Mark your texts as translatable smh. Reenables language stuff
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610b158f21
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@ -292,10 +292,10 @@ screen quick_menu():
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
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[
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[ "Skip", Skip() ],
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[ "Save", ShowMenu('save') ],
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[ "Auto", Preference("auto-forward", "toggle") ],
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[ "Load", ShowMenu('load') ]
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[ _("Skip"), Skip() ],
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[ _("Save"), ShowMenu('save') ],
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[ _("Auto"), Preference("auto-forward", "toggle") ],
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[ _("Load"), ShowMenu('load') ]
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] )
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screen debug_menu():
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@ -525,10 +525,10 @@ screen main_menu():
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# use bonus_chapter_button()
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use main_menu_buttons("gui/button/menubuttons/title_button.png",
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[
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[ "Load", ShowMenu("load") ],
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[ "Options", ShowMenu("preferences") ],
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[ "Extras", ShowMenu("extras") ], \
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[ "Quit", Quit(confirm=not main_menu) ]
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[ _("Load"), ShowMenu("load") ],
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[ _("Options"), ShowMenu("preferences") ],
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[ _("Extras"), ShowMenu("extras") ], \
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[ _("Quit"), Quit(confirm=not main_menu) ]
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] )
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#on "show" action renpy.start_predict_screen("cg_gallery")
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vbox:
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@ -936,23 +936,23 @@ screen preferences():
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label _("Naughty Stuff")
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textbutton _("Enable Saucy Images") action [Function(onclick_audio, persistent.lewd), ToggleVariable("persistent.lewd", True, False)]
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#vbox:
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# style_prefix "check"
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# label _("Language")
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# vpgrid:
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# rows len(languages)
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# cols 1
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# mousewheel True
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# draggable True
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# xsize 300
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# ysize 250
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# if len(languages)>4:
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# scrollbars "vertical"
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# for lang in languages:
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# fixed:
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# xsize 300
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# ysize 60
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# use lang_button(lang)
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vbox:
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style_prefix "check"
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label _("Language")
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vpgrid:
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rows len(languages)
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cols 1
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mousewheel True
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draggable True
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xsize 300
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ysize 250
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if len(languages)>4:
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scrollbars "vertical"
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for lang in languages:
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fixed:
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xsize 300
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ysize 60
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use lang_button(lang)
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vbox:
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style_prefix "check"
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@ -1730,10 +1730,10 @@ screen quick_menu():
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yalign 0.975
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
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[ \
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[ "Back", Rollback() ], \
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[ "Skip", Skip() ], \
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[ "Auto", Preference("auto-forward", "toggle") ], \
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[ "Menu", ShowMenu() ] \
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[ _("Back"), Rollback() ], \
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[ _("Skip"), Skip() ], \
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[ _("Auto"), Preference("auto-forward", "toggle") ], \
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[ _("Menu"), ShowMenu() ] \
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] )
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screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
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@ -1752,11 +1752,11 @@ screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
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yalign 0.9
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[
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[ "Help", ShowMenu("help") ],
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[ "About", ShowMenu("about") ],
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#[ "Gallery", ShowMenu("cg_gallery") ],
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[ "Mods", ShowMenu("mod_menu") ],
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[ "Return", ShowMenu("main_menu") ]
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[ _("Help"), ShowMenu("help") ],
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[ _("About"), ShowMenu("about") ],
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#["Gallery", ShowMenu("cg_gallery") ],
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[ _("Mods"), ShowMenu("mod_menu") ],
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[ _("Return"), ShowMenu("main_menu") ]
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] )
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style radio_button:
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@ -572,17 +572,17 @@ screen _draw_screen(draw_object):
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if persistent.drawn == 1:
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use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
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[
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[ "Skip", Function(draw_object.skip), 0.0],
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[ "Undo", Function(draw_object.back), 0.1],
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[ "Clear All", Function(draw_object.clear_all), 0.2],
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[ "Done", Function(draw_object.save, False), 0.3]
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[ _("Skip"), Function(draw_object.skip), 0.0],
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[ _("Undo"), Function(draw_object.back), 0.1],
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[ _("Clear All"), Function(draw_object.clear_all), 0.2],
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[ _("Done"), Function(draw_object.save, False), 0.3]
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] )
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else:
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use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
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[
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[ "Undo", Function(draw_object.back), 0.0],
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[ "Clear All", Function(draw_object.clear_all), 0.1],
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[ "Done", Function(draw_object.save, False), 0.2] #Dissolve(1.0)
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[ ("Undo"), Function(draw_object.back), 0.0],
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[ ("Clear All"), Function(draw_object.clear_all), 0.1],
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[ ("Done"), Function(draw_object.save, False), 0.2] #Dissolve(1.0)
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] )
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#if draw_object.reference:
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@ -7,10 +7,10 @@ label splashscreen:
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pause 11.2
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stop sound
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#if (persistent.languaged_up is None):
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# $ persistent.languaged_up = True
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# $ preferences.set_volume('ui', config.default_sfx_volume) # hack
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# call screen lang_sel
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if (persistent.languaged_up is None):
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$ persistent.languaged_up = True
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$ preferences.set_volume('ui', config.default_sfx_volume) # hack
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call screen lang_sel
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return
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@ -28,6 +28,7 @@ screen OkPrompt(message, go_menu):
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textbutton _("OK") activate_sound "audio/ui/snd_ui_click.wav" action If(go_menu, true=MainMenu(False,False), false=Hide())
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default persistent.seenWarning = []
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default persistent.languaged_up = None
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init python:
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@ -334,3 +334,39 @@ translate es strings:
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old "Skipping"
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new "Skipping"
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# TODO: Translation updated at 2023-05-17 00:27
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translate es strings:
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# game/screens.rpy:293
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old "Auto"
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new "Auto"
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# game/screens.rpy:526
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old "Extras"
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new "Extras"
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# game/screens.rpy:941
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old "Language"
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new "Language"
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# game/screens.rpy:1731
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old "Back"
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new "Back"
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# game/screens.rpy:1731
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old "Menu"
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new "Menu"
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# game/screens.rpy:1753
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old "Help"
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new "Help"
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# game/screens.rpy:1753
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old "About"
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new "About"
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# game/screens.rpy:1753
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old "Mods"
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new "Mods"
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@ -10,3 +10,15 @@ translate es strings:
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old "A draw added in gallery."
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new "A draw added in gallery."
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# TODO: Translation updated at 2023-05-17 00:27
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translate es strings:
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# game/src/draw.rpy:573
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old "Undo"
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new "Undo"
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# game/src/draw.rpy:573
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old "Clear All"
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new "Clear All"
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