forked from Cavemanon/SnootGame
477 lines
16 KiB
Plaintext
477 lines
16 KiB
Plaintext
################################################################################
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## Initialization
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################################################################################
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## The init offset statement causes the initialization statements in this file
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## to run before init statements in any other file.
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init offset = -2
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## Calling gui.init resets the styles to sensible default values, and sets the
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## width and height of the game.
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init python:
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gui.init(1920, 1080)
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################################################################################
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## GUI Configuration Variables
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################################################################################
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## Colors ######################################################################
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##
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## The colors of text in the interface.
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## An accent color used throughout the interface to label and highlight text.
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define gui.accent_color = '#FF00FC'
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = '#FFFE00'
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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define gui.idle_small_color = '#0001FF'
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = '#00FF03'
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## The color used for a text button when it is selected but not focused. A
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## button is selected if it is the current screen or preference value.
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define gui.selected_color = '#ffffff'
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## The color used for a text button when it cannot be selected.
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define gui.insensitive_color = '#8888887f'
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## Colors used for the portions of bars that are not filled in. These are not
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## used directly, but are used when re-generating bar image files.
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define gui.muted_color = '#3d1466'
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define gui.hover_muted_color = '#5b1e99'
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#ffffff'
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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define gui.text_font = "gui/FallingSky.otf"
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## The font used for character names.
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define gui.name_text_font = "gui/FallingSky.otf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "gui/FallingSky.otf"
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## The size of normal dialogue text.
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define gui.text_size = 40
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## The size of character names.
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define gui.name_text_size = 45
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## The size of text in the game's user interface.
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define gui.interface_text_size = 33
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## The size of labels in the game's user interface.
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define gui.label_text_size = 36
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## The size of text on the notify screen.
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define gui.notify_text_size = 24
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## The size of the game's title.
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define gui.title_text_size = 75
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## Main and Game Menus #########################################################
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## The images used for the main and game menus.
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define gui.main_menu_background = "gui/main_menu.png"
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define gui.game_menu_background = "gui/game_menu.png"
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## Dialogue ####################################################################
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##
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## These variables control how dialogue is displayed on the screen one line at a
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## time.
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## The height of the textbox containing dialogue.
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define gui.textbox_height = 278
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## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
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## center, and 1.0 is the bottom.
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define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 285
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define gui.name_ypos = -90
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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define gui.namebox_width = None
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define gui.namebox_height = None
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## The borders of the box containing the character's name, in left, top, right,
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## bottom order.
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define gui.namebox_borders = Borders(5, 5, 5, 5)
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## If True, the background of the namebox will be tiled, if False, the
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## background of the namebox will be scaled.
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define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## center.
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#To make the text with the characters align to the normal text, I set this to match up and make it "just werk". It is a horrible, hacky fix, but werks none the less. I hope this fix is so bad that I never get to write gui code ever again.
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define gui.dialogue_xpos = 365
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define gui.dialogue_ypos = 47
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## The maximum width of dialogue text, in pixels.
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define gui.dialogue_width = 1116
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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## Buttons #####################################################################
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##
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## These variables, along with the image files in gui/button, control aspects of
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## how buttons are displayed.
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## The width and height of a button, in pixels. If None, Ren'Py computes a size.
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define gui.button_width = None
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define gui.button_height = None
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## The borders on each side of the button, in left, top, right, bottom order.
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define gui.button_borders = Borders(6, 6, 6, 6)
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## If True, the background image will be tiled. If False, the background image
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## will be linearly scaled.
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define gui.button_tile = False
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## The font used by the button.
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define gui.button_text_font = gui.interface_text_font
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## The size of the text used by the button.
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define gui.button_text_size = gui.interface_text_size
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## The color of button text in various states.
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define gui.button_text_idle_color = gui.idle_color
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define gui.button_text_hover_color = gui.hover_color
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define gui.button_text_selected_color = gui.selected_color
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define gui.button_text_insensitive_color = gui.insensitive_color
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
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## is right).
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define gui.button_text_xalign = 0.0
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## These variables override settings for different kinds of buttons. Please see
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## the gui documentation for the kinds of buttons available, and what each is
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## used for.
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##
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## These customizations are used by the default interface:
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define gui.radio_button_borders = Borders(27, 6, 6, 6)
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define gui.check_button_borders = Borders(27, 6, 6, 6)
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define gui.confirm_button_text_xalign = 0.5
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define gui.page_button_borders = Borders(15, 6, 15, 6)
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define gui.quick_button_borders = Borders(15, 6, 15, 0)
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define gui.quick_button_text_size = 21
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define gui.quick_button_text_idle_color = gui.idle_small_color
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define gui.quick_button_text_selected_color = gui.accent_color
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## You can also add your own customizations, by adding properly-named variables.
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## For example, you can uncomment the following line to set the width of a
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## navigation button.
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# define gui.navigation_button_width = 250
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## Choice Buttons ##############################################################
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##
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## Choice buttons are used in the in-game menus.
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define gui.choice_button_width = 1185
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define gui.choice_button_height = None
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define gui.choice_button_tile = False
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define gui.choice_button_borders = Borders(150, 8, 150, 8)
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define gui.choice_button_text_font = gui.text_font
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define gui.choice_button_text_size = gui.text_size
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define gui.choice_button_text_xalign = 0.5
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define gui.choice_button_text_idle_color = "#cccccc"
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define gui.choice_button_text_hover_color = "#ffffff"
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define gui.choice_button_text_insensitive_color = "#444444"
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## File Slot Buttons ###########################################################
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##
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## A file slot button is a special kind of button. It contains a thumbnail
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## image, and text describing the contents of the save slot. A save slot uses
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## image files in gui/button, like the other kinds of buttons.
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## The save slot button.
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define gui.slot_button_width = 414
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define gui.slot_button_height = 309
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define gui.slot_button_borders = Borders(15, 15, 15, 15)
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define gui.slot_button_text_size = 21
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define gui.slot_button_text_xalign = 0.5
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define gui.slot_button_text_idle_color = gui.idle_small_color
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define gui.slot_button_text_selected_idle_color = gui.selected_color
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define gui.slot_button_text_selected_hover_color = gui.hover_color
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## The width and height of thumbnails used by the save slots.
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define config.thumbnail_width = 384
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define config.thumbnail_height = 216
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## The number of columns and rows in the grid of save slots.
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define gui.file_slot_cols = 3
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define gui.file_slot_rows = 2
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## Positioning and Spacing #####################################################
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##
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## These variables control the positioning and spacing of various user interface
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## elements.
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## The position of the left side of the navigation buttons, relative to the left
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## side of the screen.
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define gui.navigation_xpos = 1300
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## The position of the navigation buttons when not in the main menu
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define gui.notMM_navigation_xpos = 60
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## The vertical position of the skip indicator.
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define gui.skip_ypos = 15
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## The vertical position of the notify screen.
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define gui.notify_ypos = 68
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## The spacing between menu choices.
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define gui.choice_spacing = 33
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## Buttons in the navigation section of the main and game menus.
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define gui.navigation_spacing = 6
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## Controls the amount of spacing between preferences.
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define gui.pref_spacing = 15
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## Controls the amount of spacing between preference buttons.
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define gui.pref_button_spacing = 0
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## The spacing between file page buttons.
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define gui.page_spacing = 0
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## The spacing between file slots.
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define gui.slot_spacing = 15
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## The position of the main menu text.
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define gui.main_menu_text_xalign = 1.0
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## Frames ######################################################################
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##
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## These variables control the look of frames that can contain user interface
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## components when an overlay or window is not present.
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## Generic frames.
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define gui.frame_borders = Borders(6, 6, 6, 6)
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## The frame that is used as part of the confirm screen.
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define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
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## The frame that is used as part of the skip screen.
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define gui.skip_frame_borders = Borders(24, 8, 75, 8)
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## The frame that is used as part of the notify screen.
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define gui.notify_frame_borders = Borders(24, 8, 60, 8)
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## Should frame backgrounds be tiled?
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define gui.frame_tile = False
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## Bars, Scrollbars, and Sliders ###############################################
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##
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## These control the look and size of bars, scrollbars, and sliders.
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##
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## The default GUI only uses sliders and vertical scrollbars. All of the other
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## bars are only used in creator-written screens.
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## The height of horizontal bars, scrollbars, and sliders. The width of vertical
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## bars, scrollbars, and sliders.
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define gui.bar_size = 38
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define gui.scrollbar_size = 18
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define gui.slider_size = 38
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## True if bar images should be tiled. False if they should be linearly scaled.
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define gui.bar_tile = False
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define gui.scrollbar_tile = False
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define gui.slider_tile = False
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## Horizontal borders.
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define gui.bar_borders = Borders(6, 6, 6, 6)
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define gui.scrollbar_borders = Borders(6, 6, 6, 6)
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define gui.slider_borders = Borders(6, 6, 6, 6)
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## Vertical borders.
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define gui.vbar_borders = Borders(6, 6, 6, 6)
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define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
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define gui.vslider_borders = Borders(6, 6, 6, 6)
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## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
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## None shows them.
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define gui.unscrollable = "hide"
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## History #####################################################################
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##
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## The history screen displays dialogue that the player has already dismissed.
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## The number of blocks of dialogue history Ren'Py will keep.
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define config.history_length = 250
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## The height of a history screen entry, or None to make the height variable at
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## the cost of performance.
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define gui.history_height = 210
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## The position, width, and alignment of the label giving the name of the
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## speaking character.
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define gui.history_name_xpos = 233
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define gui.history_name_ypos = 0
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define gui.history_name_width = 233
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define gui.history_name_xalign = 1.0
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## The position, width, and alignment of the dialogue text.
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define gui.history_text_xpos = 255
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define gui.history_text_ypos = 3
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define gui.history_text_width = 1110
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define gui.history_text_xalign = 0.0
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## NVL-Mode ####################################################################
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##
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## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
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## The borders of the background of the NVL-mode background window.
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define gui.nvl_borders = Borders(0, 15, 0, 30)
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## The maximum number of NVL-mode entries Ren'Py will display. When more entries
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## than this are to be show, the oldest entry will be removed.
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define gui.nvl_list_length = 6
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## The height of an NVL-mode entry. Set this to None to have the entries
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## dynamically adjust height.
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define gui.nvl_height = 173
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## The spacing between NVL-mode entries when gui.nvl_height is None, and between
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## NVL-mode entries and an NVL-mode menu.
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define gui.nvl_spacing = 15
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## The position, width, and alignment of the label giving the name of the
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## speaking character.
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define gui.nvl_name_xpos = 645
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define gui.nvl_name_ypos = 0
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define gui.nvl_name_width = 225
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define gui.nvl_name_xalign = 1.0
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## The position, width, and alignment of the dialogue text.
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define gui.nvl_text_xpos = 675
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define gui.nvl_text_ypos = 12
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define gui.nvl_text_width = 885
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define gui.nvl_text_xalign = 0.0
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## The position, width, and alignment of nvl_thought text (the text said by the
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## nvl_narrator character.)
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define gui.nvl_thought_xpos = 360
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define gui.nvl_thought_ypos = 0
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define gui.nvl_thought_width = 1170
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define gui.nvl_thought_xalign = 0.0
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## The position of nvl menu_buttons.
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define gui.nvl_button_xpos = 675
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define gui.nvl_button_xalign = 0.0
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## Localization ################################################################
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## This controls where a line break is permitted. The default is suitable
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## for most languages. A list of available values can be found at https://
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## www.renpy.org/doc/html/style_properties.html#style-property-language
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define gui.language = "unicode"
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################################################################################
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## Mobile devices
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################################################################################
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init python:
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## This increases the size of the quick buttons to make them easier to touch
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## on tablets and phones.
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if renpy.variant("touch"):
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gui.quick_button_borders = Borders(60, 21, 60, 0)
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## This changes the size and spacing of various GUI elements to ensure they
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## are easily visible on phones.
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if renpy.variant("small"):
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## Font sizes.
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gui.text_size = 45
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gui.name_text_size = 54
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gui.notify_text_size = 38
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gui.interface_text_size = 45
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gui.button_text_size = 45
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gui.label_text_size = 51
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## Adjust the location of the textbox.
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gui.textbox_height = 360
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gui.name_xpos = 120
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gui.text_xpos = 135
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gui.text_width = 1650
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## Change the size and spacing of various things.
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gui.slider_size = 54
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gui.choice_button_width = 1860
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gui.navigation_spacing = 30
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gui.pref_button_spacing = 15
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gui.history_height = 285
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gui.history_text_width = 1035
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gui.quick_button_text_size = 30
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## File button layout.
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gui.file_slot_cols = 2
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gui.file_slot_rows = 2
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## NVL-mode.
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gui.nvl_height = 255
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gui.nvl_name_width = 458
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gui.nvl_name_xpos = 488
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gui.nvl_text_width = 1373
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gui.nvl_text_xpos = 518
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gui.nvl_text_ypos = 8
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gui.nvl_thought_width = 1860
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gui.nvl_thought_xpos = 30
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gui.nvl_button_width = 1860
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gui.nvl_button_xpos = 30
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