add clarification for font section
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@ -264,7 +264,7 @@ The following instructions apply only to fontforge:
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5. At the pop-up to retain kerning, you'll generally want to select yes unless the font looks weird in-game.
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6. Go to "File" -> "Generate Fonts..." and save the updated font in the filetype it was in. Put the font in-game and verify it looks good.
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If the font messes up, it's likely either because certain settings did not carry over, the merge used your font's settings as a basis which are incompatible with the game's font, or both. You'll want to open your font in FontForge and check the metadata ("Element" -> "Fonts Info" at the top bar.). Particularly, the tabs 'General', 'OS/2', and 'MarkSets' are areas of interest. For instance, EM size can be culprit for smaller or bigger than usual fonts when merging, so adjust it to be the same as the game's font. Another instance can be languages that use MarkSets, which don't carry over when merging - Simply copy and paste the values from your font (Although FontForge is weird about this, it won't allow you to copy and paste directly between instances of FontForge).
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If the font messes up, it's likely either because certain settings did not carry over, the merge used your font's settings as a basis which are incompatible with the game's font, or both. You'll want to open your font in FontForge and check the metadata ("Element" -> "Fonts Info" at the top bar.). Particularly, the tabs 'General', 'OS/2', and 'MarkSets' are areas of interest. For instance, EM size can be culprit for smaller or bigger than usual fonts when merging, so adjust it to be the same as the game's font, then merge. Another instance can be languages that use MarkSets, which don't carry over when merging - Simply copy and paste the values from your font (Although FontForge is weird about this, it won't allow you to copy and paste directly between instances of FontForge).
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If you're worried about accidentally replacing existing characters, the merging shouldn't do so, but you can compare fonts by going into "Element" -> "Compare Fonts..." while having 2 fonts open in fontforge. Deselect everything but "Compare Outlines" and tick on "Add Missing Glyphs", then click OK to show highlighted missing characters between the 2 fonts. To make checking them bearable, go to "Encoding" -> "Compact (hide unused glyphs)".
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