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27 Commits

Author SHA1 Message Date
1244ea7d01 Merge pull request 'updates branch/feature merging into patchy-patch5' (#52) from updates into Patchy-Patch5
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/52
2021-07-09 04:29:22 +00:00
c619a98e7a Merge branch 'Patchy-Patch5' into updates 2021-07-09 04:27:31 +00:00
48c8eaebec Merge pull request 'working update + autoupdate functionality for update branch' (#48) from coolestskinnieinthejungle/SnootGame:master into updates
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/48
2021-07-09 02:44:51 +00:00
9dce47c686 persistent.updateWebServer 2021-07-02 14:26:48 -05:00
4338796483 at long last, update + autoupdate working as intended 2021-07-02 14:17:34 -05:00
2020d5e1a8 fixes for #43 2021-06-27 20:01:26 -05:00
e02118180e Ready to test the stuff for website 2021-06-27 19:42:23 -05:00
19b3b2ee0c OH NO IT BROKE FURTHER 2021-06-24 18:51:08 -05:00
06df0be4b5 Merge pull request 'Correction to Fixes #7 - Game should be able to update itself' (#42) from coolestskinnieinthejungle-patch-updates into updates
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/42
2021-06-24 15:07:16 +00:00
002405a5fc use of Function() to call UpdateCheck() 2021-06-24 05:14:33 +00:00
397de2b950 Worked a little on the code, its absolutely broken. Going to ask for help 2021-06-23 20:12:27 -05:00
203077c184 Merge branch 'Patchy-Patch5' of https://git.snootgame.xyz/PrincipalSpears/SnootGame into Patchy-Patch5 2021-06-23 18:29:42 -05:00
05df5c6448 Minor grammatical errors, #38, patched. 2021-06-23 18:29:07 -05:00
2436150a75 Merge pull request 'Fixes #19 - Extras menu' (#29) from Nio/SnootGame_w_ExtrasMenu:master into Patchy-Patch5
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/29
2021-06-23 23:25:29 +00:00
Nio
2051203075 good for use for now 2021-06-23 22:03:47 +10:00
Nio
9189c258d6 new subscreen layout full on extras 2021-06-23 00:42:13 +10:00
Nio
019d467a7e reworked subscreen for extras menu, will expand soon 2021-06-23 00:21:14 +10:00
Nio
c6a94f7528 new control event buttons 2021-06-22 00:38:35 +10:00
Nio
3de25169f2 updates got a shaded button on selected_idle and hover for demo 2021-06-18 18:49:03 +10:00
Nio
386a2ac5bd two buttons to with different designs, about and help 2021-06-18 17:12:12 +10:00
Nio
e0b11c5df4 about button looks test 2021-06-18 17:04:39 +10:00
Nio
95e9a9ad47 positioning fist draft, all buttons done for idle 2021-06-17 21:00:26 +10:00
Nio
4a9f9d5616 wider panel added, text resized in About page, still not entirely sold on this, might do a version where it is integrated into the old menu layout 2021-06-16 18:43:06 +10:00
Nio
e340999249 bg attempt for submenu - see extras -> updates for demo 2021-06-16 16:15:25 +10:00
Nio
533ef77484 test for new layout 2021-06-16 14:00:20 +10:00
Nio
767dfe1bd3 Merge branch 'master' of https://git.snootgame.xyz/Nio/SnootGame_w_ExtrasMenu 2021-06-16 13:13:45 +10:00
Nio
6891dafbcd test new menu layout 2021-06-16 13:13:26 +10:00
42 changed files with 2918 additions and 3484 deletions

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@ -87,7 +87,8 @@ define gui.title_text_size = 75
## The images used for the main and game menus. ## The images used for the main and game menus.
define gui.main_menu_background = "gui/main_menu.png" define gui.main_menu_background = "gui/main_menu.png"
define gui.game_menu_background = "gui/game_menu.png" define gui.game_menu_background = "gui/game_menu.png"
define gui.extras_submenu_background = "gui/overlay/extras_submenu.png"
define gui.extras_submenu_panel = "gui/overlay/extras_submenu_panel.png"
## Dialogue #################################################################### ## Dialogue ####################################################################
## ##

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@ -1,10 +1,25 @@
################################################################################ ###Updater Python stuff###
init python:
if persistent.updateresult is None:
persistent.updateresult = "No new version is available"
if persistent.autoup is None:
persistent.autoup = False
if persistent.updateWebServer is None:
persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
def UpdateCheck():
pendingVersion = updater.UpdateVersion(persistent.updateWebServer)
if pendingVersion == None:
persistent.updateresult = "No new version is available"
else:
persistent.updateresult = pendingVersion
################################################################################
## Initialization ## Initialization
################################################################################ ################################################################################
init offset = -1 init offset = -1
################################################################################ ################################################################################
## Styles ## Styles
################################################################################ ################################################################################
@ -382,17 +397,9 @@ screen main_menu():
imagebutton auto "gui/button/menubuttons/startbutton_%s.png" action Start() imagebutton auto "gui/button/menubuttons/startbutton_%s.png" action Start()
imagebutton auto "gui/button/menubuttons/loadbutton_%s.png" action ShowMenu("load") imagebutton auto "gui/button/menubuttons/loadbutton_%s.png" action ShowMenu("load")
imagebutton auto "gui/button/menubuttons/optionsbutton_%s.png" action ShowMenu("preferences") imagebutton auto "gui/button/menubuttons/optionsbutton_%s.png" action ShowMenu("preferences")
imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("extras") imagebutton auto "gui/button/menubuttons/extrasbutton_%s.png" action ShowMenu("extras")
imagebutton auto "gui/button/menubuttons/quitbutton_%s.png" action Quit(confirm=not main_menu) imagebutton auto "gui/button/menubuttons/quitbutton_%s.png" action Quit(confirm=not main_menu)
# if gui.show_name:
#
# vbox:
# text "[config.version]":
# style "main_menu_version"
style main_menu_frame is empty style main_menu_frame is empty
style main_menu_vbox is vbox style main_menu_vbox is vbox
style main_menu_text is gui_text style main_menu_text is gui_text
@ -560,16 +567,22 @@ style return_button:
screen about(): screen about():
tag menu tag menu
style_prefix "main_menu"
## This use statement includes the game_menu screen inside this one. The add gui.main_menu_background
## vbox child is then included inside the viewport inside the game_menu add gui.extras_submenu_panel
## screen.
use game_menu(_("About"), scroll="viewport"):
style_prefix "about" ## This empty frame darkens the main menu.
frame:
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
vbox: vbox:
xpos 1240
## yalign 0.03
ypos 800
label "[config.name!t]" label "[config.name!t]"
text _("Version [config.version!t]\n") text _("Version [config.version!t]\n")
@ -577,19 +590,38 @@ screen about():
if gui.about: if gui.about:
text "[gui.about!t]\n" text "[gui.about!t]\n"
text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.") text _("{size=24}Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.{/size}")
textbutton "Back to Extras" action ShowMenu("extras") textbutton "Back to Extras" action ShowMenu("extras")
vbox:
xpos 1942
# xalign 1.0
yalign 0.95
use extrasnavigation
## This is redefined in options.rpy to add text to the about screen. style main_menu_frame is empty
define gui.about = "" style main_menu_vbox is vbox
style main_menu_text is gui_text
style main_menu_title is main_menu_text
style main_menu_version is main_menu_text
style main_menu_frame:
xsize 420
yfill True
style about_label is gui_label background "gui/overlay/main_menu.png"
style about_label_text is gui_label_text
style about_text is gui_text
style about_label_text: style main_menu_vbox:
size gui.label_text_size xalign 1.0
xoffset -30
xmaximum 1200
yalign 1.0
yoffset -30
style main_menu_text:
properties gui.text_properties("main_menu", accent=True)
style main_menu_title:
properties gui.text_properties("title")
## Gallery screen ################################################################ ## Gallery screen ################################################################
## ##
@ -599,29 +631,78 @@ style about_label_text:
screen gallery(): screen gallery():
tag menu tag menu
## This use statement includes the game_menu screen inside this one. The ## This use statement includes the game_menu screen inside this one. The
## vbox child is then included inside the viewport inside the game_menu ## vbox child is then included inside the viewport inside the game_menu
## screen. ## screen.
use game_menu(_("Gallery"), scroll="viewport"): style_prefix "main_menu"
style_prefix "gallery" add gui.main_menu_background
add gui.extras_submenu_panel
frame:
pass
vbox: vbox:
xpos 500
label "[config.name!t]" yalign 0.2
text _("Version [config.version!t]\n")
text _("Placeholder for gallery.")
textbutton "Back to Extras" action ShowMenu("extras") textbutton "Back to Extras" action ShowMenu("extras")
vbox:
viewport id "gallery":
xpos 700
ypos 1000
style_prefix "gallery"
use images
text _("") ## Not sure why, but this keeps the vbox below working ... Renpy quirk? Does it kill scrolling in the viewport? Tune in when we have the gallery populated in the images screen.
style gallery_label is gui_label
style gallery_label_text is gui_label_text
style gallery_text is gui_text
style gallery_label_text:
size gui.label_text_size vbox:
xpos 1942
# xalign 1.0
yalign 0.95
use extrasnavigation
style main_menu_frame is empty
style main_menu_vbox is vbox
style main_menu_text is gui_text
style main_menu_title is main_menu_text
style main_menu_version is main_menu_text
style main_menu_frame:
xsize 420
yfill True
background "gui/overlay/main_menu.png"
style main_menu_vbox:
xalign 1.0
xoffset -30
xmaximum 1200
yalign 1.0
yoffset -30
style main_menu_text:
properties gui.text_properties("main_menu", accent=True)
style main_menu_title:
properties gui.text_properties("title")
## Images Screen ################################################################
##
## This is the screen that actually houses the images of the gallery
screen images():
tag menu
style_prefix "main_menu"
frame:
pass
vbox:
xpos 600
ypos 600
text _("Placeholder for gallery.")
## Updates screen ################################################################ ## Updates screen ################################################################
@ -633,41 +714,62 @@ screen updates():
tag menu tag menu
## This use statement includes the game_menu screen inside this one. The style_prefix "main_menu"
## vbox child is then included inside the viewport inside the game_menu
## screen.
use game_menu(_("Updates"), scroll="viewport"):
style_prefix "updates" add gui.main_menu_background
add gui.extras_submenu_background
## This empty frame darkens the main menu.
frame:
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
vbox: vbox:
xpos 1140
ypos 800
#text _("UPDATES")
label "[config.name!t]" label "[config.name!t]"
text _("Your Version is [config.version!t]\n") text _("Your Version is [config.version!t]\n")
textbutton "[update]" ##action Update() ##style_prefix "check"
textbutton _("Enable Automatic Updates") action [Notify("Toggling Automatic Updates..."), ToggleVariable("persistent.autoup", True, False)]
text _("Automatic Updates: [persistent.autoup!t]\n")
textbutton _("Check for Update!") action [Notify("Checking for update..."), Function(UpdateCheck)]
label _("Update Check Result:\n")
text _("[persistent.updateresult!t]\n")
textbutton _("Update Now!") action updater.Update(persistent.updateWebServer, force=True)
textbutton "Back to Extras" action ShowMenu("extras") textbutton "Back to Extras" action ShowMenu("extras")
vbox:
xpos 1942
# xalign 1.0
yalign 0.95
use extrasnavigation
style main_menu_frame is empty
style main_menu_vbox is vbox
style main_menu_text is gui_text
style main_menu_title is main_menu_text
style main_menu_version is main_menu_text
style main_menu_frame:
xsize 420
yfill True
## This is redefined in options.rpy to add text to the about screen. background "gui/overlay/main_menu.png"
define gui.update = ""
style main_menu_vbox:
xalign 1.0
xoffset -30
xmaximum 1200
yalign 1.0
yoffset -30
style update_label is gui_label style main_menu_text:
style update_label_text is gui_label_text properties gui.text_properties("main_menu", accent=True)
style update_text is gui_text
style page_button is gui_button
style page_button_text is gui_button_text
style main_menu_title:
style update_label_text: properties gui.text_properties("title")
size gui.label_text_size
style update_button:
properties gui.button_properties("page_button")
style update_button_text:
properties gui.button_text_properties("page_button")
## Load and Save screens ####################################################### ## Load and Save screens #######################################################
## ##
@ -1066,13 +1168,99 @@ style history_label_text:
## A screen that combines help, about, updates, gallery, ## A screen that combines help, about, updates, gallery,
screen extras(): screen extras():
tag menu tag menu
vbox:
textbutton _("Help") action ShowMenu("help")
textbutton _("About") action ShowMenu("about")
textbutton _("Updates") action ShowMenu("updates")
textbutton _("Gallery") action ShowMenu("gallery")
textbutton _("Return") action ShowMenu("main_menu")
style_prefix "main_menu"
add gui.main_menu_background
## This empty frame darkens the main menu.
frame:
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
# vbox:
# xpos 1940
# yalign 0.03
# if persistent.splashtype == 1:
# add "gui/sneedgame.png"
# else:
# add "gui/snootgame.png"
# vbox:
# spacing 25
# xpos 1885
# yalign 0.9
# imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("help")
# imagebutton auto "gui/button/menubuttons/aboutbutton_%s.png" action ShowMenu("about")
# imagebutton auto "gui/button/menubuttons/updatesbutton_%s.png" action ShowMenu("updates")
# imagebutton auto "gui/button/menubuttons/gallerybutton_%s.png" action ShowMenu("gallery")
# imagebutton auto "gui/button/menubuttons/returnbutton_%s.png" action ShowMenu("main_menu")
# # if gui.show_name:
# #
# # vbox:
# # text "[config.version]":
# # style "main_menu_version"
vbox:
xpos 1942
# xalign 1.0
yalign 0.95
use extrasnavigation
style main_menu_frame is empty
style main_menu_vbox is vbox
style main_menu_text is gui_text
style main_menu_title is main_menu_text
style main_menu_version is main_menu_text
style main_menu_frame:
xsize 420
yfill True
background "gui/overlay/main_menu.png"
style main_menu_vbox:
xalign 1.0
xoffset -30
xmaximum 1200
yalign 1.0
yoffset -30
style main_menu_text:
properties gui.text_properties("main_menu", accent=True)
style main_menu_title:
properties gui.text_properties("title")
##Extras Navigation Screen #####################################################
##
##This screen is to be reused in
screen extrasnavigation():
vbox:
#xalign 1.0
xpos 665
ypos 270
if persistent.splashtype == 1:
add "gui/sneedgame.png"
else:
add "gui/snootgame.png"
vbox:
spacing 25
# xpos 590
xalign 0.79
yalign 1.0 #0.9
imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu('help')
imagebutton auto "gui/button/menubuttons/aboutbutton_%s.png" action ShowMenu('about')
imagebutton auto "gui/button/menubuttons/updatesbutton_%s.png" action ShowMenu('updates')
imagebutton auto "gui/button/menubuttons/gallerybutton_%s.png" action ShowMenu('gallery')
imagebutton auto "gui/button/menubuttons/returnbutton_%s.png" action ShowMenu('main_menu')
## Help screen ################################################################# ## Help screen #################################################################
@ -1085,33 +1273,57 @@ screen help():
tag menu tag menu
style_prefix "main_menu"
add gui.main_menu_background
add gui.extras_submenu_panel
## This empty frame darkens the main menu.
frame:
pass
default device = "keyboard" default device = "keyboard"
use game_menu(_("Help"), scroll="viewport"): # vbox:
# xpos 1100
style_prefix "help" # ## ypos 1000
# yalign 0.4
vbox: # spacing 23
spacing 23
hbox: hbox:
xpos 200
## ypos 1000
yalign 0.3
spacing 23
style_prefix "help"
textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") textbutton _("Keyboard") action SetScreenVariable("device", "keyboard")
textbutton _("Mouse") action SetScreenVariable("device", "mouse") textbutton _("Mouse") action SetScreenVariable("device", "mouse")
textbutton "Back to Extras" action ShowMenu("extras")
if GamepadExists(): if GamepadExists():
textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") textbutton _("Gamepad") action SetScreenVariable("device", "gamepad")
textbutton "Back to Extras" action ShowMenu("extras")
vbox:
xpos 1100
ypos 1000
# yalign 0.4
if device == "keyboard": if device == "keyboard":
use keyboard_help use keyboard_help
elif device == "mouse": elif device == "mouse":
use mouse_help use mouse_help
elif device == "gamepad": elif device == "gamepad":
use gamepad_help use gamepad_help
text _("") ## again in here to keep vbox in check
vbox:
xpos 1942
# xalign 1.0
yalign 0.95
use extrasnavigation
screen keyboard_help(): screen keyboard_help():
style_prefix "help"
hbox: hbox:
label _("Enter") label _("Enter")
text _("Advances dialogue and activates the interface.") text _("Advances dialogue and activates the interface.")
@ -1158,7 +1370,7 @@ screen keyboard_help():
screen mouse_help(): screen mouse_help():
style_prefix "help"
hbox: hbox:
label _("Left Click") label _("Left Click")
text _("Advances dialogue and activates the interface.") text _("Advances dialogue and activates the interface.")
@ -1181,7 +1393,7 @@ screen mouse_help():
screen gamepad_help(): screen gamepad_help():
style_prefix "help"
hbox: hbox:
label _("Right Trigger\nA/Bottom Button") label _("Right Trigger\nA/Bottom Button")
text _("Advances dialogue and activates the interface.") text _("Advances dialogue and activates the interface.")
@ -1209,7 +1421,7 @@ screen gamepad_help():
textbutton _("Calibrate") action GamepadCalibrate() textbutton _("Calibrate") action GamepadCalibrate()
#this bit is might need trimming or rework
style help_button is gui_button style help_button is gui_button
style help_button_text is gui_button_text style help_button_text is gui_button_text
style help_label is gui_label style help_label is gui_label
@ -1233,6 +1445,30 @@ style help_label_text:
text_align 1.0 text_align 1.0
style main_menu_frame is empty
# style main_menu_vbox is vbox
# style main_menu_text is gui_text
# style main_menu_title is main_menu_text
# style main_menu_version is main_menu_text
style main_menu_frame:
xsize 420
yfill True
background "gui/overlay/main_menu.png"
style main_menu_vbox:
xalign 1.0
xoffset -30
xmaximum 1200
yalign 1.0
yoffset -30
style main_menu_text:
properties gui.text_properties("main_menu", accent=True)
style main_menu_title:
properties gui.text_properties("title")
################################################################################ ################################################################################
## Additional screens ## Additional screens

View File

@ -23,8 +23,6 @@ init python:
picked = random.randint(0,length - 1) picked = random.randint(0,length - 1)
fileName = files[picked] fileName = files[picked]
renpy.show(fileName, at_list=[randPosition]) renpy.show(fileName, at_list=[randPosition])
# allows playing looped ambience alongside music
renpy.music.register_channel("ambient","sfx",True,tight=True)
#for issue #13 not finalized #for issue #13 not finalized
#if persistent.scroll == True: #if persistent.scroll == True:
# config.keymap['dismiss'].append('mousedown_5') # config.keymap['dismiss'].append('mousedown_5')
@ -83,67 +81,34 @@ transform randPosition:
# attribute guitar: # attribute guitar:
# "guitar.webp" # "guitar.webp"
# Click-to-continue icons / animations
# TODO: these are sucky placeholders and need to be graced by an artfriend
image ctc_end_marker:
"pickicon2"
xalign 0.5 yalign 0.98
alpha 0
linear 0.5 alpha 1
linear 0.5 alpha 0
repeat
image ctc_mid_marker:
"pickicon2"
xalign 0.5 yalign 0.98
alpha 0
linear 0.5 alpha 1
linear 0.5 alpha 0
repeat
# image ctc_end_marker:
# "pickicon"
# xalign 0.9 yalign 0.98
# pause 0.5
# xalign 0.92
# pause 0.5
# repeat
# image ctc_mid_marker:
# "pickicon"
# xalign 0.9 yalign 0.98
# pause 0.5
# xalign 0.92
# pause 0.5
# repeat
#Characters #Characters
define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="fixed") # try to remember some of the basics of CTC define A = Character ('Anon',color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts define F = Character ('Fang',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define A = Character ('Anon', base, color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green define Lucy = Character ('Lucy',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define F = Character ('Fang', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple define Ro = Character ('Rosa',color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
define Lucy = Character ('Lucy', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple define St = Character ('Stella',color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
define Ro = Character ('Rosa', base, color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red define N = Character ('Naomi',color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
define St = Character ('Stella', base, color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang define Nas = Character ('Naser',color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
define N = Character ('Naomi', base, color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue define T = Character ('Trish',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
define Nas = Character ('Naser', base, color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple define Attendant = Character ('Attendant',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
define T = Character ('Trish', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon define Sp = Character ('Spears',color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
define Attendant = Character ('Attendant', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon define Re = Character ('Reed',color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Sp = Character ('Spears', base, color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow define D = Character ('Driver',color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
define Re = Character ('Reed', base, color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green define FM = Character ('Fangs Mom',color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define D = Character ('Driver', base, color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) define FD = Character ('Fangs Dad',color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define FM = Character ('Fangs Mom', base, color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108) define Tsuki = Character ('Mr. Tsuki',color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
define FD = Character ('Fangs Dad', base, color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108) define unknown = Character (' (???)',color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Tsuki = Character ('Mr. Tsuki', base, color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111) define jingo = Character ('Mr. Jingo',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define unknown = Character (' (???)', base, color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define MaitD = Character ('Maitre D',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define jingo = Character ('Mr. Jingo', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define Moe = Character(' Moe',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define MaitD = Character ('Maitre D', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define Vince = Character ('Vince',color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Moe = Character(' Moe', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define Waitress = Character ('Waitress',color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
define Vince = Character ('Vince', base, color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Waitress = Character ('Waitress', base, color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
#long TB chars #long TB chars
define AnonAndFang = Character(' Anon and Fang', base, color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define AnonAndFang = Character(' Anon and Fang',color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define SV = Character ('Street Vendor', base, color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110) define SV = Character ('Street Vendor',color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
define carl = Character ('Mr. Carldewskii', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define carl = Character ('Mr. Carldewskii',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Drf = Character (' Dr. Fernsworth', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110) define Drf = Character (' Dr. Fernsworth',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
#Extra image translations #Extra image translations
#siloettes #siloettes
@ -151,7 +116,6 @@ image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.
image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1)) image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1)) image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True) image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
image naserSiloShocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1)) image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1)) image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
@ -301,7 +265,6 @@ image fang hiding flip = im.Flip("fang/emotive set/fang hiding.png", horizontal=
#indignant flip #indignant flip
image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True) image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=True)
#surprised flip #surprised flip
image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True) image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
@ -322,15 +285,20 @@ image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True)
image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True) image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True) image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
# vfx
image black = "#000" image black = "#000"
image dimmer_light = "#00000066"
image dimmer_darker = "#00000088"
#WAOH ITS THE TITLE SCREEN!!!! #WAOH ITS THE TITLE SCREEN!!!!
label splashscreen: label splashscreen:
$ persistent.splashtype = random.randint(0,2000 - 1) $ persistent.splashtype = random.randint(0,2000 - 1)
$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm") $ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
if persistent.autoup:
python:
UpdateCheck()
if persistent.updateresult != "No new version is available":
updater.update(persistent.updateWebServer, force=True)
stop sound stop sound
return return

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@ -1853,8 +1853,6 @@ label chapter_13D:
"Curled up around my pillow, suckling on her thumb." "Curled up around my pillow, suckling on her thumb."
"And my present to her still hung around securely on her neck."
"I go back to the scrapbook, enjoying the memories Ive shared with my friends." "I go back to the scrapbook, enjoying the memories Ive shared with my friends."
"And to think I wanted to stay a loner when I first got here." "And to think I wanted to stay a loner when I first got here."

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@ -502,7 +502,7 @@ label chapter_5:
F "{i}Uuuuughhhhh…{/i}" F "{i}Uuuuughhhhh…{/i}"
F "...Allright, whatever." F "...Alright, whatever."
Ro "Go, go now! And no more tripping!" Ro "Go, go now! And no more tripping!"

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@ -2598,7 +2598,7 @@ label chapter_6:
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music." A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
A "And she has theses… moments where I can see the softer side of her." A "And she has these… moments where I can see the softer side of her."
"The pop of knuckles from Naser tells me I should rephrase that." "The pop of knuckles from Naser tells me I should rephrase that."

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@ -812,7 +812,7 @@ label chapter_7:
"Rosa wanted to stay and help clean buuut…" "Rosa wanted to stay and help clean buuut…"
"{i}Ro I am so sorry Stella! Come, I shall nurse you back at my home!{/i}" Ro "{i}I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
"Id feel more sorry for Stella but Rosa looked capable of helping her." "Id feel more sorry for Stella but Rosa looked capable of helping her."

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@ -1,12 +0,0 @@
## Utility functions for game setup, debugging etc.
label initstats(anon=0, fang=0, trad=False):
# Sets various game-related global variables
# :param int anon: Anon's score
# :param int fang: Fang's score
# :param bool trad: Tradwife ending flag
$ anonscore = anon
$ fangscore = fang
$ tradwife = trad
return