forked from Cavemanon/SnootGame
74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
init python:
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def ending_image():
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endings = 0b0000
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_e = 0b1
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for i in range(1, 5):
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fn = str(i)+"of4"
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endings |= (_e * renpy.seen_image(fn))
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_e = _e << 0b1
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persistent.endings = endings
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label storyline:
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call chapter_1
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call chapter_2
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call chapter_3
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call chapter_4
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call chapter_5
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call chapter_6
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call chapter_7
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call chapter_8
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call chapter_9
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call chapter_10
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call chapter_11
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#Ending Deciding
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if anonscore >= 4 and fangscore >= 4:
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call chapter_11D
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call chapter_12D
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call chapter_13D
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call chapter_14D
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elif anonscore >= 3 and fangscore <=4:
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call chapter_11C
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call chapter_12C
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call chapter_13C
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call chapter_14C
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elif anonscore <= 3 and fangscore >=3:
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call chapter_11B
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call chapter_12B
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call chapter_13B
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call chapter_14B
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elif anonscore <= 2 and fangscore <= 2:
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call chapter_11A
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call chapter_12A
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call chapter_13A
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call chapter_14A
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$ ending_image()
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$ renpy.quit()
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else:
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#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
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St "FUCK FUCK FUCK FUCK"
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A "What?"
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St "Some dipshit developer made broken code and this is the error handling message..."
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A "What?"
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St "Basically the if/else statement that handles this shit has failed at catching the score, and someone fucked up."
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A "Shit... what does that mean?"
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St "Well... the games broken and will end soon"
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A "Does this mean that the 3 fucks speedrunning have an easy way to beat the game?"
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St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
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"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
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#just liek maek gaem
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$ ending_image()
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call ending
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return
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label ending:
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play music "audio/OST/Dino Destiny Reader.ogg"
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scene credits at Pan((0, 0),(0, 7400), 61) with fade
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pause 1200
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scene black with fade
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stop music fadeout 3.0
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pause 5
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if tradwife:
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scene c10 with fade
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pause 20
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return
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