forked from Legalo/SnootGame
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testing_gr
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Author | SHA1 | Date | |
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f8552eeed3 |
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Before Width: | Height: | Size: 618 KiB After Width: | Height: | Size: 585 KiB |
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@ -1064,10 +1064,6 @@ screen preferences():
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textbutton _("Mute All"):
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action Preference("all mute", "toggle")
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style "mute_all_button"
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vbox:
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style_prefix "radio"
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label _("Play Tester options")
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textbutton _("Open Console") action _console.enter
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style pref_label is gui_label
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@ -13,7 +13,6 @@ label chapter_13D:
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window auto
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pause .5
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$renpy.mark_image_seen("stair3")
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scene gold_fang_home_prom_stars with Dissolve(2)
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pause 1
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@ -854,7 +854,6 @@ label chapter_14A:
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ypos 0
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with Dissolve(2)
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$renpy.mark_image_seen("a12")
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F "A-Anon{cps=*.1}...{/cps} WHY ARE YOU-!"
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A "Aaaah{cps=*.1}...{/cps}{w=.4} haaaah{cps=*.1}...{/cps} Fang{cps=*.1}...{/cps}{w=.4} why{cps=*.1}...{/cps}?"
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@ -1156,7 +1155,6 @@ label chapter_14A:
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window auto
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pause .5
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$renpy.mark_image_seen("a11")
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scene a11 with Dissolve(2)
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pause 1
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@ -462,7 +462,6 @@ label chapter_9:
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"More pictures."
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"So many more pictures."
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$renpy.mark_image_seen("projector9")
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show projector9_blur behind reed, naser with Dissolve(.25)
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"Each one more and more embarrassing than the last."
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@ -1,18 +1,3 @@
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label testo:
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python:
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import pygame
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# (src_image: FactorScale; name: string, ext: string) FactorScale refers to an image scaled down/up using im.FactorScale()
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def save_thumb(src_image, name, ext):
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savepath = config.basedir.replace("\\","/") + "/game/cache/"
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if renpy.android:
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savepath = os.environ['ANDROID_PUBLIC'] + "/cache/"
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data = src_image.load() #Returns a pygame surface
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pygame.image.save(data, savepath+"thmb_"+name+ext) #Saves the image to file
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$save_thumb(NOT_UNLOCKED_COVER,"default",".jpg")
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define config.developer = True
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init python:
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# CONST PARAMS
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@ -84,14 +84,13 @@ label .ending:
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scene black with Dissolve(3)
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pause 2
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if tradwife:
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scene c10 with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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scene c10 with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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elif anonscore >= 4 and fangscore >= 4:
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$renpy.mark_image_seen("golden ending")
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scene ending_d_cg with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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scene ending_d_cg with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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pause 1
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return
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