forked from Cavemanon/SnootGame
sounds revamp
This commit is contained in:
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game/audio/ui/uiFail.wav
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game/audio/ui/uiFail.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOff.wav
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game/audio/ui/uiOptionOn.wav
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game/audio/ui/uiOptionOn.wav
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118
game/screens.rpy
118
game/screens.rpy
@ -1,4 +1,4 @@
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###Updater Python stuff###
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###Updater Python stuff###
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init python:
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init python:
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if renpy.variant("pc"): #Don't run this on mobile, not supported
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if renpy.variant("pc"): #Don't run this on mobile, not supported
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if persistent.updateresult is None:
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if persistent.updateresult is None:
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@ -17,9 +17,65 @@ init python:
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else:
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else:
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persistent.updateresult = pendingVersion
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persistent.updateresult = pendingVersion
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#idk non-functional dummies for uisounds hackery
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#coming soon
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def ToggleAutoUpdate():
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def ToggleAutoUpdate():
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if persistent.autoup == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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persistent.autoup = not persistent.autoup
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persistent.autoup = not persistent.autoup
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def ToggleLewd():
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if persistent.lewd == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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persistent.lewd = not persistent.lewd
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def ToggleScroll():
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if persistent.scroll == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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persistent.scroll = not persistent.scroll
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def ToggleSkip():
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if preferences.skip_unseen == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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preferences.skip_unseen = not preferences.skip_unseen
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def ToggleAfterChoices():
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if preferences.skip_after_choices == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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preferences.skip_after_choices = not preferences.skip_after_choices
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def ToggleTransitions():
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if preferences.transitions == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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preferences.transitions = not preferences.transitions
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# def ToggleMuteAll():
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# if preferences.all_mute == True:
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# renpy.play("audio/ui/uiOptionOff.wav")
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# else:
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# renpy.play("audio/ui/uiOptionOn.wav")
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# preferences.all_mute = not preferences.all_mute
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def ToggleAutoForwardMove():
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if preferences.afm_enable == True:
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renpy.play("audio/ui/uiOptionOff.wav")
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else:
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renpy.play("audio/ui/uiOptionOn.wav")
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preferences.afm_enable = not preferences.afm_enable
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################################################################################
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################################################################################
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## Initialization
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## Initialization
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################################################################################
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################################################################################
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@ -48,7 +104,7 @@ style gui_text:
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style button:
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style button:
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properties gui.button_properties("button")
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properties gui.button_properties("button")
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activate_sound "audio/ui/uiClick.wav"
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# activate_sound "audio/ui/uiClick.wav"
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style button_text is gui_text:
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style button_text is gui_text:
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properties gui.text_properties("button")
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properties gui.text_properties("button")
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@ -266,6 +322,10 @@ screen quick_button(filename, label, function):
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xmaximum 80
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xmaximum 80
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ymaximum 72
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ymaximum 72
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action function
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action function
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if 'Return' in label or 'Back' in label or 'Menu' in label:
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activate_sound "audio/ui/uiBack.wav"
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else:
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activate_sound "audio/ui/uiClick.wav"
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fixed:
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 1
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add filename xalign 0.5 yalign 0.5 zoom 1
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 style "quick_button_text"
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@ -351,22 +411,22 @@ screen navigation():
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spacing gui.navigation_spacing
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spacing gui.navigation_spacing
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textbutton _("History") action ShowMenu("history")
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textbutton _("History") activate_sound "audio/ui/uiClick.wav" action ShowMenu("history")
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textbutton _("Save") action ShowMenu("save")
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textbutton _("Save") activate_sound "audio/ui/uiClick.wav" action ShowMenu("save")
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textbutton _("Load") action ShowMenu("load")
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textbutton _("Load") activate_sound "audio/ui/uiClick.wav" action ShowMenu("load")
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textbutton _("Delete") action ShowMenu("delete")
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textbutton _("Delete") activate_sound "audio/ui/uiClick.wav" action ShowMenu("delete")
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textbutton _("Options") action ShowMenu("preferences")
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textbutton _("Options") activate_sound "audio/ui/uiClick.wav" action ShowMenu("preferences")
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#textbutton _("Extras") action ShowMenu("extras")
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#textbutton _("Extras") action ShowMenu("extras")
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textbutton _("Return") action Return()
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textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action Return()
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if _in_replay:
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if _in_replay:
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textbutton _("End Replay") action EndReplay(confirm=True)
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textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
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elif not main_menu:
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elif not main_menu:
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textbutton _("Main Menu") action MainMenu()
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textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
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#textbutton _("Debug Score Card") action ShowMenu("score_menu")
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#textbutton _("Debug Score Card") action ShowMenu("score_menu")
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#if renpy.variant("pc"):
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#if renpy.variant("pc"):
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@ -399,6 +459,10 @@ screen main_menu_button(filename, label, function):
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xmaximum 500
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xmaximum 500
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ymaximum 129
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ymaximum 129
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action function
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action function
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if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
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activate_sound "audio/ui/uiBack.wav"
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else:
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activate_sound "audio/ui/uiClick.wav"
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fixed:
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
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add filename xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
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text label xalign 0.5 yalign 0.5 xanchor 0.5
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text label xalign 0.5 yalign 0.5 xanchor 0.5
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@ -678,7 +742,7 @@ screen updates():
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label _("Update Checker:")
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label _("Update Checker:")
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label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}")
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label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}")
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textbutton _("{size=36}Check for Update\n{/size}") action [Notify("Checking for update..."), Function(UpdateCheck)]
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textbutton _("{size=36}Check for Update\n{/size}") activate_sound "audio/ui/uiClick.wav" action [Notify("Checking for update..."), Function(UpdateCheck)]
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label _("Updater:")
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label _("Updater:")
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label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}")
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label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}")
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@ -699,7 +763,7 @@ screen updates():
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if persistent.updateresult != "No new version is available":
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if persistent.updateresult != "No new version is available":
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textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiNotification.wav" action [updater.Update(persistent.updateWebServer, force=False)]
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textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiNotification.wav" action [updater.Update(persistent.updateWebServer, force=False)]
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else:
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else:
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textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiBack.wav" action [Notify("Nothing to update to!")]
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textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiFail.wav" action [Notify("Nothing to update to!")]
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use extrasnavigation
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use extrasnavigation
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## Load and Save screens #######################################################
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## Load and Save screens #######################################################
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@ -794,19 +858,19 @@ screen file_slots(title, flag=False):
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spacing gui.page_spacing
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spacing gui.page_spacing
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textbutton _("<") action FilePagePrevious()
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textbutton _("<") activate_sound "audio/ui/uiRollover.wav" action FilePagePrevious()
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if config.has_autosave:
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if config.has_autosave:
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textbutton _("{#auto_page}A") action FilePage("auto")
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textbutton _("{#auto_page}A") activate_sound "audio/ui/uiClick.wav" action FilePage("auto")
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if config.has_quicksave:
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if config.has_quicksave:
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textbutton _("{#quick_page}Q") action FilePage("quick")
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textbutton _("{#quick_page}Q") activate_sound "audio/ui/uiClick.wav" action FilePage("quick")
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## range(1, 10) gives the numbers from 1 to 9.
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## range(1, 10) gives the numbers from 1 to 9.
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for page in range(1, 10):
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for page in range(1, 10):
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textbutton "[page]" action FilePage(page)
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textbutton "[page]" activate_sound "audio/ui/uiClick.wav" action FilePage(page)
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textbutton _(">") action FilePageNext()
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textbutton _(">") activate_sound "audio/ui/uiRollover.wav" action FilePageNext()
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style page_label is gui_label
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style page_label is gui_label
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@ -864,32 +928,32 @@ screen preferences():
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vbox:
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vbox:
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style_prefix "radio"
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style_prefix "radio"
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label _("Display")
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label _("Display")
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textbutton _("Window") action Preference("display", "any window")
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textbutton _("Window") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "any window")
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textbutton _("Fullscreen") action Preference("display", "fullscreen")
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textbutton _("Fullscreen") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "fullscreen")
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vbox:
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vbox:
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style_prefix "radio"
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style_prefix "radio"
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label _("Rollback Side")
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label _("Rollback Side")
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textbutton _("Disable") action Preference("rollback side", "disable")
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textbutton _("Disable") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "disable")
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textbutton _("Left") action Preference("rollback side", "left")
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textbutton _("Left") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "left")
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textbutton _("Right") action Preference("rollback side", "right")
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textbutton _("Right") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "right")
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vbox:
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vbox:
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style_prefix "check"
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style_prefix "check"
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label _("Naughty Stuff")
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label _("Naughty Stuff")
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textbutton _("Enable Lewd Images") action ToggleVariable("persistent.lewd", True, False)
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textbutton _("Enable Lewd Images") action [ToggleVariable("persistent.dummylewd", True, False), Function(ToggleLewd)]
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vbox:
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vbox:
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style_prefix "check"
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style_prefix "check"
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label _("Requires Restart")
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label _("Requires Restart")
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textbutton _("Enable Forward-Scroll Movement") action ToggleVariable("persistent.scroll", True, False)
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textbutton _("Enable Forward-Scroll Movement") action [ToggleVariable("persistent.dummyscroll", True, False), Function(ToggleScroll)]
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vbox:
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vbox:
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style_prefix "check"
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style_prefix "check"
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label _("Skip")
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label _("Skip")
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textbutton _("Unseen Text") action Preference("skip", "toggle")
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textbutton _("Unseen Text") action [ToggleVariable("persistent.dummyunseentext", True, False), Function(ToggleSkip)]
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textbutton _("After Choices") action Preference("after choices", "toggle")
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textbutton _("After Choices") action [ToggleVariable("persistent.dummyafterchoices", True, False), Function(ToggleAfterChoices)]
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textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle"))
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textbutton _("Transitions") action [ToggleVariable("persistent.dummytransitions", True, False), InvertSelected(Function(ToggleTransitions))]
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## Additional vboxes of type "radio_pref" or "check_pref" can be
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## Additional vboxes of type "radio_pref" or "check_pref" can be
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## added here, to add additional creator-defined preferences.
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## added here, to add additional creator-defined preferences.
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@ -158,17 +158,17 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
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textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
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textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
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else:
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else:
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if cp['eval'] is None:
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if cp['eval'] is None:
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textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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elif eval(cp['eval']):
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elif eval(cp['eval']):
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textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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textbutton _(cp['name']) activate_sound "audio/ui/uiClick.wav" action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
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else:
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else:
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textbutton _(cp['name']) text_xalign 0.5
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textbutton _(cp['name']) text_xalign 0.5
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textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5
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textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action ShowMenu('main_menu') text_xalign 0.5
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if _in_replay:
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if _in_replay:
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textbutton _("End Replay") action EndReplay(confirm=True)
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textbutton _("End Replay") activate_sound "audio/ui/uiBack.wav" action EndReplay(confirm=True)
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elif not main_menu:
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elif not main_menu:
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textbutton _("Main Menu") action MainMenu()
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textbutton _("Main Menu") activate_sound "audio/ui/uiBack.wav" action MainMenu()
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transform:
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transform:
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zoom 0.95
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zoom 0.95
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@ -10,6 +10,10 @@ screen mod_menu_button(filename, label, function):
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xmaximum 600
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xmaximum 600
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ymaximum 129
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ymaximum 129
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action function
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action function
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if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
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activate_sound "audio/ui/uiBack.wav"
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else:
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activate_sound "audio/ui/uiClick.wav"
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fixed:
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 0.9
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add filename xalign 0.5 yalign 0.5 zoom 0.9
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
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Reference in New Issue
Block a user