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27 Commits

Author SHA1 Message Date
1244ea7d01 Merge pull request 'updates branch/feature merging into patchy-patch5' (#52) from updates into Patchy-Patch5
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/52
2021-07-09 04:29:22 +00:00
c619a98e7a Merge branch 'Patchy-Patch5' into updates 2021-07-09 04:27:31 +00:00
48c8eaebec Merge pull request 'working update + autoupdate functionality for update branch' (#48) from coolestskinnieinthejungle/SnootGame:master into updates
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/48
2021-07-09 02:44:51 +00:00
9dce47c686 persistent.updateWebServer 2021-07-02 14:26:48 -05:00
4338796483 at long last, update + autoupdate working as intended 2021-07-02 14:17:34 -05:00
2020d5e1a8 fixes for #43 2021-06-27 20:01:26 -05:00
e02118180e Ready to test the stuff for website 2021-06-27 19:42:23 -05:00
19b3b2ee0c OH NO IT BROKE FURTHER 2021-06-24 18:51:08 -05:00
06df0be4b5 Merge pull request 'Correction to Fixes #7 - Game should be able to update itself' (#42) from coolestskinnieinthejungle-patch-updates into updates
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/42
2021-06-24 15:07:16 +00:00
002405a5fc use of Function() to call UpdateCheck() 2021-06-24 05:14:33 +00:00
397de2b950 Worked a little on the code, its absolutely broken. Going to ask for help 2021-06-23 20:12:27 -05:00
203077c184 Merge branch 'Patchy-Patch5' of https://git.snootgame.xyz/PrincipalSpears/SnootGame into Patchy-Patch5 2021-06-23 18:29:42 -05:00
05df5c6448 Minor grammatical errors, #38, patched. 2021-06-23 18:29:07 -05:00
2436150a75 Merge pull request 'Fixes #19 - Extras menu' (#29) from Nio/SnootGame_w_ExtrasMenu:master into Patchy-Patch5
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/29
2021-06-23 23:25:29 +00:00
Nio
2051203075 good for use for now 2021-06-23 22:03:47 +10:00
Nio
9189c258d6 new subscreen layout full on extras 2021-06-23 00:42:13 +10:00
Nio
019d467a7e reworked subscreen for extras menu, will expand soon 2021-06-23 00:21:14 +10:00
Nio
c6a94f7528 new control event buttons 2021-06-22 00:38:35 +10:00
Nio
3de25169f2 updates got a shaded button on selected_idle and hover for demo 2021-06-18 18:49:03 +10:00
Nio
386a2ac5bd two buttons to with different designs, about and help 2021-06-18 17:12:12 +10:00
Nio
e0b11c5df4 about button looks test 2021-06-18 17:04:39 +10:00
Nio
95e9a9ad47 positioning fist draft, all buttons done for idle 2021-06-17 21:00:26 +10:00
Nio
4a9f9d5616 wider panel added, text resized in About page, still not entirely sold on this, might do a version where it is integrated into the old menu layout 2021-06-16 18:43:06 +10:00
Nio
e340999249 bg attempt for submenu - see extras -> updates for demo 2021-06-16 16:15:25 +10:00
Nio
533ef77484 test for new layout 2021-06-16 14:00:20 +10:00
Nio
767dfe1bd3 Merge branch 'master' of https://git.snootgame.xyz/Nio/SnootGame_w_ExtrasMenu 2021-06-16 13:13:45 +10:00
Nio
6891dafbcd test new menu layout 2021-06-16 13:13:26 +10:00
42 changed files with 2918 additions and 3484 deletions

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@ -87,7 +87,8 @@ define gui.title_text_size = 75
## The images used for the main and game menus.
define gui.main_menu_background = "gui/main_menu.png"
define gui.game_menu_background = "gui/game_menu.png"
define gui.extras_submenu_background = "gui/overlay/extras_submenu.png"
define gui.extras_submenu_panel = "gui/overlay/extras_submenu_panel.png"
## Dialogue ####################################################################
##

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@ -23,8 +23,6 @@ init python:
picked = random.randint(0,length - 1)
fileName = files[picked]
renpy.show(fileName, at_list=[randPosition])
# allows playing looped ambience alongside music
renpy.music.register_channel("ambient","sfx",True,tight=True)
#for issue #13 not finalized
#if persistent.scroll == True:
# config.keymap['dismiss'].append('mousedown_5')
@ -83,67 +81,34 @@ transform randPosition:
# attribute guitar:
# "guitar.webp"
# Click-to-continue icons / animations
# TODO: these are sucky placeholders and need to be graced by an artfriend
image ctc_end_marker:
"pickicon2"
xalign 0.5 yalign 0.98
alpha 0
linear 0.5 alpha 1
linear 0.5 alpha 0
repeat
image ctc_mid_marker:
"pickicon2"
xalign 0.5 yalign 0.98
alpha 0
linear 0.5 alpha 1
linear 0.5 alpha 0
repeat
# image ctc_end_marker:
# "pickicon"
# xalign 0.9 yalign 0.98
# pause 0.5
# xalign 0.92
# pause 0.5
# repeat
# image ctc_mid_marker:
# "pickicon"
# xalign 0.9 yalign 0.98
# pause 0.5
# xalign 0.92
# pause 0.5
# repeat
#Characters
define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="fixed") # try to remember some of the basics of CTC
define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts
define A = Character ('Anon', base, color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
define F = Character ('Fang', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Lucy = Character ('Lucy', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Ro = Character ('Rosa', base, color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
define St = Character ('Stella', base, color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
define N = Character ('Naomi', base, color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
define Nas = Character ('Naser', base, color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
define T = Character ('Trish', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
define Attendant = Character ('Attendant', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
define Sp = Character ('Spears', base, color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
define Re = Character ('Reed', base, color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define D = Character ('Driver', base, color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
define FM = Character ('Fangs Mom', base, color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define FD = Character ('Fangs Dad', base, color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define Tsuki = Character ('Mr. Tsuki', base, color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
define unknown = Character (' (???)', base, color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define jingo = Character ('Mr. Jingo', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define MaitD = Character ('Maitre D', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Moe = Character(' Moe', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Vince = Character ('Vince', base, color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Waitress = Character ('Waitress', base, color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
define A = Character ('Anon',color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
define F = Character ('Fang',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Lucy = Character ('Lucy',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Ro = Character ('Rosa',color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
define St = Character ('Stella',color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
define N = Character ('Naomi',color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
define Nas = Character ('Naser',color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
define T = Character ('Trish',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
define Attendant = Character ('Attendant',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
define Sp = Character ('Spears',color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
define Re = Character ('Reed',color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define D = Character ('Driver',color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
define FM = Character ('Fangs Mom',color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define FD = Character ('Fangs Dad',color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define Tsuki = Character ('Mr. Tsuki',color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
define unknown = Character (' (???)',color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define jingo = Character ('Mr. Jingo',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define MaitD = Character ('Maitre D',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Moe = Character(' Moe',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Vince = Character ('Vince',color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Waitress = Character ('Waitress',color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
#long TB chars
define AnonAndFang = Character(' Anon and Fang', base, color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define SV = Character ('Street Vendor', base, color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
define carl = Character ('Mr. Carldewskii', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Drf = Character (' Dr. Fernsworth', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define AnonAndFang = Character(' Anon and Fang',color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define SV = Character ('Street Vendor',color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
define carl = Character ('Mr. Carldewskii',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Drf = Character (' Dr. Fernsworth',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
#Extra image translations
#siloettes
@ -151,7 +116,6 @@ image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.
image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
image naserSiloShocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
@ -301,7 +265,6 @@ image fang hiding flip = im.Flip("fang/emotive set/fang hiding.png", horizontal=
#indignant flip
image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=True)
#surprised flip
image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
@ -322,15 +285,20 @@ image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True)
image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
# vfx
image black = "#000"
image dimmer_light = "#00000066"
image dimmer_darker = "#00000088"
#WAOH ITS THE TITLE SCREEN!!!!
label splashscreen:
$ persistent.splashtype = random.randint(0,2000 - 1)
$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
if persistent.autoup:
python:
UpdateCheck()
if persistent.updateresult != "No new version is available":
updater.update(persistent.updateWebServer, force=True)
stop sound
return

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@ -1853,8 +1853,6 @@ label chapter_13D:
"Curled up around my pillow, suckling on her thumb."
"And my present to her still hung around securely on her neck."
"I go back to the scrapbook, enjoying the memories Ive shared with my friends."
"And to think I wanted to stay a loner when I first got here."

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@ -502,7 +502,7 @@ label chapter_5:
F "{i}Uuuuughhhhh…{/i}"
F "...Allright, whatever."
F "...Alright, whatever."
Ro "Go, go now! And no more tripping!"
@ -2546,4 +2546,4 @@ label chapter_5:
"..."
return
return

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@ -2598,7 +2598,7 @@ label chapter_6:
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
A "And she has theses… moments where I can see the softer side of her."
A "And she has these… moments where I can see the softer side of her."
"The pop of knuckles from Naser tells me I should rephrase that."
@ -2685,4 +2685,4 @@ label chapter_6:
"..."
return
return

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@ -812,7 +812,7 @@ label chapter_7:
"Rosa wanted to stay and help clean buuut…"
"{i}Ro I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
Ro "{i}I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
"Id feel more sorry for Stella but Rosa looked capable of helping her."

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@ -1,12 +0,0 @@
## Utility functions for game setup, debugging etc.
label initstats(anon=0, fang=0, trad=False):
# Sets various game-related global variables
# :param int anon: Anon's score
# :param int fang: Fang's score
# :param bool trad: Tradwife ending flag
$ anonscore = anon
$ fangscore = fang
$ tradwife = trad
return