forked from Cavemanon/SnootGame
289 lines
8.1 KiB
Plaintext
289 lines
8.1 KiB
Plaintext
init python:
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#don't do a halo infinite moment
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#hard code the header & footer
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#then iterate the list_credits
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list_og_credits = {
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_('Coded By:'): [
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'/dev/non',
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"[[Untitled]] Anon",
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'Schizodev Anon',
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'Starmanon',
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'Nutbuster Anon',
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'Inhumanon',
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'Spigot the Bear Anon'
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],
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_('Written by:'): [
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'AVGN Anon',
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'Coomer Anon',
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'/trash/ Anon',
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'FreemAnon',
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'Ccp Anon',
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'Kokichi Anon',
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'Alex Anon',
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'Punished Anon',
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'Finn Anon'
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],
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_('Story by:'): [
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'AVGN Anon',
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'Coomer Anon',
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'Alex Anon',
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'Singularity Anon',
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'Tombstone Anon'
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],
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_('Production Designer'): [
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'Alex Anon'
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],
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_('Artwork by:'): [
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'Alex Anon',
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'Mormon Anon',
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'Ccp Anon',
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'Aome Anon',
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'/trash/ Anon',
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'Skeleton Anon',
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'eyeh Xinnix Anon',
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'Brit Anon',
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'Dark-N-Wolf Anon',
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'Hotel Anon',
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'Multi Anon',
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'Ionanon'
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],
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_('Additional Artwork by:'): [
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_('Backup Anon 1'),
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_('Backup Anon 2'),
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_('Backup Anon 3'),
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_('Backup Anon 4'),
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_('Backup Anon 5'),
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_('Backup Anon 6'),
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],
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_("\"Love theme\" by:"): [
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_('Only Person In The Team With A\nPortfolio/Experience Anon'),
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],
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_('Music By'): [
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'Shampoo Anon',
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'Melo Anon'
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],
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_('Egg Hunt Contest\nWinner:'): [
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'Olivia Anon'
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],
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_('Character Design\nContest Winner:'): [
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'Mono Anon',
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],
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_('Special Thanks:'): [
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'Commission Anon',
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]
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}
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# The difference between adding in the special thanks and not I have found is about 480px, just to note down.
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list_translator_credits = {
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_('Translators (Spanish):'): [
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'Queso2033 Anon',
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'TheShadowTrAnon'
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],
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_('Proofreader (Spanish):'): [
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'ElBan Anón',
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'GMAnon'
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],
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_('Asset help (Spanish):'): [
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'Arkiangelo Anon'
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]
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}
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textlist = []
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alignargs = {'xalign': 0.5, 'yalign': 0.5, 'text_align': 0.5}
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#sizes in px
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SIZE_SNOT_GAMES = 68*3+10
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SIZE_TITLE = 32*3+10
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SIZE_ENTRY = 26*3+10
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SIZE_TL = 26*2+10
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SIZE_ENDER = 52*3+10
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#there is line_spacing but don't usei t
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textlist.append(Text(_("Snoot Game"), size=SIZE_SNOT_GAMES, **alignargs))
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textlist.append(Null(1, 16*1))
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textlist.append(Text(_("By CaveManon"), size=SIZE_TITLE, **alignargs))
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textlist.append(Null(1, 16*18))
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textlist.append(Text(_("developed in Ren'py"), size=SIZE_ENTRY, **alignargs))
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textlist.append(Null(1, 16*12))
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for key, arr in list_og_credits.items():
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textlist.append(Text(key, size=SIZE_TITLE, **alignargs))
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textlist.append(Null(1, 16*6))
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concatstr = ""
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for item in arr:
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concatstr += item + '\n'
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textlist.append(Text(concatstr, size=SIZE_ENTRY, **alignargs))
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textlist.append(Null(1, 16*2))
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#smaller font and gridonate for translators
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TL_WIDTH = 2
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TL_HEIGHT = (len(list_translator_credits)+1)//2
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tgrid = []
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for key, arr in list_translator_credits.items():
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vb = []
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vb.append(Text(key, size=SIZE_ENTRY, **alignargs))
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vb.append(Null(1, 16*6))
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concatstr = ""
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for item in arr:
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concatstr += item + '\n'
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vb.append(Text(concatstr, size=SIZE_TL, **alignargs))
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vb.append(Null(1, 16*2))
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vb = VBox(*vb)
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tgrid.append(vb)
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for x in range(len(tgrid), TL_WIDTH*TL_HEIGHT):
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tgrid.append(Null())
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pass
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tgrid = Grid(TL_WIDTH, TL_HEIGHT, *tgrid)
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textlist.append(tgrid)
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textlist.append(Null(1, 16*12)) #check
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textlist.append(Text(_("T H E E N D"), size=SIZE_ENDER, **alignargs))
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textlist.append(Null(1, 16*4))
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textlist.append(Text(_("Snoot game started development\n on June 19, 2020"), size=SIZE_ENTRY, **alignargs))
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credits_hbox = Fixed(VBox(*textlist, xalign=0.5), xalign=0.5)
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renpy.image('credits_hbox', credits_hbox)
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#
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label test_credits:
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scene black
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stop ambient
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#play music '<loop 12.809525>audio/abloop.wav'
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"test"
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window auto hide
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pause 0.5
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show c_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show c_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show c_credits_text at Pan((0, 0),(0, 12155), 65):
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crop None
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subpixel True
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#pause 50
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#queue music "audio/abend.wav" noloop
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pause
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scene black with Dissolve(3)
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# Credits definitions moved here so everything that needs to be changed is is one place.
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# Anytime the credits changes to include more translators, you're just going to have to guess what the correct
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# value to offset everything is again. Mainly concerning values that control the panning destination of credits text,
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# and the height of the credits text itself
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# My recommendation is to imagine a square on top of the "T" in "THE END"
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# The square is as long as one of those characters, and the top of the square should touch the top of the screen
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# when the credits stop scrolling
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# Someone please come up with an exact formula pls
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# Remember, ending sketch is always +550 of when the Pan stops
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image credits_coverup:
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"black"
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crop (0, 0, 1920, 1080)
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image b_credits_text = Composite(
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(1920, 13235),
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(0, 390), "credits_hbox",
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(0, 12705), "b_sketch"
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)
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image c_credits_text = Composite(
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(1920, 13235),
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(0, 390), "credits_hbox",
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(0, 12705), "c_sketch"
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)
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image d_credits_text = Composite(
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(1920, 13235),
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(0, 390), "credits_hbox",
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(0, 12705), "d_sketch"
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)
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label lending:
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call get_ending
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if _return == 4:
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pause 0.5
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show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
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subpixel True
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xalign 0.5
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yalign 0.5
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linear 6 zoom 1.2
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pause 1.75
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show d_credits_text with dissolve:
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subpixel True
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crop (0, 670, 1920, 1080)
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ypos 670
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xalign 0.5
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linear 3 zoom 1.1
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pause 2
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hide d_credits_text
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hide snootgame_big
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with dissolve
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show credits_base at Pan((0, -1080),(0, 8100), 65):
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subpixel True
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show d_credits_text at Pan((0, 0),(0, 12155), 65):
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subpixel True
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show credits_coverup at Pan((0, 0),(0, 12155), 65):
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subpixel True
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elif _return == 3:
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play music "audio/OST/Dino Destiny Reader.ogg"
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pause 0.5
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show c_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show c_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show c_credits_text at Pan((0, 0),(0, 12155), 65):
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crop None
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subpixel True
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else:
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play music "audio/OST/Dino Destiny Reader.ogg"
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pause 0.5
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show b_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show b_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind b_credits_text:
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subpixel True
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show b_credits_text at Pan((0, 0),(0, 12155), 65):
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crop None
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subpixel True
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pause
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stop music fadeout 5
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scene black with Dissolve(3)
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pause 2
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if tradwife:
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scene c10 with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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elif anonscore >= 4 and fangscore >= 4:
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scene golden ending with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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return
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