.gitea/ISSUE_TEMPLATE | ||
build_patch | ||
game | ||
.gitignore | ||
.woodpecker.yml | ||
android-icon_foreground.png | ||
android-presplash.jpg | ||
android.json | ||
android.keystore | ||
bundle.keystore | ||
CC-BY-4.0.txt | ||
CC-BY-SA-4.0.txt | ||
GNU AFFERO GENERAL PUBLIC LICENSE V3.txt | ||
GPL-Exception.txt | ||
icon.icns | ||
icon.ico | ||
LICENSE | ||
README.md | ||
renconstruct.toml |
IWaniHugThatGator-Demo-Public
This is a hub for code/issues/PR's for the demo AND full game. Go ahead and make issues about Olivia's boobs not being big enough, or things found outside the demo. Most of the scripting logic for the full game is here, barring the story script files.
If you want to submit patches that relate only to code found in the full game, send us an email with the patch at cavemanongames@gmail.com. We'd prefer you use git's patching utilities to make a nice, cohesive patch we can implement into our workflow, but plain text files are okay as long as they are update-to-date with the latest commits and use the same encoding as the originals scripts (Text files may encode differently by default if you're typing in different languages).
Information regarding how to set up the full game as a Ren'Py project using the Demo can be found below.
Building
There are two options for building dependong on your preference:
-
Ren'Py SDK - For being able to launch the project as a game and/or make personal distributions. Good for computerlets/ease of use. Has debugging features and a bit more options. Requires a bit more setup for Android building. Will not include workshop support by itself.
-
RenKit - For accurate compilation. Good for automation/terminal users. Dead simple setup, auto downloads almost all required files for building distributions, including the SDK and most Android stuff. Allows CLI interfacing with Ren'Py to launch projects. Includes workshop support via the patching functionality.
BUILDING WITH THE SDK
- Download the Ren'Py 8.2.3 SDK depending on your system
- Extract the .zip/.bz2/.dmg or get it through your package manager and run the SDK.
- Clone this repo - Or if you don't use Git, click the '...' button near the topright of this page and click 'Download ZIP' - and place it within the Ren'Py SDK or to a directory of your choosing.
- Launch the SDK and set the projects path to the folder containing your repo. Make sure the project is selected within the projects list.
- Optionally, click 'Launch Project' to launch the game in developer mode - which is the same as normal play but grants access to several dev tools - before building.
- When you're ready to distribute, click 'Build Distributions' and select your appropriate OS's. Click 'Build' and your builds will appear beside your cloned folder.
BUILDING WITH RENKIT
- Download RenKit depending on your system
- Extract the .zip/.xz or get it through your package manager.
- Clone this repo - Or if you don't use Git, click the '...' button near the topright of this page and click 'Download ZIP' - and place it somewhere you can access.
- Edit the
renconstruct.toml
file in the root of the project files to fit your needs like which distributions you want to build. - (OPTIONAL) If you want to include building for Android, you'll need to install JDK 21 as renconstruct can't do that automatically. Read up the Ren'Py documentation for info on how.
- Run
renconstruct.exe
with the following command:
renconstruct build "<path to demo project files>" "<path to outputted distributions>" -c "<path to demo project files>/renconstruct.toml"
This will start the build process and outputs the game to whatever path you set your distributions to.
More information on the build process can be found here.
Information relating to building for Android can be found here here as well. Information regarding RenKit and it's documentation can be found on its github page
The 'woodpecker.yml' file included in the source is for reference in CI/CD and may be useful for some. With Woodpecker, versioning can be applied via git tags, and will replace the in-game version variable and the versioning for android with the name of the tag. It's configured for our servers so it's not expected to work right off the bat if you try it.
Setting up the full game as a Ren'Py project
- Download your legally owned copy of I Wani Hug that Gator! from Itch.io or Steam (Note: Do not use the Android version for this)
- Clone this repo - Or if you don't use Git, click the '...' button near the topright of this page and click 'Download ZIP' - and place it somewhere you can access.
- Extract files as needed for both, then browse to the full game's files (On Steam, use 'Browse local files').
- Copy the
game
folder, then delete the corresponding folder in the Demo project files and replace it with the full game's. - Edit these entries in
android.json
to these values:
"icon_name": "I Wani Hug That Gator",
"name": "I Wani Hug That Gator",
"package": "cavemanon.wani.full",
You now have reproduceable source code of the full game.
Libraries Used
- Better EMR Phone: Changes to fix self-voicing annoyances, adding texts to game history, clicking anywhere advances dialogue, and redesigned UI.
- Action Editor 3
- Kinetic Text Tags: Minor change so a tag is conditional.
- Ren'Py Draw: Changes made to fit the way drawings are stored, and "Clear" button is undo-able.
- Ren'Py Discord Presence: Changes to prevent crashes from Discord not running and Android incompatabilities, and to be translatable.
Licenses within this game
All code, including the story and fonts, is licensed under the AGPL v3. All audio and image/video assets are licensed under CC BY-SA, with the exception of a few that are CC BY, listed in the LICENSE file.