Compare commits
27 Commits
pr/41
...
Patchy-Pat
Author | SHA1 | Date | |
---|---|---|---|
1244ea7d01 | |||
c619a98e7a | |||
48c8eaebec | |||
9dce47c686 | |||
4338796483 | |||
2020d5e1a8 | |||
e02118180e | |||
19b3b2ee0c | |||
06df0be4b5 | |||
002405a5fc | |||
397de2b950 | |||
203077c184 | |||
05df5c6448 | |||
2436150a75 | |||
2051203075 | |||
9189c258d6 | |||
019d467a7e | |||
c6a94f7528 | |||
3de25169f2 | |||
386a2ac5bd | |||
e0b11c5df4 | |||
95e9a9ad47 | |||
4a9f9d5616 | |||
e340999249 | |||
533ef77484 | |||
767dfe1bd3 | |||
6891dafbcd |
@ -87,7 +87,8 @@ define gui.title_text_size = 75
|
|||||||
## The images used for the main and game menus.
|
## The images used for the main and game menus.
|
||||||
define gui.main_menu_background = "gui/main_menu.png"
|
define gui.main_menu_background = "gui/main_menu.png"
|
||||||
define gui.game_menu_background = "gui/game_menu.png"
|
define gui.game_menu_background = "gui/game_menu.png"
|
||||||
|
define gui.extras_submenu_background = "gui/overlay/extras_submenu.png"
|
||||||
|
define gui.extras_submenu_panel = "gui/overlay/extras_submenu_panel.png"
|
||||||
|
|
||||||
## Dialogue ####################################################################
|
## Dialogue ####################################################################
|
||||||
##
|
##
|
||||||
|
BIN
game/gui/button/menubuttons/aboutbutton_idle.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
game/gui/button/menubuttons/aboutbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/aboutbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/extrasbutton.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
game/gui/button/menubuttons/extrasbutton_idle.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
game/gui/button/menubuttons/extrasbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/extrasbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/gallerybutton.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
game/gui/button/menubuttons/gallerybutton_idle.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
game/gui/button/menubuttons/gallerybutton_selected_hover.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
game/gui/button/menubuttons/gallerybutton_selected_idle.png
Normal file
After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
BIN
game/gui/button/menubuttons/helpbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
game/gui/button/menubuttons/helpbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
game/gui/button/menubuttons/loadbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/loadbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/optionsbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
game/gui/button/menubuttons/optionsbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
game/gui/button/menubuttons/quitbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/quitbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
game/gui/button/menubuttons/returnbutton_idle.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
game/gui/button/menubuttons/startbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
game/gui/button/menubuttons/startbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
game/gui/button/menubuttons/updatesbutton_idle.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
game/gui/button/menubuttons/updatesbutton_selected_hover.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
game/gui/button/menubuttons/updatesbutton_selected_idle.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
game/gui/overlay/extras_submenu.png
Normal file
After Width: | Height: | Size: 86 KiB |
BIN
game/gui/overlay/extras_submenu_panel.png
Normal file
After Width: | Height: | Size: 215 KiB |
Before Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 827 B |
Before Width: | Height: | Size: 2.3 KiB |
3488
game/screens.rpy
@ -23,8 +23,6 @@ init python:
|
|||||||
picked = random.randint(0,length - 1)
|
picked = random.randint(0,length - 1)
|
||||||
fileName = files[picked]
|
fileName = files[picked]
|
||||||
renpy.show(fileName, at_list=[randPosition])
|
renpy.show(fileName, at_list=[randPosition])
|
||||||
# allows playing looped ambience alongside music
|
|
||||||
renpy.music.register_channel("ambient","sfx",True,tight=True)
|
|
||||||
#for issue #13 not finalized
|
#for issue #13 not finalized
|
||||||
#if persistent.scroll == True:
|
#if persistent.scroll == True:
|
||||||
# config.keymap['dismiss'].append('mousedown_5')
|
# config.keymap['dismiss'].append('mousedown_5')
|
||||||
@ -83,67 +81,34 @@ transform randPosition:
|
|||||||
# attribute guitar:
|
# attribute guitar:
|
||||||
# "guitar.webp"
|
# "guitar.webp"
|
||||||
|
|
||||||
# Click-to-continue icons / animations
|
|
||||||
# TODO: these are sucky placeholders and need to be graced by an artfriend
|
|
||||||
image ctc_end_marker:
|
|
||||||
"pickicon2"
|
|
||||||
xalign 0.5 yalign 0.98
|
|
||||||
alpha 0
|
|
||||||
linear 0.5 alpha 1
|
|
||||||
linear 0.5 alpha 0
|
|
||||||
repeat
|
|
||||||
image ctc_mid_marker:
|
|
||||||
"pickicon2"
|
|
||||||
xalign 0.5 yalign 0.98
|
|
||||||
alpha 0
|
|
||||||
linear 0.5 alpha 1
|
|
||||||
linear 0.5 alpha 0
|
|
||||||
repeat
|
|
||||||
|
|
||||||
# image ctc_end_marker:
|
|
||||||
# "pickicon"
|
|
||||||
# xalign 0.9 yalign 0.98
|
|
||||||
# pause 0.5
|
|
||||||
# xalign 0.92
|
|
||||||
# pause 0.5
|
|
||||||
# repeat
|
|
||||||
# image ctc_mid_marker:
|
|
||||||
# "pickicon"
|
|
||||||
# xalign 0.9 yalign 0.98
|
|
||||||
# pause 0.5
|
|
||||||
# xalign 0.92
|
|
||||||
# pause 0.5
|
|
||||||
# repeat
|
|
||||||
|
|
||||||
#Characters
|
#Characters
|
||||||
define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="fixed") # try to remember some of the basics of CTC
|
define A = Character ('Anon',color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
|
||||||
define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts
|
define F = Character ('Fang',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
|
||||||
define A = Character ('Anon', base, color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
|
define Lucy = Character ('Lucy',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
|
||||||
define F = Character ('Fang', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
|
define Ro = Character ('Rosa',color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
|
||||||
define Lucy = Character ('Lucy', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
|
define St = Character ('Stella',color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
|
||||||
define Ro = Character ('Rosa', base, color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
|
define N = Character ('Naomi',color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
|
||||||
define St = Character ('Stella', base, color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
|
define Nas = Character ('Naser',color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
|
||||||
define N = Character ('Naomi', base, color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
|
define T = Character ('Trish',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
|
||||||
define Nas = Character ('Naser', base, color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
|
define Attendant = Character ('Attendant',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
|
||||||
define T = Character ('Trish', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
|
define Sp = Character ('Spears',color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
|
||||||
define Attendant = Character ('Attendant', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
|
define Re = Character ('Reed',color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
|
||||||
define Sp = Character ('Spears', base, color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
|
define D = Character ('Driver',color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
|
||||||
define Re = Character ('Reed', base, color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
|
define FM = Character ('Fangs Mom',color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
|
||||||
define D = Character ('Driver', base, color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
|
define FD = Character ('Fangs Dad',color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
|
||||||
define FM = Character ('Fangs Mom', base, color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
|
define Tsuki = Character ('Mr. Tsuki',color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
|
||||||
define FD = Character ('Fangs Dad', base, color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
|
define unknown = Character (' (???)',color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
define Tsuki = Character ('Mr. Tsuki', base, color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
|
define jingo = Character ('Mr. Jingo',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
define unknown = Character (' (???)', base, color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define MaitD = Character ('Maitre D',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
define jingo = Character ('Mr. Jingo', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define Moe = Character(' Moe',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
define MaitD = Character ('Maitre D', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define Vince = Character ('Vince',color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
|
||||||
define Moe = Character(' Moe', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define Waitress = Character ('Waitress',color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
|
||||||
define Vince = Character ('Vince', base, color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
|
|
||||||
define Waitress = Character ('Waitress', base, color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
|
|
||||||
#long TB chars
|
#long TB chars
|
||||||
define AnonAndFang = Character(' Anon and Fang', base, color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define AnonAndFang = Character(' Anon and Fang',color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
define SV = Character ('Street Vendor', base, color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
|
define SV = Character ('Street Vendor',color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
|
||||||
define carl = Character ('Mr. Carldewskii', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define carl = Character ('Mr. Carldewskii',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
define Drf = Character (' Dr. Fernsworth', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
define Drf = Character (' Dr. Fernsworth',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
|
||||||
|
|
||||||
#Extra image translations
|
#Extra image translations
|
||||||
#siloettes
|
#siloettes
|
||||||
@ -151,7 +116,6 @@ image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.
|
|||||||
image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
|
image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
|
||||||
image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
|
image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
|
||||||
image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
|
image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
|
||||||
image naserSiloShocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
|
|
||||||
image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
|
image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
|
||||||
image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
|
image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
|
||||||
|
|
||||||
@ -301,7 +265,6 @@ image fang hiding flip = im.Flip("fang/emotive set/fang hiding.png", horizontal=
|
|||||||
|
|
||||||
#indignant flip
|
#indignant flip
|
||||||
image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
|
image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
|
||||||
image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=True)
|
|
||||||
|
|
||||||
#surprised flip
|
#surprised flip
|
||||||
image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
|
image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
|
||||||
@ -322,15 +285,20 @@ image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True)
|
|||||||
image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
|
image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
|
||||||
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
|
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
|
||||||
|
|
||||||
# vfx
|
|
||||||
image black = "#000"
|
image black = "#000"
|
||||||
image dimmer_light = "#00000066"
|
|
||||||
image dimmer_darker = "#00000088"
|
|
||||||
|
|
||||||
#WAOH ITS THE TITLE SCREEN!!!!
|
#WAOH ITS THE TITLE SCREEN!!!!
|
||||||
label splashscreen:
|
label splashscreen:
|
||||||
$ persistent.splashtype = random.randint(0,2000 - 1)
|
$ persistent.splashtype = random.randint(0,2000 - 1)
|
||||||
$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
|
$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
|
||||||
|
|
||||||
|
if persistent.autoup:
|
||||||
|
python:
|
||||||
|
UpdateCheck()
|
||||||
|
if persistent.updateresult != "No new version is available":
|
||||||
|
updater.update(persistent.updateWebServer, force=True)
|
||||||
|
|
||||||
stop sound
|
stop sound
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -1853,8 +1853,6 @@ label chapter_13D:
|
|||||||
|
|
||||||
"Curled up around my pillow, suckling on her thumb."
|
"Curled up around my pillow, suckling on her thumb."
|
||||||
|
|
||||||
"And my present to her still hung around securely on her neck."
|
|
||||||
|
|
||||||
"I go back to the scrapbook, enjoying the memories I’ve shared with my friends."
|
"I go back to the scrapbook, enjoying the memories I’ve shared with my friends."
|
||||||
|
|
||||||
"And to think I wanted to stay a loner when I first got here."
|
"And to think I wanted to stay a loner when I first got here."
|
||||||
|
@ -502,7 +502,7 @@ label chapter_5:
|
|||||||
|
|
||||||
F "{i}Uuuuughhhhh…{/i}"
|
F "{i}Uuuuughhhhh…{/i}"
|
||||||
|
|
||||||
F "...Allright, whatever."
|
F "...Alright, whatever."
|
||||||
|
|
||||||
Ro "Go, go now! And no more tripping!"
|
Ro "Go, go now! And no more tripping!"
|
||||||
|
|
||||||
@ -2546,4 +2546,4 @@ label chapter_5:
|
|||||||
|
|
||||||
"..."
|
"..."
|
||||||
|
|
||||||
return
|
return
|
||||||
|
@ -2598,7 +2598,7 @@ label chapter_6:
|
|||||||
|
|
||||||
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
|
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
|
||||||
|
|
||||||
A "And she has theses… moments where I can see the softer side of her."
|
A "And she has these… moments where I can see the softer side of her."
|
||||||
|
|
||||||
"The pop of knuckles from Naser tells me I should rephrase that."
|
"The pop of knuckles from Naser tells me I should rephrase that."
|
||||||
|
|
||||||
@ -2685,4 +2685,4 @@ label chapter_6:
|
|||||||
|
|
||||||
"..."
|
"..."
|
||||||
|
|
||||||
return
|
return
|
||||||
|
@ -812,7 +812,7 @@ label chapter_7:
|
|||||||
|
|
||||||
"Rosa wanted to stay and help clean buuut…"
|
"Rosa wanted to stay and help clean buuut…"
|
||||||
|
|
||||||
"{i}Ro I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
|
Ro "{i}I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
|
||||||
|
|
||||||
"I’d feel more sorry for Stella but Rosa looked capable of helping her."
|
"I’d feel more sorry for Stella but Rosa looked capable of helping her."
|
||||||
|
|
||||||
|
@ -1,12 +0,0 @@
|
|||||||
## Utility functions for game setup, debugging etc.
|
|
||||||
|
|
||||||
|
|
||||||
label initstats(anon=0, fang=0, trad=False):
|
|
||||||
# Sets various game-related global variables
|
|
||||||
# :param int anon: Anon's score
|
|
||||||
# :param int fang: Fang's score
|
|
||||||
# :param bool trad: Tradwife ending flag
|
|
||||||
$ anonscore = anon
|
|
||||||
$ fangscore = fang
|
|
||||||
$ tradwife = trad
|
|
||||||
return
|
|