Chapter 1 and 4. MTL'd chapter 2 and 3.
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@ -3780,7 +3780,7 @@ label PartyEnd:
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linear 0.5 alpha 1.1
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screen endofdemo_1:
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text "You've reached the end of the demo!" yalign 0.7 xalign 0.5 size 50 text_align 0.5 at tf_endofdemo_delayshow(1)
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text _("You've reached the end of the demo!") yalign 0.7 xalign 0.5 size 50 text_align 0.5 at tf_endofdemo_delayshow(1)
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screen endofdemo_2:
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style_prefix "main_menu"
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vbox:
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@ -3788,7 +3788,7 @@ label PartyEnd:
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yanchor 0.7
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ypos 0.885
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spacing 40
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text "You can follow our twitter for updates on the full game, and other games in development." yalign 0.7 xalign 0.5 size 50 xmaximum 1400 text_align 0.5
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text _("You can follow our twitter for updates on the full game, and other games in development.") yalign 0.7 xalign 0.5 size 50 xmaximum 1400 text_align 0.5
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button at tf_draw_moveindown(0.0):
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xalign 0.5
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xmaximum 450
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@ -3797,9 +3797,9 @@ label PartyEnd:
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activate_sound "audio/ui/snd_ui_click.wav"
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fixed:
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add "gui/button/menubuttons/menu_button.png" zoom 1.2 yalign 0.5 xalign 0.5
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text "Visit our Twitter" size 35 yalign 0.5 xalign 0.5
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text _("Visit our Twitter") size 35 yalign 0.5 xalign 0.5
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screen endofdemo_3:
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text "Thanks for playing!" yalign 0.7 xalign 0.5 size 50 text_align 0.5
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text _("Thanks for playing!") yalign 0.7 xalign 0.5 size 50 text_align 0.5
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play music mus_rock noloop
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@ -580,17 +580,21 @@ screen _draw_screen(draw_object):
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else:
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use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
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[
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[ ("Undo"), Function(draw_object.back), 0.0],
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[ ("Clear All"), Function(draw_object.clear_all), 0.1],
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[ ("Done"), Function(draw_object.save, False), 0.2] #Dissolve(1.0)
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[ _("Undo"), Function(draw_object.back), 0.0],
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[ _("Clear All"), Function(draw_object.clear_all), 0.1],
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[ _("Done"), Function(draw_object.save, False), 0.2] #Dissolve(1.0)
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] )
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#if draw_object.reference:
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# textbutton (_("Hide reference") if draw_object.reference_switcher else _("Show reference")):
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# action ToggleField(draw_object, "reference_switcher", True, False)
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if persistent.drawn == 0:
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text "Use left click to draw." at tf_draw_fadetext:
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color "#000000"
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if renpy.android:
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text _("Use your finger to draw.") at tf_draw_fadetext:
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color "#000000"
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else:
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text _("Use left click to draw.") at tf_draw_fadetext:
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color "#000000"
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Load Diff
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Load Diff
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Load Diff
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Load Diff
@ -4,11 +4,11 @@ translate es strings:
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# game/src/draw.rpy:477
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old "Saved draw as \"{0}\""
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new "Saved draw as \"{0}\""
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new "Guardado dibujo como \"{0}\""
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# game/src/draw.rpy:483
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old "A draw added in gallery."
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new "A draw added in gallery."
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new "Dibujo guardado en la galería."
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# TODO: Translation updated at 2023-05-17 00:27
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@ -16,9 +16,21 @@ translate es strings:
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# game/src/draw.rpy:573
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old "Undo"
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new "Undo"
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new "Deshacer"
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# game/src/draw.rpy:573
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old "Clear All"
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new "Clear All"
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new "Borrar todo"
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# TODO: Translation updated at 2023-05-17 19:34
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translate es strings:
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# game/src/draw.rpy:593
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old "Use your finger to draw."
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new "Usa tu dedo para dibujar."
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# game/src/draw.rpy:596
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old "Use left click to draw."
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new "Usa el click izquierdo para dibujar."
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