forked from Cavemanon/SnootGame
Change text-align & Add text notification for bonus chapters
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@ -294,7 +294,7 @@ define gui.page_spacing = 0
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define gui.slot_spacing = 15
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## The position of the main menu text.
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define gui.main_menu_text_xalign = 1.0
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define gui.main_menu_text_xalign = 0.5
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## Frames ######################################################################
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@ -463,6 +463,11 @@ screen main_menu_buttons(filename, label_functions):
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for l_f in label_functions:
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use main_menu_button(filename, l_f[0], l_f[1])
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transform bonus_notif:
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#text_align 0.5
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pause 6.00
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easeout_cubic 0.65 alpha 0
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screen main_menu():
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## This ensures that any other menu screen is replaced.
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@ -475,7 +480,20 @@ screen main_menu():
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## This empty frame darkens the main menu.
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frame:
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#text "You have unlocked all bonus chapters!"
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pass
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if persistent.old_endings != persistent.endings:
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fixed:
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xalign 0.125
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yalign 0.5
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xsize 1920/2
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ysize 1080/4
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add Solid(gui.accent_color)
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at bonus_notif
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if persistent.endings == 0b1111:
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text "You have unlocked all bonus chapters!" style "main_menu_text" yalign 0.5
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else:
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text "You have unlocked new bonus chapters, complete unseen endings to see more!" style "main_menu_text" yalign 0.5
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## The use statement includes another screen inside this one. The actual
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## contents of the main menu are in the navigation screen.
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