Merge branch 'chapter-11-choreo' into choreo

This commit is contained in:
Bowie 2021-08-28 19:45:48 +01:00
commit a500ea9974
12 changed files with 4920 additions and 2886 deletions

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@ -144,7 +144,6 @@ define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(1,
define carl = Character ('Mr. Carldewskii', base, color="#E19E40", who_outlines=[(1, '#03223B')])
define Drf = Character ('Dr. Fernsworth', base, color="#253354", who_outlines=[(1, '#334573')])
define FRT = Character ('Fang Reed & Trish', base, color="#4963A5", who_outlines=[(1, '#FFFFFF')])
define unknown = Character ('(???)', base, color="#000000", who_outlines=[(1, '#FFFFFF')]) # Black
#Extra image translations
#siloettes
@ -203,6 +202,7 @@ image trish angry flip = im.Flip("trish/trish angry.png", horizontal=True)
image trish prom angry flip = im.Flip("trish/trish prom angry.png", horizontal=True)
image trish fury flip = im.Flip("trish/trish fury.png", horizontal=True)
image reed angry flip = im.Flip("reed/reed angry.png", horizontal=True)
image stella mad flip = im.Flip("stella/stella mad.png", horizontal=True)
#very angry flips
image anon angry flip = im.Flip("anon/emotive set/anon angry.png", horizontal=True)
@ -235,6 +235,7 @@ image reed shocked flip = im.Flip("reed/reed shocked.png", horizontal=True)
image naser shocked flip = im.Flip("naser/naser shocked.png", horizontal=True)
image naomi shocked flip = im.Flip("naomi/naomi shocked.png", horizontal=True)
image stella shock alt flip = im.Flip("stella/stella shock alt.png", horizontal=True)
image rosa shocked flip = im.Flip("rosa/rosa shocked.png", horizontal=True)
#considering flips
image fang considering flip = im.Flip("fang/basic set/fang considering.png", horizontal=True)
@ -335,6 +336,9 @@ image naomi keikaku flip = im.Flip("naomi/naomi keikaku.png", horizontal=True)
image anon shrug flip = im.Flip("anon/emotive set/anon shrug.png", horizontal=True)
image fang hug flip = im.Flip("fang/emotive set/fang hug.png", horizontal=True)
image naser brooding flip = im.Flip("naser/naser brooding.png", horizontal=True)
image anon concerned flip = im.Flip("anon/base set/anon concerned.png", horizontal=True)
image rosa excited flip = im.Flip("rosa/rosa excited.png", horizontal=True)
image fang anguish flip = im.Flip("fang/emotive set/fang anguish.png", horizontal=True)
# scene flips
image moes pizza mirrored = im.Flip("backgrounds/moes pizza.jpg", horizontal=True)

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@ -11,28 +11,30 @@ label storyline:
call chapter_10
call chapter_11
#Ending Deciding
if anonscore >= 4 and fangscore >= 4:
call get_ending
if _return == 4:
call chapter_11D
call chapter_12D
call chapter_13D
call chapter_14D
elif anonscore >= 3 and fangscore <=4:
elif _return == 3:
$ tradwife = True
call chapter_11C
call chapter_12C
call chapter_13C
call chapter_14C
elif anonscore <= 3 and fangscore >=3:
elif _return == 2:
call chapter_11B
call chapter_12B
call chapter_13B
call chapter_14B
elif anonscore <= 2 and fangscore <= 2:
elif _return == 1:
call chapter_11A
call chapter_12A
call chapter_13A
call chapter_14A
$ renpy.quit()
else:
else: # this block is redundant since we should never hit it
#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
St "FUCK FUCK FUCK FUCK"
A "What?"
@ -45,10 +47,10 @@ label storyline:
St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
#just liek maek gaem
call ending
call .ending
return
label ending:
label .ending:
play music "audio/OST/Dino Destiny Reader.ogg"
scene credits at Pan((0, 0),(0, 7400), 61) with fade
pause 1200

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@ -10,3 +10,16 @@ label initstats(anon=0, fang=0, trad=False):
$ fangscore = fang
$ tradwife = trad
return
label get_ending:
# To check what ending we're getting, call this label and then check the value of _return
# Sensible to have this logic defined in only one place for consistency
if anonscore >= 4 and fangscore >= 4:
return(4) # Golden
elif anonscore >= 3 and fangscore <=4:
return(3) # Tradwife
elif anonscore <= 3 and fangscore >=3:
return(2) # Doomer
else:
return(1) # Shooter