Merge pull request 'Makes the skip button actually work, refactors the drawing screen, adds the ability to hide the Drawing UI, scales down the buttons on PC' (#5) from GManon/IWaniHugThatGator-Demo-Public:DrawNega into master
Reviewed-on: #5
This commit is contained in:
commit
f5af606b98
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@ -21,6 +21,7 @@ init -10 python in draw_logic:
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ERASER_STATE = False
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PENCOLOR = "#0f0f0d"
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PAPER = "#ede6e6"
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SHOWING_UI = True
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VERSION = (1, 1, 3)
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@ -370,7 +371,7 @@ init -10 python in draw_logic:
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if notify:
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rq |= ActionRequest.NOTIFY
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renpy.persistent.drawn = 1
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renpy.store.persistent.drawn = 1
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self.__action_request = rq
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renpy.redraw(self, .0)
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@ -503,8 +504,9 @@ init 150 python in draw_logic:
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del(_circle)
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transform tf_draw_moveindown(p=0.0):
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transform tf_draw_moveindown(p=0.0, scale=0.8):
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subpixel True alpha 0.0
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zoom scale
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pause p
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ypos -50
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parallel:
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@ -512,8 +514,19 @@ transform tf_draw_moveindown(p=0.0):
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parallel:
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linear 0.25 alpha 1
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transform tf_draw_moveinright(p=0.0):
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transform tf_draw_moveoutup(p=0.0, scale=0.8):
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subpixel True alpha 1
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zoom scale
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pause p
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ypos 0
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parallel:
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easeout_back 0.5 ypos -50
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parallel:
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linear 0.5 alpha 0.0
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transform tf_draw_moveinright(p=0.0, scale=0.8):
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subpixel True alpha 0.0
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zoom scale
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pause p
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xpos -50
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parallel:
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@ -521,11 +534,21 @@ transform tf_draw_moveinright(p=0.0):
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parallel:
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linear 0.25 alpha 1
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transform tf_draw_fadetext:
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transform tf_draw_moveoutleft(p=0.0, scale=0.8):
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subpixel True alpha 1.0
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zoom scale
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pause p
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xpos 0
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parallel:
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easeout_back 0.5 xpos -50
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parallel:
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linear 0.5 alpha 0
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transform tf_draw_fadetext(p=0):
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xalign 0.5 yalign 0.1
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alpha 0.0
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pause 0.5
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pause 0.5+p
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linear 0.5 alpha 1.0
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pause 3
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linear 0.5 alpha 0.0
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@ -533,6 +556,8 @@ transform tf_draw_fadetext:
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screen _draw_screen(draw_object):
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modal True
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key "h" action SetVariable("draw_logic.SHOWING_UI", not draw_logic.SHOWING_UI)
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fixed:
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xfill True
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yfill True
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@ -546,27 +571,9 @@ screen _draw_screen(draw_object):
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ypos 10
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xpos 10
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spacing 15
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imagebutton at tf_draw_moveindown(0.0):
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idle "gui/button/drawing/drawbutton_idle.png"
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hover "gui/button/drawing/drawbutton_idle.png"
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selected_idle "gui/button/drawing/drawbutton_pressed.png"
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selected_hover "gui/button/drawing/drawbutton_pressed.png"
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activate_sound "audio/ui/snd_ui_click.wav"
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action SetVariable("draw_logic.ERASER_STATE", False)
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imagebutton at tf_draw_moveindown(0.2):
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idle "gui/button/drawing/drawbutton_idle.png"
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hover "gui/button/drawing/drawbutton_idle.png"
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selected_idle "gui/button/drawing/drawbutton_pressed.png"
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selected_hover "gui/button/drawing/drawbutton_pressed.png"
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activate_sound "audio/ui/snd_ui_click.wav"
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action SetVariable("draw_logic.ERASER_STATE", True)
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hbox:
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ypos 10
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xpos 10
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spacing 15
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add "gui/button/drawing/pencil.png" at tf_draw_moveindown(0.0)
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add "gui/button/drawing/eraser.png" at tf_draw_moveindown(0.2)
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use draw_tool_button("gui/button/drawing/pencil.png",False,draw_logic.SHOWING_UI,0.0)
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use draw_tool_button("gui/button/drawing/eraser.png",True,draw_logic.SHOWING_UI,0.2)
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# frame:
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# style "tooltip_frame"
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@ -574,21 +581,19 @@ screen _draw_screen(draw_object):
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vbox:
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yalign 1.0
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xalign 0.0
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if persistent.drawn == 1:
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use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
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[
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[ _("Skip"), Function(draw_object.skip), 0.0],
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[ _("Undo"), Function(draw_object.back), 0.1],
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[ _("Clear All"), Function(draw_object.clear_all), 0.2],
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[ _("Done"), Function(draw_object.save, False), 0.3]
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] )
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else:
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use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
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[
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[ _("Undo"), Function(draw_object.back), 0.0],
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[ _("Clear All"), Function(draw_object.clear_all), 0.1],
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[ _("Done"), Function(draw_object.save, False), 0.2] #Dissolve(1.0)
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] )
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use draw_menu_buttons("gui/button/menubuttons/menu_button.png", draw_logic.SHOWING_UI,
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[
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[ _("Skip"), Function(draw_object.skip), 0.0, persistent.drawn == 1],
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[ _("Undo"), Function(draw_object.back), 0.1, True],
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[ _("Clear All"), Function(draw_object.clear_all), 0.2, True],
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[ _("Done"), Function(draw_object.save, False), 0.3, True]
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] )
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if renpy.android:
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use draw_menu_button("gui/button/menubuttons/menu_button.png",_("Toggle UI"), SetVariable("draw_logic.SHOWING_UI", not draw_logic.SHOWING_UI), 0.4, True)
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#if draw_object.reference:
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# textbutton (_("Hide reference") if draw_object.reference_switcher else _("Show reference")):
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@ -600,17 +605,56 @@ screen _draw_screen(draw_object):
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else:
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text _("Use left click to draw.") at tf_draw_fadetext:
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color "#000000"
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text _("Press 'H' to hide the drawing UI.") at tf_draw_fadetext(4):
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color "#000000"
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screen draw_tool_button(icon,is_eraser,showing, delay):
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screen draw_menu_buttons(filename, label_functions):
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if renpy.android:
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$ scale = 1.0
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else:
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$ scale = 0.8
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if showing:
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$ animation = tf_draw_moveindown(delay,scale)
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else:
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$ animation = tf_draw_moveoutup(delay,scale)
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# I can't believe there's not a less hacky way to stack images in renpy
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vbox:
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spacing -1000
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imagebutton at animation:
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sensitive showing
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idle "gui/button/drawing/drawbutton_idle.png"
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hover "gui/button/drawing/drawbutton_idle.png"
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selected_idle "gui/button/drawing/drawbutton_pressed.png"
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selected_hover "gui/button/drawing/drawbutton_pressed.png"
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activate_sound "audio/ui/snd_ui_click.wav"
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action SetVariable("draw_logic.ERASER_STATE", is_eraser)
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add icon at animation
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screen draw_menu_buttons(filename, showing, label_functions):
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for l_f in label_functions:
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use draw_menu_button(filename, l_f[0], l_f[1], l_f[2])
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if l_f[3]:
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use draw_menu_button(filename, l_f[0], l_f[1], l_f[2], showing)
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screen draw_menu_button(filename, label, function, delay, showing):
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screen draw_menu_button(filename, label, function, delay):
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button at tf_draw_moveinright(delay):
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if renpy.android:
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$ scale = 1.0
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else:
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$ scale = 0.8
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if showing:
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$ animation = tf_draw_moveinright(delay,scale)
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else:
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$ animation = tf_draw_moveoutleft(delay,scale)
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button at animation:
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sensitive showing
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xmaximum 250
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ymaximum 100
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action function
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@ -622,6 +666,7 @@ screen draw_menu_button(filename, label, function, delay):
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add filename xalign 0.5 yalign 0.5 zoom 0.8 xanchor 0 xcenter 0.5 ycenter 0.5
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 30
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#change this for better bg, for some reason renpy cannot take a defined image here, only a file path wtf
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#style draw_menu_frame is default:
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# background "gui/main_menu.png"
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@ -34,3 +34,15 @@ translate es strings:
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old "Use left click to draw."
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new "Usa el click izquierdo para dibujar."
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# TODO: Translation updated at 2023-05-27 00:45
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translate es strings:
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# game/src/draw.rpy:595
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old "Toggle UI"
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new "Alternar IU"
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# game/src/draw.rpy:608
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old "Press 'H' to hide the drawing UI."
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new "Pulse 'H' para ocultar la interfaz de dibujo."
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