Files
SnootGame/game/src/credits.rpy
nutbuster da3b9a2467 Add Russian Translation Files & Group by Language
Group translators by Language rather than Role
Rename Patch8 to Patch9 accordingly (Incremental number system for only this game)
Replace the Russian Flag straight from wikipedia instead

Notable Changes (that is kept in) from the cold north:
    FallingSky.otf has Cyrillic characters, unknown where they are from
    One of the insults uses a different font compared to the one from
    the modified FallingSky.otf
2023-12-27 11:28:10 +11:00

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# Don't remove init offset as that breaks translations for some reason
init 999 python:
#don't do a halo infinite moment
#hard code the header & footer
#then iterate the list_credits
list_og_credits = {
_('Coded By:'): [
'/dev/non',
"[[Untitled] Anon",
'Schizodev Anon',
'Starmanon',
'Nutbuster Anon',
'Inhumanon',
'Spigot the Bear Anon'
],
_('Written by:'): [
'AVGN Anon',
'Coomer Anon',
'/trash/ Anon',
'FreemAnon',
'Ccp Anon',
'Kokichi Anon',
'Alex Anon',
'Punished Anon',
'Finn Anon'
],
_('Story by:'): [
'AVGN Anon',
'Coomer Anon',
'Alex Anon',
'Singularity Anon',
'Tombstone Anon'
],
_('Production Designer'): [
'Alex Anon'
],
_('Artwork by:'): [
'Alex Anon',
'Mormon Anon',
'Ccp Anon',
'Aome Anon',
'/trash/ Anon',
'Skeleton Anon',
'eyeh Xinnix Anon',
'Brit Anon',
'Dark-N-Wolf Anon',
'Hotel Anon',
'Multi Anon',
'Ionanon'
],
_('Additional Artwork by:'): [
_('Backup Anon 1'),
_('Backup Anon 2'),
_('Backup Anon 3'),
_('Backup Anon 4'),
_('Backup Anon 5'),
_('Backup Anon 6'),
],
_("\"Love theme\" by:"): [
_('Only Person In The Team With A\nPortfolio/Experience Anon'),
],
_('Music By'): [
'Shampoo Anon',
'Melo Anon'
],
_('Egg Hunt Contest\nWinner:'): [
'Olivia Anon'
],
_('Character Design\nContest Winner:'): [
'Mono Anon',
],
_('Special Thanks:'): [
'Commission Anon',
]
}
# The difference between adding in the special thanks and not I have found is about 480px, just to note down.
# group translators by language, not by role
list_translator_credits = {
_('Translators (Spanish):'): [
'Queso2033 Anon',
'TheShadowTrAnon'
],
_('Proofreaders (Spanish):'): [
'ElBan Anón',
'GMAnon'
],
_('Asset help (Spanish):'): [
'Arkiangelo Anon'
],
_('Translators (Russian):'): [
'2ch.hk_fur Anon',
'rutracker Anon'
],
_('Proofreaders (Russian):'): [
'rutracker Anon'
],
_('Asset help (Russian):'): [
'rutracker Anon'
]
}
textlist = []
alignargs = {'xalign': 0.5, 'yalign': 0.5, 'text_align': 0.5}
#sizes in px
SIZE_SNOT_GAMES = 68*3+10
SIZE_TITLE = 32*3+10
SIZE_ENTRY = 22*3+10
SIZE_TL = 22*2+10
SIZE_ENDER = 52*3+10
#there is line_spacing but don't usei t
textlist.append(Text(_("Snoot Game"), size=SIZE_SNOT_GAMES, **alignargs))
textlist.append(Null(1, 16*1))
textlist.append(Text(_("By CaveManon"), size=SIZE_TITLE, **alignargs))
textlist.append(Null(1, 16*18))
textlist.append(Text(_("developed in Ren'py"), size=SIZE_ENTRY, **alignargs))
textlist.append(Null(1, 16*12))
for key, arr in list_og_credits.items():
textlist.append(Text(key, size=SIZE_TITLE, **alignargs))
textlist.append(Null(1, 16*6))
concatstr = ""
for item in arr:
concatstr += __(item) + '\n'
textlist.append(Text(concatstr, size=SIZE_ENTRY, **alignargs))
textlist.append(Null(1, 16*2))
#smaller font and gridonate for translators
TL_WIDTH = 2
TL_HEIGHT = (len(list_translator_credits)+1)//2
tgrid = []
for key, arr in list_translator_credits.items():
vb = []
vb.append(Text(key, size=SIZE_ENTRY, **alignargs))
vb.append(Null(1, 16*6))
concatstr = ""
for item in arr:
concatstr += item + '\n'
vb.append(Text(concatstr, size=SIZE_TL, **alignargs))
vb.append(Null(1, 16*2))
vb = VBox(*vb)
tgrid.append(vb)
for x in range(len(tgrid), TL_WIDTH*TL_HEIGHT):
tgrid.append(Null())
pass
tgrid = Grid(TL_WIDTH, TL_HEIGHT, *tgrid)
textlist.append(tgrid)
textlist.append(Null(1, 16*12)) #check
textlist.append(Text(_("T H E E N D"), size=SIZE_ENDER, **alignargs))
textlist.append(Null(1, 16*4))
textlist.append(Text(_("Snoot game started development\n on June 19, 2020"), size=SIZE_ENTRY, **alignargs))
credits_hbox = Fixed(VBox(*textlist, xalign=0.5), xalign=0.5)
renpy.image('credits_hbox', credits_hbox)
#
label test_credits:
scene black
stop ambient
#play music '<loop 12.809525>audio/abloop.wav'
"test"
window auto hide
pause 0.5
show c_credits_text:
crop (0, 0, 1920, 670)
pause 1.1
show c_credits_text:
crop None
pause 2.75
show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
subpixel True
show c_credits_text at Pan((0, 0),(0, 12155), 65):
crop None
subpixel True
#pause 50
#queue music "audio/abend.wav" noloop
pause
scene black with Dissolve(3)
# Credits definitions moved here so everything that needs to be changed is is one place.
# Anytime the credits changes to include more translators, you're just going to have to guess what the correct
# value to offset everything is again. Mainly concerning values that control the panning destination of credits text,
# and the height of the credits text itself
# My recommendation is to imagine a square on top of the "T" in "THE END"
# The square is as long as one of those characters, and the top of the square should touch the top of the screen
# when the credits stop scrolling
# Someone please come up with an exact formula pls
#too much lore above; make it look good within reason
# Remember, ending sketch is always +550 of when the Pan stops
image credits_coverup:
"black"
crop (0, 0, 1920, 1080)
image b_credits_text = Composite(
(1920, 13235),
(0, 390), "credits_hbox",
(0, 12705), "b_sketch"
)
image c_credits_text = Composite(
(1920, 13235),
(0, 390), "credits_hbox",
(0, 12705), "c_sketch"
)
image d_credits_text = Composite(
(1920, 13235),
(0, 390), "credits_hbox",
(0, 12705), "d_sketch"
)
label lending:
call get_ending from _call_get_ending_4
if _return == 4:
pause 0.5
show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
subpixel True
xalign 0.5
yalign 0.5
linear 6 zoom 1.2
pause 1.75
show d_credits_text with dissolve:
subpixel True
crop (0, 670, 1920, 1080)
ypos 670
xalign 0.5
linear 3 zoom 1.1
pause 2
hide d_credits_text
hide snootgame_big
with dissolve
show credits_base at Pan((0, -1080),(0, 8100), 65):
subpixel True
show d_credits_text at Pan((0, 0),(0, 12155), 65):
subpixel True
show credits_coverup at Pan((0, 0),(0, 12155), 65):
subpixel True
pause 50
queue music 'audio/OST/amberlight brillance live end.ogg'
queue music "<silence 1.0>" loop
elif _return == 3:
play music "audio/OST/Dino Destiny Reader.ogg"
pause 0.5
show c_credits_text:
crop (0, 0, 1920, 670)
pause 1.1
show c_credits_text:
crop None
pause 2.75
show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
subpixel True
show c_credits_text at Pan((0, 0),(0, 12155), 65):
crop None
subpixel True
else:
play music "audio/OST/Dino Destiny Reader.ogg"
pause 0.5
show b_credits_text:
crop (0, 0, 1920, 670)
pause 1.1
show b_credits_text:
crop None
pause 2.75
show credits_base at Pan((0, -1080),(0, 8100), 65) behind b_credits_text:
subpixel True
show b_credits_text at Pan((0, 0),(0, 12155), 65):
crop None
subpixel True
pause
stop music fadeout 5
scene black with Dissolve(3)
pause 2
if tradwife:
scene c10 with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
elif anonscore >= 4 and fangscore >= 4:
scene golden ending with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
return