forked from Cavemanon/snootgame.xyz
Still a work in progress, still needs the following: * Character bios added to the spanish definition area * the entire cancer folder removed * Validation that the static content (css and images) works properly * A section shilling cavemanon.xyz as our main site * Some visual improvements in the downloads section However, for now, it's actually maintainable, and likely can be ported to our other game sites as well for translation purposes.
101 lines
5.4 KiB
HTML
101 lines
5.4 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snoot Game</title>
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<link href=style.css rel="stylesheet" type="text/css" media="all">
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<link href=favicon.webp rel="shortcut icon" type="image/png">
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</head>
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<body>
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<h1>Changes - New Years Edition (Patch 8)</h1>
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<h2>General</h2>
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<ul>
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<li>Moved Snoot Game to Renpy 8.0.3:
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<ul>
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<li>Snoot Game now has mod support on Android</li>
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<li>Refactored code where the engine update conflicted with old code</li>
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<li>Fixed issues where the audio would not update on rolling back on certain dialogues</li>
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<li>Recompilation is optimized, decreasing load times on reloading the game and switching languages</li>
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<li>Removed 32-bit support for windows and linux desktops</li>
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</ul>
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</li>
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<li>Most images that contain text have been been segmented to support other lanaguages</li>
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<li>Implemented a revised version of Queso's spanish fan translation</li>
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<li>Implemented language selector on startup and in the options menu</li>
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<li>Gallery has been overhauled:
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<ul>
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<li>Fixed certain images not being marked as seen, now allowing for 100% completion.</li>
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<li>Marked fullbody and backgrounds images as viewable in the gallery</li>
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<li>Adjusted the amount of image columns to 4</li>
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<li>Fixed fang tail not being being viewable</li>
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<li>Fang tail now has a thumbnail in the gallery</li>
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<li>Removed gallery captions</li>
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<li>Re-organized gallery items to be in semi-chronological order</li>
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</ul>
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</li>
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<li>Most game assets have been re-rendered into better formats, improving file size (From 319 MB to 178 MB!):
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<ul>
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<li>All images within the images and tl folder have been recompressed using WEBP:
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<ul>
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<li>A pack containing uncompressed, unsegmented, and for the first time high-res assets and more accessible file formats is planned for release</li>
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</ul>
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</li>
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<li>A selection of sounds have been compressed using OPUS (.ogg)</li>
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</ul>
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</li>
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<li>Fixed ui sound volume not being set to the default levels correctly.</li>
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<li>Lowered the volume on all volume sliders by default</li>
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<li>Choice placement is now randomized on new playthroughs</li>
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<li>Very minor timing adjustments were made to certain scenes</li>
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<li>Ripley's initial appearance presentation was tweaked</li>
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<li>Removed/Changed a few assets made redundant by more smarter code</li>
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<li>Scaled down assets that were never displayed at their full resolution</li>
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<li>Removed duplicate assets</li>
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</ul>
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<h2>Audio</h2>
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<ul>
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<li>Fixed clipping in Amberlight Brilliance, Appreciating The Atmosphere, Appreciating The Moment, Bayside Bumming it, Fuck You I Like to Shitpost, Ramo De Rosas, The Hitler Song With the Really Long Name, To Swagger</li>
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<li>Good Faith, Good Faith Reprise, and Amberlight Brilliance D Ending have been remastered</li>
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<li>Good Faith has an additional short synth segment during Fang's call with Anon in Naomi's Tribulation III</li>
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<li>Good Faith Reprise, Good Faith Synth Finale, and Amberlight Brilliance Live now loop until they meet a condition to end</li>
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<li>Several sounds were shortened for being too long.</li>
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</ul>
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<h2>Visuals</h2>
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<ul>
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<li>Several images that contain text have the text redone to maintain consistency with the translation pack</li>
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<li>Fang no longer reads from right to left in her phone conversation with Trish</li>
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<li>Updated CG's/backgrounds:
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<ul>
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<li><em>bathroom2:</em> Fang gets a snoot reduction surgery and fixed some anatomical errors</li>
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<li><em>wounds12:</em> Filled in fang's missing leg</li>
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<li><em>backyard:</em> Updated to a newer revision</li>
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<li><em>roomthrash1:</em> Now uses ESRGAN 4xAnimeSharp instead of bicubic for upscaling, which improves clarity and removes bicubic artifacts</li>
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<li><em>shooterroof:</em> Now uses ESRGAN 4xAnimeSharp instead of waifu2x for upscaling, which improves the look</li>
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<li><em>school day, school night, and school fog:</em> The red stripes have been slightly adjusted.</li>
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<li><em>fromairplane:</em> Redone</li>
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</ul>
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</li>
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<li>Fixed shading inconsistency on Anon's neutral sprite</li>
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<li>Anon's "You're probably wondering how I got here" gag in Chapter 8 now has a blurred background instead of an AI upscaled background</li>
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<li>Cavemanon intro now uses an image with fading transitions instead of a video</li>
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<li>Tweaked the animation of naser slaming anon into the lockers</li>
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<li>Fixed Fang not having her pendant in Passion of the Trigga III and Naomi's Tribulations III</li>
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<li>Fixed inconsistencies with RAYmba's appearance throughout the story end.</li>
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<li>Mods tab now includes a message where to put mods if there are no mods in the mod folder</li>
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<li>Credits have been revamped:
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<ul>
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<li>Credits text is now rendered in-game, allowing easy editing</li>
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<li>Added spanish translators to the credits</li>
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<li>Credits now parallax the background and text</li>
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<li>Game title now has a brief sequence before playing the rest of the credits, with a special variant for Ending D</li>
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</ul>
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</li>
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</ul>
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<p>To receive more information about the game and its further development (along with other projects), subscribe to our <a href=https://snootgame.xyz/HowToRss.html>RSS Feed!</a></p>
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</body>
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</html>
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