forked from Cavemanon/SnootGame
update to MU6
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11
game/mods_example/template/chapter2_redo.rpy
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11
game/mods_example/template/chapter2_redo.rpy
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label chapter_2_new:
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show template_sample at scenter
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"Sample Text"
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hide template_sample
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play music 'audio/OST/Those Other Two Weirdos.ogg'
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show anon neutral flip at aright with dissolve
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A "Sample Text"
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return
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BIN
game/mods_example/template/img/sample.png
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game/mods_example/template/img/sample.png
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After Width: | Height: | Size: 468 B |
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game/mods_example/template/storyline_ex.rpy
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game/mods_example/template/storyline_ex.rpy
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init python:
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# Modding Support variables
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# All mod rpy files must have title of their mod (this shows up on a button)
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# and finally the label that controls the flow of dialogue
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mod_menu_access += [{
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'Name': "Example Mod Name",
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'Label': "storyline_ex"
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}];
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image template_sample = Image("mods_example/template/img/sample.png")
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label storyline_ex:
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call chapter_2_new
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