forked from Cavemanon/SnootGame
Expand epilogue menu style to include the rest of the menu's (except for the mod menu, for the time being)
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@@ -97,9 +97,12 @@ screen cg_gallery(origin = 'CG'):
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key "game_menu" action ShowMenu("main_menu")
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# Bg for frame
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add gui.main_menu_background
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use main_menu_background(False)
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# Frame
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add gui.game_menu_background
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if persistent.use_epilogue_menu:
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add "gui/game_menu_epilogue.png"
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else:
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add gui.game_menu_background
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tag menu
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@@ -65,12 +65,7 @@ screen ex_ch_menu():
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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frame:
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xsize 420
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yfill True
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background "gui/overlay/main_menu.png"
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use main_menu_background
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#side_yfill True
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vbox:
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@@ -92,14 +87,15 @@ screen ex_ch_menu():
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mousewheel True
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draggable True
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pagekeys True
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vbox:
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#xpos 1885
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spacing 12
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#yalign 0.98
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use ex_ch_button("gui/button/menubuttons/template_idle.png", "Return", ShowMenu("main_menu"))
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#use ex_ch_button("gui/button/menubuttons/template_idle.png", str(e), ShowMenu("main_menu"))
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$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
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vbox:
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spacing 12
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use ex_ch_button(main_menu_button_img, "Return", ShowMenu("main_menu"))
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if len(ex_chapters_menu):
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use ex_ch_buttons("gui/button/menubuttons/template_idle.png", ex_chapters_menu )
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use ex_ch_buttons(main_menu_button_img, ex_chapters_menu )
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for x in range(0, len(ex_chapters) - len(ex_chapters_menu)):
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use ex_ch_button("gui/button/menubuttons/template_idle.png", "???", None)
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use ex_ch_button(main_menu_button_img, "???", None)
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