forked from Cavemanon/SnootGame
chapter_select deleted?
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@ -1,172 +0,0 @@
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define chapter_tuple = [
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(_("1. First Day of School"), "chapter_1"),
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(_("2. Meeting the Band"), "chapter_2"),
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(_("3. Band Practice"), "chapter_3"),
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(_("4. Music Class"), "chapter_4"),
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(_("5. Gardening Club / Heart to Heart"), "chapter_5"), # This is supposed to be split in 2 chapters, but maybe making tons of save files stop working would be too much to ask
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(_("6. Not a Date"), "chapter_6"),
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(_("7. Concert Day"), "chapter_7"),
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(_("8. Study Session"), "chapter_8"),
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(_("9. VVURM DRAMA"), "chapter_9"),
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(_("10. Confession"), "chapter_10"),
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(_("11. Naser drama"), "chapter_11")
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]
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define ending_1_tuple = [
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(_("11.5. Announcing a Plan"), "lPromAnnouncement"), # this is supposed to be ch 12 (13, accounting for ch 5), but it somehow got counted as part of 11 internally
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(_("12. Let's all go to the Museum"), "chapter_12A"),
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(_("13. Prom is Complicated"), "chapter_12_5D"),
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(_("14. Bowling for Volcano High"), "chapter_14A")
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]
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define ending_2_tuple = [
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(_("11.5. Announcing Nothing Important"), "lPromAnnouncement"),
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(_("12. Let's all go to a Concert"), "chapter_12B"),
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(_("13. Prom is For Suckers"), "chapter_13B"),
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(_("14. Anon and the Infinite Sadness"), "chapter_14B")
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]
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define ending_3_tuple = [
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(_("11.5. Announcing a Date"), "lPromAnnouncement"),
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(_("12. Let's all go Camping"), "chapter_12C"),
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(_("13. Prom is Suprising"), "chapter_12_5C"),
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(_("14. Volcano Highschool Musical"), "chapter_14C")
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]
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define ending_4_tuple = [
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(_("11.5. Announcing a Show"), "lPromAnnouncement"),
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(_("12. Let's all go to the Aquarium"), "chapter_12D"),
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(_("13. Prom is Memorable"), "chapter_12_5D"),
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(_("14. Fast Times at Volcano High"), "chapter_14D")
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]
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label chapter_select:
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$ quick_menu = False # Hides bottom quick menu UI
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camera:
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yanchor 0.0 xanchor 0.0 rotate None zoom 1.0
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matrixcolor None
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stop ambient
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stop ambient1
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stop ambient2
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stop ambient3
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stop sound
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stop music
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stop music1
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stop music2
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scene black
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with Dissolve(0.25)
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jump chapter_select_go_back # Technically we don't need to explicitly jump to the label just below here, but doing so anyway for clarity
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label chapter_select_go_back:
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# Reset story vars. Not that it terribly matters, but just in case it avoids bugs.
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python:
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anonscore = 0
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fangscore = 0
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wingStory = False
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chapter_list = base_chapter_list.copy()
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chapter_list_index = 0
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chapter_list_length = get_chapter_list_length()
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ending_route_number = None
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ending_chapters_determined = False
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current_chapter = chapter_list[chapter_list_index]
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menu:
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"What ending do you want to lock to?"
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"Ending 1":
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$ ending_route_number = 1
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"Ending 2":
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$ ending_route_number = 2
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"Ending 3":
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$ ending_route_number = 3
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"Ending 4":
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$ ending_route_number = 4
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"Exit to main menu":
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scene black with Dissolve(0.25)
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return
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window auto hide
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$ chapter_select()
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init python:
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# Some of this would be much easier to do if we could just reorganize how the chapters are laid out, but breaking translations is way more of a hassle to fix
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def chapter_select():
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global current_chapter, quick_menu, ending_route_number, chapter_list_index, chapter_list, ending_chapters_determined, chapter_list_length
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selected_label = display_chapter_choices() # Returns a label of the chapter to jump to
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setup_ending(ending_route_number) # Add ending chapters to chapter control list
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# Find the index position of the selected chapter
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try:
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chapter_list_index = chapter_list.index(selected_label)
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except ValueError: # This crashes the game otherwise since it wouldn't find the correct chapter
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# Make an exception for the 11A/B/C/D chapters, since we're technically supposed to start at the lPromAnnouncement label
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# Stank as fuck
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if selected_label == "lPromAnnouncement":
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chapter_list_index = 10
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current_chapter = "chapter_11"
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toggle_debug()
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quick_menu = True
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renpy.call("lPromAnnouncement")
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else:
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print("No such chapter exists!")
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MainMenu(confirm=False) () # Exits to the main menu
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current_chapter = selected_label
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# Start playing the game
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toggle_debug()
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quick_menu = True # Restores the bottom quick menu UI
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renpy.call(current_chapter)
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def display_chapter_choices():
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# Vars for displaying the choices
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ending_tuples = {
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1: ending_1_tuple,
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2: ending_2_tuple,
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3: ending_3_tuple,
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4: ending_4_tuple
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}
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final_chapter_tuple = chapter_tuple + ending_tuples[ending_route_number] # Chapter list to select from
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current_page = 0
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chapters_per_page = 6
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# The range of choices to display
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start_index = 0
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end_index = chapters_per_page
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while True:
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# Displays the choices
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selected_label = renpy.display_menu(final_chapter_tuple[start_index:end_index] + [(_("Next Page"), "chapter_select_next_page"), (_("Go Back"), "chapter_select_go_back")])
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if selected_label == "chapter_select_next_page":
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# If we're at the last page, wrap around to the first
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current_page = 0 if end_index == len(final_chapter_tuple) else (current_page + 1)
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start_index = chapters_per_page * current_page
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end_index = min(start_index + chapters_per_page, len(final_chapter_tuple))
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# Exit to ending selection
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elif selected_label == "chapter_select_go_back":
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renpy.jump("chapter_select_go_back")
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# We've selected a chapter
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else:
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return selected_label
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