Merge pull request 'Makes the skip button actually work, refactors the drawing screen, adds the ability to hide the Drawing UI, scales down the buttons on PC' (#5) from GManon/IWaniHugThatGator-Demo-Public:DrawNega into master

Reviewed-on: #5
This commit is contained in:
Mappening 2023-05-27 18:34:08 +00:00
commit f5af606b98
2 changed files with 101 additions and 44 deletions

View File

@ -21,6 +21,7 @@ init -10 python in draw_logic:
ERASER_STATE = False
PENCOLOR = "#0f0f0d"
PAPER = "#ede6e6"
SHOWING_UI = True
VERSION = (1, 1, 3)
@ -370,7 +371,7 @@ init -10 python in draw_logic:
if notify:
rq |= ActionRequest.NOTIFY
renpy.persistent.drawn = 1
renpy.store.persistent.drawn = 1
self.__action_request = rq
renpy.redraw(self, .0)
@ -503,8 +504,9 @@ init 150 python in draw_logic:
del(_circle)
transform tf_draw_moveindown(p=0.0):
transform tf_draw_moveindown(p=0.0, scale=0.8):
subpixel True alpha 0.0
zoom scale
pause p
ypos -50
parallel:
@ -512,8 +514,19 @@ transform tf_draw_moveindown(p=0.0):
parallel:
linear 0.25 alpha 1
transform tf_draw_moveinright(p=0.0):
transform tf_draw_moveoutup(p=0.0, scale=0.8):
subpixel True alpha 1
zoom scale
pause p
ypos 0
parallel:
easeout_back 0.5 ypos -50
parallel:
linear 0.5 alpha 0.0
transform tf_draw_moveinright(p=0.0, scale=0.8):
subpixel True alpha 0.0
zoom scale
pause p
xpos -50
parallel:
@ -521,11 +534,21 @@ transform tf_draw_moveinright(p=0.0):
parallel:
linear 0.25 alpha 1
transform tf_draw_fadetext:
transform tf_draw_moveoutleft(p=0.0, scale=0.8):
subpixel True alpha 1.0
zoom scale
pause p
xpos 0
parallel:
easeout_back 0.5 xpos -50
parallel:
linear 0.5 alpha 0
transform tf_draw_fadetext(p=0):
xalign 0.5 yalign 0.1
alpha 0.0
pause 0.5
pause 0.5+p
linear 0.5 alpha 1.0
pause 3
linear 0.5 alpha 0.0
@ -533,6 +556,8 @@ transform tf_draw_fadetext:
screen _draw_screen(draw_object):
modal True
key "h" action SetVariable("draw_logic.SHOWING_UI", not draw_logic.SHOWING_UI)
fixed:
xfill True
yfill True
@ -546,27 +571,9 @@ screen _draw_screen(draw_object):
ypos 10
xpos 10
spacing 15
imagebutton at tf_draw_moveindown(0.0):
idle "gui/button/drawing/drawbutton_idle.png"
hover "gui/button/drawing/drawbutton_idle.png"
selected_idle "gui/button/drawing/drawbutton_pressed.png"
selected_hover "gui/button/drawing/drawbutton_pressed.png"
activate_sound "audio/ui/snd_ui_click.wav"
action SetVariable("draw_logic.ERASER_STATE", False)
imagebutton at tf_draw_moveindown(0.2):
idle "gui/button/drawing/drawbutton_idle.png"
hover "gui/button/drawing/drawbutton_idle.png"
selected_idle "gui/button/drawing/drawbutton_pressed.png"
selected_hover "gui/button/drawing/drawbutton_pressed.png"
activate_sound "audio/ui/snd_ui_click.wav"
action SetVariable("draw_logic.ERASER_STATE", True)
hbox:
ypos 10
xpos 10
spacing 15
add "gui/button/drawing/pencil.png" at tf_draw_moveindown(0.0)
add "gui/button/drawing/eraser.png" at tf_draw_moveindown(0.2)
use draw_tool_button("gui/button/drawing/pencil.png",False,draw_logic.SHOWING_UI,0.0)
use draw_tool_button("gui/button/drawing/eraser.png",True,draw_logic.SHOWING_UI,0.2)
# frame:
# style "tooltip_frame"
@ -574,21 +581,19 @@ screen _draw_screen(draw_object):
vbox:
yalign 1.0
xalign 0.0
if persistent.drawn == 1:
use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
[
[ _("Skip"), Function(draw_object.skip), 0.0],
[ _("Undo"), Function(draw_object.back), 0.1],
[ _("Clear All"), Function(draw_object.clear_all), 0.2],
[ _("Done"), Function(draw_object.save, False), 0.3]
] )
else:
use draw_menu_buttons("gui/button/menubuttons/menu_button.png",
[
[ _("Undo"), Function(draw_object.back), 0.0],
[ _("Clear All"), Function(draw_object.clear_all), 0.1],
[ _("Done"), Function(draw_object.save, False), 0.2] #Dissolve(1.0)
] )
use draw_menu_buttons("gui/button/menubuttons/menu_button.png", draw_logic.SHOWING_UI,
[
[ _("Skip"), Function(draw_object.skip), 0.0, persistent.drawn == 1],
[ _("Undo"), Function(draw_object.back), 0.1, True],
[ _("Clear All"), Function(draw_object.clear_all), 0.2, True],
[ _("Done"), Function(draw_object.save, False), 0.3, True]
] )
if renpy.android:
use draw_menu_button("gui/button/menubuttons/menu_button.png",_("Toggle UI"), SetVariable("draw_logic.SHOWING_UI", not draw_logic.SHOWING_UI), 0.4, True)
#if draw_object.reference:
# textbutton (_("Hide reference") if draw_object.reference_switcher else _("Show reference")):
@ -600,17 +605,56 @@ screen _draw_screen(draw_object):
else:
text _("Use left click to draw.") at tf_draw_fadetext:
color "#000000"
text _("Press 'H' to hide the drawing UI.") at tf_draw_fadetext(4):
color "#000000"
screen draw_tool_button(icon,is_eraser,showing, delay):
screen draw_menu_buttons(filename, label_functions):
if renpy.android:
$ scale = 1.0
else:
$ scale = 0.8
if showing:
$ animation = tf_draw_moveindown(delay,scale)
else:
$ animation = tf_draw_moveoutup(delay,scale)
# I can't believe there's not a less hacky way to stack images in renpy
vbox:
spacing -1000
imagebutton at animation:
sensitive showing
idle "gui/button/drawing/drawbutton_idle.png"
hover "gui/button/drawing/drawbutton_idle.png"
selected_idle "gui/button/drawing/drawbutton_pressed.png"
selected_hover "gui/button/drawing/drawbutton_pressed.png"
activate_sound "audio/ui/snd_ui_click.wav"
action SetVariable("draw_logic.ERASER_STATE", is_eraser)
add icon at animation
screen draw_menu_buttons(filename, showing, label_functions):
for l_f in label_functions:
use draw_menu_button(filename, l_f[0], l_f[1], l_f[2])
if l_f[3]:
use draw_menu_button(filename, l_f[0], l_f[1], l_f[2], showing)
screen draw_menu_button(filename, label, function, delay, showing):
screen draw_menu_button(filename, label, function, delay):
button at tf_draw_moveinright(delay):
if renpy.android:
$ scale = 1.0
else:
$ scale = 0.8
if showing:
$ animation = tf_draw_moveinright(delay,scale)
else:
$ animation = tf_draw_moveoutleft(delay,scale)
button at animation:
sensitive showing
xmaximum 250
ymaximum 100
action function
@ -622,6 +666,7 @@ screen draw_menu_button(filename, label, function, delay):
add filename xalign 0.5 yalign 0.5 zoom 0.8 xanchor 0 xcenter 0.5 ycenter 0.5
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 30
#change this for better bg, for some reason renpy cannot take a defined image here, only a file path wtf
#style draw_menu_frame is default:
# background "gui/main_menu.png"

View File

@ -34,3 +34,15 @@ translate es strings:
old "Use left click to draw."
new "Usa el click izquierdo para dibujar."
# TODO: Translation updated at 2023-05-27 00:45
translate es strings:
# game/src/draw.rpy:595
old "Toggle UI"
new "Alternar IU"
# game/src/draw.rpy:608
old "Press 'H' to hide the drawing UI."
new "Pulse 'H' para ocultar la interfaz de dibujo."