forked from Cavemanon/SnootGame
Provide a const-like variable for chapter_list so it can be reset as needed
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@ -1,5 +1,5 @@
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# Store the general chapters inside an array for easy manipulation
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# Store the general chapters inside an array for easy manipulation
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default chapter_list = [
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define base_chapter_list = [
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"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
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"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
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"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
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"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
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]
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]
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@ -11,6 +11,9 @@ define ending_routes = {
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1: ["chapter_11A", "chapter_12A", "chapter_12_5D", "chapter_13A", "chapter_14A"]
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1: ["chapter_11A", "chapter_12A", "chapter_12_5D", "chapter_13A", "chapter_14A"]
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}
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}
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# The working list the game references to determine the chapters to use. Ending chapters are added to this list when determined.
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default chapter_list = base_chapter_list
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# Default vars reset when a new game starts, so no biggie.
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# Default vars reset when a new game starts, so no biggie.
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# Anon/Fang
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# Anon/Fang
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