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@ -15,7 +15,38 @@ define chapter_tuple_2 = [
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("11. School assignment and route lock.", "chapter_11")
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]
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define tuples_index = [
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define ending_1_tuple = [
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("11A. ", "chapter_11A"),
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("12A. ", "chapter_12A"),
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("12_5D. ", "chapter_12_5D"),
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("13A. ", "chapter_13A"),
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("14A. ", "chapter_14A")
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]
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define ending_2_tuple = [
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("11B. ", "chapter_11B"),
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("12B. ", "chapter_12B"),
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("13B. ", "chapter_13B"),
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("14B. ", "chapter_14B")
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]
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define ending_3_tuple = [
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("11C. ", "chapter_11C"),
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("12C. ", "chapter_12C"),
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("12_5C. ", "chapter_12_5C"),
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("13C. ", "chapter_13C"),
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("14C. ", "chapter_14C")
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]
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define ending_4_tuple = [
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("11D. ", "chapter_11D"),
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("12D. ", "chapter_12D"),
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("12_5D. ", "chapter_12_5D"),
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("13D. ", "chapter_13D"),
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("14D. ", "chapter_14D")
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]
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default tuples_index = [
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("Chapters 1 to 6", chapter_tuple_1),
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("Chapters 7 to 11", chapter_tuple_2)
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]
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@ -34,35 +65,38 @@ init python:
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renpy.jump("chapter_select")
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current_chapter = display_tuple_menu(selected_tuple)
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if current_chapter == "go_back":
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continue
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else:
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find_chapter_in_array(current_chapter)
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break
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set_stats()
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toggle_debug()
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quick_menu = True # Restores the bottom quick menu UI
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renpy.call(current_chapter)
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def add_ending_tuple(ending_number):
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global tuples_index
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ending_tuples = {
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1: ending_1_tuple,
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2: ending_2_tuple,
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3: ending_3_tuple,
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4: ending_4_tuple
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}
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if ending_number in ending_tuples:
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description = f"Ending {ending_number} chapters"
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tuples_index.append((description, ending_tuples[ending_number]))
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def display_tuple_menu(options):
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return renpy.display_menu(options + [("Go Back", "go_back")])
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def set_stats():
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global ending_route_number, is_end_reached
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ending_route_number = get_ending()
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find_chapter_in_array()
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if not is_end_reached:
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add_ending_chapters(ending_route_number)
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update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
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def set_scores(anon_score, fang_score):
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global anonscore, fangscore
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@ -70,14 +104,13 @@ init python:
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fangscore = fang_score
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def find_chapter_in_array():
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global chapter_list_index, current_chapter
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def find_chapter_in_array(chapter):
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global chapter_list_index
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try:
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chapter_list_index = chapter_list.index(current_chapter)
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except ValueError:
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chapter_list_index = -1
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current_chapter = ""
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chapter_list_index = chapter_list.index(chapter)
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except ValueError: # This crashes the game otherwise since it wouldn't find the correct chapter
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MainMenu(confirm=False) () # Exits to the main menu
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label reset_chapter_list:
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@ -85,11 +118,18 @@ label reset_chapter_list:
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"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
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"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
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]
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$ tuples_index = [
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("Chapters 1 to 6", chapter_tuple_1),
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("Chapters 7 to 11", chapter_tuple_2)
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]
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return
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label chapter_select:
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$ quick_menu = False # Hides bottom quick menu UI
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call reset_chapter_list from _call_reset_chapter_list # Reset every time the tool is called
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$ anon_points = 0
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$ fang_points = 0
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@ -112,18 +152,21 @@ label chapter_select:
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"Ending 4":
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$ anon_points = 4
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$ fang_points = 4
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$ wingStory = True
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"Exit to main menu":
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scene black with dissolve
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return
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$ set_scores(anon_points, fang_points)
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$ is_end_reached = False # Reset this for when the tool is used more than once
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$ ending_route_number = get_ending()
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$ add_ending_chapters(ending_route_number)
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$ add_ending_tuple(ending_route_number)
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$ update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
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window hide
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if not is_end_reached:
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call reset_chapter_list from _call_reset_chapter_list
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$ select_chapter()
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