1 Commits

Author SHA1 Message Date
f8552eeed3 Update logo intro 2022-10-19 22:55:15 -03:00
8 changed files with 8 additions and 32 deletions

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@ -1064,10 +1064,6 @@ screen preferences():
textbutton _("Mute All"):
action Preference("all mute", "toggle")
style "mute_all_button"
vbox:
style_prefix "radio"
label _("Play Tester options")
textbutton _("Open Console") action _console.enter
style pref_label is gui_label

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@ -13,7 +13,6 @@ label chapter_13D:
window auto
pause .5
$renpy.mark_image_seen("stair3")
scene gold_fang_home_prom_stars with Dissolve(2)
pause 1

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@ -854,7 +854,6 @@ label chapter_14A:
ypos 0
with Dissolve(2)
$renpy.mark_image_seen("a12")
F "A-Anon{cps=*.1}...{/cps} WHY ARE YOU-!"
A "Aaaah{cps=*.1}...{/cps}{w=.4} haaaah{cps=*.1}...{/cps} Fang{cps=*.1}...{/cps}{w=.4} why{cps=*.1}...{/cps}?"
@ -1156,7 +1155,6 @@ label chapter_14A:
window auto
pause .5
$renpy.mark_image_seen("a11")
scene a11 with Dissolve(2)
pause 1

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@ -462,7 +462,6 @@ label chapter_9:
"More pictures."
"So many more pictures."
$renpy.mark_image_seen("projector9")
show projector9_blur behind reed, naser with Dissolve(.25)
"Each one more and more embarrassing than the last."

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@ -1,18 +1,3 @@
label testo:
python:
import pygame
# (src_image: FactorScale; name: string, ext: string) FactorScale refers to an image scaled down/up using im.FactorScale()
def save_thumb(src_image, name, ext):
savepath = config.basedir.replace("\\","/") + "/game/cache/"
if renpy.android:
savepath = os.environ['ANDROID_PUBLIC'] + "/cache/"
data = src_image.load() #Returns a pygame surface
pygame.image.save(data, savepath+"thmb_"+name+ext) #Saves the image to file
$save_thumb(NOT_UNLOCKED_COVER,"default",".jpg")
define config.developer = True
init python:
# CONST PARAMS

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@ -84,14 +84,13 @@ label .ending:
scene black with Dissolve(3)
pause 2
if tradwife:
scene c10 with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
scene c10 with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
elif anonscore >= 4 and fangscore >= 4:
$renpy.mark_image_seen("golden ending")
scene ending_d_cg with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
scene ending_d_cg with Dissolve(1.5)
pause 20
scene black with Dissolve(2)
pause 1
return