forked from Cavemanon/SnootGame
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127 Commits
Patch10-Ku
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b1cc24fb2e
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@ -1 +0,0 @@
|
||||
{"expansion": false, "heap_size": "3", "icon_name": "Snoot Game", "include_pil": false, "include_sqlite": false, "layout": null, "name": "Snoot Game", "numeric_version": 1, "orientation": "sensorLandscape", "package": "cavemanon.snootgame", "permissions": ["VIBRATE", "INTERNET"], "source": false, "store": "none", "update_always": true, "update_icons": true, "update_keystores": true, "version": "INTERNAL-BUILD"}
|
@ -1,3 +1,9 @@
|
||||
clone:
|
||||
git:
|
||||
image: woodpeckerci/plugin-git
|
||||
settings:
|
||||
depth: 1
|
||||
|
||||
steps:
|
||||
changelog:
|
||||
image: debian
|
||||
@ -11,7 +17,7 @@ steps:
|
||||
image: debian
|
||||
commands:
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" game/options.rpy #Change the internal build name to the tagged version
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" .android.json
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" android.json
|
||||
when:
|
||||
- event: tag
|
||||
|
||||
@ -19,20 +25,21 @@ steps:
|
||||
image: debian
|
||||
commands:
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_SHA}/g" game/options.rpy #if no tag, make it the commit num
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" .android.json
|
||||
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_SHA}/g" android.json
|
||||
when:
|
||||
- event: cron
|
||||
|
||||
build:
|
||||
image: openjdk:8
|
||||
image: openjdk:21-jdk-bookworm
|
||||
commands:
|
||||
- apt update
|
||||
- apt install libgl1 -y
|
||||
- apt install libgl1 patch -y
|
||||
- sed -i -e "s/VERSION/${RenpyVersion}/g" game/options.rpy #Change the renpy version to the woodpecker reuqested one.
|
||||
#Get Renkit
|
||||
- wget -qO- "https://github.com/kobaltcore/renkit/releases/download/v${RenkitVersion}/renkit-linux-amd64.tar.gz" | tar xz --directory=/tmp/
|
||||
- /tmp/renconstruct build -i "." -c "renconstruct.toml" -o dist/
|
||||
- wget -qO- "https://github.com/kobaltcore/renkit/releases/download/v${RenkitVersion}/renkit-x86_64-unknown-linux-gnu.tar.xz" | tar -Jax --directory=/tmp/
|
||||
- /tmp/renkit-x86_64-unknown-linux-gnu/renconstruct build "." dist/
|
||||
- mkdir "dist/android"
|
||||
- mv dist/*.apk "dist/android"
|
||||
- cd /tmp/
|
||||
|
||||
archival-sha:
|
||||
@ -76,6 +83,6 @@ steps:
|
||||
|
||||
matrix:
|
||||
RenpyVersion:
|
||||
- "8.0.3"
|
||||
- "8.3.0"
|
||||
RenkitVersion:
|
||||
- "3.3.1"
|
||||
- "4.4.0"
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Snoot Game
|
||||
|
||||
<h1>Contributing</h1>
|
||||
<p>Find an issue and start working. Creating issues is very helpful. Simply emailing patches/updated versions of the script works too. <b>All PRs/Contributions to the main code should go to the patch branch and NOT master as to leave master a stable branch</b>. All contributions belong to you, but are licensed under the GNU AGPL v3 and are adherent to the GPL-Exception in the root of the project file.</p>
|
||||
<p>Find an issue and start working. Creating issues is very helpful. Simply emailing patches/updated versions of the script works too. <b>All PRs/Contributions can go to the master branch now, unless the contributer requests/is specified otherwise.</b>. All contributions belong to you, but are licensed under the GNU AGPL v3 and are adherent to the GPL-Exception in the root of the project file.</p>
|
||||
<p>It should be noted that any non-contributor sourced assets for the game MUST be under some form of free licensing that is <a href=https://creativecommons.org/share-your-work/licensing-considerations/compatible-licenses/>compatable with the CC-BY-SA 4.0 (Listed in this link as BY-SA)</a> for it to be added to the game. This includes audio, images, other bits of code, and other copyrightable assets. Compatable licenses include, but aren't limited to, CC-BY, Public Domain, CC-BY-SA 4.0, CC-BY-SA 3.0, The Free Art license, or any other license that is permissive in how it is used.</p>
|
||||
|
24
android.json
Normal file
24
android.json
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"expansion": false,
|
||||
"google_play_key": null,
|
||||
"google_play_salt": null,
|
||||
"heap_size": "3",
|
||||
"icon_name": "Snoot Game",
|
||||
"include_pil": false,
|
||||
"include_sqlite": false,
|
||||
"layout": null,
|
||||
"name": "Snoot Game",
|
||||
"numeric_version": 1,
|
||||
"orientation": "sensorLandscape",
|
||||
"package": "cavemanon.snootgame",
|
||||
"permissions": [
|
||||
"VIBRATE",
|
||||
"INTERNET"
|
||||
],
|
||||
"source": false,
|
||||
"store": "none",
|
||||
"update_always": true,
|
||||
"update_icons": true,
|
||||
"update_keystores": true,
|
||||
"version": "INTERNAL-BUILD"
|
||||
}
|
BIN
android.keystore
Normal file
BIN
android.keystore
Normal file
Binary file not shown.
BIN
bundle.keystore
Normal file
BIN
bundle.keystore
Normal file
Binary file not shown.
26
game/chapter_variables.rpy
Normal file
26
game/chapter_variables.rpy
Normal file
@ -0,0 +1,26 @@
|
||||
# Store the general chapters inside an array for easy manipulation
|
||||
default chapter_list = [
|
||||
"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
|
||||
"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
|
||||
]
|
||||
|
||||
define ending_routes = {
|
||||
4: ["chapter_11D", "chapter_12D", "chapter_12_5D", "chapter_13D", "chapter_14D"],
|
||||
3: ["chapter_11C", "chapter_12C", "chapter_12_5C", "chapter_13C", "chapter_14C"],
|
||||
2: ["chapter_11B", "chapter_12B", "chapter_13B", "chapter_14B"],
|
||||
1: ["chapter_11A", "chapter_12A", "chapter_12_5D", "chapter_13A", "chapter_14A"]
|
||||
}
|
||||
|
||||
# Anon/Fang
|
||||
default anonscore = 0
|
||||
default fangscore = 0
|
||||
default wingStory = False
|
||||
|
||||
# Chapter variables
|
||||
default chapter_list_length = get_chapter_list_length()
|
||||
default chapter_list_index = 0 # Index number for the current position of the chapter_list array
|
||||
default current_chapter = chapter_list[chapter_list_index] # Store the name of the label as a string
|
||||
|
||||
# Ending variables
|
||||
default ending_route_number = None
|
||||
default is_end_reached = False
|
Binary file not shown.
@ -24,7 +24,7 @@ define gui.show_name = True
|
||||
|
||||
## The version of the game.
|
||||
|
||||
define config.version = _("INTERNAL-BUILD")
|
||||
define config.version = "INTERNAL-BUILD"
|
||||
|
||||
## Text that is placed on the game's about screen. Place the text between the
|
||||
## triple-quotes, and leave a blank line between paragraphs.
|
||||
@ -133,6 +133,11 @@ default preferences.text_cps = 50
|
||||
|
||||
default preferences.afm_time = 15
|
||||
|
||||
define config.developer = "auto"
|
||||
|
||||
default persistent.enable_debug_scores = config.developer
|
||||
default persistent.enable_chapter_select = config.developer
|
||||
|
||||
##Default Audio is not ear rape
|
||||
define config.default_music_volume = 0.48
|
||||
define config.default_sfx_volume = 0.80
|
||||
@ -196,6 +201,15 @@ init python:
|
||||
build.classify('game/mods_example/**', None)
|
||||
build.classify('game/mods_example/.**', None)
|
||||
|
||||
build.classify('README.md', None)
|
||||
build.classify('renconstruct.toml', None)
|
||||
build.classify('bundle.keystore', None)
|
||||
build.classify('android.keystore', None)
|
||||
build.classify('bundle.keystore.original', None)
|
||||
|
||||
build.classify('game/dev/.**', None)
|
||||
build.classify('build_patch/*', None)
|
||||
|
||||
|
||||
## To archive files, classify them as 'archive'.
|
||||
|
||||
@ -220,6 +234,3 @@ init python:
|
||||
## by a slash.
|
||||
|
||||
# define build.itch_project = "renpytom/test-project"
|
||||
|
||||
#RenPy updating from snootgame.xyz
|
||||
define build.include_update = True
|
||||
|
@ -319,6 +319,8 @@ init python:
|
||||
config.overlay_screens.append("quick_menu")
|
||||
|
||||
default quick_menu = True
|
||||
default persistent.old_endings = None
|
||||
default persistent.endings = None
|
||||
|
||||
style quick_button is default
|
||||
style quick_button_text is button_text
|
||||
@ -356,6 +358,10 @@ screen navigation():
|
||||
textbutton _("Save") activate_sound "audio/ui/uiClick.wav" action ShowMenu("save")
|
||||
textbutton _("Load") activate_sound "audio/ui/uiClick.wav" action ShowMenu("load")
|
||||
textbutton _("Delete") activate_sound "audio/ui/uiClick.wav" action ShowMenu("delete")
|
||||
|
||||
if config.developer and persistent.enable_chapter_select:
|
||||
textbutton _("Chapter Select") activate_sound "audio/ui/uiClick.wav" action Start("chapter_select")
|
||||
|
||||
textbutton _("Options") activate_sound "audio/ui/uiClick.wav" action ShowMenu("preferences")
|
||||
#textbutton _("Extras") action ShowMenu("extras")
|
||||
textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action Return()
|
||||
@ -992,7 +998,22 @@ screen preferences():
|
||||
textbutton _("After Choices") action [Function(onclick_audio, preferences.skip_after_choices), ToggleVariable("preferences.skip_after_choices", True, False)]
|
||||
textbutton _("Transitions") action [Function(onclick_audio, preferences.transitions, True), ToggleVariable("preferences.transitions", 0, 2)]
|
||||
|
||||
if config.developer:
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Developer Tools")
|
||||
textbutton _("Enable Debug Scores") action ToggleVariable("persistent.enable_debug_scores", True, False)
|
||||
textbutton _("Enable Chapter Select") action ToggleVariable("persistent.enable_chapter_select", True, False)
|
||||
|
||||
if not main_menu:
|
||||
if config.developer and persistent.enable_debug_scores:
|
||||
$ debug_story_variables(False)
|
||||
$ debug_story_variables(True)
|
||||
else:
|
||||
$ debug_story_variables(False)
|
||||
|
||||
vbox:
|
||||
xsize 676
|
||||
style_prefix "check"
|
||||
label _("Language")
|
||||
vpgrid:
|
||||
@ -1000,7 +1021,7 @@ screen preferences():
|
||||
cols 1
|
||||
mousewheel True
|
||||
draggable True
|
||||
xsize 676
|
||||
xsize 550
|
||||
ysize 250
|
||||
if len(languages)>4:
|
||||
scrollbars "vertical"
|
||||
@ -1264,12 +1285,13 @@ screen extrasnavigation():
|
||||
vbox:
|
||||
spacing 10
|
||||
xpos 1885
|
||||
ypos 1130
|
||||
ypos (1269 if config.developer and persistent.enable_chapter_select else 1130)
|
||||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ _("Help"), ShowMenu("help") ],
|
||||
[ _("About"), ShowMenu("about") ],
|
||||
[ _("Gallery"), ShowMenu("cg_gallery") ],
|
||||
*([(_("Chapter Select"), Start("chapter_select"))] if persistent.enable_chapter_select else []),
|
||||
[ _("Mods"), ShowMenu("mod_menu") ],
|
||||
[ _("Return"), ShowMenu("main_menu") ]
|
||||
] )
|
||||
|
@ -313,18 +313,18 @@ screen textscroll():
|
||||
|
||||
# Naser's position when helping Anon get up
|
||||
transform nmidright:
|
||||
xalign 1.5 yalign 0.08
|
||||
xalign 1.5 yalign 0.08
|
||||
|
||||
# Naomi's position when handing the brochure to Anon
|
||||
transform scloserleft:
|
||||
xalign 0.1 yalign 0.0
|
||||
xalign 0.1 yalign 0.0
|
||||
|
||||
|
||||
|
||||
label start:
|
||||
$ fangscore = 0
|
||||
$ anonscore = 0
|
||||
$ tradwife = False
|
||||
$ wingStory = False
|
||||
|
||||
$ toggle_debug()
|
||||
|
||||
pause 1.0
|
||||
call storyline from _call_storyline
|
||||
|
||||
$ renpy.call(chapter_list[chapter_list_index]) # Call first element of the chapter_list array
|
||||
|
@ -157,7 +157,7 @@ label chapter_1:
|
||||
scene stairs at Pan((553,169), (553, 169), 0) with None # snap here if the player is advancing the dialogue quickly
|
||||
window hide
|
||||
show iris:
|
||||
xalign 0.99 yalign 0.75
|
||||
xalign 0.99 yalign 0.75
|
||||
stop ambient fadeout 4
|
||||
stop ambient1 fadeout 4
|
||||
with Dissolve(3)
|
||||
@ -1289,9 +1289,9 @@ label chapter_1:
|
||||
|
||||
show naomi neutral flip with dissolve
|
||||
show naser:
|
||||
easein_cubic 0.5 xalign 0.62
|
||||
pause 0.75
|
||||
ease 0.75 xalign 0.4
|
||||
easein_cubic 0.5 xalign 0.62
|
||||
pause 0.75
|
||||
ease 0.75 xalign 0.4
|
||||
pause 2
|
||||
|
||||
"He tears the sandwich in two and hands me the larger half."
|
||||
@ -1846,9 +1846,9 @@ label chapter_1:
|
||||
window hide
|
||||
$ i = 0
|
||||
while i < 20:
|
||||
$ showCG()
|
||||
pause 1
|
||||
$ i = i + 1
|
||||
$ showCG()
|
||||
pause 1
|
||||
$ i = i + 1
|
||||
|
||||
$ renpy.music.set_volume(0.4, 2, 'ambient')
|
||||
|
||||
@ -3479,7 +3479,7 @@ label chapter_1:
|
||||
show anon neutral at aleft
|
||||
show naomi neutral flip at sright
|
||||
show naser sad flip behind naomi:
|
||||
xalign 0.7 yalign -0.1
|
||||
xalign 0.7 yalign -0.1
|
||||
with Dissolve(1)
|
||||
pause 0.5
|
||||
|
||||
@ -3663,4 +3663,4 @@ label chapter_1:
|
||||
window auto
|
||||
pause 1.5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -550,4 +550,4 @@ label chapter_10:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -448,8 +448,9 @@ label chapter_11:
|
||||
#THIS SECTION IS SCORE DEPENDENT
|
||||
|
||||
# Doomer ending skips this segment
|
||||
call get_ending from _call_get_ending
|
||||
if _return == 2:
|
||||
$ ending_score = get_ending()
|
||||
|
||||
if ending_score == 2:
|
||||
stop music fadeout 3
|
||||
pause 2
|
||||
jump lPromAnnouncement
|
||||
@ -585,13 +586,12 @@ label chapter_11:
|
||||
Nas "Don’t take it the wrong way, but my mind just screamed at me ‘worst case scenario’."
|
||||
pause .5
|
||||
|
||||
call get_ending from _call_get_ending_1
|
||||
if _return == 4:
|
||||
jump lSortingThings # Golden
|
||||
elif _return == 3:
|
||||
jump lMendingThings # Tradwife
|
||||
if ending_score == 4: # Golden
|
||||
jump lSortingThings
|
||||
elif ending_score == 3: # tradwife
|
||||
jump lMendingThings
|
||||
else:
|
||||
jump lBreakingThings # Shooter
|
||||
jump lBreakingThings # All else fails, go to shooter.
|
||||
|
||||
label lSortingThings:
|
||||
|
||||
@ -3847,7 +3847,7 @@ label chapter_11:
|
||||
pause .5
|
||||
|
||||
show rosa neutral behind moe:
|
||||
yalign 0.2 xalign 0.0
|
||||
yalign 0.2 xalign 0.0
|
||||
show rosa:
|
||||
easein_back 2 yalign 0.2 xalign 0.9
|
||||
with dissolve
|
||||
@ -5211,8 +5211,8 @@ label chapter_11:
|
||||
"Fang and I have been together for a month now."
|
||||
pause .5
|
||||
|
||||
call get_ending from _call_get_ending_2
|
||||
if _return == 3: #tradwife
|
||||
|
||||
if ending_score == 3: # tradwife
|
||||
|
||||
"Things are going pretty well. When we discount Trish’s weekly attempt to talk with Fang."
|
||||
|
||||
@ -5245,9 +5245,9 @@ label chapter_11:
|
||||
|
||||
scene classroom
|
||||
show anon neutral:
|
||||
yalign 0.1 xalign 0.2
|
||||
yalign 0.1 xalign 0.2
|
||||
show fang neutral behind anon:
|
||||
yalign 0.0 xalign 0.8
|
||||
yalign 0.0 xalign 0.8
|
||||
with Dissolve(1)
|
||||
pause .5
|
||||
|
||||
@ -5466,100 +5466,102 @@ label chapter_11:
|
||||
|
||||
"{cps=*.1}...{/cps}"
|
||||
|
||||
call get_ending from _call_get_ending_3
|
||||
if _return != 1: # any route except Shooter
|
||||
# duplicated segment from 11B, 11C and 11D transplanted here
|
||||
window hide
|
||||
window auto
|
||||
pause .5
|
||||
# skip this segment if we're doing ending 1
|
||||
if ending_score == 1: #shooter
|
||||
$ next_story_chapter()
|
||||
|
||||
# the following segment makes sense in the context of 11B+11C+11D
|
||||
window hide
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
play music "audio/OST/Appreciating her Company.ogg" fadein 1.0
|
||||
pause .5
|
||||
play music "audio/OST/Appreciating her Company.ogg" fadein 1.0
|
||||
pause .5
|
||||
|
||||
"About fifteen minutes into the assignment, the two of us are just about done."
|
||||
"About fifteen minutes into the assignment, the two of us are just about done."
|
||||
|
||||
"We’re making surprisingly good time."
|
||||
"We’re making surprisingly good time."
|
||||
|
||||
show fang considering with Dissolve(.25)
|
||||
F "Uhm{cps=*.1}...{/cps} and you said that the electrons hold the negative charge, right?"
|
||||
show fang considering with Dissolve(.25)
|
||||
F "Uhm{cps=*.1}...{/cps} and you said that the electrons hold the negative charge, right?"
|
||||
|
||||
A "Yeah, yeah."
|
||||
A "Yeah, yeah."
|
||||
|
||||
show fang unimpressed with Dissolve(.25)
|
||||
F "Can’t imagine when I’d be using this crap in real life."
|
||||
show fang unimpressed with Dissolve(.25)
|
||||
F "Can’t imagine when I’d be using this crap in real life."
|
||||
|
||||
A "You never know, you might shrink one day."
|
||||
A "You never know, you might shrink one day."
|
||||
|
||||
show fang happy with Dissolve(.25)
|
||||
F "Yeah, and you might stop pretending you’re livestreaming on Yousnoot."
|
||||
pause .5
|
||||
show fang happy with Dissolve(.25)
|
||||
F "Yeah, and you might stop pretending you’re livestreaming on Yousnoot."
|
||||
pause .5
|
||||
|
||||
A "As far as you know I might be giving you incorrect answers, you know."
|
||||
A "As far as you know I might be giving you incorrect answers, you know."
|
||||
|
||||
F "Mhm, sure."
|
||||
pause .5
|
||||
F "Mhm, sure."
|
||||
pause .5
|
||||
|
||||
"The teacher is making his rounds checking on the students and gets to our desks."
|
||||
window hide
|
||||
window auto
|
||||
"The teacher is making his rounds checking on the students and gets to our desks."
|
||||
window hide
|
||||
window auto
|
||||
|
||||
show farnsworth:
|
||||
yalign 0.1 xalign 1.6
|
||||
show farnsworth:
|
||||
easein_cubic 1 xalign 1.2
|
||||
with dissolve
|
||||
pause .5
|
||||
show farnsworth:
|
||||
yalign 0.1 xalign 1.6
|
||||
show farnsworth:
|
||||
easein_cubic 1 xalign 1.2
|
||||
with dissolve
|
||||
pause .5
|
||||
|
||||
Drf "Hello, Anon. Fang."
|
||||
Drf "Hello, Anon. Fang."
|
||||
|
||||
Drf "Are you two getting along well?"
|
||||
Drf "Are you two getting along well?"
|
||||
|
||||
AnonAndFang "Yes, Doctor Fernsworth."
|
||||
AnonAndFang "Yes, Doctor Fernsworth."
|
||||
|
||||
Drf "Great to hear."
|
||||
pause .5
|
||||
Drf "Great to hear."
|
||||
pause .5
|
||||
|
||||
Drf "You know, I’m real proud of you two."
|
||||
pause .5
|
||||
Drf "You know, I’m real proud of you two."
|
||||
pause .5
|
||||
|
||||
Drf "I remember at the start of the year you were at each other's throats."
|
||||
Drf "I remember at the start of the year you were at each other's throats."
|
||||
|
||||
Drf "And now look at you!"
|
||||
pause .5
|
||||
Drf "And now look at you!"
|
||||
pause .5
|
||||
|
||||
show anon concerned
|
||||
show fang sad
|
||||
with dissolve
|
||||
"The two of us cringe."
|
||||
pause .5
|
||||
show anon concerned
|
||||
show fang sad
|
||||
with dissolve
|
||||
"The two of us cringe."
|
||||
pause .5
|
||||
|
||||
A "Uhh{cps=*.1}...{/cps} Yeah, thanks."
|
||||
A "Uhh{cps=*.1}...{/cps} Yeah, thanks."
|
||||
|
||||
Drf "At any rate, you two understand the material, right?"
|
||||
Drf "At any rate, you two understand the material, right?"
|
||||
|
||||
show anon happy
|
||||
show fang neutral
|
||||
with dissolve
|
||||
A "Oh yeah, Fang and I are fine."
|
||||
show anon happy
|
||||
show fang neutral
|
||||
with dissolve
|
||||
A "Oh yeah, Fang and I are fine."
|
||||
|
||||
show anon neutral with Dissolve(.25)
|
||||
A "I was just helping them with a few problems."
|
||||
pause .5
|
||||
show anon neutral with Dissolve(.25)
|
||||
A "I was just helping them with a few problems."
|
||||
pause .5
|
||||
|
||||
"Phew, remembered it this time."
|
||||
"Phew, remembered it this time."
|
||||
|
||||
Drf "Good, good."
|
||||
Drf "Good, good."
|
||||
|
||||
Drf "I won’t keep you any longer then."
|
||||
Drf "I won’t keep you any longer then."
|
||||
|
||||
show farnsworth:
|
||||
easeout_cubic 1 xalign 1.6
|
||||
pause .5
|
||||
hide farnsworth with dissolve
|
||||
show farnsworth:
|
||||
easeout_cubic 1 xalign 1.6
|
||||
pause .5
|
||||
hide farnsworth with dissolve
|
||||
|
||||
"Fernsworth meanders to pester the next few students."
|
||||
pause .5
|
||||
"Fernsworth meanders to pester the next few students."
|
||||
pause .5
|
||||
|
||||
A "Anyways, where were we?"
|
||||
A "Anyways, where were we?"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -158,4 +158,4 @@ label chapter_11A:
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -173,4 +173,4 @@ label chapter_11B:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -302,4 +302,4 @@ label chapter_11C:
|
||||
"{cps=*.1}...{/cps}"
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -392,4 +392,4 @@ label chapter_11D:
|
||||
"{cps=*.1}...{/cps}"
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -445,4 +445,4 @@ label chapter_12_5C:
|
||||
window hide
|
||||
window auto
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -443,4 +443,4 @@ label chapter_12_5D:
|
||||
|
||||
F "Oh, Anon, you’re already here!"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -1034,4 +1034,4 @@ label chapter_12A:
|
||||
window hide
|
||||
window auto
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -591,4 +591,4 @@ label chapter_12B:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -901,4 +901,4 @@ label chapter_12C:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -781,4 +781,4 @@ label chapter_12D:
|
||||
|
||||
"{cps=*0.1}...{/cps}"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -56,7 +56,7 @@ label chapter_13A:
|
||||
show naomi prom neutral:
|
||||
yalign 0.0 xalign -0.4
|
||||
show naomi prom neutral:
|
||||
easein_cubic 1 xalign -0.125
|
||||
easein_cubic 1 xalign -0.125
|
||||
with dissolve
|
||||
pause .5
|
||||
|
||||
@ -690,13 +690,11 @@ label chapter_13A:
|
||||
pause .5
|
||||
|
||||
menu:
|
||||
"Could be worse":
|
||||
"Could be worse":
|
||||
A "Could be worse."
|
||||
|
||||
A "Could be worse."
|
||||
|
||||
"Going great, actually":
|
||||
|
||||
A "Going great, actually."
|
||||
"Going great, actually":
|
||||
A "Going great, actually."
|
||||
|
||||
pause .5
|
||||
Sp "Where’s your date, I thought I saw the two of you enter."
|
||||
@ -1799,4 +1797,4 @@ label chapter_13A:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -1048,4 +1048,4 @@ label chapter_13B:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -4604,4 +4604,4 @@ label chapter_13C:
|
||||
|
||||
#end of new stuff
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -3114,17 +3114,13 @@ label chapter_13D:
|
||||
pause .5
|
||||
|
||||
menu:
|
||||
"Go to college":
|
||||
A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
|
||||
|
||||
"Go to college":
|
||||
|
||||
A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
|
||||
|
||||
A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
|
||||
"Not certain just yet":
|
||||
A "I’m not sure yet."
|
||||
|
||||
A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
"Not certain just yet":
|
||||
A "I’m not sure yet."
|
||||
|
||||
A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
|
||||
Re "Oh nice, dude! You can be the band’s sound technician when you’re done!"
|
||||
|
||||
@ -4057,4 +4053,4 @@ label chapter_13D:
|
||||
"{cps=*.1}...{/cps}"
|
||||
pause 0.5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -1442,4 +1442,5 @@ label chapter_14A:
|
||||
pause 5
|
||||
|
||||
$ renpy.music.set_volume(1, 0, 'ambient')
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -350,4 +350,4 @@ label chapter_14B:
|
||||
scene black with Dissolve(3)
|
||||
pause 2
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -441,7 +441,7 @@ label chapter_14C:
|
||||
pause .5
|
||||
|
||||
show fang:
|
||||
easeout_cubic 1 xalign 1.4
|
||||
easeout_cubic 1 xalign 1.4
|
||||
show fang c happy with dissolve
|
||||
hide fang with dissolve
|
||||
pause 0.5
|
||||
@ -1014,4 +1014,5 @@ label chapter_14C:
|
||||
pause 1.0
|
||||
stop music
|
||||
$ renpy.music.set_volume(1, 0, 'music')
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -898,4 +898,5 @@ label chapter_14D:
|
||||
pause 16
|
||||
scene black with Dissolve(1.0)
|
||||
pause 1
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -603,7 +603,7 @@ label chapter_2:
|
||||
window auto
|
||||
|
||||
show fang neutral with Dissolve(1):
|
||||
xalign -0.6 yalign 0.0
|
||||
xalign -0.6 yalign 0.0
|
||||
pause .75
|
||||
|
||||
show white:
|
||||
@ -903,7 +903,7 @@ label chapter_2:
|
||||
pause .5
|
||||
|
||||
show fang sad flip:
|
||||
ease_cubic 1.5 xalign -0.6
|
||||
ease_cubic 1.5 xalign -0.6
|
||||
pause 1.15
|
||||
show fang sad with dissolve
|
||||
pause 1.2
|
||||
@ -1919,7 +1919,7 @@ label chapter_2:
|
||||
show fang sad:
|
||||
yalign 0 xalign -1
|
||||
show fang sad:
|
||||
easein 1 xalign -0.6
|
||||
easein 1 xalign -0.6
|
||||
with Dissolve(1)
|
||||
pause 1
|
||||
|
||||
@ -2191,13 +2191,13 @@ label chapter_2:
|
||||
|
||||
scene cafeteria
|
||||
show anon neutral:
|
||||
xalign -0.2 yalign 0.1
|
||||
xalign -0.2 yalign 0.1
|
||||
show reed neutral flip:
|
||||
xalign 0.5 yalign 0.1
|
||||
xalign 0.5 yalign 0.1
|
||||
show fang considering flip:
|
||||
xalign 0.95 yalign 0.0
|
||||
xalign 0.95 yalign 0.0
|
||||
show trish neutral flip:
|
||||
xalign 1.125 yalign 0.0
|
||||
xalign 1.125 yalign 0.0
|
||||
with Dissolve(1)
|
||||
pause .5
|
||||
|
||||
@ -2274,11 +2274,11 @@ label chapter_2:
|
||||
stop music fadeout 0.02
|
||||
|
||||
show reed shocked flip:
|
||||
easein_quart 1 xalign 0.54
|
||||
easein_quart 1 xalign 0.54
|
||||
show fang surprised flip:
|
||||
easein_quart 1 xalign 0.99
|
||||
easein_quart 1 xalign 0.99
|
||||
show trish surprised flip:
|
||||
easein_quart 1 xalign 1.155
|
||||
easein_quart 1 xalign 1.155
|
||||
pause .5
|
||||
"The three stop in their tracks and look back at me."
|
||||
pause .5
|
||||
@ -2331,11 +2331,11 @@ label chapter_2:
|
||||
pause .5
|
||||
|
||||
show reed shocked flip:
|
||||
easein_quart 1 xalign 0.65#0.54
|
||||
easein_quart 1 xalign 0.65#0.54
|
||||
show fang surprised flip:
|
||||
easein_quart 1 xalign 1.15#0.99
|
||||
easein_quart 1 xalign 1.15#0.99
|
||||
show trish neutral flip:
|
||||
easein_quart 1 xalign 1.25#1.155
|
||||
easein_quart 1 xalign 1.25#1.155
|
||||
FRT "Ohfuck.{w=.4} Sorry Anon, we gotta bail."
|
||||
|
||||
window hide
|
||||
@ -2604,4 +2604,4 @@ label chapter_2:
|
||||
"{cps=*.05}...{/cps}"
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -2291,4 +2291,4 @@ label chapter_3:
|
||||
|
||||
"{cps=*.1}...{/cps}"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -732,7 +732,7 @@ label chapter_4:
|
||||
show reed king rex behind anon:
|
||||
yalign 0.1 xalign -1.9
|
||||
show reed:
|
||||
easein 1 xalign -1.2
|
||||
easein 1 xalign -1.2
|
||||
with Dissolve(1)
|
||||
pause 1
|
||||
Re "It’ll be fine."
|
||||
@ -1422,4 +1422,4 @@ label chapter_4:
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -7,6 +7,8 @@ init python:
|
||||
renpy.play('audio/effects/carKick2.ogg', channel='audio')
|
||||
# renpy.play('audio/effects/carSuspension1.ogg', channel='audio')
|
||||
|
||||
image fang_tail_movie = Movie(channel="movie_dp", loop=True, play="images/animations/fang tail.webm") # New way of playing movies as of Renpy 8.1
|
||||
|
||||
label chapter_5:
|
||||
|
||||
# Gardening Club
|
||||
@ -551,7 +553,7 @@ label chapter_5:
|
||||
show anon:
|
||||
easein_back 0.5 xalign 0.2
|
||||
|
||||
label movie:
|
||||
# label movie:
|
||||
play sound 'audio/effects/slapstickPunch.ogg'
|
||||
A "FANG!" with vpunch
|
||||
|
||||
@ -559,7 +561,8 @@ label chapter_5:
|
||||
|
||||
play ambient 'audio/effects/clipLoop.ogg' fadein 1
|
||||
play ambient1 'audio/effects/outdoorNatureLoop.ogg' fadein 1
|
||||
scene fang tail with Dissolve(1)
|
||||
# scene fang tail with Dissolve(1)
|
||||
show fang_tail_movie with Dissolve(1) # change how the movie is played
|
||||
|
||||
"Through my blurred vision I can make out Fang’s tail, slowly shifting side to side."
|
||||
|
||||
@ -573,9 +576,9 @@ label chapter_5:
|
||||
|
||||
menu:
|
||||
"Tug Her Tail":
|
||||
pass
|
||||
pass
|
||||
"Tug Her Ankle":
|
||||
pass
|
||||
pass
|
||||
|
||||
pause .5
|
||||
|
||||
@ -844,7 +847,7 @@ label chapter_5:
|
||||
|
||||
show fang considering flip with Dissolve(.25)
|
||||
|
||||
Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
|
||||
Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how hard those are to get!"
|
||||
|
||||
Ro "Name!{w=.4} What is your name?!"
|
||||
|
||||
@ -1388,7 +1391,6 @@ label chapter_5:
|
||||
|
||||
A "Err{cps=*.1}...{/cps}{w=.3} Sorry?"
|
||||
|
||||
# TODO: the line "do you have any idea how long it takes for those to bloom" is also used earlier when Anon first falls into the flowerbed
|
||||
Ro "{i}Ay Dios mío{/i}{cps=*.1}...{/cps} do you have any idea how long it takes those to bloom?!"
|
||||
|
||||
if not punched_into_flowerbed:
|
||||
@ -4666,9 +4668,9 @@ label chapter_5:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
||||
# I'm guessing this is for the gallery?
|
||||
label fang_movie:
|
||||
scene fang tail with fade
|
||||
""
|
||||
# label fang_movie:
|
||||
# scene fang tail with fade
|
||||
# ""
|
||||
|
@ -4677,4 +4677,4 @@ label chapter_6:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -80,9 +80,9 @@ label chapter_8:
|
||||
"Knowing better than to look through the ocean of students, I follow my nose to Reed."
|
||||
pause 0.5
|
||||
show reed sunglasses:
|
||||
xalign 0.4 yalign 0.1
|
||||
xalign 0.4 yalign 0.1
|
||||
show trish neutral behind reed:
|
||||
xalign 0.9
|
||||
xalign 0.9
|
||||
with dissolve
|
||||
|
||||
"The fetid raptor was sitting in the very last row with Trish."
|
||||
@ -622,8 +622,10 @@ label chapter_8:
|
||||
pause .5
|
||||
|
||||
python:
|
||||
choices = [(_('Play The Guitar'), 'lLetFangPlayGuit'),
|
||||
(_('Get to Studying'), 'lGetStartedOnStudy')]
|
||||
choices = [
|
||||
(_('Play The Guitar'), 'lLetFangPlayGuit'),
|
||||
(_('Get to Studying'), 'lGetStartedOnStudy')]
|
||||
|
||||
renpy.jump(renpy.display_menu(randomize_choices(choices)))
|
||||
|
||||
|
||||
@ -1567,7 +1569,7 @@ label chapter_8:
|
||||
window hide
|
||||
window auto
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
||||
label lGetStartedOnStudy:
|
||||
pause 0.5
|
||||
@ -2156,4 +2158,5 @@ label chapter_8:
|
||||
"{cps=*.1}...{/cps}"
|
||||
window hide
|
||||
window auto
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -1297,7 +1297,7 @@ label chapter_9:
|
||||
jump lGoHomeEarly
|
||||
|
||||
label lWaitForTrishToExit:
|
||||
$ anonscore += 1
|
||||
$ anonscore += 1
|
||||
|
||||
#play music 'audio/OST/fighter.ogg' fadein 1.0
|
||||
A "You worried about her, too?"
|
||||
@ -2171,4 +2171,4 @@ label chapter_9:
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -397,7 +397,7 @@ label chapter_x7:
|
||||
pause .5
|
||||
show trish happy with dissolve
|
||||
|
||||
#show trish happy behind dimmer_darker at tleft with easeinleft
|
||||
#show trish happy behind dimmer_darker at tleft with easeinleft
|
||||
|
||||
T "Fang! It took a while but Reed’s distracted!"
|
||||
|
||||
|
173
game/src/chapter_select.rpy
Normal file
173
game/src/chapter_select.rpy
Normal file
@ -0,0 +1,173 @@
|
||||
define chapter_tuple_1 = [
|
||||
("1. Anon meets Fang.", "chapter_1"),
|
||||
("2. Fourth day of school.", "chapter_2"),
|
||||
("3. Showing up at band practice.", "chapter_3"),
|
||||
("4. Anon needs help during music period.", "chapter_4"),
|
||||
("5. Fang and Anon cut class to talk on the roof.", "chapter_5"),
|
||||
("6. Anon helps Fang find a venue for the band.", "chapter_6")
|
||||
]
|
||||
|
||||
define chapter_tuple_2 = [
|
||||
("7. Concert day.", "chapter_7"),
|
||||
("8. Anon and Fang study together.", "chapter_8"),
|
||||
("9. Trish ridicules Anon in front of the school.", "chapter_9"),
|
||||
("10. Fang goes to Anon's apartment.", "chapter_10"),
|
||||
("11. School assignment and route lock.", "chapter_11")
|
||||
]
|
||||
|
||||
define ending_1_tuple = [
|
||||
("11A. ", "chapter_11A"),
|
||||
("12A. ", "chapter_12A"),
|
||||
("12_5D. ", "chapter_12_5D"),
|
||||
("13A. ", "chapter_13A"),
|
||||
("14A. ", "chapter_14A")
|
||||
]
|
||||
|
||||
define ending_2_tuple = [
|
||||
("11B. ", "chapter_11B"),
|
||||
("12B. ", "chapter_12B"),
|
||||
("13B. ", "chapter_13B"),
|
||||
("14B. ", "chapter_14B")
|
||||
]
|
||||
|
||||
define ending_3_tuple = [
|
||||
("11C. ", "chapter_11C"),
|
||||
("12C. ", "chapter_12C"),
|
||||
("12_5C. ", "chapter_12_5C"),
|
||||
("13C. ", "chapter_13C"),
|
||||
("14C. ", "chapter_14C")
|
||||
]
|
||||
|
||||
define ending_4_tuple = [
|
||||
("11D. ", "chapter_11D"),
|
||||
("12D. ", "chapter_12D"),
|
||||
("12_5D. ", "chapter_12_5D"),
|
||||
("13D. ", "chapter_13D"),
|
||||
("14D. ", "chapter_14D")
|
||||
]
|
||||
|
||||
default tuples_index = [
|
||||
("Chapters 1 to 6", chapter_tuple_1),
|
||||
("Chapters 7 to 11", chapter_tuple_2)
|
||||
]
|
||||
|
||||
|
||||
init python:
|
||||
|
||||
def select_chapter():
|
||||
global current_chapter, quick_menu
|
||||
|
||||
selected_tuple = ()
|
||||
|
||||
while True:
|
||||
selected_tuple = display_tuple_menu(tuples_index)
|
||||
if selected_tuple == "go_back":
|
||||
renpy.jump("chapter_select")
|
||||
|
||||
current_chapter = display_tuple_menu(selected_tuple)
|
||||
|
||||
if current_chapter == "go_back":
|
||||
continue
|
||||
else:
|
||||
find_chapter_in_array(current_chapter)
|
||||
break
|
||||
|
||||
toggle_debug()
|
||||
quick_menu = True # Restores the bottom quick menu UI
|
||||
|
||||
renpy.call(current_chapter)
|
||||
|
||||
|
||||
def add_ending_tuple(ending_number):
|
||||
global tuples_index
|
||||
|
||||
ending_tuples = {
|
||||
1: ending_1_tuple,
|
||||
2: ending_2_tuple,
|
||||
3: ending_3_tuple,
|
||||
4: ending_4_tuple
|
||||
}
|
||||
|
||||
if ending_number in ending_tuples:
|
||||
description = f"Ending {ending_number} chapters"
|
||||
tuples_index.append((description, ending_tuples[ending_number]))
|
||||
|
||||
|
||||
def display_tuple_menu(options):
|
||||
return renpy.display_menu(options + [("Go Back", "go_back")])
|
||||
|
||||
|
||||
def set_scores(anon_score, fang_score):
|
||||
global anonscore, fangscore
|
||||
|
||||
anonscore = anon_score
|
||||
fangscore = fang_score
|
||||
|
||||
|
||||
def find_chapter_in_array(chapter):
|
||||
global chapter_list_index
|
||||
|
||||
try:
|
||||
chapter_list_index = chapter_list.index(chapter)
|
||||
except ValueError:
|
||||
chapter_list_index = -1
|
||||
chapter = ""
|
||||
|
||||
|
||||
label reset_chapter_list:
|
||||
$ chapter_list = [
|
||||
"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
|
||||
"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
|
||||
]
|
||||
|
||||
$ tuples_index = [
|
||||
("Chapters 1 to 6", chapter_tuple_1),
|
||||
("Chapters 7 to 11", chapter_tuple_2)
|
||||
]
|
||||
|
||||
return
|
||||
|
||||
|
||||
label chapter_select:
|
||||
$ quick_menu = False # Hides bottom quick menu UI
|
||||
call reset_chapter_list from _call_reset_chapter_list # Reset every time the tool is called
|
||||
|
||||
$ anon_points = 0
|
||||
$ fang_points = 0
|
||||
|
||||
stop sound
|
||||
stop music fadeout 2
|
||||
scene black with dissolve
|
||||
|
||||
menu:
|
||||
"Initialize scores:"
|
||||
|
||||
"Ending 1":
|
||||
pass # Since points are already initialized at 0
|
||||
"Ending 2":
|
||||
# anon 0
|
||||
$ fang_points = 4
|
||||
"Ending 3":
|
||||
$ anon_points = 4
|
||||
# fang 0
|
||||
"Ending 4":
|
||||
$ anon_points = 4
|
||||
$ fang_points = 4
|
||||
$ wingStory = True
|
||||
"Exit to main menu":
|
||||
scene black with dissolve
|
||||
return
|
||||
|
||||
$ set_scores(anon_points, fang_points)
|
||||
$ ending_route_number = get_ending()
|
||||
|
||||
$ add_ending_chapters(ending_route_number)
|
||||
$ add_ending_tuple(ending_route_number)
|
||||
|
||||
$ update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
|
||||
|
||||
window hide
|
||||
|
||||
$ select_chapter()
|
||||
|
||||
|
@ -241,8 +241,8 @@ image d_credits_text = Composite(
|
||||
|
||||
|
||||
label lending:
|
||||
call get_ending from _call_get_ending_4
|
||||
if _return == 4:
|
||||
$ cached_ending = get_ending()
|
||||
if cached_ending == 4:
|
||||
pause 0.5
|
||||
show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
|
||||
subpixel True
|
||||
@ -272,7 +272,7 @@ label lending:
|
||||
pause 50
|
||||
queue music 'audio/OST/amberlight brillance live end.ogg'
|
||||
queue music "<silence 1.0>" loop
|
||||
elif _return == 3:
|
||||
elif cached_ending == 3:
|
||||
play music "audio/OST/Dino Destiny Reader.ogg"
|
||||
pause 0.5
|
||||
show c_credits_text:
|
||||
@ -304,14 +304,15 @@ label lending:
|
||||
stop music fadeout 5
|
||||
scene black with Dissolve(3)
|
||||
pause 2
|
||||
if tradwife:
|
||||
if cached_ending == 3:
|
||||
scene c10 with Dissolve(1.5)
|
||||
pause 20
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
elif anonscore >= 4 and fangscore >= 4:
|
||||
elif cached_ending == 4:
|
||||
scene golden ending with Dissolve(1.5)
|
||||
pause 20
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
return
|
||||
|
||||
$ MainMenu(confirm=False)() # Exits to the main menu
|
||||
|
@ -1548,28 +1548,28 @@ image fang very sad blur flip = im.Flip("highres/bluralt/fang very sad blur.webp
|
||||
image naomi neutral blur flip = im.Flip("highres/bluralt/naomi neutral blur.webp", horizontal=True)
|
||||
|
||||
image fang pneutral blur = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang neutral blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang neutral blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
)
|
||||
image fang pbird happy blur = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang flip off happy blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang flip off happy blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
)
|
||||
image fang pneutral blur flip = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang neutral blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang neutral blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
)
|
||||
image fang pbird happy blur flip = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang flip off happy blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang flip off happy blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
)
|
||||
|
||||
image raymba2 flip = im.Flip("raymba/raymba2.webp", horizontal=True)
|
||||
|
@ -10,46 +10,53 @@ init -1 python:
|
||||
persistent.old_endings = persistent.endings
|
||||
persistent.endings = endings
|
||||
|
||||
label storyline:
|
||||
call chapter_1 from _call_chapter_1
|
||||
call chapter_2 from _call_chapter_2
|
||||
call chapter_3 from _call_chapter_3
|
||||
call chapter_4 from _call_chapter_4
|
||||
call chapter_5 from _call_chapter_5
|
||||
call chapter_6 from _call_chapter_6
|
||||
call chapter_7 from _call_chapter_7
|
||||
call chapter_8 from _call_chapter_8
|
||||
call chapter_9 from _call_chapter_9
|
||||
call chapter_10 from _call_chapter_10
|
||||
call chapter_11 from _call_chapter_11
|
||||
call get_ending from _call_get_ending_5
|
||||
if _return == 4:
|
||||
call chapter_11D from _call_chapter_11D
|
||||
call chapter_12D from _call_chapter_12D
|
||||
call chapter_12_5D from _call_chapter_12_5D
|
||||
call chapter_13D from _call_chapter_13D
|
||||
call chapter_14D from _call_chapter_14D
|
||||
elif _return == 3:
|
||||
$ tradwife = True
|
||||
call chapter_11C from _call_chapter_11C
|
||||
call chapter_12C from _call_chapter_12C
|
||||
call chapter_12_5C from _call_chapter_12_5C
|
||||
call chapter_13C from _call_chapter_13C
|
||||
call chapter_14C from _call_chapter_14C
|
||||
elif _return == 2:
|
||||
call chapter_11B from _call_chapter_11B
|
||||
call chapter_12B from _call_chapter_12B
|
||||
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
|
||||
call chapter_13B from _call_chapter_13B
|
||||
call chapter_14B from _call_chapter_14B
|
||||
else:
|
||||
call chapter_11A from _call_chapter_11A
|
||||
call chapter_12A from _call_chapter_12A
|
||||
call chapter_12_5D from _call_chapter_12_5D_1
|
||||
call chapter_13A from _call_chapter_13A
|
||||
call chapter_14A from _call_chapter_14A
|
||||
$ ending_image()
|
||||
$ renpy.quit()
|
||||
$ ending_image()
|
||||
call lending from _call_lending
|
||||
return
|
||||
|
||||
init python:
|
||||
def next_story_chapter():
|
||||
global chapter_list_index, current_chapter
|
||||
|
||||
# Add check "is_end_reached" to have this if statement be executed only once when finishing the general chapters
|
||||
if not is_end_reached and chapter_list_index >= chapter_list_length:
|
||||
process_ending()
|
||||
|
||||
if chapter_list_index < chapter_list_length:
|
||||
chapter_list_index += 1
|
||||
current_chapter = chapter_list[chapter_list_index]
|
||||
renpy.call(current_chapter)
|
||||
else:
|
||||
end_story()
|
||||
|
||||
|
||||
def process_ending():
|
||||
global ending_route_number
|
||||
|
||||
ending_route_number = get_ending()
|
||||
add_ending_chapters(ending_route_number)
|
||||
update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
|
||||
|
||||
|
||||
def add_ending_chapters(route_number):
|
||||
global chapter_list
|
||||
|
||||
if route_number in ending_routes:
|
||||
chapter_list.extend(ending_routes[route_number])
|
||||
|
||||
|
||||
def update_ending_variables():
|
||||
global chapter_list_length
|
||||
global is_end_reached
|
||||
|
||||
# chapter_list_length is updated to reflect the addition to the chapter_list array
|
||||
chapter_list_length = get_chapter_list_length()
|
||||
is_end_reached = True
|
||||
|
||||
|
||||
def get_chapter_list_length():
|
||||
return len(chapter_list) - 1
|
||||
|
||||
|
||||
def end_story():
|
||||
ending_image()
|
||||
renpy.call("lending")
|
||||
|
||||
|
||||
|
@ -4099,24 +4099,12 @@ translate es FastTimesAtVolcanoHigh_94e85886:
|
||||
# A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
|
||||
A "Bueno... {w=0.3}Spears me convenció de enviar un par de letras de aplicación para la universidad."
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3121
|
||||
translate es FastTimesAtVolcanoHigh_4e617de4:
|
||||
|
||||
# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3124
|
||||
translate es FastTimesAtVolcanoHigh_a2735d38:
|
||||
|
||||
# A "I’m not sure yet."
|
||||
A "Todavía no estoy seguro."
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3126
|
||||
translate es FastTimesAtVolcanoHigh_4e617de4_1:
|
||||
|
||||
# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3128
|
||||
translate es FastTimesAtVolcanoHigh_5ce0f5f5:
|
||||
|
||||
@ -6127,3 +6115,11 @@ translate es strings:
|
||||
old "Not certain just yet"
|
||||
new "Todavía no estoy seguro"
|
||||
|
||||
# TODO: Translation updated at 2023-05-07 00:20
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3123
|
||||
translate es FastTimesAtVolcanoHigh_4e617de4:
|
||||
|
||||
# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
|
||||
|
||||
|
@ -1116,12 +1116,6 @@ translate es movie_4263d346:
|
||||
# "I shrug apologetically."
|
||||
"Me encojo de hombros a modo de disculpa."
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
|
||||
translate es movie_98d69c6e:
|
||||
|
||||
# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
|
||||
Ro "Solo{cps=*.1}...{/cps}{w=.3} ¡URGH!{w=.4} ¿Tienes {i}alguna{/i} idea de cuánto tardan en florecer?"
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:849
|
||||
translate es movie_2fab4cce:
|
||||
|
||||
@ -6944,3 +6938,11 @@ translate es strings:
|
||||
old "Interrupt"
|
||||
new "Interrumpir"
|
||||
|
||||
# TODO: Translation updated at 2023-05-07 00:26
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
|
||||
translate es movie_f9188bac:
|
||||
|
||||
# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how hard those are to get!"
|
||||
Ro "Solo{cps=*.1}...{/cps}{w=.3} ¡URGH!{w=.4} ¿Tienes {i}alguna{/i} idea de lo difícil que son conseguirlas?"
|
||||
|
||||
|
@ -2226,48 +2226,6 @@ translate es PostCableConundrum_797b4809:
|
||||
# "Right into Trish’s trap, {w=0.3}hook, {w=0.3}line, {w=0.3}sinker and rod."
|
||||
"Justo en la trampa, {w=0.3}el anzuelo, {w=0.3}la línea, {w=0.3}la plomada y en la caña de Trish."
|
||||
|
||||
# game/script/7.concert-day.rpy:1539
|
||||
translate es PostCableConundrum_afcbc2bb:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1542
|
||||
translate es PostCableConundrum_afcbc2bb_1:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1545
|
||||
translate es PostCableConundrum_afcbc2bb_2:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1548
|
||||
translate es PostCableConundrum_afcbc2bb_3:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1551
|
||||
translate es PostCableConundrum_afcbc2bb_4:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1554
|
||||
translate es PostCableConundrum_afcbc2bb_5:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1557
|
||||
translate es PostCableConundrum_afcbc2bb_6:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1560
|
||||
translate es PostCableConundrum_afcbc2bb_7:
|
||||
|
||||
@ -2630,3 +2588,11 @@ translate es strings:
|
||||
old "No."
|
||||
new "No."
|
||||
|
||||
# TODO: Translation updated at 2023-05-07 00:20
|
||||
|
||||
# game/script/7.concert-day.rpy:1556
|
||||
translate es PostCableConundrum_afcbc2bb:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
|
@ -134,12 +134,6 @@ translate pl chapter_11A_cb936082:
|
||||
# F "So the band’s back together!"
|
||||
F "Więc zespół znów jest razem!"
|
||||
|
||||
# game/script/11A.fang-desperately-wants-to-win-prom-night.rpy:65
|
||||
translate es chapter_11A_c6e70309:
|
||||
|
||||
# F "Isn’t that great!?"
|
||||
F "Czy to nie jest wspaniałe!?"
|
||||
|
||||
# game/script/11A.fang-desperately-wants-to-win-prom-night.rpy:67
|
||||
translate pl chapter_11A_4cf0cd74:
|
||||
|
||||
|
@ -202,7 +202,7 @@ translate pl chapter_11C_855bf2b8:
|
||||
"Testowałem jej imię kilka razy. To ładne imię. Naprawdę słodkie. Ale{cps=*.1}...{/cps}"
|
||||
|
||||
# game/script/11C.anon-gets-fangs'-pronouns-right,-but-she-tells-him-she's-okay-with-being-called-a-girl.rpy:100
|
||||
translate es chapter_11C_338ba861:
|
||||
translate pl chapter_11C_338ba861:
|
||||
|
||||
# "Fang fits her more in my mind."
|
||||
"Fang pasuje jej bardziej w mojej głowie."
|
||||
|
@ -254,7 +254,7 @@ translate pl chapter_11D_d6f113de:
|
||||
A "Miałem zapytać mojego taty o jego stare łachy."
|
||||
|
||||
# game/script/11D.anon-gets-fangs'-pronouns-right-and-she-teases-him-while-carrying-herself-with-more-confidence.rpy:124
|
||||
translate es chapter_11D_691321e0:
|
||||
translate pl chapter_11D_691321e0:
|
||||
|
||||
# F "You sure? I could ask Naser for his old stuff."
|
||||
F "Jesteś pewien? Mogę zapytać Nasera o jego stare rzeczy."
|
||||
|
@ -306,60 +306,6 @@ translate pl chapter_14A_55f50c33:
|
||||
# "Really wish I could just float away in an iceberg like Master Grug after last night."
|
||||
"Naprawdę chciałbym po prostu odpłynąć na górze lodowej jak Mistrz Grug po wczorajszej nocy."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:164
|
||||
translate es chapter_14A_82c2f372:
|
||||
|
||||
# "I glance at my phone and realize I spent ten hours playing Rock Ring."
|
||||
"Spoglądam na telefon i uświadamiam sobie że spędziłem dziesięć godzin grając w Rock Ring."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:166
|
||||
translate es chapter_14A_5b778353:
|
||||
|
||||
# "My mind was turned off for most of that, guess I just lost track of time."
|
||||
"Mój umysł był wyłączony przez większość tego, chyba musiałem zgubić rachubę czasu."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:176
|
||||
translate es chapter_14A_9f115d19:
|
||||
|
||||
# "I’m shaken from my thoughts by a knock at my door."
|
||||
"Pukanie do dzrwi wytrząsa mnie z moich myśli."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:178
|
||||
translate es chapter_14A_5695822c:
|
||||
|
||||
# "The door I forgot to lock."
|
||||
"Drzwi których zapomniałem zamnknąć."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:182
|
||||
translate es chapter_14A_79a1d94e:
|
||||
|
||||
# "Oh god, I’m gonna be murdered, butchered, my body parts sold on the black market and turned into some disgusting rhinorex’s sex toys."
|
||||
"O Boże, zostanę zamordowany, zaszlachtowany, moje części ciała sprzedane na czarnym rynku i zamienione w jakieś sex-zabawki dla rhinorex'ów."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:184
|
||||
translate es chapter_14A_2a0b150f:
|
||||
|
||||
# "Hopefully in that order."
|
||||
"Mam nadzieję że w tej kolejności."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:190
|
||||
translate es chapter_14A_ea8a1623:
|
||||
|
||||
# "Before I can search for my knife, the door opens to reveal{cps=*.1}...{/cps}"
|
||||
"Zanim zdążę poszukać noża, drzwi się otwierają by ukazać{cps=*.1}...{/cps}"
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:205
|
||||
translate es chapter_14A_c73063d9:
|
||||
|
||||
# F "Anon? You- oh! Hey…"
|
||||
F "Anon? Ty... Oh! Hej..."
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:208
|
||||
translate es chapter_14A_fd939103:
|
||||
|
||||
# F "Uh… Why are you huddled in the fetal position?"
|
||||
F "Eee... Czemu jesteś skulony w pozycji embrionalnej?"
|
||||
|
||||
# game/script/14A.KO_OP-ending.rpy:214
|
||||
translate pl chapter_14A_2e0d0e88:
|
||||
|
||||
|
@ -1121,7 +1121,7 @@ translate pl movie_4263d346:
|
||||
"Zawstydzony wzruszam ramionami."
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
|
||||
translate pl movie_98d69c6e:
|
||||
translate pl movie_f9188bac:
|
||||
|
||||
# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
|
||||
Ro "Ja tylko{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Czy masz {i}jakiekolwiek{/i} pojęcie, jak długo trwa kwitnienie!"
|
||||
|
@ -2869,30 +2869,6 @@ translate pl lAnonWaitsForFang_2a02f026:
|
||||
# Nas "Hej, Naomi, czy wiesz, że trzynaście procent toalet publicznych{cps=*.1}...{/cps}"
|
||||
Nas "Hej, Naomi, czy wiesz, że trzynaście procent toalet publicznych{cps=*.1}...{/cps}"
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1942
|
||||
translate es lAnonWaitsForFang_60b8deab:
|
||||
|
||||
# "Naser babbles with Naomi while we wait for Fang to return."
|
||||
"Naser gada z Naomi gdy my czekamy aż Fang wróci."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1958
|
||||
translate es lAnonWaitsForFang_80172f04:
|
||||
|
||||
# F "Alright, I’m done taking a dump or whatever."
|
||||
F "W porządku, skończyłam srać czy coś."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1960
|
||||
translate es lAnonWaitsForFang_75e50324:
|
||||
|
||||
# F "Let’s go."
|
||||
F "Chodźmy."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1963
|
||||
translate es lAnonWaitsForFang_50113c24:
|
||||
|
||||
# Nas "Wait{cps=*.1}...{/cps} why do you smell like smoke?"
|
||||
Nas "Czekaj{cps=*.1}...{/cps} dlaczego pachniesz fajkami?"
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1966
|
||||
translate pl lAnonWaitsForFang_4d439f42:
|
||||
|
||||
@ -2905,42 +2881,6 @@ translate pl lAnonWaitsForFang_fd682d16:
|
||||
# Nas "You know you aren’t supposed to be smoking, Fang."
|
||||
Nas "Wiesz, że nie powinnaś palić, Fang."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1972
|
||||
translate es lAnonWaitsForFang_7e3ac232:
|
||||
|
||||
# F "Just drop it, dork."
|
||||
F "Weź już odpuść, ćwok."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1974
|
||||
translate es lAnonWaitsForFang_5e0dc39a:
|
||||
|
||||
# F "You don’t see me bringing up that leopard mankini you have in your closet."
|
||||
F "Nie widzich chyba żebym wypominała ci to leopardowe mankini które trzymasz w szafie."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1984
|
||||
translate es lAnonWaitsForFang_72dafdf9:
|
||||
|
||||
# "Naser’s skin turns a noticeably lighter shade."
|
||||
"Skóra Nasera widocznie zmienia odcień na bledszy."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1988
|
||||
translate es lAnonWaitsForFang_3b882b5c:
|
||||
|
||||
# A "That the only thing in the closet?"
|
||||
A "Czy tylko to jedno masz w szafie?"
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1991
|
||||
translate es lAnonWaitsForFang_c621b1ca:
|
||||
|
||||
# F "Oh, of fucking course not."
|
||||
F "O, oczywiście że nie."
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1993
|
||||
translate es lAnonWaitsForFang_39f1c980:
|
||||
|
||||
# F "{cps=*.6}He’s also got this pink-{/cps}{w=.5}{nw}"
|
||||
F "{cps=*.6}Ma też to różowe-{/cps}{w=.5}{nw}"
|
||||
|
||||
# game/script/6.anon-helps-fang-find-a-venue-for-band.rpy:1998
|
||||
translate pl lAnonWaitsForFang_3b4a19a9:
|
||||
|
||||
|
@ -458,19 +458,19 @@
|
||||
|
||||
# 00preferences.rpy:286
|
||||
old "auto-forward time"
|
||||
new "время до авто-пролистывания"
|
||||
new "время до автопролистывания"
|
||||
|
||||
# 00preferences.rpy:300
|
||||
old "auto-forward"
|
||||
new "авто-пролистывание"
|
||||
new "автопролистывание"
|
||||
|
||||
# 00preferences.rpy:307
|
||||
old "Auto forward"
|
||||
new "Авто-пролистывание"
|
||||
new "Автопролистывание"
|
||||
|
||||
# 00preferences.rpy:310
|
||||
old "auto-forward after click"
|
||||
new "авто-пролистывание после клика"
|
||||
new "автопролистывание после клика"
|
||||
|
||||
# 00preferences.rpy:319
|
||||
old "automatic move"
|
||||
@ -734,7 +734,7 @@
|
||||
|
||||
# 00updater.rpy:494
|
||||
old "An error is being simulated."
|
||||
new "Cимулируется ошибка."
|
||||
new "Моделируется ошибка."
|
||||
|
||||
# 00updater.rpy:678
|
||||
old "Either this project does not support updating, or the update status file was deleted."
|
||||
|
@ -185,6 +185,12 @@ translate ru strings:
|
||||
old "You have unlocked all bonus chapters!"
|
||||
new "Вы открыли все бонусные главы!"
|
||||
|
||||
old "You have unlocked the final bonus chapter!"
|
||||
new "Вы открыли финальную бонусную главу!"
|
||||
|
||||
old "You have finished all endings! Complete all bonus chapters to receive the final chapter!"
|
||||
new "Вы завершили игру на все концовки! Пройдите все бонусные главы, чтобы открыть финальную главу!"
|
||||
|
||||
old "You have unlocked new bonus chapters, complete unseen endings to see more!"
|
||||
new "Вы открыли новые бонусные главы! Завершите игру с другими концовками, чтобы увидеть ещё больше!"
|
||||
|
||||
@ -398,7 +404,7 @@ translate ru strings:
|
||||
|
||||
# game/screens.rpy:1022
|
||||
old "Auto-Forward Time"
|
||||
new "Время до авто-пролистывания"
|
||||
new "Время до автопролистывания"
|
||||
|
||||
# game/screens.rpy:1029
|
||||
old "Music Volume"
|
||||
@ -530,7 +536,7 @@ translate ru strings:
|
||||
|
||||
# game/screens.rpy:1386
|
||||
old "Mouse Wheel Up\nClick Rollback Side"
|
||||
new "Колёсико вверх"
|
||||
new "Колёсико вверх\nКлик для отката"
|
||||
|
||||
# game/screens.rpy:1390
|
||||
old "Mouse Wheel Down"
|
||||
@ -538,11 +544,11 @@ translate ru strings:
|
||||
|
||||
# game/screens.rpy:1397
|
||||
old "Right Trigger\nA/Bottom Button"
|
||||
new "Правый триггер"
|
||||
new "Правый триггер\nA/Нижняя кнопка"
|
||||
|
||||
# game/screens.rpy:1401
|
||||
old "Left Trigger\nLeft Shoulder"
|
||||
new "Левый триггер"
|
||||
new "Левый триггер\nЛевый бампер"
|
||||
|
||||
# game/screens.rpy:1405
|
||||
old "Right Shoulder"
|
||||
@ -550,11 +556,11 @@ translate ru strings:
|
||||
|
||||
# game/screens.rpy:1410
|
||||
old "D-Pad, Sticks"
|
||||
new "Стики"
|
||||
new "D-Pad, Стики"
|
||||
|
||||
# game/screens.rpy:1414
|
||||
old "Start, Guide"
|
||||
new "Начало, руководство"
|
||||
new "Start, Guide"
|
||||
|
||||
# game/screens.rpy:1415
|
||||
old "Accesses the game menu."
|
||||
@ -562,7 +568,7 @@ translate ru strings:
|
||||
|
||||
# game/screens.rpy:1418
|
||||
old "Y/Top Button"
|
||||
new "Y"
|
||||
new "Y/Верхняя кнопка"
|
||||
|
||||
# game/screens.rpy:1421
|
||||
old "Calibrate"
|
||||
|
@ -519,7 +519,7 @@ translate ru chapter_1_a31a12af:
|
||||
# game/script/1.first-two-days-anon-meets-fang.rpy:349
|
||||
translate ru chapter_1_b0f6f9d5:
|
||||
|
||||
# "распластался по земле, ass hurt from hitting jagged concrete and splintered wood."
|
||||
# "I lay on the ground, ass hurt from hitting jagged concrete and splintered wood."
|
||||
"Я лежу на земле, моя жопа болит от удара о разбитый бетон и деревянные щепки."
|
||||
|
||||
# game/script/1.first-two-days-anon-meets-fang.rpy:351
|
||||
|
@ -1117,7 +1117,7 @@ translate ru movie_4263d346:
|
||||
"Я виновато пожимаю плечами."
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
|
||||
translate ru movie_98d69c6e:
|
||||
translate ru movie_f9188bac:
|
||||
|
||||
# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
|
||||
Ro "Я просто{cps=*.1}...{/cps}{w=.3} АРГХ!{w=.4} Ты хоть {i}представляешь{/i}, сколько времени им нужно, чтобы расцвести!"
|
||||
|
@ -1498,7 +1498,7 @@ translate ru PostCableConundrum_ffc40d6e_1:
|
||||
translate ru PostCableConundrum_6e46797e_1:
|
||||
|
||||
# F "IN THE MORNIIIIIING!"
|
||||
F "УТРААААААААААА!"
|
||||
F "НОООЧИИИИИИИ!"
|
||||
|
||||
# game/script/7.concert-day.rpy:1072
|
||||
translate ru PostCableConundrum_0f702231:
|
||||
|
@ -1,23 +1,38 @@
|
||||
## Utility functions for game setup, debugging etc.
|
||||
|
||||
label initstats(anon=0, fang=0, trad=False):
|
||||
# Sets various game-related global variables
|
||||
# :param int anon: Anon's score
|
||||
# :param int fang: Fang's score
|
||||
# :param bool trad: Tradwife ending flag
|
||||
$ anonscore = anon
|
||||
$ fangscore = fang
|
||||
$ tradwife = trad
|
||||
return
|
||||
init python:
|
||||
def get_ending():
|
||||
if anonscore >= 4 and fangscore >= 4 and wingStory:
|
||||
return 4 # Golden
|
||||
elif anonscore >= 3 and fangscore <= 4:
|
||||
return 3 # Tradwife
|
||||
elif anonscore <= 3 and fangscore >= 3:
|
||||
return 2 # Doomer
|
||||
else:
|
||||
return 1 # Shooter
|
||||
|
||||
|
||||
def debug_story_variables(toggle=True):
|
||||
var_list = [
|
||||
"anonscore",
|
||||
"fangscore",
|
||||
"current_chapter",
|
||||
"chapter_list_length",
|
||||
"chapter_list_index",
|
||||
"ending_route_number",
|
||||
"is_end_reached"
|
||||
]
|
||||
|
||||
for item in var_list:
|
||||
if toggle:
|
||||
renpy.watch(item)
|
||||
else:
|
||||
renpy.unwatch(item)
|
||||
|
||||
|
||||
def toggle_debug():
|
||||
if persistent.enable_debug_scores:
|
||||
debug_story_variables(False)
|
||||
debug_story_variables(True)
|
||||
|
||||
|
||||
label get_ending:
|
||||
# To check what ending we're getting, call this label and then check the value of _return
|
||||
# Sensible to have this logic defined in only one place for consistency
|
||||
if anonscore >= 4 and fangscore >= 4 and wingStory:
|
||||
return(4) # Golden
|
||||
elif anonscore >= 3 and fangscore <=4:
|
||||
return(3) # Tradwife
|
||||
elif anonscore <= 3 and fangscore >=3:
|
||||
return(2) # Doomer
|
||||
else:
|
||||
return(1) # Shooter
|
||||
|
@ -1,51 +1,26 @@
|
||||
[tasks.clean]
|
||||
enabled = false
|
||||
priorities = { post_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0
|
||||
on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds
|
||||
|
||||
[tasks.notarize] # required if matching task is enabled
|
||||
enabled = false
|
||||
priorities = { post_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10
|
||||
on_builds = ["mac"] # builds this task should run for, defaults to "mac"
|
||||
bundle_identifier = "com.my-game" # the bundle ID of your came, typically in reverse domain notation
|
||||
key_file = "certificates/private-key.pem" # the path to the private key file generated during the provisioning process
|
||||
cert_file = "certificates/developerID_application.cer" # the path to the Apple-generated certificate file generated during the provisioning process
|
||||
app_store_key_file = "certificates/app-store-key.json" # the path to the combined App Store key file generated during the provisioning process
|
||||
json_bundle_file = "certificates/renotize.json" # the path to the combined certificate file. replaces the key, cert and app store files above
|
||||
|
||||
[tasks.keystore] # required if matching task is enabled
|
||||
enabled = false
|
||||
type="keystore"
|
||||
enabled = true
|
||||
priorities = { pre_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0
|
||||
on_builds = ["android_apk", "android_aab"] # builds this task should run for, defaults to all android builds
|
||||
keystore_apk = "<base64-encoded keystore file>" # the base-64 encoded binary keystore file for the APK bundles
|
||||
keystore_aab = "<base64-encoded keystore file>" # the base-64 encoded binary keystore file for the AAB bundles
|
||||
keystore_apk = "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" # the base-64 encoded binary keystore file for the APK bundles
|
||||
keystore_aab = "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" # the base-64 encoded binary keystore file for the AAB bundles
|
||||
|
||||
[tasks.convert_images]
|
||||
enabled = false
|
||||
format = "webp" # webp or avif
|
||||
priorities = { pre_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10
|
||||
on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds
|
||||
# extensions: a list of file extensions to convert
|
||||
# recursive: scans directories recursively if enabled, otherwise only scans the immediate directory
|
||||
# lossless: converts to lossless WebP if enabled, otherwise converts to lossy WebP
|
||||
"game/images/cg" = { extensions = ["png", "jpg"], recursive = true, lossless = true } # default values
|
||||
"game/images/bg" = { lossless = false }
|
||||
"game/images" = { } # all parameters are optional
|
||||
|
||||
[build] # required, at least one item must be 'true'
|
||||
#pc = true # windows + linux
|
||||
# pc = true # windows + linux
|
||||
win = true # windows
|
||||
linux = true # linux
|
||||
mac = true # macos
|
||||
#web = false # web
|
||||
#steam = true # steam
|
||||
#market = true # multiple markets (i.e. itch.io)
|
||||
# web = false # web
|
||||
# steam = false # steam
|
||||
# market = false # multiple markets (i.e. itch.io)
|
||||
android_apk = true # Android Universal APK
|
||||
#android_aab = false # Android Play Store Bundle
|
||||
# android_aab = false # Android Play Store Bundle
|
||||
|
||||
[options]
|
||||
clear_output_dir = false # whether to clear the output directory on startup
|
||||
|
||||
[renutil]
|
||||
version = "8.0.3" # the Ren'Py version to use (required)
|
||||
registry = "tmp/cache" # the directory to store installation files in
|
||||
version = "8.3.0" # the Ren'Py version to use (required)
|
||||
registry = "/tmp/cache" # the directory to store installation files in
|
||||
|
Reference in New Issue
Block a user