WIP: Fixes #7 - Game should be able to update itself #21
@ -1,4 +1,16 @@
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################################################################################
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###Updater Python stuff###
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init python:
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def UpdateCheck():
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renpy.notify("Updater Ran")
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pendingVersion = updater.UpdateVersion("https://updates.snootgame.xyz/updates.json")
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if pendingVersion == None:
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persistent.updateresult = "No New Version is Available"
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renpy.notify(persistent.updateresult)
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else:
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renpy.notify(persistent.updateresult + "can be downloaded")
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updater.Update("https://updates.snootgame.xyz/updates.json", force=True)
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################################################################################
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## Initialization
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## Initialization
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################################################################################
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################################################################################
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@ -712,19 +724,16 @@ screen updates():
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## The use statement includes another screen inside this one. The actual
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## The use statement includes another screen inside this one. The actual
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## contents of the main menu are in the navigation screen.
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## contents of the main menu are in the navigation screen.
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##todo add size
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##add gui.game_menu_background
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vbox:
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vbox:
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coolestskinnieinthejungle marked this conversation as resolved
Outdated
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xpos 1040
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xpos 1140
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# yalign 0.03
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ypos 800
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ypos 800
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text _("UPDATES")
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#text _("UPDATES")
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label "[config.name!t]"
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label "[config.name!t]"
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text _("Your Version is [config.version!t]\n")
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text _("Your Version is [config.version!t]\n")
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##style_prefix "check"
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##style_prefix "check"
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label _("Auto Update")
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label _("Auto Update")
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textbutton _("Enable Automatic Updates") action ToggleVariable("persistent.autoup", True, False)
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#textbutton _("Enable Automatic Updates") action ToggleVariable("persistent.autoup", True, False)
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textbutton _("Update Now!") ##action ("persistent.autoup", True, False) This should also set the value of updateresults
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textbutton _("Update Now!") action Function(UpdateCheck)
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label _("Update Result:\n")
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label _("Update Result:\n")
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text _("[persistent.updateresult!t]\n")
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text _("[persistent.updateresult!t]\n")
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textbutton "Back to Extras" action ShowMenu("extras")
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textbutton "Back to Extras" action ShowMenu("extras")
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@ -1244,11 +1253,11 @@ screen extrasnavigation():
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# xpos 590
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# xpos 590
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xalign 0.79
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xalign 0.79
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yalign 1.0 #0.9
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yalign 1.0 #0.9
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imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("help")
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imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu('help')
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imagebutton auto "gui/button/menubuttons/aboutbutton_%s.png" action ShowMenu("about")
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imagebutton auto "gui/button/menubuttons/aboutbutton_%s.png" action ShowMenu('about')
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imagebutton auto "gui/button/menubuttons/updatesbutton_%s.png" action ShowMenu("updates")
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imagebutton auto "gui/button/menubuttons/updatesbutton_%s.png" action ShowMenu('updates')
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imagebutton auto "gui/button/menubuttons/gallerybutton_%s.png" action ShowMenu("gallery")
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imagebutton auto "gui/button/menubuttons/gallerybutton_%s.png" action ShowMenu('gallery')
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imagebutton auto "gui/button/menubuttons/returnbutton_%s.png" action ShowMenu("main_menu")
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imagebutton auto "gui/button/menubuttons/returnbutton_%s.png" action ShowMenu('main_menu')
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## Help screen #################################################################
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## Help screen #################################################################
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Block a user
there's a way to automagically make this a commit that can edit it with the push of a button but i cant fucking remember how