forked from Cavemanon/SnootGame
Move Namebox magic numbers and edit the script
Edited the fourth day script: "Fang Reed and Trish" -> into an actual Character object "Fang Reed & Trish"
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13
game/gui.rpy
13
game/gui.rpy
@ -119,8 +119,10 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 395
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define gui.name_ypos = -90
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define gui.name_xpos = 350
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define gui.name_ypos = -85
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define gui.name_large_xpos = 395
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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@ -449,10 +451,13 @@ init python:
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gui.button_text_size = 45
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gui.label_text_size = 51
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## Namebox
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gui.name_xpos = 340
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gui.name_ypos = -85
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## Adjust the location of the textbox.
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# gui.textbox_height = int(gui.textbox_height * 1.263157) # ~360
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# gui.window_yoffset = 240;
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gui.text_width = 1650 # not needed
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## Change the size and spacing of various things.
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gui.slider_size = 54
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