clarify a few code comments
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@@ -9,6 +9,7 @@
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# Not sprite, TAG. If you have a sprite like "olivia neutral" and you use a show statement like "show olivia" then the attributes
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# in the root of the layeredimage get applied no matter what, even if you're just using it to change unrelated transform properties.
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# THE BELOW INFORMATION PROBABLY IS WRONG, IT'S JUST RENPY DECIDING THAT 'None' IS A VALID INPUT TO PUT INTO ROTATIONS AND MAKES THINGS FUNKY. SEE TO THIS LATER.
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# Due to the use of offset, rotations also become dumb. I guess the offset gets unapplied as soon as you mess with rotation, so you have to re-apply them.
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# Probably has something to do with layeredimages and reapplying properties when called with the show statement now matter what
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#
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@@ -37,6 +38,7 @@ layeredimage inco:
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xanchor 0.5
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# This prevents overlapping transluscent layers being visible, making sure the sprite look like it's just one sprite.
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# Possible downside is it eats up performance, possibly CPU and/or GPU. It's basically placebo in normal circumstances, but something to keep in mind.
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# Actual downside is that calling this sprite in ATL distorts it, so only sprites that aren't meshed work I believe. Not a huge loss but very inconvenient.
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# TODO: Consider turning off mesh rendering on sprites for mobile ports.
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mesh True
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