forked from Cavemanon/SnootGame
some clause stuff
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@ -448,7 +448,7 @@ label chapter_11:
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#THIS SECTION IS SCORE DEPENDENT
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# Doomer ending skips this segment
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call get_ending
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call get_ending from _call_get_ending
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if _return == 2:
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stop music fadeout 3
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pause 2
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@ -585,7 +585,7 @@ label chapter_11:
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Nas "Don’t take it the wrong way, but my mind just screamed at me ‘worst case scenario’."
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pause .5
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call get_ending
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call get_ending from _call_get_ending_1
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if _return == 4:
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jump lSortingThings # Golden
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elif _return == 3:
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@ -5211,7 +5211,7 @@ label chapter_11:
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"Fang and I have been together for a month now."
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pause .5
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call get_ending
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call get_ending from _call_get_ending_2
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if _return == 3: #tradwife
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"Things are going pretty well. When we discount Trish’s weekly attempt to talk with Fang."
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@ -5466,7 +5466,7 @@ label chapter_11:
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"{cps=*.1}...{/cps}"
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call get_ending
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call get_ending from _call_get_ending_3
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if _return != 1: # any route except Shooter
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# duplicated segment from 11B, 11C and 11D transplanted here
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window hide
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