SnootGameItalian/game/storyline.rpy

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init -1 python:
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def ending_image():
#0b0000, DCBA, flash the bits with |=, check with &
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endings = 0b0000
_e = 0b1
for i in range(1, 5):
fn = "e"+str(i)+"of4"
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endings |= (_e * renpy.seen_image(fn))
_e = _e << 0b1
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persistent.old_endings = persistent.endings
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persistent.endings = endings
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label storyline:
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call chapter_1
call chapter_2
call chapter_3
call chapter_4
call chapter_5
call chapter_6
call chapter_7
call chapter_8
call chapter_9
call chapter_10
call chapter_11
call get_ending
if _return == 4:
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call chapter_11D
call chapter_12D
call chapter_12_5D
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call chapter_13D
call chapter_14D
elif _return == 3:
$ tradwife = True
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call chapter_11C
call chapter_12C
call chapter_12_5C
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call chapter_13C
call chapter_14C
elif _return == 2:
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call chapter_11B
call chapter_12B
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
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call chapter_13B
call chapter_14B
else:
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call chapter_11A
call chapter_12A
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call chapter_12_5D
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call chapter_13A
call chapter_14A
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$ ending_image()
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$ renpy.quit()
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$ ending_image()
call .ending
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return
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image b_credits = Composite(
(1920, 11000),
(0, 0), "credits",
(0, 10410), "b_sketch")
image c_credits = Composite(
(1920, 11000),
(0, 0), "credits",
(0, 10410), "c_sketch")
image d_credits = Composite(
(1920, 11000),
(0, 0), "credits",
(0, 10410), "d_sketch")
label .ending:
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play music "audio/OST/Dino Destiny Reader.ogg"
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call get_ending
if _return == 4:
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scene d_credits at Pan((0, -500),(0, 9850), 65) with fade
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elif _return == 3:
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scene c_credits at Pan((0, -500),(0, 9850), 65) with fade
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else:
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scene b_credits at Pan((0, -500),(0, 9850), 65) with fade
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pause
stop music fadeout 5
scene black with Dissolve(3)
pause 2
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if tradwife:
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scene c10 with Dissolve(1.5)
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pause 20
elif anonscore >= 4 and fangscore >= 4:
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scene ending_d_cg with Dissolve(1.5)
pause 20
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scene black with Dissolve(2)
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return