forked from Cavemanon/SnootGame
Group translators by Language rather than Role Rename Patch8 to Patch9 accordingly (Incremental number system for only this game) Replace the Russian Flag straight from wikipedia instead Notable Changes (that is kept in) from the cold north: FallingSky.otf has Cyrillic characters, unknown where they are from One of the insults uses a different font compared to the one from the modified FallingSky.otf
306 lines
8.7 KiB
Plaintext
306 lines
8.7 KiB
Plaintext
# Don't remove init offset as that breaks translations for some reason
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init 999 python:
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#don't do a halo infinite moment
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#hard code the header & footer
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#then iterate the list_credits
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list_og_credits = {
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_('Coded By:'): [
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'/dev/non',
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"[[Untitled] Anon",
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'Schizodev Anon',
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'Starmanon',
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'Nutbuster Anon',
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'Inhumanon',
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'Spigot the Bear Anon'
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],
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_('Written by:'): [
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'AVGN Anon',
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'Coomer Anon',
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'/trash/ Anon',
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'FreemAnon',
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'Ccp Anon',
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'Kokichi Anon',
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'Alex Anon',
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'Punished Anon',
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'Finn Anon'
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],
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_('Story by:'): [
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'AVGN Anon',
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'Coomer Anon',
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'Alex Anon',
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'Singularity Anon',
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'Tombstone Anon'
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],
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_('Production Designer'): [
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'Alex Anon'
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],
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_('Artwork by:'): [
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'Alex Anon',
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'Mormon Anon',
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'Ccp Anon',
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'Aome Anon',
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'/trash/ Anon',
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'Skeleton Anon',
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'eyeh Xinnix Anon',
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'Brit Anon',
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'Dark-N-Wolf Anon',
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'Hotel Anon',
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'Multi Anon',
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'Ionanon'
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],
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_('Additional Artwork by:'): [
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_('Backup Anon 1'),
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_('Backup Anon 2'),
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_('Backup Anon 3'),
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_('Backup Anon 4'),
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_('Backup Anon 5'),
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_('Backup Anon 6'),
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],
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_("\"Love theme\" by:"): [
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_('Only Person In The Team With A\nPortfolio/Experience Anon'),
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],
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_('Music By'): [
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'Shampoo Anon',
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'Melo Anon'
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],
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_('Egg Hunt Contest\nWinner:'): [
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'Olivia Anon'
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],
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_('Character Design\nContest Winner:'): [
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'Mono Anon',
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],
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_('Special Thanks:'): [
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'Commission Anon',
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]
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}
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# The difference between adding in the special thanks and not I have found is about 480px, just to note down.
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# group translators by language, not by role
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list_translator_credits = {
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_('Translators (Spanish):'): [
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'Queso2033 Anon',
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'TheShadowTrAnon'
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],
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_('Proofreaders (Spanish):'): [
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'ElBan Anón',
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'GMAnon'
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],
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_('Asset help (Spanish):'): [
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'Arkiangelo Anon'
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],
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_('Translators (Russian):'): [
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'2ch.hk_fur Anon',
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'rutracker Anon'
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],
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_('Proofreaders (Russian):'): [
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'rutracker Anon'
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],
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_('Asset help (Russian):'): [
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'rutracker Anon'
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]
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}
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textlist = []
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alignargs = {'xalign': 0.5, 'yalign': 0.5, 'text_align': 0.5}
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#sizes in px
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SIZE_SNOT_GAMES = 68*3+10
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SIZE_TITLE = 32*3+10
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SIZE_ENTRY = 22*3+10
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SIZE_TL = 22*2+10
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SIZE_ENDER = 52*3+10
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#there is line_spacing but don't usei t
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textlist.append(Text(_("Snoot Game"), size=SIZE_SNOT_GAMES, **alignargs))
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textlist.append(Null(1, 16*1))
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textlist.append(Text(_("By CaveManon"), size=SIZE_TITLE, **alignargs))
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textlist.append(Null(1, 16*18))
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textlist.append(Text(_("developed in Ren'py"), size=SIZE_ENTRY, **alignargs))
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textlist.append(Null(1, 16*12))
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for key, arr in list_og_credits.items():
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textlist.append(Text(key, size=SIZE_TITLE, **alignargs))
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textlist.append(Null(1, 16*6))
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concatstr = ""
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for item in arr:
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concatstr += __(item) + '\n'
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textlist.append(Text(concatstr, size=SIZE_ENTRY, **alignargs))
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textlist.append(Null(1, 16*2))
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#smaller font and gridonate for translators
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TL_WIDTH = 2
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TL_HEIGHT = (len(list_translator_credits)+1)//2
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tgrid = []
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for key, arr in list_translator_credits.items():
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vb = []
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vb.append(Text(key, size=SIZE_ENTRY, **alignargs))
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vb.append(Null(1, 16*6))
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concatstr = ""
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for item in arr:
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concatstr += item + '\n'
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vb.append(Text(concatstr, size=SIZE_TL, **alignargs))
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vb.append(Null(1, 16*2))
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vb = VBox(*vb)
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tgrid.append(vb)
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for x in range(len(tgrid), TL_WIDTH*TL_HEIGHT):
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tgrid.append(Null())
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pass
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tgrid = Grid(TL_WIDTH, TL_HEIGHT, *tgrid)
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textlist.append(tgrid)
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textlist.append(Null(1, 16*12)) #check
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textlist.append(Text(_("T H E E N D"), size=SIZE_ENDER, **alignargs))
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textlist.append(Null(1, 16*4))
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textlist.append(Text(_("Snoot game started development\n on June 19, 2020"), size=SIZE_ENTRY, **alignargs))
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credits_hbox = Fixed(VBox(*textlist, xalign=0.5), xalign=0.5)
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renpy.image('credits_hbox', credits_hbox)
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#
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label test_credits:
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scene black
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stop ambient
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#play music '<loop 12.809525>audio/abloop.wav'
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"test"
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window auto hide
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pause 0.5
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show c_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show c_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show c_credits_text at Pan((0, 0),(0, 12155), 65):
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crop None
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subpixel True
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#pause 50
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#queue music "audio/abend.wav" noloop
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pause
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scene black with Dissolve(3)
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# Credits definitions moved here so everything that needs to be changed is is one place.
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# Anytime the credits changes to include more translators, you're just going to have to guess what the correct
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# value to offset everything is again. Mainly concerning values that control the panning destination of credits text,
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# and the height of the credits text itself
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# My recommendation is to imagine a square on top of the "T" in "THE END"
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# The square is as long as one of those characters, and the top of the square should touch the top of the screen
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# when the credits stop scrolling
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# Someone please come up with an exact formula pls
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#too much lore above; make it look good within reason
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# Remember, ending sketch is always +550 of when the Pan stops
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image credits_coverup:
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"black"
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crop (0, 0, 1920, 1080)
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image b_credits_text = Composite(
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(1920, 13235),
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(0, 390), "credits_hbox",
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(0, 12705), "b_sketch"
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)
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image c_credits_text = Composite(
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(1920, 13235),
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(0, 390), "credits_hbox",
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(0, 12705), "c_sketch"
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)
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image d_credits_text = Composite(
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(1920, 13235),
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(0, 390), "credits_hbox",
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(0, 12705), "d_sketch"
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)
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label lending:
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call get_ending from _call_get_ending_4
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if _return == 4:
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pause 0.5
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show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
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subpixel True
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xalign 0.5
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yalign 0.5
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linear 6 zoom 1.2
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pause 1.75
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show d_credits_text with dissolve:
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subpixel True
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crop (0, 670, 1920, 1080)
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ypos 670
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xalign 0.5
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linear 3 zoom 1.1
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pause 2
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hide d_credits_text
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hide snootgame_big
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with dissolve
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show credits_base at Pan((0, -1080),(0, 8100), 65):
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subpixel True
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show d_credits_text at Pan((0, 0),(0, 12155), 65):
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subpixel True
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show credits_coverup at Pan((0, 0),(0, 12155), 65):
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subpixel True
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pause 50
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queue music 'audio/OST/amberlight brillance live end.ogg'
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queue music "<silence 1.0>" loop
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elif _return == 3:
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play music "audio/OST/Dino Destiny Reader.ogg"
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pause 0.5
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show c_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show c_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show c_credits_text at Pan((0, 0),(0, 12155), 65):
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crop None
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subpixel True
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else:
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play music "audio/OST/Dino Destiny Reader.ogg"
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pause 0.5
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show b_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show b_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind b_credits_text:
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subpixel True
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show b_credits_text at Pan((0, 0),(0, 12155), 65):
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crop None
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subpixel True
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pause
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stop music fadeout 5
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scene black with Dissolve(3)
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pause 2
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if tradwife:
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scene c10 with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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elif anonscore >= 4 and fangscore >= 4:
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scene golden ending with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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return
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