forked from Cavemanon/SnootGame
Move Namebox magic numbers and edit the script
Edited the fourth day script: "Fang Reed and Trish" -> into an actual Character object "Fang Reed & Trish"
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@ -82,7 +82,7 @@ transform randPosition:
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#Raw Image & kwargs for long textboxes
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define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0)
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define long_textbox = { "window_background": long_textbox_img, 'who_xpos': 195 }
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define long_textbox = { "window_background": long_textbox_img, 'namebox_style': "namebox_large" }
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#Characters
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define A = Character ('Anon',color="#36E12D") #Light Green
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@ -112,6 +112,9 @@ define AnonAndFang = Character('Anon and Fang',color="34F313", **long_textbox)
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define SV = Character ('Street Vendor',color="#420046", **long_textbox)
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define carl = Character ('Mr. Carldewskii',color="#4963A5", **long_textbox)
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define Drf = Character ('Dr. Fernsworth',color="#4963A5", **long_textbox)
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define FRT = Character ('Fang Reed & Trish',color="#4963A5", **long_textbox)
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#Extra image translations
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#siloettes
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image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.brightness(-1)), horizontal=True)
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