay with Elliot Raptor, and the text ‘he made some valid points :^)’
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show layeredanonphone shitpost_elliot with dissolve
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"Ah yes, perfect."
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"Ah yes, perfect."
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show layeredanonphone shitpost_elliotbp with dissolve
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"Click post."
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pause .5
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show layeredanonphone shitpost_elliotsuccess with dissolve
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show layeredanonphone shitpost_elliotsuccess with dissolve
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pause .5
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show layeredanonphone shitpost_elliotwait with dissolve
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"{cps=*.3}Aaaand{/cps} now to wait."
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@@ -1679,14 +1679,13 @@ label chapter_3:
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window auto
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pause .5
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menu:
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"Speak Up":
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pause .5
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jump .GuitarQuestionSpeakUp
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"Stay Silent":
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pause .5
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jump .GuitarQuestionStaySilent
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python:
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#menu item text then label to jump into
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choices = [(_('Speak Up'), '.GuitarQuestionSpeakUp'),
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(_('Stay Silent'), '.GuitarQuestionStaySilent')]
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_value = renpy.display_menu(randomize_choices(choices))
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renpy.pause(0.5)
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renpy.jump(_value)
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label .GuitarQuestionSpeakUp:
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