2 Commits

Author SHA1 Message Date
9184f42e73 Hide button in Android and H hint text 2023-05-27 00:45:05 -03:00
e7fe2544b2 Makes buttons smaller in PC 2023-05-27 00:06:16 -03:00

View File

@ -504,8 +504,9 @@ init 150 python in draw_logic:
del(_circle)
transform tf_draw_moveindown(p=0.0):
transform tf_draw_moveindown(p=0.0, scale=0.8):
subpixel True alpha 0.0
zoom scale
pause p
ypos -50
parallel:
@ -513,8 +514,9 @@ transform tf_draw_moveindown(p=0.0):
parallel:
linear 0.25 alpha 1
transform tf_draw_moveoutup(p=0.0):
transform tf_draw_moveoutup(p=0.0, scale=0.8):
subpixel True alpha 1
zoom scale
pause p
ypos 0
parallel:
@ -522,8 +524,9 @@ transform tf_draw_moveoutup(p=0.0):
parallel:
linear 0.5 alpha 0.0
transform tf_draw_moveinright(p=0.0):
transform tf_draw_moveinright(p=0.0, scale=0.8):
subpixel True alpha 0.0
zoom scale
pause p
xpos -50
parallel:
@ -531,8 +534,9 @@ transform tf_draw_moveinright(p=0.0):
parallel:
linear 0.25 alpha 1
transform tf_draw_moveoutleft(p=0.0):
transform tf_draw_moveoutleft(p=0.0, scale=0.8):
subpixel True alpha 1.0
zoom scale
pause p
xpos 0
parallel:
@ -540,11 +544,11 @@ transform tf_draw_moveoutleft(p=0.0):
parallel:
linear 0.5 alpha 0
transform tf_draw_fadetext:
transform tf_draw_fadetext(p=0):
xalign 0.5 yalign 0.1
alpha 0.0
pause 0.5
pause 0.5+p
linear 0.5 alpha 1.0
pause 3
linear 0.5 alpha 0.0
@ -587,6 +591,9 @@ screen _draw_screen(draw_object):
[ _("Done"), Function(draw_object.save, False), 0.3, True]
] )
if renpy.android:
use draw_menu_button("gui/button/menubuttons/menu_button.png",_("Toggle UI"), SetVariable("draw_logic.SHOWING_UI", not draw_logic.SHOWING_UI), 0.4, True)
#if draw_object.reference:
# textbutton (_("Hide reference") if draw_object.reference_switcher else _("Show reference")):
@ -598,14 +605,23 @@ screen _draw_screen(draw_object):
else:
text _("Use left click to draw.") at tf_draw_fadetext:
color "#000000"
text _("Press the letter 'H' to hide the drawing UI.") at tf_draw_fadetext(4):
color "#000000"
# I can't believe there's not a less hacky way to stack images in renpy
screen draw_tool_button(icon,is_eraser,showing, delay):
if showing:
$ animation = tf_draw_moveindown(delay)
else:
$ animation = tf_draw_moveoutup(delay)
if renpy.android:
$ scale = 1.0
else:
$ scale = 0.8
if showing:
$ animation = tf_draw_moveindown(delay,scale)
else:
$ animation = tf_draw_moveoutup(delay,scale)
# I can't believe there's not a less hacky way to stack images in renpy
vbox:
spacing -1000
imagebutton at animation:
@ -622,15 +638,20 @@ screen draw_tool_button(icon,is_eraser,showing, delay):
screen draw_menu_buttons(filename, showing, label_functions):
for l_f in label_functions:
if l_f[3]:
use draw_menu_button(filename, l_f[0], l_f[1], showing, l_f[2])
use draw_menu_button(filename, l_f[0], l_f[1], l_f[2], showing)
screen draw_menu_button(filename, label, function, showing, delay):
screen draw_menu_button(filename, label, function, delay, showing):
if renpy.android:
$ scale = 1.0
else:
$ scale = 0.8
if showing:
$ animation = tf_draw_moveinright(delay)
$ animation = tf_draw_moveinright(delay,scale)
else:
$ animation = tf_draw_moveoutleft(delay)
$ animation = tf_draw_moveoutleft(delay,scale)
button at animation:
sensitive showing