forked from Cavemanon/SnootGame
Merge branch 'Monster-Update-6' into chapter-1-choreo
# Conflicts: # game/script.rpy
This commit is contained in:
commit
f7db5fb407
@ -435,10 +435,8 @@ init python:
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gui.label_text_size = 51
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## Adjust the location of the textbox.
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gui.textbox_height = 360
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gui.name_xpos = 120
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gui.text_xpos = 135
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gui.text_width = 1650
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gui.textbox_height = int(gui.textbox_height * 1.263157) # ~360
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gui.text_width = 1650 # not needed
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## Change the size and spacing of various things.
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gui.slider_size = 54
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BIN
game/gui/button/uioptionbuttons/template_hover.png
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BIN
game/gui/button/uioptionbuttons/template_hover.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
game/gui/button/uioptionbuttons/template_idle.png
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game/gui/button/uioptionbuttons/template_idle.png
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After Width: | Height: | Size: 4.3 KiB |
@ -385,7 +385,7 @@ screen main_menu():
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imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("extras")
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imagebutton auto "gui/button/menubuttons/quitbutton_%s.png" action Quit(confirm=not main_menu)
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# if gui.show_name:
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#
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# vbox:
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@ -836,6 +836,11 @@ screen preferences():
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style_prefix "check"
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label _("Naughty Stuff")
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textbutton _("Enable Lewd Images") action ToggleVariable("persistent.lewd", True, False)
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vbox:
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style_prefix "check"
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label _("Requires Restart")
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textbutton _("Enable Forward-Scroll Movement") action ToggleVariable("persistent.scroll", True, False)
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vbox:
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@ -1526,24 +1531,28 @@ style pref_vbox:
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## Since a mouse may not be present, we replace the quick menu with a version
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## that uses fewer and bigger buttons that are easier to touch.
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screen quick_button(filename, label, function):
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button:
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xmaximum 160
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ymaximum 100
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action function
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 1.75
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text label xalign 0.5 yalign 0.5 size 42 color "#000000EE"
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screen quick_menu():
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variant "touch"
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variant "small"
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zorder 100
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if quick_menu:
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hbox:
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style_prefix "quick"
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xalign 0.5
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yalign 1.0
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textbutton _("Back") action Rollback()
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textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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textbutton _("Auto") action Preference("auto-forward", "toggle")
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textbutton _("Menu") action ShowMenu()
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yalign 0.975
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Back", Rollback())
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Skip", Skip()) #alternate Skip(fast=True, confirm=True))
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Auto", Preference("auto-forward", "toggle"))
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Menu", ShowMenu())
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style window:
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variant "small"
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@ -29,9 +29,8 @@ init python:
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# allows playing looped ambience alongside music
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renpy.music.register_channel("ambient","sfx",True,tight=True)
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renpy.music.register_channel("ambient1","sfx",True,tight=True)
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#for issue #13 not finalized
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#if persistent.scroll == True:
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# config.keymap['dismiss'].append('mousedown_5')
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if persistent.scroll == True:
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config.keymap['dismiss'].append('mousedown_4')
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transform randPosition:
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alpha 0.0
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@ -104,21 +103,6 @@ image ctc_mid_marker:
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linear 0.5 alpha 0
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repeat
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# image ctc_end_marker:
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# "pickicon"
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# xalign 0.9 yalign 0.98
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# pause 0.5
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# xalign 0.92
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# pause 0.5
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# repeat
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# image ctc_mid_marker:
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# "pickicon"
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# xalign 0.9 yalign 0.98
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# pause 0.5
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# xalign 0.92
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# pause 0.5
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# repeat
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#Characters
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define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="fixed") # try to remember some of the basics of CTC
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define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts
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