revamped credits w/ translators, misc tweaks #197
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@ -20,11 +20,15 @@ errors.txt
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traceback.txt
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#Vim swap files
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#Vim (best text editor) swap files
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.sw?
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*~
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*.bak
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#For vscode niggas since gitignore does this for us
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/.vscode/*
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/.vscode/
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#save files & cache files
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/game/saves/
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/game/saves/*
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@ -42,9 +46,6 @@ env
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*.pyc
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*.pyo
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#Vim (best text editor) swap files
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.sw?
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#binary files
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*.rpyc
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*.rpymc
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Binary file not shown.
Before Width: | Height: | Size: 2.8 MiB After Width: | Height: | Size: 4.1 MiB |
Binary file not shown.
After Width: | Height: | Size: 267 KiB |
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@ -1239,7 +1239,7 @@ screen extrasnavigation():
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vbox:
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spacing 10
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xpos 1885
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ypos 1120
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ypos 1130
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[
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[ "Help", ShowMenu("help") ],
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@ -1,4 +1,3 @@
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init python:
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#don't do a halo infinite moment
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@ -102,7 +101,7 @@ init python:
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textlist.append(Text(_("Snoot Game"), size=SIZE_SNOT_GAMES, **alignargs))
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textlist.append(Null(1, 16*1))
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textlist.append(Text(_("By CaveManon"), size=SIZE_TITLE, **alignargs))
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textlist.append(Null(1, 16*12))
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textlist.append(Null(1, 16*18))
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textlist.append(Text(_("developed in Ren'py"), size=SIZE_ENTRY, **alignargs))
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textlist.append(Null(1, 16*12))
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@ -117,7 +116,7 @@ init python:
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#smaller font and gridonate for translators
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TL_WIDTH = 2
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TL_HEIGHT = (len(list_og_credits)+1)//2
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TL_HEIGHT = (len(list_translator_credits)+1)//2
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tgrid = []
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@ -143,8 +142,8 @@ init python:
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textlist.append(Null(1, 16*12)) #check
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textlist.append(Text(_("T H E E N D"), size=SIZE_ENDER, **alignargs))
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textlist.append(Null(1, 16*18))
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textlist.append(Text(_("Snoot game started development\n on June 19 2020"), size=SIZE_ENTRY, **alignargs))
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textlist.append(Null(1, 16*4))
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textlist.append(Text(_("Snoot game started development\n on June 19, 2020"), size=SIZE_ENTRY, **alignargs))
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credits_hbox = Fixed(VBox(*textlist, xalign=0.5), xalign=0.5)
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renpy.image('credits_hbox', credits_hbox)
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@ -152,17 +151,40 @@ init python:
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#slack: 2000
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image s_credits = Composite(
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(1920, 11000+1000),
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(0, 0), "credits_base",
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(0, 0), "credits_hbox",
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(0, 10060+1000), "d_sketch"
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)
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label test_credits:
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scene black
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stop ambient
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#play music '<loop 12.809525>audio/abloop.wav'
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"test"
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show s_credits at Pan((0, -500),(0, 9850+1000), 65) with fade
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#show credits_hbox at Pan((0, -500),(0, 9850), 65) with fade
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window auto hide
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pause 0.5
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show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
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subpixel True
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xalign 0.5
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yalign 0.5
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linear 6 zoom 1.2
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pause 1.75
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show d_credits_text with dissolve:
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crop (0, 670, 1920, 100000)
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ypos 670
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pause 2
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hide d_credits_text
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hide snootgame_big
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with dissolve
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show d_credits_text at Pan((0, 0),(0, 11675), 65):
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crop None
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subpixel True
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show credits_coverup at Pan((0, 0),(0, 11675), 65):
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subpixel True
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#pause 50
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#queue music "audio/abend.wav" noloop
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pause
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scene black with Dissolve(3)
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@ -74,7 +74,7 @@ init python:
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for lb in LangCave.lang_buttons:
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lb.selected = False
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self.selected = True
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onclick_audio(True)
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onclick_audio(False)
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self.value() #todo: change to function, as value doesn't make sense
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if LangCave.on_disable_interactable:
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@ -54,38 +54,93 @@ label storyline:
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call .ending
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return
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image b_credits = Composite(
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(1920, 11000+2000),
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(0, 0), "credits_base",
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(0, 0), "credits_hbox",
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(0, 10060+2000), "b_sketch"
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image credits_coverup:
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"black"
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crop (0, 0, 1920, 1080)
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image b_credits_text = Composite(
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(1920, 12800),
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(0, 390), "credits_hbox",
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(0, 12225), "b_sketch"
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)
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image c_credits_text = Composite(
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(1920, 12800),
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(0, 390), "credits_hbox",
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(0, 12225), "c_sketch"
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)
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image d_credits_text = Composite(
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(1920, 12800),
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(0, 390), "credits_hbox",
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(0, 12225), "d_sketch"
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)
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image c_credits = Composite(
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(1920, 11000+1000),
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(0, 0), "credits_base",
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(0, 0), "credits_hbox",
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(0, 10060+1000), "c_sketch"
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)
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# Anytime the credits changes to include more translators, you're just going to have to guess what the correct
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# value to offset everything is again. Mainly concerning values that control the panning destination of credits text,
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# and the height of the credits text itself
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# Remember, ending sketch is always +550 of when the Pan stops
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image d_credits = Composite(
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(1920, 11000+1000),
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(0, 0), "credits_base",
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(0, 0), "credits_hbox",
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(0, 10060+1000), "d_sketch"
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)
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label .ending:
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call get_ending
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#I know, horrifying copy and paste
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if _return == 4:
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show d_credits at Pan((0, -800),(0, 9850+1000), 65) with fade
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pause 0.5
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show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
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subpixel True
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xalign 0.5
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yalign 0.5
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linear 6 zoom 1.2
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pause 1.75
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show d_credits_text with dissolve:
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crop (0, 670, 1920, 100000)
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ypos 670
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pause 2
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hide d_credits_text
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hide snootgame_big
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with dissolve
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hide d_credits_text
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hide snootgame_big
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with dissolve
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show d_credits_text at Pan((0, 0),(0, 11675), 65):
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crop None
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subpixel True
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show credits_coverup at Pan((0, 0),(0, 11675), 65):
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subpixel True
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elif _return == 3:
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play music "audio/OST/Dino Destiny Reader.ogg"
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show c_credits at Pan((0, -800),(0, 9850+1000), 65) with fade
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pause 0.5
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show c_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show c_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show c_credits_text at Pan((0, 0),(0, 11675), 65):
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crop None
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subpixel True
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else:
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play music "audio/OST/Dino Destiny Reader.ogg"
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show b_credits at Pan((0, -800),(0, 9850+2000), 65) with fade
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pause 0.5
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show b_credits_text:
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crop (0, 0, 1920, 670)
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pause 1.1
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show b_credits_text:
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crop None
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pause 2.75
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show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
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subpixel True
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show b_credits_text at Pan((0, 0),(0, 11675), 65):
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crop None
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subpixel True
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pause
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stop music fadeout 5
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scene black with Dissolve(3)
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