forked from Cavemanon/SnootGame
fix typo blunders that crash the game
This commit is contained in:
@ -49,7 +49,7 @@ init python:
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renpy.mark_image_seen("fang_tail_movie")
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renpy.mark_image_seen("fang_tail_movie")
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# Determine the splash type for the Snoot game logo
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# Determine the splash type for the Snoot game logo
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$ persistent.splashtype = random.randint(0,2000 - 1)
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persistent.splashtype = random.randint(0,2000 - 1)
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label before_main_menu:
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label before_main_menu:
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@ -106,7 +106,7 @@ screen lang_sel():
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imagebutton:
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imagebutton:
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idle darkie(languages[i]["image"])
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idle darkie(languages[i]["image"])
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hover glowie(languages[i]["image"])
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hover glowie(languages[i]["image"])
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action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == 'en'',
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action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == 'en',
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true = [Language(languages[i]["value"]), MainMenu(False,False)],
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true = [Language(languages[i]["value"]), MainMenu(False,False)],
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# Important to change the language before calling notice. Otherwise it will be in english.
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# Important to change the language before calling notice. Otherwise it will be in english.
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false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=True)]
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false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=True)]
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