Mover files to their own repo

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Tl note: cake means plan in japanese.
Uno de los insultos que les tiran a la banda cuando están tocando es "Just drop the N!", aludiendo al nombre de Fang, que si le sacas la n queda Fag. Obviamente, esto no se puede traducir así nomás, así que le puse "Esa no es la chica chique?", pero si se te ocurre algo que incluya el nombre de Fang mejor aún.
Luego está esta parte del final 1, donde Fang te manda un texto
(Nótese que Volcano High lo tradujimos como Instituto Volcano)
♪ Control over my life you denied,
And now death approaches from the sky,
Why'd it be me you had to vilify?
Goodbye Volcano High ♪
Esto lo tradujimos como esto, si podes hacerlo rimar sos el MVP.
Me negaste el control sobre mi vida,
Y ahora la muerte se acerca por el cielo
Porqué fuí yo al que tuviste que difamar?
Adiós instituto Volcano.
(Te dejo algunas traducciones/sinonimos de villify:)
calumniar, desacreditar, denostar, agraviar, difamar, infamar, afrentar, desprestigiar, denigrar, injuriar, ultrajar
Depués, Fucked Wing Retard (FWR) lo traduje como Retrasado Ala Rota (RAR)
Y el chiste de Anon de "Franklin W Roosevelt" lo cambié a "Como el sonido que hacían los dinosaurios?". También, si se te ocurre algo mejor avisá.
Hay una parte donde Anon le dice a Trish
"Dont you have something to be triggered about?"
y Trish contesta
"YOU CANT USE THAT WORD, THATS OUR WORD!"
Se te ocurre como adaptarlo? Se me ocurrió hacer que Anon diga: "No tienes algo de qué enfadarte, trigga?", pero el chiste directamente desaparece y Anon simplemente insulta a Trish.
Otras notas miscelaneas:
Trigga lo dejamos como trigga
Skinny lo dejamos como skinny
A fang se le refiere con 'e' cuando es necesario (No binarie)

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----------------------------------------------------
- INTRO -
----------------------------------------------------
This resource pack contains nearly all images that contain text in the game that need to have seperated elements necessary for translation. For most of these, it's straight forward what to do, but there are special instructions for a few as well as general guidelines for all images.
----------------------------------------------------
- PREREQUESITES -
----------------------------------------------------
-CLIP STUDIO PAINT (Optional, recommended)
-GIMP 2 (Optional, recommended)
-A tablet/drawing pad
For most project files that are included, they have been converted from the CLIP Studio/GIMP format to Photoshop documents for your convenience, so they are compatible with other paint programs. You'll notice there are still CLIP's/XCF's included anyway - While all of them have PSD alternatives (excluding ones that are just one layer), the advantage to them is that the text will not be rasterized as a result, and you edit the text boxes directly with the size, kerning, line spacing, and fonts already set up for you. The PSD's are there if you are planning on recreating the text and don't need either programs.
However, given that Snoot Game was made primarily in CLIP it's highly recommended you get CLIP Studio/GIMP anyway, as the brush that has been included only works for CLIP and you save time trying to recreate the text if your language has similar english characters. There's also a brush made close to this brush for Procreate, and that has been included as well in case you want to use that. Although, any brush will do so long as it's similar to the included brushes (slightly pencil-like and shimmering regular pen, minimal anti aliasing)
CLIP Studio has a free trial you can download from their page with a 3 month time limit on all devices, more than enough time to get done with translations. If you don't like the sound of that, the psd's are there anyway.
One thing to be aware of is that GIMP has certain features some of the images rely on, such as how easy it is to apply text shadow in the insult layers, and GIMP should be used in this instance as it makes it significantly easier to apply to all 9 of them fast and how they exactly are. GIMP reverts any effects applied to text if you edit them however, but they are easy to re-apply as per the instructions below.
----------------------------------------------------
- REQUIREMENTS -
----------------------------------------------------
If you are planning on commiting to a translation, you must understand these things:
1. You MUST provide the translated images as the modified project files used to create the images. That is not to say we now have ownership over it, just that you must make it freely available as per the CC share-alike license of Snootgame's assets.
2. Don't do anything crazy with the images. These are just translations of the source text and should be treated as such, and it is not expected for you to change layers beyond the ones that contain text.
3. If an image has DRAWN text, you must also draw the text, not type it. Yes, that means the long ass phone conversation.
Not all words need to be translated! If something is understood in your language/culture, don't translate it. In-universe products likely don't need translation, like NOXU, and certain phrases are references to real things, such as "YOU WA SHOCK!". If your language doesn't use anglo-germanic characters, more literal translations are fine so long as it's important to the story, like Dino-Moes.
----------------------------------------------------
- INSTRUCTIONS -
----------------------------------------------------
Some of these do not have to be followed exactly, and a few contain project files that make them unnecessary. These are for those who want to know the exact specifications of which they are created.
Most of these have been drawn using the G_Pen_Wing_2.sut brush, what we'll call the snoot brush. If some look like they've been drawn with G Pen for clip, or a regular looking brush, use that instead. Use your intuition for how the rest of these should be done - for all of them except the poster and cd case, they should at least look like the source image.
The layers within the project files have partially flattened layers to make it simpler to navigate and know which is which, with the necessary layers needed to reproduce the image exactly still there. Any text layers/folders should have the name "WORDS" to them, and if they don't that was by mistake.
-TEXT CLARIFICATION-
bathroom1: B4FRO stands for... well it was mistake. It was supposed to say BAFRO, which is bathroom but shortened, got jumbled in miscommunication.
c02: The flag's text is "ANNUAL TOWN HUNTING CELEBRATION"
d01: The pizza box is "PISSERS", the soda cans are "NOXU"
doomeranon01: The window says "Pizza Time"
doomeranon03: The guitar sticker says "BAD"
fangroom: The wall writing says "YOU WA SHOCK!"
livingroomdayalt: The banner says "congratulations!"
trailerconcert: Amp's writing is the same as fangonamp.
Vvurm drama poster and cd case:
Make a seperate image to overlay on it - that's the only requirement. Make it look low effort.
Fang and Trish phone conversation:
You are not restricted to drawing text in the bubbles. So long as the character sizes roughly match, you are allowed to change the height of the image and still have it work for scrolling, and the bubbles can be redrawn to form around the text as it should.
Ending 1 graves cg (CLIP):
Font: Arial
"HERE LIES LUCY": 21pt
"2001 2020": 22pt
"HEAVEN RESTORES YOU IN LIGHT": 19pt
"HERE LIES NASER": 23pt
"2003 2020": 23pt
Resize back down and skew as necessary. Duplicate the text, put it under the original text, color it white, and shift it one pixel to the left. Use filtering to smooth both layers a little so it's not so sharp.
Fucked Wing Retard (CLIP):
Same as the phone conversation, although just for the bubbles.
Elliot Raptor shitpost (GIMP):
"POST":
Font: Calibri Bold
Size: 14.8pt
"He made some valid points :^)":
Font: Calibi light
Size: 14.2pt
Line Spacing: 102
"CAPTCHA CLEAR":
Font: Calibri Light
Size: 7pt
"Thread No.: #889823665:":
Font: Calibri light
Size: 9.6pt
"Image Selected":
Font: Calibri
Size: 13.2pt
Elliot Raptor post successful (CLIP):
Font: Calibri
Size: 14.8pt
Line Spacing: 105
Credits (CLIP):
Font: Falling sky
The line spacing and a bit of the size fluctuates constantly, be prepared. Approximate values:
"Snoot Game": 50.1pt
Titles: 23.9pt
Entries:
Size: 19.3pt
Line Spacing: 126.3
"THE END":
Size: 39pt
Character Spacing: 2
Ending cards (CLIP):
Font: Falling Sky
Titles:
Size: 80pt
Line Spacing: 139
Subtitles:
Size: 51.8pt
Character Spacing: -1.0
Flash back cards (GIMP):
Font: Caladea Italic
Size: 62pt
Apply Oilify filter with default settings... that's it.
Insult layers (GIMP):
Font: Falling Sky
Size: 29.4pt
Kerning: -2.5
Add drop shadow at 1.750 opacity at default settings. Might have to adjust kerning for one since they're a little inconsistent
You are allowed to change the dimensions of the image if the text exceeds the boundaries, usually to the lower-right corner.
THE END (CLIP):
Font: Falling Sky Italic
Size: 80.5pt
Character Spacing: 2
----------------------------------------------------
- EXPORTING FOR GAME ASSETS -
----------------------------------------------------
For several, exporting the text layer will do just fine. However, some files contain layers above the text, and care must be taken with them in mind - you can't just export the text layer, you have to export the layer with the accumulative effects of the layers above affecting the text layer.
This can be done by making a mask of the text layer at 100% opacity for all pixels or performing a shrink selection at 0% tolerance, interiors included. Which ever the method, it must contain every pixel no matter how transparent, as the transparencies of the text layer might output the wrong results. You are permitted to be a little lazy about it by just making a selection, but it must not be so lazy that the selection is huge - take the cut out of RAYmba in fang's room future variant as an example of how it should be done ideally. The mask/shrink selection makes compression more efficient, even if it is very slight.
Refer to how the game uses language assets to export the layers as needed - every image typically has a base image and a text overlay. If the image is entirely the text, then it's just one image to worry about. Eitherway, you only need to replace the images that contain text, with the exception being elements that are dependent on the text like the text bubbles of the phone conversations. How to implement another language is outside the scope of this pack, but you can use the existing languages in the game as a reference, and consult Renpy's official documentation for switching languages.
Once done, hand the images over in a folder (seperated from the project files) corresponding to how they would be put into the game, as a language or in the images folder. You can either email us them (cavemanon@mail.snootgame.xyz, cavemanongames@gmail.com) as a link and we'll make it publically available, or more conveniently make a request on our git (git.snootgame.xyz) to put them in.
If you do so on the git, please leave it somewhere where it can be seen. You can create an issue on the snootgame repository and leave a link for others to use and eventually implement, or make a fork that includes these images in their correct places. They will be converted to webp later on to put into the main build.
----------------------------------------------------
- IMAGES LEFT UNTRANSLATED -
----------------------------------------------------
A grand total of 2 images - left in the 'to do' folder - have been left untranslated because I didn't have time to make seperate versions, and the other stuff like the soda can doesn't need translation. Aowever anyone is welcome to try, so here's what I recommend:
For the phone image, it's just a photoshop of fang behind the sign with a filter already applied. The source image has been supplied and can be recreated in GIMP as follows, all at default settings:
1. Resize image
2. Apply Oilify filter
3. Apply Cartoon filter (Optional, if it doesn't look like the game image don't use it)
4. Apply slur noise filter
5. Edit fang into it
For the text... find a font that's very similar, remove the text from the image and type in the text.
For the lighter, it's not very pivotal that it does get treatment since the text is so small you can't really tell what it's supposed to say without story context, but it's still a detail none-the-less. Isolating the text is tricky, but doable. Here's what I recommend within CLIP:
1. Duplicate the image and paint the text out in the other one.
2. With the other duplicated image, cut out a section with the text
3. Use level correction to make the non-text area as pure white but maintaining as much value range with the text as possible. Section it to compensate with the differently shaded areas.
4. Hit "Convert brightness with opacity"
5. Adjust the value of the text to be the same as the original.
You can email us through the usual methods (You'll find the address at snootgame.xyz) and give us these images supplied as project files. For the phone image, preferably not with the text rasterized, but if it has the specifications for how the text was created like the instructions above that is fine too.

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Workflow for images where there are effects applied over terxt (Like c02).
With your text layer selected, use magic wand with a low tolerance (I set it to 2.0) on the outside of the text and in spaces enclosed by text (Like Os or Ps or As etc.)
After that go to selection > invert selection.
Then, flatten the image with all the relevant things set to visible (Right click on any layer>flatten).
Once flattened, do CTRL+C, then do CTRL+Z to undo the flattening and then CTRL+V, you should now have a layer with the text including all it's transparent pixels.
Hide your original text layer (Don't delete it, just in case) and place your pasted layer on top of all other layers.
THIS WORFKLOW IS NOT NECESARY IF YOU ONLY HAVE BACKGROUD AND TEXT OR THERE'S NO LAYER ABOVE AFFECTING THE TEXT.
For other cases simply hide all non-relevant layers (layers without text) and do file>export (single layer)>.png
Specific tips:
Fangonamp: Use a mouse, with such small text the pen is worse than the mouse.
fuckedwinfretard: Chat bubbles use the snoot brush but with it's aliasing set to None, this does not apply to texts.psd.
c02: THE TEXT LAYER IS SET TO MULTIPLY, be sure to change it to normal before color-picking and be sure to set your text layer to multiply before doing the workflow.
As for the workflow, do it the same until before you have to flatten. Use the lazo tool while pressing ALT to deselect all of Fang's opaque pixels (Keep the transparent/semi-transparent ones.)
texts: The text layer has transparency, it shouldn't matter if you keep color-picking otherwise just note how much transparecy it has, set the transparecy to 0, color-pick, and then apply that transparency to your layer.
TEXTS TAKES LIKE 40 MINS TO DO, EVEN WHEN YOU ALREADY HAVE THE TRANSLATED TEXT IN HAND. DON'T DO IT IN ONE SETTING, YOUR WRIST WILL HURT.
also, remember to translate the dates!
fangrom: You'll only need to translate this if you're translating to a language that doesn't use latin characters.
trailerconcert: Don't bother writing the text, just copy from fangonamp and transform.
outside school/door auditorium: See if you can rearrange the letters into whatever you need it to be. Otherwise try getting an art person to do it. Also, don't forget the fog variants for ouside school day.
General tips:
Always check you're on a right layer, it will save you hours of work.
You can rotate the canvas using the second slider at the bottom of the canvas
Doing edit>transform>free transform you can warp your selection to fit a perspective.

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Fang Rebel (Photoshop):
Font: DIN Schablonierschrift (https://www.dafont.com/din-schablonierschr.font)
Donwload and install font before opening
Size: 44.36 pt
Kerning: -40 pt
Interline spacing: 46.2 pt

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!--this is for web scrapers like duckduckgo, google, etc-->
<meta name="robots" content="index, follow">
<!--self explanatory-->
<meta name="description" content="The Pre-historic Romance a million years in MS Paint to tell.">
<meta name="keywords" content="game, snootgame, snoot game, snoot, game, goodbye volcano high, goodbye, volcano, high, parody, parody game, free software, libre software, GNU GPL, open source games">
<meta name="author" content="Cavemanon">
<!--og: stuff is facebook stuff, but still many scrapers look for it since it's basically a standard at this point.-->
<meta property="og:site_name" content="Cavemanon" >
<meta name="twitter:domain" property="twitter:domain" content="https://snootgame.xyz/">
<meta name="og:title" property="og:title" content="Cavemanon" >
<meta property="og:description" content="The Pre-historic Romance a million years in MS Paint to tell.">
<meta name="twitter:description" property="twitter:description" content="The Pre-historic Romance a million years in MS Paint to tell.">
<meta property="og:image" content="favicon.ico">
<!--if people share your content on twitter, these images will format their url and look cool on twitter-->
<meta property="twitter:card" content="https://snootgame.xyz/pathetic.webp">
<meta name="twitter:image:src" property="twitter:image:src" content="https://snootgame.xyz/favicon.ico">
<meta name="twitter:image" property="twitter:image" content="https://snootgame.xyz/favicon.ico">
<meta name="og:image:alt" property="og:image:alt" content="Dino Waifu">
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<meta property="og:url" content="https://snootgame.xyz" >
<meta property="og:type" content="website">
<title>Snoot Game</title>
<link href=style.css rel="stylesheet" type="text/css" media="all">
<link href=favicon.webp rel="shortcut icon" type="image/webp">
</head>
<style>
@-webkit-keyframes pulse
{
0% {color: red;}
25% {color: tomato;}
50% {color: orange;}
75% {color: yellow;}
100% {color: moccasin;}
}
#pulse
{
color: red;
-webkit-animation: pulse 0.5s infinite alternate;
font-size:30px;
}
</style>
<body>
<!--<a id="pulse" class=center href="download.html">NTR Stella has been banished to hell!</a>-->
<div style="right:25px;width: 25px;position:absolute;"><a href="HowToRss.html"><img src="rss.svg" width="20"></a></div>
<h1>Snoot Game</h1>
<small class=center>El juego de romance prehistorico que tardó un millon de años en Paint para hacerse.</small>
<p>Juegas como Anon, un solitario sin rostro, un don nadie, rechazado social que se encuentra en un viaje de ácido con temática de dinosaurios
llamado Instituto Volcano. Aquí Anon se encuentra con el hermoso ptero conocido como Fang y su pandilla de amigos fracasados color vómito de payaso y
sus otros puntiagudos amigos. De las cuales puedes leer más <a href=characters.html>aquí</a>.</p>
<h2>Imagenes</h2>
<div class=center>
<img width=400 src=pathetic.webp>
<img width=400 src=gaemplay.webp>
</div>
<div class=center>
<img width=400 src=fuckingcavemen.webp>
<img width=400 src=waifu.webp>
</div>
<h2 style="margin-bottom:0px;">Descargas</h2>
<small class=center>(Haz clic en un icono para obtener un servidor de descarga alternativo)</small>
<div class="center">
<a style="text-decoration: none;" href=download.html target="_blank"><img alt="snootgame.xyz mirror" style="border-width:0" src="favicon.webp" width=25></a>
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</div>
<small class=center style="margin-bottom:10px;">Patch 7 (Fangsgiving Edition) is out! Check the changelog for more information</small>
<small class=center style="margin-bottom:10px;">¡Revisa nuestro <a href=artbook.zip>libro de arte</a>!</small>
<small class=center style="margin-bottom:10px;">¡Revisa nuestra <a href=desktop_fang.zip>Mascota de escritorio</a>! <a href=https://git.snootgame.xyz/Cavemanon/Desktop_Pet>(Código fuente)</a></small>
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<small class=center style="margin-bottom:10px;"><a href=Patch7-changelog.html>Historial de cambios (En inglés)</a></small>
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<h2 style="padding-top:2%">¡Apóyanos!</h2>
<div style="float: left;width:50%;height:20%;">
<h2>Bitcoin:</h2>
<p class=center>13riTUNgYf8VTfpFgh6wboehybXBbbi6Eq</p>
<p> </p>
<img src="donate/BTC.png" width=111 height=111 alt="A picture of a BTC wallet QR Code should be here" style="display: block; margin-left: auto; margin-right: auto;" width=111></img>
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<h2>Gumroad:</h2>
<small class=center>Acepta PayPal, mastercard, visa, <a href=https://customers.gumroad.com/article/191-a-guide-to-buying-on-gumroad>etc.</a></small>
<p><a href=https://gumroad.com/cavemanon class=center>https://gumroad.com/cavemanon</a></p>
<a class=center href=https://gumroad.com/cavemanon>
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<div class=center>
<div style="float: left;width:50%;height:20%;">
<h2>Ethereum</h2>
<small class=center>This address accepts ERC tokens such as Chainlink as well!</small>
<p class=center>0x4B55e2DB7C918B4198eF5d693138bCB87DC661E8</p>
<img src="donate/Ethereum.png" width=111 height=111 alt="A picture of a Etherium Wallet QR Code should be here" style="display: block; margin-left: auto; margin-right: auto;"></img>
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<div style="float: left;width:50%;height:20%;">
<h2>Doge</h2>
<p class=center>DR9ZLsb1yUuabi2PDpGJsHV1NJKwwDSUQe</p>
<p> </p>
<img src="donate/Doge.png" width=111 height=111 alt="A picture of a Doge Wallet QR Code should be here" style="display: block; margin-left: auto; margin-right: auto;"></img>
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<div class=center>
<div style="float: left;width:50%;height:20%;">
<h2>Litecoin:</h2>
<p class=center>M8a8r1GAtwDETDsoaeZviidgW9bcRgbLqD</p>
<p> </p>
<img src="donate/LTC.png" width=111 height=111 alt="A picture of a LTC Wallet QR Code should be here" style="display: block; margin-left: auto; margin-right: auto;"></img>
</div>
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<h2>Monero:</h2>
<p class=center>43mbXAxjiuS1UoYdt7Cp8iV2zBqxFhzeH5hCRu62gxQNSJKc</p>
<p class=center>GdpXu6cdsd39tN48UW5MUCgh6RVZydegsPyokeyP4YFkdFs</p>
<img src="donate/Monero.png" width=111 height=111 alt="A picture of a Monero Wallet QR Code should be here" style="display: block; margin-left: auto; margin-right: auto;" width=111></img>
</div>
</div>
<div style="float: left;width:100%;height:20%;">
<p> </p>
<p> </p>
<p> </p>
</div>
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<!--Community-->
<h2>Comunidad</h2>
<p class=center>¡Tenemos una página de arte en <a href=https://booru.cavemanon.xyz>booru.cavemanon.xyz</a>! ¡Por favór publica tus trabajos relacionados con Snoot Game ahí!</p>
<!--<small class=center>Note: The booru has a tendency to go down often due to memory constraints, a plain view version of the booru is at <a href=https://plainbooru.cavemanon.xyz>plainbooru.cavemanon.xyz</a></small>-->
<p class=center>También tenemos un Twitch en <a href=https://www.twitch.tv/cavemanon_studio>Cavemanon_Studio</a> (En inglés).</p>
<p class=center>Sigue nuestro <a href="https://twitter.com/cavemanon">Twitter</a> para futuras actualizaciones (En inglés).</p>
<!--Source Code-->
<h2>Código fuente</h2>
<p class=center>Este juego es <a href=#legal>Software libre</a> y por lo tanto su código fuente está abierto para que lo uses, compartas, y disfrutes. Este código está hosteado en Gitea y puede ser encontrado <a href=https://git.snootgame.xyz/Cavemanon/SnootGame>aquí</a>.</p>
<!--Legal-->
<div style="float:left;height:25%;">
<h2 id=legal>Legal</h2>
<p>This game is a fair use protected parody of another game called <a href=https://goodbyevolcanohigh.com/>Goodbye Volcano High</a>. This game is being developed by Canadian game studio <a href=https://www.ko-opmode.com/>KO_OP</a> and <b>Snoot Game (besides in parody) IS IN NO WAY RELATED TO Goodbye Volcano High or KO_OP</b>. This game was developed as a critique of Goodbye Volcano High's characters will likely have little to no financial impact on Goodbye Volcano High's future sales. We hope that any legal entity who wishes to pursue action understands these facts before doing so as we are (insofar as our understanding) protected under 17 U.S. Code § 107's limitations on exclusive rights as it pertains to copyright.</p>
<p>Of note for our users, the game and its assets are under a number of <a href=https://freedomdefined.org/Licenses>Free Culture Licenses</a> with the most notable being the <a href=https://www.gnu.org/licenses/agpl-3.0.en.html>GNU AGPLv3</a> for code and the <a href=https://creativecommons.org/licenses/by-sa/4.0/>CC-BY-SA 4.0</a> for the assets. The full LICENSE file that should have came with your copy of Snoot Game can be found <a href=LICENSE>here</a>.</p>
<p>If you have a DMCA-related complaint we will accept it via our email (shown below). For a complaint to be valid it must be sent with the following information:</p>
<ol>
<li>A physical or electronic signature of a person authorized to act on behalf of the owner of the copyright that has been allegedly infringed</li>
<li>Identification of the works or material the DMCA complaint is about</li>
<li>Identification of the material that is claimed to be infringing including information regarding the location of the infringing materials that the copyright owner seeks to have removed, with sufficient detail so that Company is capable of finding and verifying its existence</li>
<li>Contact information about the notifier including address, telephone number and, if available, e-mail address;</li>
<li>A statement that the notifier has a good faith belief that the material is not authorized by the copyright owner, its agent, or the law; and</li>
<li>A statement made under penalty of perjury that the information provided is accurate and the notifying party is authorized to make the complaint on behalf of the copyright owner.</li>
</ol>
<small style="margin-top:15px;" class=center>cavemanon@mail.snootgame.xyz</small>
<small style="margin-top:15px;" class=center>cavemanongames@gmail.com</small>
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<link href=style.css rel="stylesheet" type="text/css" media="all">
<link href=favicon.webp rel="shortcut icon" type="image/png">
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<h1>Characters</h1>
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<div >
<h3>Conoce a Anon: Cavernicola, perdedor, especista, otaku, estudiante nuevo, adolescente.</h3>
<div class=center>
<img src=characters/anon.webp>
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<p>Experimenta su vida como el nuevo alumno en un instituto predominantemente constituido por
dinosaurios, muy alejada de su estatuto social. Mira
como se tropieza a través de las luchas diarias de la angustia adolescente,
los secretos personales, los problemas financieros y las relaciones personales.
Ayúdale a a descubrir lo que realmente significa la madurez mientras sus nuevos amigos le sacan violentamente de su zona de confort.</p>
<small>Esta es un historia donde tienes que superarte a tí mismo. Guiño <em>puto</em> guiño.</small>
</div>
</div>
<div >
<h3>Conoce a Fang: Pterodáctile, Marginade social, paciente mental sin diagnosticar, músice, lindo hocico.</h3>
<div class=center>
<img src=characters/fang.webp>
</div>
<p>La primer persona en causarle intriga a Anon, las circunstancias
parecen empujarlos a estar juntos. Malhumolarade y agresive en los días buenos, pero debajo de todo
hay un jóven adulto intentando encontrar algo en su vida pero sin resultado.
Lo único que Fang sabe con certeza es su propio amor por tocar
música.</p>
</div>
<div>
<div >
<h3>Conoce a Reed: Velociraptor, baterista, anarcocapitalista.</h3>
<div class=center>
<img src=characters/reed.webp>
</div>
<p>Drogado las 25 del día y posiblemente la mismisima definición de corriente
la Seguir, Reed es el baterista, escritor y técnico de VVURM
DRAMA. Un minuto Reed será capáz de medir el ambiente con tanta certeza que parecera que
él puede leer mentes, mientras que el siguiente se irá por una tangente que sólo Reed sería
capaz de seguir.</p>
</div>
<div >
<h3>Conoce a Trish: Triceratops, bajista, posiblemente especista.</h3>
<div class=center>
<img src=characters/trish.webp>
</div>
<p>Un dinosaurio fuerte e independiente que no necesita a ningún hombre, Trish está
constantemente empujando a la banda a nuevas alturas con ideas horribles. La mayor amiga de Fang;
Anon y Trish no se llevan particularmente bien, pero Trish tolera al skinny por el bien de Fang y Anon es Anon y
no quiere molestarse en lidiar con eso y con ella.</p>
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<h3>Conoce a Naomi: Parasaurolophus, Presidenta de la Clase, Violentamente Rosa.</h3>
<div class=center>
<img src=characters/naomi.webp>
</div>
<p class="center">Parte del comité de bienvenida de Anon y un dolor de cabeza en general.
Su actitud excesivamente alegre irrita a Anon, lo que no hace más que empeorar la situación
cuando ella se intenta meter a la fuerza en la vida de Anon.</p>
</div>
<div >
<h3>Conoce a Naser: Pterodáctilo, Estudiante de Honor, Atleta, Malo con las palabras.</h3>
<div class=center>
<img src=characters/naser.webp>
</div>
<p class="center">El talentoso hermano menor de Fang y tipo con buenas intenciones.
Lamentablemente, es un poco ingenuo y puede decir o hacer lo que no debe.</p>
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</div>
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<h3>Conoce a Rosa: Anquilosaurio, Jardinera, Piadosa.</h3>
<div class=center>
<img src=characters/rosa.webp>
</div>
<p class="center">Jefa del club de jardinería de la escuela y devota seguidora de la palabra de Jesús Raptor.
La sinceridad de Rosa hacia la buena pintura rupestre hace que nunca esté enfadada contigo, sólo muy decepcionada.</p>
</div>
<div >
<h3>Conoce a Stella: Estegosaurio, Ocultista, Socialmente torpe.</h3>
<div class=center>
<img src=characters/stella.webp>
</div>
<p class="center">Una mujer otaku extrovertida muy interesada en el futuro. Intenta actuar como una adivina misteriosa y distante
con muy poco éxito, pero sigue siendo entrañable y está feliz con solo estar aquí.</p>
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