forked from Cavemanon/SnootGame
Add Mod Support
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12
game/mods/storyline_ex.rpy
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12
game/mods/storyline_ex.rpy
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@ -0,0 +1,12 @@
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init python:
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# Modding Support variables
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# All mod rpy files must have title of their mod (this shows up on a button)
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# and finally the label that controls the flow of dialogue
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mod_menu_access += [["Example Mod", "storyline_ex"]];
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image template_sample = Image("mods/template/img/sample.png")
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label storyline_ex:
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call chapter_2_new
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9
game/mods/template/chapter2_redo.rpy
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9
game/mods/template/chapter2_redo.rpy
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@ -0,0 +1,9 @@
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label chapter_2_new:
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show template_sample at scenter
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"Sample Text"
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hide template_sample
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show anon neutral flip at aright with dissolve
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A "Sample Text"
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return
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BIN
game/mods/template/img/sample.png
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BIN
game/mods/template/img/sample.png
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Binary file not shown.
After Width: | Height: | Size: 468 B |
@ -185,6 +185,10 @@ init python:
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build.classify('**/#**', None)
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build.classify('**/thumbs.db', None)
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# Do not include mods as part of the build process
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build.classify('game/mods/**', None)
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build.classify('game/mods/.**', None)
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## To archive files, classify them as 'archive'.
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# build.classify('game/**.png', 'archive')
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@ -4,7 +4,6 @@
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init offset = -1
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################################################################################
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## Styles
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################################################################################
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@ -416,12 +415,13 @@ screen main_menu():
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else:
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add "gui/snootgame.png"
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vbox:
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spacing 25
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spacing 10
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xpos 1885
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yalign 0.9
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yalign 0.98
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[ \
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[ "Start", Start() ], \
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[ "Mods", ShowMenu("mod_menu") ], \
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[ "Load", ShowMenu("load") ], \
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[ "Options", ShowMenu("preferences") ], \
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[ "Help & About", ShowMenu("extras") ], \
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@ -467,6 +467,34 @@ style main_menu_title:
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# properties gui.text_properties("version")
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## Mod Menu screen ############################################################
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##
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## Handles jumping to the mods scripts
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##
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screen mod_menu():
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tag menu
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viewport:
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yinitial 0
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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#side_yfill True
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vbox:
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spacing 10
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xpos 1885
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yalign 0.98
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for x in mod_menu_access:
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use main_menu_button("gui/button/menubuttons/template_idle.png",
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x[0], Start(x[1]) )
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## Game Menu screen ############################################################
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##
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## This lays out the basic common structure of a game menu screen. It's called
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@ -13,17 +13,23 @@
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#Why yes all my code was formerly in one massive file called "script" thats 28k lines long, how could you tell?
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#Licensed under the GNU AGPL v3, for more information check snootgame.xyz or the LICENSE file that should have came with this work.
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init -1 python:
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# Modding Support variables
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# All mod rpy files must run a small init python script
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mod_dir = "mods/";
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mod_menu_access = [];
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init python:
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import random
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import webbrowser
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#function for insult layers
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def showCG():
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import random
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import webbrowser
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#function for insult layers
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def showCG():
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files = ["text0", "text1", "text2", "text3", "text4", "text5", "text6", "text7", "text8", "text9"]
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length = len(files)
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picked = random.randint(0,length - 1)
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fileName = files[picked]
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renpy.show(fileName, at_list=[randPosition])
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if persistent.scroll == True:
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if persistent.scroll == True:
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config.keymap['dismiss'].append('mousedown_4')
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transform randPosition:
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@ -58,4 +58,4 @@ label ending:
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if tradwife:
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scene c10 with fade
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pause 20
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return
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return
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