diff --git a/game/src/chapter_select.rpy b/game/src/chapter_select.rpy deleted file mode 100644 index b7464ea2..00000000 --- a/game/src/chapter_select.rpy +++ /dev/null @@ -1,172 +0,0 @@ -define chapter_tuple = [ - (_("1. First Day of School"), "chapter_1"), - (_("2. Meeting the Band"), "chapter_2"), - (_("3. Band Practice"), "chapter_3"), - (_("4. Music Class"), "chapter_4"), - (_("5. Gardening Club / Heart to Heart"), "chapter_5"), # This is supposed to be split in 2 chapters, but maybe making tons of save files stop working would be too much to ask - (_("6. Not a Date"), "chapter_6"), - (_("7. Concert Day"), "chapter_7"), - (_("8. Study Session"), "chapter_8"), - (_("9. VVURM DRAMA"), "chapter_9"), - (_("10. Confession"), "chapter_10"), - (_("11. Naser drama"), "chapter_11") -] - -define ending_1_tuple = [ - (_("11.5. Announcing a Plan"), "lPromAnnouncement"), # this is supposed to be ch 12 (13, accounting for ch 5), but it somehow got counted as part of 11 internally - (_("12. Let's all go to the Museum"), "chapter_12A"), - (_("13. Prom is Complicated"), "chapter_12_5D"), - (_("14. Bowling for Volcano High"), "chapter_14A") -] - -define ending_2_tuple = [ - (_("11.5. Announcing Nothing Important"), "lPromAnnouncement"), - (_("12. Let's all go to a Concert"), "chapter_12B"), - (_("13. Prom is For Suckers"), "chapter_13B"), - (_("14. Anon and the Infinite Sadness"), "chapter_14B") -] - -define ending_3_tuple = [ - (_("11.5. Announcing a Date"), "lPromAnnouncement"), - (_("12. Let's all go Camping"), "chapter_12C"), - (_("13. Prom is Suprising"), "chapter_12_5C"), - (_("14. Volcano Highschool Musical"), "chapter_14C") -] - -define ending_4_tuple = [ - (_("11.5. Announcing a Show"), "lPromAnnouncement"), - (_("12. Let's all go to the Aquarium"), "chapter_12D"), - (_("13. Prom is Memorable"), "chapter_12_5D"), - (_("14. Fast Times at Volcano High"), "chapter_14D") -] - - -label chapter_select: - $ quick_menu = False # Hides bottom quick menu UI - - camera: - yanchor 0.0 xanchor 0.0 rotate None zoom 1.0 - matrixcolor None - - stop ambient - stop ambient1 - stop ambient2 - stop ambient3 - stop sound - stop music - stop music1 - stop music2 - scene black - with Dissolve(0.25) - - jump chapter_select_go_back # Technically we don't need to explicitly jump to the label just below here, but doing so anyway for clarity - -label chapter_select_go_back: - - # Reset story vars. Not that it terribly matters, but just in case it avoids bugs. - python: - anonscore = 0 - fangscore = 0 - wingStory = False - - chapter_list = base_chapter_list.copy() - chapter_list_index = 0 - chapter_list_length = get_chapter_list_length() - ending_route_number = None - ending_chapters_determined = False - current_chapter = chapter_list[chapter_list_index] - - menu: - "What ending do you want to lock to?" - - "Ending 1": - $ ending_route_number = 1 - "Ending 2": - $ ending_route_number = 2 - "Ending 3": - $ ending_route_number = 3 - "Ending 4": - $ ending_route_number = 4 - "Exit to main menu": - scene black with Dissolve(0.25) - return - - window auto hide - - $ chapter_select() - - -init python: - - # Some of this would be much easier to do if we could just reorganize how the chapters are laid out, but breaking translations is way more of a hassle to fix - - def chapter_select(): - global current_chapter, quick_menu, ending_route_number, chapter_list_index, chapter_list, ending_chapters_determined, chapter_list_length - - selected_label = display_chapter_choices() # Returns a label of the chapter to jump to - - setup_ending(ending_route_number) # Add ending chapters to chapter control list - - # Find the index position of the selected chapter - try: - chapter_list_index = chapter_list.index(selected_label) - except ValueError: # This crashes the game otherwise since it wouldn't find the correct chapter - - # Make an exception for the 11A/B/C/D chapters, since we're technically supposed to start at the lPromAnnouncement label - # Stank as fuck - if selected_label == "lPromAnnouncement": - chapter_list_index = 10 - current_chapter = "chapter_11" - - toggle_debug() - quick_menu = True - - renpy.call("lPromAnnouncement") - else: - print("No such chapter exists!") - MainMenu(confirm=False) () # Exits to the main menu - - current_chapter = selected_label - - # Start playing the game - toggle_debug() - quick_menu = True # Restores the bottom quick menu UI - - renpy.call(current_chapter) - - def display_chapter_choices(): - # Vars for displaying the choices - ending_tuples = { - 1: ending_1_tuple, - 2: ending_2_tuple, - 3: ending_3_tuple, - 4: ending_4_tuple - } - - final_chapter_tuple = chapter_tuple + ending_tuples[ending_route_number] # Chapter list to select from - - current_page = 0 - chapters_per_page = 6 - - # The range of choices to display - start_index = 0 - end_index = chapters_per_page - - while True: - # Displays the choices - selected_label = renpy.display_menu(final_chapter_tuple[start_index:end_index] + [(_("Next Page"), "chapter_select_next_page"), (_("Go Back"), "chapter_select_go_back")]) - - if selected_label == "chapter_select_next_page": - # If we're at the last page, wrap around to the first - current_page = 0 if end_index == len(final_chapter_tuple) else (current_page + 1) - - start_index = chapters_per_page * current_page - end_index = min(start_index + chapters_per_page, len(final_chapter_tuple)) - - # Exit to ending selection - elif selected_label == "chapter_select_go_back": - renpy.jump("chapter_select_go_back") - - # We've selected a chapter - else: - return selected_label \ No newline at end of file