Makes buttons smaller in PC

This commit is contained in:
GManon 2023-05-27 00:06:16 -03:00
parent 83e5755b82
commit e7fe2544b2
1 changed files with 26 additions and 10 deletions

View File

@ -504,8 +504,9 @@ init 150 python in draw_logic:
del(_circle)
transform tf_draw_moveindown(p=0.0):
transform tf_draw_moveindown(p=0.0, scale=0.8):
subpixel True alpha 0.0
zoom scale
pause p
ypos -50
parallel:
@ -513,8 +514,9 @@ transform tf_draw_moveindown(p=0.0):
parallel:
linear 0.25 alpha 1
transform tf_draw_moveoutup(p=0.0):
transform tf_draw_moveoutup(p=0.0, scale=0.8):
subpixel True alpha 1
zoom scale
pause p
ypos 0
parallel:
@ -522,8 +524,9 @@ transform tf_draw_moveoutup(p=0.0):
parallel:
linear 0.5 alpha 0.0
transform tf_draw_moveinright(p=0.0):
transform tf_draw_moveinright(p=0.0, scale=0.8):
subpixel True alpha 0.0
zoom scale
pause p
xpos -50
parallel:
@ -531,8 +534,9 @@ transform tf_draw_moveinright(p=0.0):
parallel:
linear 0.25 alpha 1
transform tf_draw_moveoutleft(p=0.0):
transform tf_draw_moveoutleft(p=0.0, scale=0.8):
subpixel True alpha 1.0
zoom scale
pause p
xpos 0
parallel:
@ -601,10 +605,17 @@ screen _draw_screen(draw_object):
# I can't believe there's not a less hacky way to stack images in renpy
screen draw_tool_button(icon,is_eraser,showing, delay):
if showing:
$ animation = tf_draw_moveindown(delay)
if renpy.android:
$ scale = 1.0
else:
$ animation = tf_draw_moveoutup(delay)
$ scale = 0.8
if showing:
$ animation = tf_draw_moveindown(delay,scale)
else:
$ animation = tf_draw_moveoutup(delay,scale)
vbox:
spacing -1000
@ -627,10 +638,15 @@ screen draw_menu_buttons(filename, showing, label_functions):
screen draw_menu_button(filename, label, function, showing, delay):
if showing:
$ animation = tf_draw_moveinright(delay)
if renpy.android:
$ scale = 1.0
else:
$ animation = tf_draw_moveoutleft(delay)
$ scale = 0.8
if showing:
$ animation = tf_draw_moveinright(delay,scale)
else:
$ animation = tf_draw_moveoutleft(delay,scale)
button at animation:
sensitive showing