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30 Commits

Author SHA1 Message Date
fc95b1c7e2 fixed my unfixes 2021-07-01 00:15:14 -05:00
095299b9ba Merge pull request 'https://git.snootgame.xyz/Cavemanon/SnootGame/issues/41#issuecomment-585' (#2) from Cavemanon/SnootGame:pr/41 into chapter-1-choreo
Reviewed-on: https://git.snootgame.xyz/Bowie/SnootGame/pulls/2
2021-06-29 06:05:54 +00:00
e77bcbb9a3 https://git.snootgame.xyz/Cavemanon/SnootGame/issues/41#issuecomment-585 2021-06-29 01:01:03 -05:00
fe1391a8a0 made trish shorter when confronting Naser 2021-06-28 21:52:46 +01:00
f26f6a33fd Merge branch 'Monster-Update-6' into chapter-1-choreo
# Conflicts:
#	game/script.rpy
#	game/script/1.first-two-days-anon-meets-fang.rpy
2021-06-28 20:57:01 +01:00
98275a6cfe slight change to crowd noises at the failed concert 2021-06-27 15:36:02 +01:00
66e3ab693b yet more ch1 tweaks 2021-06-27 13:14:53 +01:00
6828f773d6 add Spears roar to concert aftermath 2021-06-27 12:37:23 +01:00
22d44dcc74 fix Naser posessing naomi for a single line of dialogue 2021-06-26 20:58:55 +01:00
b03361b476 change CTC icon to start off at min alpha instead of max alpha 2021-06-26 20:24:32 +01:00
f687e6a032 fix minor continuity error 2021-06-26 19:58:32 +01:00
c0b49eea9c more minor timing tweaks 2021-06-26 19:35:17 +01:00
799f07d0e4 add CTC to inner monologue 2021-06-26 18:15:21 +01:00
d9e46a6135 timing tweaks 2021-06-26 18:09:53 +01:00
6de77d3c61 finish first pass of chapter 1 2021-06-26 17:32:32 +01:00
3aac53c8b7 minor tweaks to Spear's office scene 2021-06-26 15:18:42 +01:00
3fd3895178 rework quick route to Spear's office 2021-06-26 15:10:03 +01:00
6e7e9ac7d7 merge both routes through Spear's office into one with the appropriate dialogue variation, rework Spear's office scene 2021-06-26 13:51:28 +01:00
a22aa136cb change CTC icon, add ambient sound channel, rework 'nasers a bro' scenes 2021-06-26 12:41:19 +01:00
468f367261 rework anon's morning routine 2021-06-24 22:32:48 +01:00
3af087ee77 rework concert disaster & subsequent run in with Spears 2021-06-24 21:05:45 +01:00
541645f810 rework meeting Spear, Naser's heart-to-heart, add placeholder support for CTC, add support for ambient sound loop channel 2021-06-24 19:47:45 +01:00
6316d33c1f finish canteen rework 2021-06-21 22:59:04 +01:00
f56c5dc80b rework canteen opening 2021-06-21 22:03:37 +01:00
6c07424023 make Anon's first class more unpleasant, start reworking canteen scene 2021-06-20 22:20:18 +01:00
8c3bf9e54c rework choreo for Anon's first class 2021-06-20 17:16:30 +01:00
60a04b8daa add spotlight effect during Fang introduction 2021-06-20 16:17:16 +01:00
b4e561e1d7 minor tweaks 2021-06-20 12:43:13 +01:00
f6b55addfa rework choreo up to first meeting Naomi & Naser 2021-06-20 12:27:09 +01:00
b86cac340b add basic utility for debugging game variables 2021-06-19 14:36:02 +01:00
42 changed files with 3456 additions and 2890 deletions

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@ -87,8 +87,7 @@ define gui.title_text_size = 75
## The images used for the main and game menus.
define gui.main_menu_background = "gui/main_menu.png"
define gui.game_menu_background = "gui/game_menu.png"
define gui.extras_submenu_background = "gui/overlay/extras_submenu.png"
define gui.extras_submenu_panel = "gui/overlay/extras_submenu_panel.png"
## Dialogue ####################################################################
##

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@ -23,6 +23,8 @@ init python:
picked = random.randint(0,length - 1)
fileName = files[picked]
renpy.show(fileName, at_list=[randPosition])
# allows playing looped ambience alongside music
renpy.music.register_channel("ambient","sfx",True,tight=True)
#for issue #13 not finalized
#if persistent.scroll == True:
# config.keymap['dismiss'].append('mousedown_5')
@ -81,34 +83,67 @@ transform randPosition:
# attribute guitar:
# "guitar.webp"
# Click-to-continue icons / animations
# TODO: these are sucky placeholders and need to be graced by an artfriend
image ctc_end_marker:
"pickicon2"
xalign 0.5 yalign 0.98
alpha 0
linear 0.5 alpha 1
linear 0.5 alpha 0
repeat
image ctc_mid_marker:
"pickicon2"
xalign 0.5 yalign 0.98
alpha 0
linear 0.5 alpha 1
linear 0.5 alpha 0
repeat
# image ctc_end_marker:
# "pickicon"
# xalign 0.9 yalign 0.98
# pause 0.5
# xalign 0.92
# pause 0.5
# repeat
# image ctc_mid_marker:
# "pickicon"
# xalign 0.9 yalign 0.98
# pause 0.5
# xalign 0.92
# pause 0.5
# repeat
#Characters
define A = Character ('Anon',color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
define F = Character ('Fang',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Lucy = Character ('Lucy',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Ro = Character ('Rosa',color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
define St = Character ('Stella',color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
define N = Character ('Naomi',color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
define Nas = Character ('Naser',color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
define T = Character ('Trish',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
define Attendant = Character ('Attendant',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
define Sp = Character ('Spears',color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
define Re = Character ('Reed',color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define D = Character ('Driver',color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
define FM = Character ('Fangs Mom',color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define FD = Character ('Fangs Dad',color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define Tsuki = Character ('Mr. Tsuki',color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
define unknown = Character (' (???)',color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define jingo = Character ('Mr. Jingo',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define MaitD = Character ('Maitre D',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Moe = Character(' Moe',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Vince = Character ('Vince',color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Waitress = Character ('Waitress',color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="fixed") # try to remember some of the basics of CTC
define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts
define A = Character ('Anon', base, color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
define F = Character ('Fang', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Lucy = Character ('Lucy', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
define Ro = Character ('Rosa', base, color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
define St = Character ('Stella', base, color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
define N = Character ('Naomi', base, color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
define Nas = Character ('Naser', base, color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
define T = Character ('Trish', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
define Attendant = Character ('Attendant', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
define Sp = Character ('Spears', base, color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
define Re = Character ('Reed', base, color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define D = Character ('Driver', base, color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
define FM = Character ('Fangs Mom', base, color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define FD = Character ('Fangs Dad', base, color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
define Tsuki = Character ('Mr. Tsuki', base, color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
define unknown = Character (' (???)', base, color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define jingo = Character ('Mr. Jingo', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define MaitD = Character ('Maitre D', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Moe = Character(' Moe', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Vince = Character ('Vince', base, color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
define Waitress = Character ('Waitress', base, color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
#long TB chars
define AnonAndFang = Character(' Anon and Fang',color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define SV = Character ('Street Vendor',color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
define carl = Character ('Mr. Carldewskii',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Drf = Character (' Dr. Fernsworth',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define AnonAndFang = Character(' Anon and Fang', base, color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define SV = Character ('Street Vendor', base, color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
define carl = Character ('Mr. Carldewskii', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
define Drf = Character (' Dr. Fernsworth', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
#Extra image translations
#siloettes
@ -116,6 +151,7 @@ image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.
image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
image naserSiloShocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
@ -265,6 +301,7 @@ image fang hiding flip = im.Flip("fang/emotive set/fang hiding.png", horizontal=
#indignant flip
image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=True)
#surprised flip
image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
@ -285,20 +322,15 @@ image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True)
image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
# vfx
image black = "#000"
image dimmer_light = "#00000066"
image dimmer_darker = "#00000088"
#WAOH ITS THE TITLE SCREEN!!!!
label splashscreen:
$ persistent.splashtype = random.randint(0,2000 - 1)
$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
if persistent.autoup:
python:
UpdateCheck()
if persistent.updateresult != "No new version is available":
updater.update(persistent.updateWebServer, force=True)
stop sound
return

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@ -1853,6 +1853,8 @@ label chapter_13D:
"Curled up around my pillow, suckling on her thumb."
"And my present to her still hung around securely on her neck."
"I go back to the scrapbook, enjoying the memories Ive shared with my friends."
"And to think I wanted to stay a loner when I first got here."

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@ -502,7 +502,7 @@ label chapter_5:
F "{i}Uuuuughhhhh…{/i}"
F "...Alright, whatever."
F "...Allright, whatever."
Ro "Go, go now! And no more tripping!"
@ -2546,4 +2546,4 @@ label chapter_5:
"..."
return
return

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@ -2598,7 +2598,7 @@ label chapter_6:
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
A "And she has these… moments where I can see the softer side of her."
A "And she has theses… moments where I can see the softer side of her."
"The pop of knuckles from Naser tells me I should rephrase that."
@ -2685,4 +2685,4 @@ label chapter_6:
"..."
return
return

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@ -812,7 +812,7 @@ label chapter_7:
"Rosa wanted to stay and help clean buuut…"
Ro "{i}I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
"{i}Ro I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
"Id feel more sorry for Stella but Rosa looked capable of helping her."

12
game/utility.rpy Normal file
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@ -0,0 +1,12 @@
## Utility functions for game setup, debugging etc.
label initstats(anon=0, fang=0, trad=False):
# Sets various game-related global variables
# :param int anon: Anon's score
# :param int fang: Fang's score
# :param bool trad: Tradwife ending flag
$ anonscore = anon
$ fangscore = fang
$ tradwife = trad
return