forked from Cavemanon/SnootGame
124 lines
3.1 KiB
Plaintext
124 lines
3.1 KiB
Plaintext
define chapter_tuple_1 = [
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("1. Anon meets Fang.", "chapter_1"),
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("2. Fourth day of school.", "chapter_2"),
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("3. Showing up at band practice.", "chapter_3"),
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("4. Anon needs help during music period.", "chapter_4"),
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("5. Fang and Anon cut class to talk on the roof.", "chapter_5"),
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("6. Anon helps Fang find a venue for the band.", "chapter_6")
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]
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define chapter_tuple_2 = [
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("7. Concert day.", "chapter_7"),
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("8. Anon and Fang study together.", "chapter_8"),
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("9. Trish ridicules Anon in front of the school.", "chapter_9"),
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("10. Fang goes to Anon's apartment.", "chapter_10"),
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("11. School assignment and route lock.", "chapter_11")
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]
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define tuples_index = [
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("Chapters 1 to 6", chapter_tuple_1),
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("Chapters 7 to 11", chapter_tuple_2)
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]
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init python:
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def select_chapter():
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global current_chapter, is_end_reached, quick_menu
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selected_tuple = ()
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while True:
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selected_tuple = display_tuple_menu(tuples_index)
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if selected_tuple == "go_back":
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renpy.jump("chapter_select")
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current_chapter = display_tuple_menu(selected_tuple)
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if current_chapter == "go_back":
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continue
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else:
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break
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set_stats()
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toggle_debug()
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quick_menu = True
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renpy.call(current_chapter)
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def display_tuple_menu(options):
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return renpy.display_menu(options + [("Go Back", "go_back")])
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def set_stats():
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global chapter_list_length, ending_route_number, is_end_reached
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ending_route_number = get_ending()
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find_chapter_in_array()
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if not is_end_reached:
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add_ending_chapters(ending_route_number)
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update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
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def set_scores(anon_score, fang_score):
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global anonscore, fangscore
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anonscore = anon_score
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fangscore = fang_score
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def find_chapter_in_array():
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global chapter_list_index, current_chapter
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try:
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chapter_list_index = chapter_list.index(current_chapter)
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except ValueError:
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chapter_list_index = -1
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current_chapter = ""
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label reset_chapter_list:
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$ chapter_list = [
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"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
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"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
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]
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return
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label chapter_select:
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$ quick_menu = False
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stop sound
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stop music fadeout 2
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scene black with dissolve
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menu:
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"Initialize scores:"
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"Ending 1":
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$ set_scores(0, 0)
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"Ending 2":
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$ set_scores(0, 4)
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"Ending 3":
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$ set_scores(4, 0)
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"Ending 4":
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$ set_scores(4, 4)
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"Exit to main menu":
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scene black with dissolve
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return
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$ is_end_reached = False # Reset this for when the tool is used more than once
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window hide
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if not is_end_reached:
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call reset_chapter_list from _call_reset_chapter_list
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$ select_chapter()
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