forked from Cavemanon/SnootGame
update to MU6
This commit is contained in:
10
game/gui.rpy
10
game/gui.rpy
@ -30,7 +30,7 @@ define gui.idle_color = '#D5D507'
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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define gui.idle_small_color = '#0001FF'
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define gui.idle_small_color = '#00E1FF'
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = '#00FF03'
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@ -121,11 +121,9 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 350
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define gui.name_xpos = 395 #350
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define gui.name_ypos = -85
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define gui.name_large_xpos = 395
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.5
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@ -447,14 +445,14 @@ init python:
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## Font sizes.
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gui.text_size = 44
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gui.name_text_size = 48
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gui.name_text_size = 46
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gui.notify_text_size = 38
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gui.interface_text_size = 45
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gui.button_text_size = 45
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gui.label_text_size = 51
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## Namebox
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gui.name_xpos = 345
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gui.name_xpos = 395
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gui.name_ypos = -85
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## Adjust the location of the textbox.
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