forked from Cavemanon/SnootGame
Replace get_ending label usage for new function in chapter 11
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@ -448,8 +448,9 @@ label chapter_11:
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#THIS SECTION IS SCORE DEPENDENT
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# Doomer ending skips this segment
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call get_ending from _call_get_ending
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if _return == 2:
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$ ending_score = get_ending()
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if ending_score == 2:
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stop music fadeout 3
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pause 2
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jump lPromAnnouncement
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@ -585,8 +586,7 @@ label chapter_11:
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Nas "Don’t take it the wrong way, but my mind just screamed at me ‘worst case scenario’."
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pause .5
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call get_ending from _call_get_ending_1
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if _return == 4: # Golden
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if ending_score == 4: # Golden
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jump lSortingThings
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elif _return == 3: # tradwife
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jump lMendingThings
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@ -5211,8 +5211,8 @@ label chapter_11:
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"Fang and I have been together for a month now."
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pause .5
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call get_ending from _call_get_ending_2
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if _return == 3: # tradwife
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if ending_score == 3: # tradwife
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"Things are going pretty well. When we discount Trish’s weekly attempt to talk with Fang."
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@ -5467,8 +5467,7 @@ label chapter_11:
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"{cps=*.1}...{/cps}"
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# skip this segment if we're doing ending 1
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call get_ending from _call_get_ending_3
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if _return == 1: #shooter
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if ending_score == 1: #shooter
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return
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# the following segment makes sense in the context of 11B+11C+11D
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