remove dupe & unused sfx, work in final changes before release

This commit is contained in:
Bowie
2021-10-14 21:58:12 +01:00
parent 7415eb1313
commit fb3f2c5c7e
81 changed files with 1638 additions and 433 deletions

View File

@@ -54,7 +54,7 @@ label chapter_14C:
play music "audio/OST/intercept.ogg" fadein 1.0
Lucy "ANON!{w=0.2} YOU REMEMBERED!"
scene c02
scene c02 with dissolve
"What."
@@ -110,9 +110,10 @@ label chapter_14C:
# "{i}It's settled, then.{/i}"
stop music fadeout 1.0
A "That Id come back and be with you. How could I forget?"
stop music fadeout 1.0
play music "audio/OST/to_swagger.ogg" fadein 1.0
"I finally have a chance to take Lucy in."
@@ -208,7 +209,7 @@ label chapter_14C:
"Lucys giggles slowly melt away and a trickling tear leaves from her eye."
play music "audio/OST/Beach Chill Out.ogg" fadein 1.0
show fang c sad4 flip
show fang c sad4 flip with dissolve
Lucy "Youre really back…"
@@ -342,9 +343,9 @@ label chapter_14C:
scene c04 with fade
stop music fadeout 1.0
play ambient "audio/effects/beach loop 2.ogg" fadein 1.0
play ambient "audio/effects/beachLoop2.ogg" fadein 1.0
"Catching up with Lucy was the happiest I felt in years, the memories came rushing back as we walked under the hot sun."
play music "audio/OST/appreciating_the_scenery.ogg" fadein 1.0
A "So you dont know at all how Reed and Trish are doing?"
F "OH! {w=0.3}...When was the last time I spoke with them…?"
@@ -401,21 +402,24 @@ label chapter_14C:
A "Oh. Well, we can still go check it out."
stop ambient fadeout 2.0
stop ambient fadeout 2
play ambient1 "audio/effects/teenageCrowdFarLoop.ogg" fadein 1.0
scene outside moes
scene outside moes with dissolve
"It took a while to get there, getting to be nearly five when we arrived at Moe's, we ordered our usual and picked a table."
scene moes pizza
show anonc neutral at aleft
show fang c happy flip at sright
with fade
play ambient "audio/effects/chatter loop.ogg" fadein 1.0
with dissolve
"I can see the old piano in my peripheral vision."
A "Ive been asking so much about what youre doing now, but what happened while I was away?"
play music "audio/OST/Appreciating the atmosphere.ogg" fadein 1.0
stop ambient1 fadeout 3
F "I remembered your promise."
show fang c sad flip with dissolve
@@ -511,7 +515,7 @@ label chapter_14C:
F "But you can't play..."
A "Then {i}you{/i} play."
stop ambient fadeout 20.0
stop music fadeout 10.0
scene c05 with fade
"As we sit by the piano, I think she understands why I'm teasing her like that."
@@ -584,11 +588,14 @@ label chapter_14C:
"Fang is shivering, the colder air setting in."
A "Here, this'll get you warmer."
window hide
window auto
hide anonc
hide fang
show c06 at center
with dissolve
pause 1
"I draw Lucy close to my chest."
@@ -637,10 +644,13 @@ label chapter_14C:
A "Forget it, Lucy. What's done is done. We're here."
A "That's all it matters."
window hide
window auto
hide c06
show c07
with dissolve
pause .5
"I embrace her, I could tell she was getting tense, but slowly she relaxes in my arms."
@@ -671,7 +681,8 @@ label chapter_14C:
F "All the more reason for me to help!"
A "...Alright then. My motel isnt too far from here."
play ambient "audio/effects/apartment loop.ogg" fadein 5.0
play ambient "audio/effects/apartmentLoop.ogg" fadein 5.0
stop music fadeout 5
scene apartment morning with dissolve
"I wasnt kidding when I said I had a lot to unpack."
@@ -717,13 +728,16 @@ label chapter_14C:
A "That would be great. So...{w=0.3}tomorrow then?"
F "Tomorrow, yes."
stop music fadeout 1.0
stop ambient fadeout 1.0
stop music fadeout 3
scene city morning with fade
play sound "audio/OST/Amberlight Brilliance.ogg" fadein 3.0
"We made our way towards her car door, but before getting in, she once again embraces me, this time a little stronger."
window hide
window auto
show c09 with dissolve
pause 1
A "Urgh-- {w=0.3}it's ok, Lucy."
@@ -740,8 +754,11 @@ label chapter_14C:
$ quick_menu = False
window hide
scene 3of4 with fade
stop music fadeout 15.0
stop sound fadeout 15.0
pause 16
$ renpy.music.set_volume(0, 2, 'sound')
scene black with fade
pause 1
stop sound
$ renpy.music.set_volume(1, 0, 'sound')
return