forked from Cavemanon/SnootGame
93 lines
2.3 KiB
Plaintext
93 lines
2.3 KiB
Plaintext
init -1 python:
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def ending_image():
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#0b0000, DCBA, flash the bits with |=, check with &
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endings = 0b0000
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_e = 0b1
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for i in range(1, 5):
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fn = "e"+str(i)+"of4"
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endings |= (_e * renpy.seen_image(fn))
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_e = _e << 0b1
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persistent.old_endings = persistent.endings
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persistent.endings = endings
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label storyline:
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call chapter_1
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call chapter_2
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call chapter_3
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call chapter_4
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call chapter_5
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call chapter_6
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call chapter_7
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call chapter_8
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call chapter_9
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call chapter_10
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call chapter_11
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call get_ending
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if _return == 4:
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call chapter_11D
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call chapter_12D
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call chapter_12_5D
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call chapter_13D
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call chapter_14D
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elif _return == 3:
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$ tradwife = True
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call chapter_11C
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call chapter_12C
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call chapter_12_5C
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call chapter_13C
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call chapter_14C
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elif _return == 2:
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call chapter_11B
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call chapter_12B
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# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
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call chapter_13B
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call chapter_14B
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else:
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call chapter_11A
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call chapter_12A
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call chapter_12_5D
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call chapter_13A
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call chapter_14A
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$ ending_image()
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$ renpy.quit()
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$ ending_image()
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call .ending
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return
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image b_credits = Composite(
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(1920, 11000),
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(0, 0), "credits",
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(0, 10410), "b_sketch")
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image c_credits = Composite(
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(1920, 11000),
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(0, 0), "credits",
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(0, 10410), "c_sketch")
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image d_credits = Composite(
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(1920, 11000),
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(0, 0), "credits",
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(0, 10410), "d_sketch")
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label .ending:
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play music "audio/OST/Dino Destiny Reader.ogg"
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call get_ending
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if _return == 4:
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scene d_credits at Pan((0, -500),(0, 9850), 65) with fade
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elif _return == 3:
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scene c_credits at Pan((0, -500),(0, 9850), 65) with fade
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else:
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scene b_credits at Pan((0, -500),(0, 9850), 65) with fade
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pause
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stop music fadeout 5
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scene black with Dissolve(3)
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pause 2
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if tradwife:
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scene c10 with Dissolve(1.5)
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pause 20
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elif anonscore >= 4 and fangscore >= 4:
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scene ending_d_cg with Dissolve(1.5)
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pause 20
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scene black with Dissolve(2)
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return
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