From 366c62d484354880b12a14fe514b3493db67a8f0 Mon Sep 17 00:00:00 2001 From: Iggy Date: Thu, 8 Aug 2024 22:42:08 -0300 Subject: [PATCH] Comment out storyline and get_ending labels --- game/storyline.rpy | 84 +++++++++++++++++++++++----------------------- game/utility.rpy | 22 ++++++------ 2 files changed, 53 insertions(+), 53 deletions(-) diff --git a/game/storyline.rpy b/game/storyline.rpy index 4014bbd..3833f93 100644 --- a/game/storyline.rpy +++ b/game/storyline.rpy @@ -78,45 +78,45 @@ init python: return -label storyline: - call chapter_1 from _call_chapter_1 - call chapter_2 from _call_chapter_2 - call chapter_3 from _call_chapter_3 - call chapter_4 from _call_chapter_4 - call chapter_5 from _call_chapter_5 - call chapter_6 from _call_chapter_6 - call chapter_7 from _call_chapter_7 - call chapter_8 from _call_chapter_8 - call chapter_9 from _call_chapter_9 - call chapter_10 from _call_chapter_10 - call chapter_11 from _call_chapter_11 - call get_ending from _call_get_ending_5 - if _return == 4: - call chapter_11D from _call_chapter_11D - call chapter_12D from _call_chapter_12D - call chapter_12_5D from _call_chapter_12_5D - call chapter_13D from _call_chapter_13D - call chapter_14D from _call_chapter_14D - elif _return == 3: - call chapter_11C from _call_chapter_11C - call chapter_12C from _call_chapter_12C - call chapter_12_5C from _call_chapter_12_5C - call chapter_13C from _call_chapter_13C - call chapter_14C from _call_chapter_14C - elif _return == 2: - call chapter_11B from _call_chapter_11B - call chapter_12B from _call_chapter_12B - # no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C - call chapter_13B from _call_chapter_13B - call chapter_14B from _call_chapter_14B - else: # if all else fails, we just assume that we got Endings.Shooter - call chapter_11A from _call_chapter_11A - call chapter_12A from _call_chapter_12A - call chapter_12_5D from _call_chapter_12_5D_1 - call chapter_13A from _call_chapter_13A - call chapter_14A from _call_chapter_14A - $ ending_image() - $ renpy.quit() - $ ending_image() - call lending from _call_lending - return \ No newline at end of file +# label storyline: +# call chapter_1 from _call_chapter_1 +# call chapter_2 from _call_chapter_2 +# call chapter_3 from _call_chapter_3 +# call chapter_4 from _call_chapter_4 +# call chapter_5 from _call_chapter_5 +# call chapter_6 from _call_chapter_6 +# call chapter_7 from _call_chapter_7 +# call chapter_8 from _call_chapter_8 +# call chapter_9 from _call_chapter_9 +# call chapter_10 from _call_chapter_10 +# call chapter_11 from _call_chapter_11 +# call get_ending from _call_get_ending_5 +# if _return == 4: +# call chapter_11D from _call_chapter_11D +# call chapter_12D from _call_chapter_12D +# call chapter_12_5D from _call_chapter_12_5D +# call chapter_13D from _call_chapter_13D +# call chapter_14D from _call_chapter_14D +# elif _return == 3: +# call chapter_11C from _call_chapter_11C +# call chapter_12C from _call_chapter_12C +# call chapter_12_5C from _call_chapter_12_5C +# call chapter_13C from _call_chapter_13C +# call chapter_14C from _call_chapter_14C +# elif _return == 2: +# call chapter_11B from _call_chapter_11B +# call chapter_12B from _call_chapter_12B +# # no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C +# call chapter_13B from _call_chapter_13B +# call chapter_14B from _call_chapter_14B +# else: # if all else fails, we just assume that we got Endings.Shooter +# call chapter_11A from _call_chapter_11A +# call chapter_12A from _call_chapter_12A +# call chapter_12_5D from _call_chapter_12_5D_1 +# call chapter_13A from _call_chapter_13A +# call chapter_14A from _call_chapter_14A +# $ ending_image() +# $ renpy.quit() +# $ ending_image() +# call lending from _call_lending +# return \ No newline at end of file diff --git a/game/utility.rpy b/game/utility.rpy index ce4bf65..06abf1c 100644 --- a/game/utility.rpy +++ b/game/utility.rpy @@ -9,17 +9,17 @@ label initstats(anon=0, fang=0): $ fangscore = fang return -label get_ending: - # To check what ending we're getting, call this label and then check the value of _return - # Sensible to have this logic defined in only one place for consistency - if anonscore >= 4 and fangscore >= 4 and wingStory: - return(4) # Golden - elif anonscore >= 3 and fangscore <=4: - return(3) # Tradwife - elif anonscore <= 3 and fangscore >=3: - return(2) # Doomer - else: - return(1) # Shooter +# label get_ending: +# # To check what ending we're getting, call this label and then check the value of _return +# # Sensible to have this logic defined in only one place for consistency +# if anonscore >= 4 and fangscore >= 4 and wingStory: +# return(4) # Golden +# elif anonscore >= 3 and fangscore <=4: +# return(3) # Tradwife +# elif anonscore <= 3 and fangscore >=3: +# return(2) # Doomer +# else: +# return(1) # Shooter init python: