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5
.gitignore
vendored
@ -51,7 +51,4 @@ env
|
||||
*.rpymc
|
||||
|
||||
#backups
|
||||
*.bak
|
||||
|
||||
#android
|
||||
.android.json
|
||||
*.bak
|
88
.woodpecker.yml
Normal file
@ -0,0 +1,88 @@
|
||||
clone:
|
||||
git:
|
||||
image: woodpeckerci/plugin-git
|
||||
settings:
|
||||
depth: 1
|
||||
|
||||
steps:
|
||||
changelog:
|
||||
image: debian
|
||||
commands:
|
||||
- apt update
|
||||
- apt install git -y
|
||||
- mkdir dist
|
||||
- git log --oneline --decorate --since="7.days" --pretty="## %s%n%an%n%aD%n%b" > dist/README.md || echo "Could not write changelog!" >> dist/README.md #Get that changelog
|
||||
|
||||
version-tag:
|
||||
image: debian
|
||||
commands:
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" game/options.rpy #Change the internal build name to the tagged version
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_TAG}/g" android.json
|
||||
when:
|
||||
- event: tag
|
||||
|
||||
version-cron:
|
||||
image: debian
|
||||
commands:
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_SHA}/g" game/options.rpy #if no tag, make it the commit num
|
||||
- sed -i -e "s/INTERNAL-BUILD/${CI_COMMIT_SHA}/g" android.json
|
||||
when:
|
||||
- event: cron
|
||||
|
||||
build:
|
||||
image: openjdk:21-jdk-bookworm
|
||||
commands:
|
||||
- apt update
|
||||
- apt install libgl1 patch -y
|
||||
- sed -i -e "s/VERSION/${RenpyVersion}/g" game/options.rpy #Change the renpy version to the woodpecker reuqested one.
|
||||
#Get Renkit
|
||||
- wget -qO- "https://github.com/kobaltcore/renkit/releases/download/v${RenkitVersion}/renkit-x86_64-unknown-linux-gnu.tar.xz" | tar -Jax --directory=/tmp/
|
||||
- /tmp/renkit-x86_64-unknown-linux-gnu/renconstruct build "." dist/
|
||||
- mkdir "dist/android"
|
||||
- mv dist/*.apk "dist/android"
|
||||
- cd /tmp/
|
||||
|
||||
archival-sha:
|
||||
image: debian
|
||||
commands:
|
||||
- apt update
|
||||
- apt install curl bash -y
|
||||
- curl https://git.cavemanon.xyz/Cavemanon/Woodpecker-Webdav/raw/branch/master/push.sh > /tmp/push.sh ## I'd use a proper docker container, but dockerhub is owned by the CIA and I refuse to deal with that (also I don't care to maintain it or set it up). #TODO: merge this script as apart of the file so we don't make unnecessary network requests every time we build.
|
||||
- chmod +x /tmp/push.sh
|
||||
- PLUGIN_USERNAME=$RELEASESMITHNEXTCLOUDUSERNAME PLUGIN_PASSWORD=$RELEASESMITHNEXTCLOUDPASSWORD PLUGIN_DESTINATION=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/nightly-${CI_COMMIT_SHA}/ PLUGIN_MAKE_FOLDER_AT=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/nightly-${CI_COMMIT_SHA}/ PLUGIN_FILE_GLOB=dist/* /tmp/push.sh #sovl
|
||||
- rm -rf "dist"
|
||||
secrets: [ releasesmithnextcloudusername, releasesmithnextcloudpassword ]
|
||||
when:
|
||||
- event: cron
|
||||
cron: "nightly"
|
||||
|
||||
archival-tag:
|
||||
image: debian
|
||||
commands:
|
||||
- apt update
|
||||
- apt install curl bash -y
|
||||
- curl https://git.cavemanon.xyz/Cavemanon/Woodpecker-Webdav/raw/branch/master/push.sh > /tmp/push.sh ## I'd use a proper docker container, but dockerhub is owned by the CIA and I refuse to deal with that (also I don't care to maintain it or set it up). #TODO: merge this script as apart of the file so we don't make unnecessary network requests every time we build.
|
||||
- chmod +x /tmp/push.sh
|
||||
- PLUGIN_USERNAME=$RELEASESMITHNEXTCLOUDUSERNAME PLUGIN_PASSWORD=$RELEASESMITHNEXTCLOUDPASSWORD PLUGIN_DESTINATION=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/release-${CI_COMMIT_TAG}/ PLUGIN_MAKE_FOLDER_AT=https://cloud.dev.cavemanon.xyz/remote.php/dav/files/ReleaseSmith/Snoot%20Game/Internal%20Builds/release-${CI_COMMIT_TAG}/ PLUGIN_FILE_GLOB=dist/* /tmp/push.sh #sovl
|
||||
- rm -rf "dist"
|
||||
secrets: [ releasesmithnextcloudusername, releasesmithnextcloudpassword ]
|
||||
when:
|
||||
- event: tag
|
||||
|
||||
release:
|
||||
image: woodpeckerci/plugin-gitea-release:latest
|
||||
settings:
|
||||
base_url: https://git.cavemanon.xyz
|
||||
api_key:
|
||||
from_secret: releasesmithapikey
|
||||
files: "*-dists/*"
|
||||
prerelease: true
|
||||
title: "${CI_COMMIT_TAG}"
|
||||
when:
|
||||
- event: tag
|
||||
|
||||
matrix:
|
||||
RenpyVersion:
|
||||
- "8.3.0"
|
||||
RenkitVersion:
|
||||
- "4.4.0"
|
@ -1,5 +1,5 @@
|
||||
# Snoot Game
|
||||
|
||||
<h1>Contributing</h1>
|
||||
<p>Find an issue and start working. Creating issues is very helpful. Simply emailing patches/updated versions of the script works too. <b>All PRs/Contributions to the main code should go to the patch branch and NOT master as to leave master a stable branch</b>. All contributions belong to you, but are licensed under the GNU AGPL v3 and are adherent to the GPL-Exception in the root of the project file.</p>
|
||||
<p>Find an issue and start working. Creating issues is very helpful. Simply emailing patches/updated versions of the script works too. <b>All PRs/Contributions can go to the master branch now, unless the contributer requests/is specified otherwise.</b>. All contributions belong to you, but are licensed under the GNU AGPL v3 and are adherent to the GPL-Exception in the root of the project file.</p>
|
||||
<p>It should be noted that any non-contributor sourced assets for the game MUST be under some form of free licensing that is <a href=https://creativecommons.org/share-your-work/licensing-considerations/compatible-licenses/>compatable with the CC-BY-SA 4.0 (Listed in this link as BY-SA)</a> for it to be added to the game. This includes audio, images, other bits of code, and other copyrightable assets. Compatable licenses include, but aren't limited to, CC-BY, Public Domain, CC-BY-SA 4.0, CC-BY-SA 3.0, The Free Art license, or any other license that is permissive in how it is used.</p>
|
||||
|
24
android.json
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"expansion": false,
|
||||
"google_play_key": null,
|
||||
"google_play_salt": null,
|
||||
"heap_size": "3",
|
||||
"icon_name": "Snoot Game",
|
||||
"include_pil": false,
|
||||
"include_sqlite": false,
|
||||
"layout": null,
|
||||
"name": "Snoot Game",
|
||||
"numeric_version": 1,
|
||||
"orientation": "sensorLandscape",
|
||||
"package": "cavemanon.snootgame",
|
||||
"permissions": [
|
||||
"VIBRATE",
|
||||
"INTERNET"
|
||||
],
|
||||
"source": false,
|
||||
"store": "none",
|
||||
"update_always": true,
|
||||
"update_icons": true,
|
||||
"update_keystores": true,
|
||||
"version": "INTERNAL-BUILD"
|
||||
}
|
BIN
android.keystore
Normal file
BIN
bundle.keystore
Normal file
26
game/chapter_variables.rpy
Normal file
@ -0,0 +1,26 @@
|
||||
# Store the general chapters inside an array for easy manipulation
|
||||
default chapter_list = [
|
||||
"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
|
||||
"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
|
||||
]
|
||||
|
||||
define ending_routes = {
|
||||
4: ["chapter_11D", "chapter_12D", "chapter_12_5D", "chapter_13D", "chapter_14D"],
|
||||
3: ["chapter_11C", "chapter_12C", "chapter_12_5C", "chapter_13C", "chapter_14C"],
|
||||
2: ["chapter_11B", "chapter_12B", "chapter_13B", "chapter_14B"],
|
||||
1: ["chapter_11A", "chapter_12A", "chapter_12_5D", "chapter_13A", "chapter_14A"]
|
||||
}
|
||||
|
||||
# Anon/Fang
|
||||
default anonscore = 0
|
||||
default fangscore = 0
|
||||
default wingStory = False
|
||||
|
||||
# Chapter variables
|
||||
default chapter_list_length = get_chapter_list_length()
|
||||
default chapter_list_index = 0 # Index number for the current position of the chapter_list array
|
||||
default current_chapter = chapter_list[chapter_list_index] # Store the name of the label as a string
|
||||
|
||||
# Ending variables
|
||||
default ending_route_number = None
|
||||
default is_end_reached = False
|
BIN
game/gui/flag/Poland.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
game/gui/flag/Rus.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
game/images/backgrounds/biglydie.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 215 KiB |
BIN
game/images/cgs/naomifangcg.png
Normal file
After Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 150 KiB |
@ -24,7 +24,7 @@ define gui.show_name = True
|
||||
|
||||
## The version of the game.
|
||||
|
||||
define config.version = _("Patch8_NewYears")
|
||||
define config.version = "INTERNAL-BUILD"
|
||||
|
||||
## Text that is placed on the game's about screen. Place the text between the
|
||||
## triple-quotes, and leave a blank line between paragraphs.
|
||||
@ -133,6 +133,11 @@ default preferences.text_cps = 50
|
||||
|
||||
default preferences.afm_time = 15
|
||||
|
||||
define config.developer = "auto"
|
||||
|
||||
default persistent.enable_debug_scores = config.developer
|
||||
default persistent.enable_chapter_select = config.developer
|
||||
|
||||
##Default Audio is not ear rape
|
||||
define config.default_music_volume = 0.48
|
||||
define config.default_sfx_volume = 0.80
|
||||
@ -196,6 +201,15 @@ init python:
|
||||
build.classify('game/mods_example/**', None)
|
||||
build.classify('game/mods_example/.**', None)
|
||||
|
||||
build.classify('README.md', None)
|
||||
build.classify('renconstruct.toml', None)
|
||||
build.classify('bundle.keystore', None)
|
||||
build.classify('android.keystore', None)
|
||||
build.classify('bundle.keystore.original', None)
|
||||
|
||||
build.classify('game/dev/.**', None)
|
||||
build.classify('build_patch/*', None)
|
||||
|
||||
|
||||
## To archive files, classify them as 'archive'.
|
||||
|
||||
@ -220,6 +234,3 @@ init python:
|
||||
## by a slash.
|
||||
|
||||
# define build.itch_project = "renpytom/test-project"
|
||||
|
||||
#RenPy updating from snootgame.xyz
|
||||
define build.include_update = True
|
||||
|
131
game/screens.rpy
@ -292,10 +292,10 @@ screen quick_menu():
|
||||
|
||||
use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
|
||||
[
|
||||
[ "Skip", Skip() ],
|
||||
[ "Save", ShowMenu('save') ],
|
||||
[ "Auto", Preference("auto-forward", "toggle") ],
|
||||
[ "Load", ShowMenu('load') ]
|
||||
[ _("Skip"), Skip() ],
|
||||
[ _("Save"), ShowMenu('save') ],
|
||||
[ _("Auto"), Preference("auto-forward", "toggle") ],
|
||||
[ _("Load"), ShowMenu('load') ]
|
||||
] )
|
||||
|
||||
screen score_menu():
|
||||
@ -319,6 +319,8 @@ init python:
|
||||
config.overlay_screens.append("quick_menu")
|
||||
|
||||
default quick_menu = True
|
||||
default persistent.old_endings = None
|
||||
default persistent.endings = None
|
||||
|
||||
style quick_button is default
|
||||
style quick_button_text is button_text
|
||||
@ -356,6 +358,10 @@ screen navigation():
|
||||
textbutton _("Save") activate_sound "audio/ui/uiClick.wav" action ShowMenu("save")
|
||||
textbutton _("Load") activate_sound "audio/ui/uiClick.wav" action ShowMenu("load")
|
||||
textbutton _("Delete") activate_sound "audio/ui/uiClick.wav" action ShowMenu("delete")
|
||||
|
||||
if config.developer and persistent.enable_chapter_select:
|
||||
textbutton _("Chapter Select") activate_sound "audio/ui/uiClick.wav" action Start("chapter_select")
|
||||
|
||||
textbutton _("Options") activate_sound "audio/ui/uiClick.wav" action ShowMenu("preferences")
|
||||
#textbutton _("Extras") action ShowMenu("extras")
|
||||
textbutton _("Return") activate_sound "audio/ui/uiBack.wav" action Return()
|
||||
@ -437,11 +443,16 @@ screen bonus_chapter_button(f="gui/button/menubuttons/template_idle.png"):
|
||||
action ShowMenu("ex_ch_menu")
|
||||
activate_sound "audio/ui/uiClick.wav"
|
||||
fixed:
|
||||
if persistent.old_endings != persistent.endings:
|
||||
if (persistent.old_endings != persistent.endings) or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
|
||||
add "bonus_flash" xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
|
||||
$ persistent.old_endings = persistent.endings
|
||||
#$ persistent.old_bonus_chapters = persistent.bonus_chapters
|
||||
else:
|
||||
add f xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
|
||||
|
||||
if (persistent.old_bonus_chapters != persistent.bonus_chapters): #just in case
|
||||
$ persistent.old_bonus_chapters = persistent.bonus_chapters
|
||||
|
||||
text "Bonus Chapters" xalign 0.5 yalign 0.5 xanchor 0.5
|
||||
|
||||
# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
|
||||
@ -472,7 +483,8 @@ screen main_menu():
|
||||
frame:
|
||||
pass
|
||||
|
||||
if persistent.old_endings != persistent.endings:
|
||||
|
||||
if (persistent.old_endings != persistent.endings) or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
|
||||
fixed:
|
||||
xalign 0.125
|
||||
yalign 0.5
|
||||
@ -484,10 +496,13 @@ screen main_menu():
|
||||
add Solid(gui.accent_color) xysize ( int(1920/2)-20, int(1080/4)-12 ):
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
if persistent.endings == 0b1111:
|
||||
text "You have unlocked all bonus chapters!" style "main_menu_text" yalign 0.5
|
||||
if persistent.endings == 0b1111 and (persistent.bonus_chapters == 0b111111111):
|
||||
text _("You have unlocked the final bonus chapter!") style "main_menu_text" yalign 0.5
|
||||
elif persistent.endings == 0b1111:
|
||||
text _("You have finished all endings! Complete all bonus chapters to receive the final chapter!") style "main_menu_text" yalign 0.5
|
||||
else:
|
||||
text "You have unlocked new bonus chapters, complete unseen endings to see more!" style "main_menu_text" yalign 0.5
|
||||
text _("You have unlocked new bonus chapters, complete unseen endings to see more!") style "main_menu_text" yalign 0.5
|
||||
|
||||
|
||||
## The use statement includes another screen inside this one. The actual
|
||||
## contents of the main menu are in the navigation screen.
|
||||
@ -507,20 +522,20 @@ screen main_menu():
|
||||
use bonus_chapter_button("template_black")
|
||||
use main_menu_buttons("template_black",
|
||||
[
|
||||
[ "Load", ShowMenu("load") ],
|
||||
[ "Options", ShowMenu("preferences") ],
|
||||
[ "Extras", ShowMenu("extras") ], \
|
||||
[ "Quit", Quit(confirm=not main_menu) ]
|
||||
[ _("Load"), ShowMenu("load") ],
|
||||
[ _("Options"), ShowMenu("preferences") ],
|
||||
[ _("Extras"), ShowMenu("extras") ], \
|
||||
[ _("Quit"), Quit(confirm=not main_menu) ]
|
||||
] )
|
||||
else:
|
||||
use main_menu_button("gui/button/menubuttons/template_idle.png", "Start", Start())
|
||||
use bonus_chapter_button()
|
||||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ "Load", ShowMenu("load") ],
|
||||
[ "Options", ShowMenu("preferences") ],
|
||||
[ "Extras", ShowMenu("extras") ], \
|
||||
[ "Quit", Quit(confirm=not main_menu) ]
|
||||
[ _("Load"), ShowMenu("load") ],
|
||||
[ _("Options"), ShowMenu("preferences") ],
|
||||
[ _("Extras"), ShowMenu("extras") ], \
|
||||
[ _("Quit"), Quit(confirm=not main_menu) ]
|
||||
] )
|
||||
#on "show" action renpy.start_predict_screen("cg_gallery")
|
||||
|
||||
@ -971,24 +986,6 @@ screen preferences():
|
||||
label _("Naughty Stuff")
|
||||
textbutton _("Enable Lewd Images") action [Function(onclick_audio, persistent.lewd), ToggleVariable("persistent.lewd", True, False)]
|
||||
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Language")
|
||||
vpgrid:
|
||||
rows len(languages)
|
||||
cols 1
|
||||
mousewheel True
|
||||
draggable True
|
||||
xsize 300
|
||||
ysize 250
|
||||
if len(languages)>4:
|
||||
scrollbars "vertical"
|
||||
for lang in languages:
|
||||
fixed:
|
||||
xsize 300
|
||||
ysize 60
|
||||
use lang_button(lang)
|
||||
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Requires Restart")
|
||||
@ -1001,6 +998,39 @@ screen preferences():
|
||||
textbutton _("After Choices") action [Function(onclick_audio, preferences.skip_after_choices), ToggleVariable("preferences.skip_after_choices", True, False)]
|
||||
textbutton _("Transitions") action [Function(onclick_audio, preferences.transitions, True), ToggleVariable("preferences.transitions", 0, 2)]
|
||||
|
||||
if config.developer:
|
||||
vbox:
|
||||
style_prefix "check"
|
||||
label _("Developer Tools")
|
||||
textbutton _("Enable Debug Scores") action ToggleVariable("persistent.enable_debug_scores", True, False)
|
||||
textbutton _("Enable Chapter Select") action ToggleVariable("persistent.enable_chapter_select", True, False)
|
||||
|
||||
if not main_menu:
|
||||
if config.developer and persistent.enable_debug_scores:
|
||||
$ debug_story_variables(False)
|
||||
$ debug_story_variables(True)
|
||||
else:
|
||||
$ debug_story_variables(False)
|
||||
|
||||
vbox:
|
||||
xsize 676
|
||||
style_prefix "check"
|
||||
label _("Language")
|
||||
vpgrid:
|
||||
rows len(languages)
|
||||
cols 1
|
||||
mousewheel True
|
||||
draggable True
|
||||
xsize 550
|
||||
ysize 250
|
||||
if len(languages)>4:
|
||||
scrollbars "vertical"
|
||||
for lang in languages:
|
||||
fixed:
|
||||
xsize 656
|
||||
ysize 60
|
||||
use lang_button(lang)
|
||||
|
||||
## Additional vboxes of type "radio_pref" or "check_pref" can be
|
||||
## added here, to add additional creator-defined preferences.
|
||||
|
||||
@ -1255,14 +1285,15 @@ screen extrasnavigation():
|
||||
vbox:
|
||||
spacing 10
|
||||
xpos 1885
|
||||
ypos 1130
|
||||
ypos (1269 if config.developer and persistent.enable_chapter_select else 1130)
|
||||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ "Help", ShowMenu("help") ],
|
||||
[ "About", ShowMenu("about") ],
|
||||
[ "Gallery", ShowMenu("cg_gallery") ],
|
||||
[ "Mods", ShowMenu("mod_menu") ],
|
||||
[ "Return", ShowMenu("main_menu") ]
|
||||
[ _("Help"), ShowMenu("help") ],
|
||||
[ _("About"), ShowMenu("about") ],
|
||||
[ _("Gallery"), ShowMenu("cg_gallery") ],
|
||||
*([(_("Chapter Select"), Start("chapter_select"))] if persistent.enable_chapter_select else []),
|
||||
[ _("Mods"), ShowMenu("mod_menu") ],
|
||||
[ _("Return"), ShowMenu("main_menu") ]
|
||||
] )
|
||||
add Null(0, 129)
|
||||
|
||||
@ -1755,10 +1786,10 @@ screen quick_menu():
|
||||
yalign 0.975
|
||||
use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
|
||||
[ \
|
||||
[ "Back", Rollback() ], \
|
||||
[ "Skip", Skip() ], \
|
||||
[ "Auto", Preference("auto-forward", "toggle") ], \
|
||||
[ "Menu", ShowMenu() ] \
|
||||
[ _("Back"), Rollback() ], \
|
||||
[ _("Skip"), Skip() ], \
|
||||
[ _("Auto"), Preference("auto-forward", "toggle") ], \
|
||||
[ _("Menu"), ShowMenu() ] \
|
||||
] )
|
||||
|
||||
screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
|
||||
@ -1777,11 +1808,11 @@ screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
|
||||
yalign 0.9
|
||||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ "Help", ShowMenu("help") ],
|
||||
[ "About", ShowMenu("about") ],
|
||||
[ "Gallery", ShowMenu("cg_gallery") ],
|
||||
[ "Mods", ShowMenu("mod_menu") ],
|
||||
[ "Return", ShowMenu("main_menu") ]
|
||||
[ _("Help"), ShowMenu("help") ],
|
||||
[ _("About"), ShowMenu("about") ],
|
||||
[ _("Gallery"), ShowMenu("cg_gallery") ],
|
||||
[ _("Mods"), ShowMenu("mod_menu") ],
|
||||
[ _("Return"), ShowMenu("main_menu") ]
|
||||
] )
|
||||
|
||||
style radio_button:
|
||||
|
@ -51,6 +51,14 @@ init python:
|
||||
if persistent.autoup == None:
|
||||
persistent.autoup = False
|
||||
|
||||
if persistent.bonus_chapters == None:
|
||||
if renpy.seen_image("big ending"): #for returning players
|
||||
persistent.bonus_chapters = 0b111111111
|
||||
persistent.old_bonus_chapters = 0b111111111
|
||||
else:
|
||||
persistent.bonus_chapters = 0b0
|
||||
persistent.old_bonus_chapters = 0b0
|
||||
|
||||
def randomize_choices(choices):
|
||||
# fine for size of 2
|
||||
if (renpy.random.randint(0, 1)):
|
||||
@ -305,17 +313,18 @@ screen textscroll():
|
||||
|
||||
# Naser's position when helping Anon get up
|
||||
transform nmidright:
|
||||
xalign 1.5 yalign 0.08
|
||||
xalign 1.5 yalign 0.08
|
||||
|
||||
# Naomi's position when handing the brochure to Anon
|
||||
transform scloserleft:
|
||||
xalign 0.1 yalign 0.0
|
||||
xalign 0.1 yalign 0.0
|
||||
|
||||
|
||||
|
||||
label start:
|
||||
$ fangscore = 0
|
||||
$ anonscore = 0
|
||||
$ wingStory = False
|
||||
|
||||
$ toggle_debug()
|
||||
|
||||
pause 1.0
|
||||
call storyline from _call_storyline
|
||||
|
||||
$ renpy.call(chapter_list[chapter_list_index]) # Call first element of the chapter_list array
|
||||
|
@ -157,7 +157,7 @@ label chapter_1:
|
||||
scene stairs at Pan((553,169), (553, 169), 0) with None # snap here if the player is advancing the dialogue quickly
|
||||
window hide
|
||||
show iris:
|
||||
xalign 0.99 yalign 0.75
|
||||
xalign 0.99 yalign 0.75
|
||||
stop ambient fadeout 4
|
||||
stop ambient1 fadeout 4
|
||||
with Dissolve(3)
|
||||
@ -1289,9 +1289,9 @@ label chapter_1:
|
||||
|
||||
show naomi neutral flip with dissolve
|
||||
show naser:
|
||||
easein_cubic 0.5 xalign 0.62
|
||||
pause 0.75
|
||||
ease 0.75 xalign 0.4
|
||||
easein_cubic 0.5 xalign 0.62
|
||||
pause 0.75
|
||||
ease 0.75 xalign 0.4
|
||||
pause 2
|
||||
|
||||
"He tears the sandwich in two and hands me the larger half."
|
||||
@ -1846,9 +1846,9 @@ label chapter_1:
|
||||
window hide
|
||||
$ i = 0
|
||||
while i < 20:
|
||||
$ showCG()
|
||||
pause 1
|
||||
$ i = i + 1
|
||||
$ showCG()
|
||||
pause 1
|
||||
$ i = i + 1
|
||||
|
||||
$ renpy.music.set_volume(0.4, 2, 'ambient')
|
||||
|
||||
@ -3479,7 +3479,7 @@ label chapter_1:
|
||||
show anon neutral at aleft
|
||||
show naomi neutral flip at sright
|
||||
show naser sad flip behind naomi:
|
||||
xalign 0.7 yalign -0.1
|
||||
xalign 0.7 yalign -0.1
|
||||
with Dissolve(1)
|
||||
pause 0.5
|
||||
|
||||
@ -3663,4 +3663,4 @@ label chapter_1:
|
||||
window auto
|
||||
pause 1.5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -550,4 +550,4 @@ label chapter_10:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -448,8 +448,9 @@ label chapter_11:
|
||||
#THIS SECTION IS SCORE DEPENDENT
|
||||
|
||||
# Doomer ending skips this segment
|
||||
call get_ending from _call_get_ending
|
||||
if _return == Endings.Doomer:
|
||||
$ ending_score = get_ending()
|
||||
|
||||
if ending_score == 2:
|
||||
stop music fadeout 3
|
||||
pause 2
|
||||
jump lPromAnnouncement
|
||||
@ -585,10 +586,9 @@ label chapter_11:
|
||||
Nas "Don’t take it the wrong way, but my mind just screamed at me ‘worst case scenario’."
|
||||
pause .5
|
||||
|
||||
call get_ending from _call_get_ending_1
|
||||
if _return == Endings.Golden:
|
||||
if ending_score == 4: # Golden
|
||||
jump lSortingThings
|
||||
elif _return == Endings.Tradwife:
|
||||
elif ending_score == 3: # tradwife
|
||||
jump lMendingThings
|
||||
else:
|
||||
jump lBreakingThings # All else fails, go to shooter.
|
||||
@ -3847,7 +3847,7 @@ label chapter_11:
|
||||
pause .5
|
||||
|
||||
show rosa neutral behind moe:
|
||||
yalign 0.2 xalign 0.0
|
||||
yalign 0.2 xalign 0.0
|
||||
show rosa:
|
||||
easein_back 2 yalign 0.2 xalign 0.9
|
||||
with dissolve
|
||||
@ -5211,8 +5211,8 @@ label chapter_11:
|
||||
"Fang and I have been together for a month now."
|
||||
pause .5
|
||||
|
||||
call get_ending from _call_get_ending_2
|
||||
if _return == Endings.Tradwife:
|
||||
|
||||
if ending_score == 3: # tradwife
|
||||
|
||||
"Things are going pretty well. When we discount Trish’s weekly attempt to talk with Fang."
|
||||
|
||||
@ -5245,9 +5245,9 @@ label chapter_11:
|
||||
|
||||
scene classroom
|
||||
show anon neutral:
|
||||
yalign 0.1 xalign 0.2
|
||||
yalign 0.1 xalign 0.2
|
||||
show fang neutral behind anon:
|
||||
yalign 0.0 xalign 0.8
|
||||
yalign 0.0 xalign 0.8
|
||||
with Dissolve(1)
|
||||
pause .5
|
||||
|
||||
@ -5466,9 +5466,9 @@ label chapter_11:
|
||||
|
||||
"{cps=*.1}...{/cps}"
|
||||
|
||||
call get_ending from _call_get_ending_3
|
||||
if _return == Endings.Shooter:
|
||||
return
|
||||
# skip this segment if we're doing ending 1
|
||||
if ending_score == 1: #shooter
|
||||
$ next_story_chapter()
|
||||
|
||||
# the following segment makes sense in the context of 11B+11C+11D
|
||||
window hide
|
||||
@ -5564,4 +5564,4 @@ label chapter_11:
|
||||
|
||||
A "Anyways, where were we?"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -158,4 +158,4 @@ label chapter_11A:
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -173,4 +173,4 @@ label chapter_11B:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -302,4 +302,4 @@ label chapter_11C:
|
||||
"{cps=*.1}...{/cps}"
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -392,4 +392,4 @@ label chapter_11D:
|
||||
"{cps=*.1}...{/cps}"
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -445,4 +445,4 @@ label chapter_12_5C:
|
||||
window hide
|
||||
window auto
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -443,4 +443,4 @@ label chapter_12_5D:
|
||||
|
||||
F "Oh, Anon, you’re already here!"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -1034,4 +1034,4 @@ label chapter_12A:
|
||||
window hide
|
||||
window auto
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -312,7 +312,7 @@ label chapter_12B:
|
||||
scene biglydie
|
||||
show fang happy flip:
|
||||
yalign -0.65 xalign 0.8
|
||||
show anon neutral:
|
||||
show anon concerned:
|
||||
yalign -0.55 xalign 0.2
|
||||
with Dissolve(1)
|
||||
pause .5
|
||||
@ -320,9 +320,8 @@ label chapter_12B:
|
||||
"The earplugs were not helping. At all."
|
||||
|
||||
"I’m pretty sure I just went deaf."
|
||||
|
||||
pause .5
|
||||
|
||||
show anon neutral with Dissolve(1)
|
||||
|
||||
"There are about a hundred to a hundred fifty of the concert-goers, give or take."
|
||||
|
||||
@ -592,4 +591,4 @@ label chapter_12B:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -901,4 +901,4 @@ label chapter_12C:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -54,7 +54,7 @@ label chapter_12D:
|
||||
|
||||
"Looking through one of the map kiosks, I try to make a mental plan for the trip."
|
||||
|
||||
show fang neutral at scenter:
|
||||
show fang neutral at scenter
|
||||
show anon neutral at aleft:
|
||||
xalign 0.1
|
||||
with dissolve
|
||||
@ -781,4 +781,4 @@ label chapter_12D:
|
||||
|
||||
"{cps=*0.1}...{/cps}"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -56,7 +56,7 @@ label chapter_13A:
|
||||
show naomi prom neutral:
|
||||
yalign 0.0 xalign -0.4
|
||||
show naomi prom neutral:
|
||||
easein_cubic 1 xalign -0.125
|
||||
easein_cubic 1 xalign -0.125
|
||||
with dissolve
|
||||
pause .5
|
||||
|
||||
@ -690,13 +690,11 @@ label chapter_13A:
|
||||
pause .5
|
||||
|
||||
menu:
|
||||
"Could be worse":
|
||||
"Could be worse":
|
||||
A "Could be worse."
|
||||
|
||||
A "Could be worse."
|
||||
|
||||
"Going great, actually":
|
||||
|
||||
A "Going great, actually."
|
||||
"Going great, actually":
|
||||
A "Going great, actually."
|
||||
|
||||
pause .5
|
||||
Sp "Where’s your date, I thought I saw the two of you enter."
|
||||
@ -1799,4 +1797,4 @@ label chapter_13A:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -1048,4 +1048,4 @@ label chapter_13B:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -4604,4 +4604,4 @@ label chapter_13C:
|
||||
|
||||
#end of new stuff
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
@ -3114,17 +3114,13 @@ label chapter_13D:
|
||||
pause .5
|
||||
|
||||
menu:
|
||||
"Go to college":
|
||||
A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
|
||||
|
||||
"Go to college":
|
||||
|
||||
A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
|
||||
|
||||
A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
|
||||
"Not certain just yet":
|
||||
A "I’m not sure yet."
|
||||
|
||||
A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
"Not certain just yet":
|
||||
A "I’m not sure yet."
|
||||
|
||||
A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
|
||||
Re "Oh nice, dude! You can be the band’s sound technician when you’re done!"
|
||||
|
||||
@ -4057,4 +4053,4 @@ label chapter_13D:
|
||||
"{cps=*.1}...{/cps}"
|
||||
pause 0.5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -1442,4 +1442,5 @@ label chapter_14A:
|
||||
pause 5
|
||||
|
||||
$ renpy.music.set_volume(1, 0, 'ambient')
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -350,4 +350,4 @@ label chapter_14B:
|
||||
scene black with Dissolve(3)
|
||||
pause 2
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -441,7 +441,7 @@ label chapter_14C:
|
||||
pause .5
|
||||
|
||||
show fang:
|
||||
easeout_cubic 1 xalign 1.4
|
||||
easeout_cubic 1 xalign 1.4
|
||||
show fang c happy with dissolve
|
||||
hide fang with dissolve
|
||||
pause 0.5
|
||||
@ -1014,4 +1014,5 @@ label chapter_14C:
|
||||
pause 1.0
|
||||
stop music
|
||||
$ renpy.music.set_volume(1, 0, 'music')
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -898,4 +898,5 @@ label chapter_14D:
|
||||
pause 16
|
||||
scene black with Dissolve(1.0)
|
||||
pause 1
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -603,7 +603,7 @@ label chapter_2:
|
||||
window auto
|
||||
|
||||
show fang neutral with Dissolve(1):
|
||||
xalign -0.6 yalign 0.0
|
||||
xalign -0.6 yalign 0.0
|
||||
pause .75
|
||||
|
||||
show white:
|
||||
@ -903,7 +903,7 @@ label chapter_2:
|
||||
pause .5
|
||||
|
||||
show fang sad flip:
|
||||
ease_cubic 1.5 xalign -0.6
|
||||
ease_cubic 1.5 xalign -0.6
|
||||
pause 1.15
|
||||
show fang sad with dissolve
|
||||
pause 1.2
|
||||
@ -964,7 +964,7 @@ label chapter_2:
|
||||
show fang unimpressed with Dissolve(.25)
|
||||
F "Uh{cps=*.1}....{/cps}{w=.2} You’ve been staring at me for the past 5 minutes. Freak."
|
||||
|
||||
show anon neutral with dissolve:
|
||||
show anon neutral with dissolve
|
||||
show anon:
|
||||
easein 0.5 xalign 0.2
|
||||
pause .5
|
||||
@ -1919,7 +1919,7 @@ label chapter_2:
|
||||
show fang sad:
|
||||
yalign 0 xalign -1
|
||||
show fang sad:
|
||||
easein 1 xalign -0.6
|
||||
easein 1 xalign -0.6
|
||||
with Dissolve(1)
|
||||
pause 1
|
||||
|
||||
@ -2191,13 +2191,13 @@ label chapter_2:
|
||||
|
||||
scene cafeteria
|
||||
show anon neutral:
|
||||
xalign -0.2 yalign 0.1
|
||||
xalign -0.2 yalign 0.1
|
||||
show reed neutral flip:
|
||||
xalign 0.5 yalign 0.1
|
||||
xalign 0.5 yalign 0.1
|
||||
show fang considering flip:
|
||||
xalign 0.95 yalign 0.0
|
||||
xalign 0.95 yalign 0.0
|
||||
show trish neutral flip:
|
||||
xalign 1.125 yalign 0.0
|
||||
xalign 1.125 yalign 0.0
|
||||
with Dissolve(1)
|
||||
pause .5
|
||||
|
||||
@ -2274,11 +2274,11 @@ label chapter_2:
|
||||
stop music fadeout 0.02
|
||||
|
||||
show reed shocked flip:
|
||||
easein_quart 1 xalign 0.54
|
||||
easein_quart 1 xalign 0.54
|
||||
show fang surprised flip:
|
||||
easein_quart 1 xalign 0.99
|
||||
easein_quart 1 xalign 0.99
|
||||
show trish surprised flip:
|
||||
easein_quart 1 xalign 1.155
|
||||
easein_quart 1 xalign 1.155
|
||||
pause .5
|
||||
"The three stop in their tracks and look back at me."
|
||||
pause .5
|
||||
@ -2331,11 +2331,11 @@ label chapter_2:
|
||||
pause .5
|
||||
|
||||
show reed shocked flip:
|
||||
easein_quart 1 xalign 0.65#0.54
|
||||
easein_quart 1 xalign 0.65#0.54
|
||||
show fang surprised flip:
|
||||
easein_quart 1 xalign 1.15#0.99
|
||||
easein_quart 1 xalign 1.15#0.99
|
||||
show trish neutral flip:
|
||||
easein_quart 1 xalign 1.25#1.155
|
||||
easein_quart 1 xalign 1.25#1.155
|
||||
FRT "Ohfuck.{w=.4} Sorry Anon, we gotta bail."
|
||||
|
||||
window hide
|
||||
@ -2604,4 +2604,4 @@ label chapter_2:
|
||||
"{cps=*.05}...{/cps}"
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -2291,4 +2291,4 @@ label chapter_3:
|
||||
|
||||
"{cps=*.1}...{/cps}"
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -732,7 +732,7 @@ label chapter_4:
|
||||
show reed king rex behind anon:
|
||||
yalign 0.1 xalign -1.9
|
||||
show reed:
|
||||
easein 1 xalign -1.2
|
||||
easein 1 xalign -1.2
|
||||
with Dissolve(1)
|
||||
pause 1
|
||||
Re "It’ll be fine."
|
||||
@ -1422,4 +1422,4 @@ label chapter_4:
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -7,6 +7,8 @@ init python:
|
||||
renpy.play('audio/effects/carKick2.ogg', channel='audio')
|
||||
# renpy.play('audio/effects/carSuspension1.ogg', channel='audio')
|
||||
|
||||
image fang_tail_movie = Movie(channel="movie_dp", loop=True, play="images/animations/fang tail.webm") # New way of playing movies as of Renpy 8.1
|
||||
|
||||
label chapter_5:
|
||||
|
||||
# Gardening Club
|
||||
@ -551,7 +553,7 @@ label chapter_5:
|
||||
show anon:
|
||||
easein_back 0.5 xalign 0.2
|
||||
|
||||
label movie:
|
||||
# label movie:
|
||||
play sound 'audio/effects/slapstickPunch.ogg'
|
||||
A "FANG!" with vpunch
|
||||
|
||||
@ -559,7 +561,8 @@ label chapter_5:
|
||||
|
||||
play ambient 'audio/effects/clipLoop.ogg' fadein 1
|
||||
play ambient1 'audio/effects/outdoorNatureLoop.ogg' fadein 1
|
||||
scene fang tail with Dissolve(1)
|
||||
# scene fang tail with Dissolve(1)
|
||||
show fang_tail_movie with Dissolve(1) # change how the movie is played
|
||||
|
||||
"Through my blurred vision I can make out Fang’s tail, slowly shifting side to side."
|
||||
|
||||
@ -573,9 +576,9 @@ label chapter_5:
|
||||
|
||||
menu:
|
||||
"Tug Her Tail":
|
||||
pass
|
||||
pass
|
||||
"Tug Her Ankle":
|
||||
pass
|
||||
pass
|
||||
|
||||
pause .5
|
||||
|
||||
@ -844,7 +847,7 @@ label chapter_5:
|
||||
|
||||
show fang considering flip with Dissolve(.25)
|
||||
|
||||
Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
|
||||
Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how hard those are to get!"
|
||||
|
||||
Ro "Name!{w=.4} What is your name?!"
|
||||
|
||||
@ -1388,7 +1391,6 @@ label chapter_5:
|
||||
|
||||
A "Err{cps=*.1}...{/cps}{w=.3} Sorry?"
|
||||
|
||||
# TODO: the line "do you have any idea how long it takes for those to bloom" is also used earlier when Anon first falls into the flowerbed
|
||||
Ro "{i}Ay Dios mío{/i}{cps=*.1}...{/cps} do you have any idea how long it takes those to bloom?!"
|
||||
|
||||
if not punched_into_flowerbed:
|
||||
@ -2481,7 +2483,7 @@ label chapter_5:
|
||||
|
||||
F "Sure, sure."
|
||||
|
||||
F"Anyway, I’ll be seeing ya, Anon."
|
||||
F "Anyway, I’ll be seeing ya, Anon."
|
||||
pause .5
|
||||
|
||||
A "Yeah{cps=*.1}...{/cps} See you{cps=*.1}...{/cps}"
|
||||
@ -3413,8 +3415,6 @@ label chapter_5:
|
||||
if _value != "Snot":
|
||||
renpy.jump(_value+chr(0x61+_tick))
|
||||
|
||||
$ wingStory = True
|
||||
|
||||
F "And the worst part is he can’t even hate me."
|
||||
pause .5
|
||||
|
||||
@ -3586,6 +3586,7 @@ label chapter_5:
|
||||
|
||||
$ fangscore += 1
|
||||
$ anonscore += 1
|
||||
$ wingStory = True
|
||||
|
||||
A "{cps=*.1}...{/cps}"
|
||||
pause .25
|
||||
@ -4667,9 +4668,9 @@ label chapter_5:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
||||
# I'm guessing this is for the gallery?
|
||||
label fang_movie:
|
||||
scene fang tail with fade
|
||||
""
|
||||
# label fang_movie:
|
||||
# scene fang tail with fade
|
||||
# ""
|
||||
|
@ -4677,4 +4677,4 @@ label chapter_6:
|
||||
window auto
|
||||
pause 1
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -80,9 +80,9 @@ label chapter_8:
|
||||
"Knowing better than to look through the ocean of students, I follow my nose to Reed."
|
||||
pause 0.5
|
||||
show reed sunglasses:
|
||||
xalign 0.4 yalign 0.1
|
||||
xalign 0.4 yalign 0.1
|
||||
show trish neutral behind reed:
|
||||
xalign 0.9
|
||||
xalign 0.9
|
||||
with dissolve
|
||||
|
||||
"The fetid raptor was sitting in the very last row with Trish."
|
||||
@ -622,8 +622,10 @@ label chapter_8:
|
||||
pause .5
|
||||
|
||||
python:
|
||||
choices = [(_('Play The Guitar'), 'lLetFangPlayGuit'),
|
||||
(_('Get to Studying'), 'lGetStartedOnStudy')]
|
||||
choices = [
|
||||
(_('Play The Guitar'), 'lLetFangPlayGuit'),
|
||||
(_('Get to Studying'), 'lGetStartedOnStudy')]
|
||||
|
||||
renpy.jump(renpy.display_menu(randomize_choices(choices)))
|
||||
|
||||
|
||||
@ -1567,7 +1569,7 @@ label chapter_8:
|
||||
window hide
|
||||
window auto
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
||||
label lGetStartedOnStudy:
|
||||
pause 0.5
|
||||
@ -2156,4 +2158,5 @@ label chapter_8:
|
||||
"{cps=*.1}...{/cps}"
|
||||
window hide
|
||||
window auto
|
||||
return
|
||||
|
||||
$ next_story_chapter()
|
||||
|
@ -1297,7 +1297,7 @@ label chapter_9:
|
||||
jump lGoHomeEarly
|
||||
|
||||
label lWaitForTrishToExit:
|
||||
$ anonscore += 1
|
||||
$ anonscore += 1
|
||||
|
||||
#play music 'audio/OST/fighter.ogg' fadein 1.0
|
||||
A "You worried about her, too?"
|
||||
@ -2171,4 +2171,4 @@ label chapter_9:
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
return
|
||||
$ next_story_chapter()
|
||||
|
@ -612,4 +612,6 @@ label chapter_x1:
|
||||
scene black with Dissolve(2)
|
||||
pause 1.5
|
||||
|
||||
$ persistent.bonus_chapters |= (0b1 << 0)
|
||||
|
||||
return
|
||||
|
@ -6,7 +6,7 @@ label chapter_x2:
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
|
||||
scene skinrow
|
||||
scene skinrow
|
||||
show anon neutral flip:
|
||||
yalign 0.1 xalign 0.7
|
||||
show black
|
||||
@ -62,7 +62,7 @@ label chapter_x2:
|
||||
pause .5
|
||||
|
||||
A "I’ve been living here for almost seven months and I wouldn’t trade it for anywhere else in the state."
|
||||
|
||||
|
||||
show anon neutral flip with dissolve
|
||||
A "So let’s head on inside for the grand tour!"
|
||||
window hide
|
||||
@ -71,7 +71,7 @@ label chapter_x2:
|
||||
|
||||
show black with Dissolve(1)
|
||||
|
||||
scene room anon day alt
|
||||
scene room anon day alt
|
||||
show viewfinder
|
||||
show rec:
|
||||
ypos 0.072 xpos 0.91
|
||||
@ -104,7 +104,7 @@ label chapter_x2:
|
||||
window hide
|
||||
window auto
|
||||
pause .5
|
||||
|
||||
|
||||
show anon shrug behind viewfinder:
|
||||
yalign 0.1 xalign -0.4
|
||||
show anon:
|
||||
@ -275,7 +275,7 @@ label chapter_x2:
|
||||
easeout_cubic 1 xalign -0.2
|
||||
pause .5
|
||||
hide anon with dissolve
|
||||
|
||||
|
||||
play sound 'audio/effects/doorslam.ogg'
|
||||
pause .1
|
||||
window show Dissolve(0.0001)
|
||||
@ -309,7 +309,7 @@ label chapter_x2:
|
||||
"{cps=*.1}...{/cps}"
|
||||
|
||||
A "OH, YOU FUCKING KNOW, STELLA!"
|
||||
|
||||
|
||||
show fang:
|
||||
easein_cubic 1.5 xalign 0.5
|
||||
F "PFFFFFFT."
|
||||
@ -348,8 +348,8 @@ label chapter_x2:
|
||||
|
||||
"{cps=*.1}.........{/cps}"
|
||||
|
||||
A "Apology not accepted!"
|
||||
|
||||
A "Apology not accepted!"
|
||||
|
||||
A "Oh and by the way your husbando is shit!"
|
||||
pause .5
|
||||
|
||||
@ -370,7 +370,7 @@ label chapter_x2:
|
||||
pause 1
|
||||
|
||||
A "Ugh{cps=*.1}...{/cps} I need a smo-"
|
||||
|
||||
|
||||
show anon neutral with Dissolve(.25)
|
||||
A "Wait."
|
||||
pause .5
|
||||
@ -405,4 +405,6 @@ label chapter_x2:
|
||||
scene black with Dissolve(1.5)
|
||||
pause 2
|
||||
|
||||
return
|
||||
$ persistent.bonus_chapters |= (0b1 << 1)
|
||||
|
||||
return
|
||||
|
@ -304,4 +304,7 @@ label chapter_x3:
|
||||
|
||||
scene black with Dissolve(2)
|
||||
pause 1.5
|
||||
|
||||
$ persistent.bonus_chapters |= (0b1 << 2)
|
||||
|
||||
return
|
||||
|
@ -42,7 +42,7 @@ label chapter_x4:
|
||||
easein_cubic 1 xalign 0.05
|
||||
show fang very happy with Dissolve(.25)
|
||||
F "I dunno but it's awesome! A real venue this time!"
|
||||
|
||||
|
||||
show dimmer_lighter behind trish with dissolve
|
||||
|
||||
"It takes a second to actually register it."
|
||||
@ -56,7 +56,7 @@ label chapter_x4:
|
||||
show trish:
|
||||
easein_cubic 1 xalign 0.75
|
||||
with None
|
||||
show trish very happy flip
|
||||
show trish very happy flip
|
||||
hide dimmer_lighter
|
||||
with dissolve
|
||||
T "Our chance to make VVURM DRAMA the hit it deserves to be!"
|
||||
@ -197,7 +197,7 @@ label chapter_x4:
|
||||
T "A trick probably."
|
||||
pause .5
|
||||
|
||||
show dimmer_light behind trish
|
||||
show dimmer_light behind trish
|
||||
show trish unimpressed flip
|
||||
with dissolve
|
||||
pause .5
|
||||
@ -219,7 +219,7 @@ label chapter_x4:
|
||||
show trish happy flip
|
||||
with Dissolve(.25)
|
||||
T "Sounds like a plan. We have to prepare for our biggest show yet!"
|
||||
|
||||
|
||||
show fang happy with Dissolve(.25)
|
||||
pause .5
|
||||
|
||||
@ -234,7 +234,7 @@ label chapter_x4:
|
||||
"I hand Fang the blue strat, which they immediately set to tuning just right."
|
||||
|
||||
"Mr. Jingo really needs to get some new gear, these things aren’t maintained at all."
|
||||
|
||||
|
||||
stop music fadeout 4
|
||||
pause .5
|
||||
"Even this bass, no one ever even uses it."
|
||||
@ -245,4 +245,6 @@ label chapter_x4:
|
||||
window auto
|
||||
pause 2
|
||||
|
||||
return
|
||||
$ persistent.bonus_chapters |= (0b1 << 3)
|
||||
|
||||
return
|
||||
|
@ -5,7 +5,7 @@ label chapter_x5:
|
||||
stop music fadeout(3)
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
|
||||
|
||||
# skinrow soul?
|
||||
# summertime synth?
|
||||
play music 'audio/ost/skinrow soul.ogg' fadein 0.5
|
||||
@ -71,7 +71,7 @@ label chapter_x5:
|
||||
|
||||
Re "We all make mistakes, amigo. Like{cps=*.1}...{/cps} like 'member that time I caught the cooking class on fire?"
|
||||
|
||||
T "Yeah, yeah, can't cook to save your life. That doesn't make me feel any less shitty."
|
||||
T "Yeah, yeah, can't cook to save your life. That doesn't make me feel any less shitty."
|
||||
|
||||
Re "Just makes us people, s'all. We all make 'em and we all gotta fix 'em, y'know?"
|
||||
pause .5
|
||||
@ -267,7 +267,7 @@ label chapter_x5:
|
||||
Re "BESIDES! King Rex can't be the only dude there without a date!"
|
||||
|
||||
show reed neutral
|
||||
show trish smile flip
|
||||
show trish smile flip
|
||||
with dissolve
|
||||
|
||||
"I shake my head and let a laugh escape."
|
||||
@ -340,4 +340,6 @@ label chapter_x5:
|
||||
|
||||
pause 2
|
||||
|
||||
return
|
||||
$ persistent.bonus_chapters |= (0b1 << 4)
|
||||
|
||||
return
|
||||
|
@ -1417,4 +1417,6 @@ label chapter_x6:
|
||||
window auto
|
||||
pause 2
|
||||
|
||||
$ persistent.bonus_chapters |= (0b1 << 5)
|
||||
|
||||
return
|
||||
|
@ -235,7 +235,7 @@ label chapter_x7:
|
||||
|
||||
A "We’ll talk later, Fang. Have fun with the party okay?"
|
||||
|
||||
show fangphonevideocall call_ended_bg call_ended with dissolve:
|
||||
show fangphonevideocall call_ended_bg call_ended with dissolve
|
||||
# yalign -0.045
|
||||
# yalign 0
|
||||
pause .5
|
||||
@ -397,7 +397,7 @@ label chapter_x7:
|
||||
pause .5
|
||||
show trish happy with dissolve
|
||||
|
||||
#show trish happy behind dimmer_darker at tleft with easeinleft
|
||||
#show trish happy behind dimmer_darker at tleft with easeinleft
|
||||
|
||||
T "Fang! It took a while but Reed’s distracted!"
|
||||
|
||||
@ -850,7 +850,7 @@ label chapter_x7:
|
||||
subpixel True
|
||||
ease_quad 4 zoom 1.3 xpos 810
|
||||
|
||||
|
||||
|
||||
|
||||
pause 2.5
|
||||
|
||||
@ -891,7 +891,7 @@ label chapter_x7:
|
||||
pause .5
|
||||
|
||||
scene home fang day alt:
|
||||
xalign 0.5 zoom 1.2
|
||||
xalign 0.5 zoom 1.2
|
||||
ease_cubic 1 zoom 1
|
||||
show dimmer_lighter:
|
||||
alpha 1
|
||||
@ -1230,12 +1230,12 @@ label chapter_x7:
|
||||
easein_cubic 1.5 xalign 0.75
|
||||
parallel:
|
||||
linear 0.5 alpha 1
|
||||
show naser:
|
||||
show naser:
|
||||
parallel:
|
||||
easein_cubic 1.5 xalign 3.5
|
||||
parallel:
|
||||
linear 0.5 alpha 0
|
||||
show naomi:
|
||||
show naomi:
|
||||
parallel:
|
||||
easein_cubic 1.5 xalign 2.0
|
||||
parallel:
|
||||
@ -1720,7 +1720,7 @@ label chapter_x7:
|
||||
show naser neutral flip with dissolve
|
||||
pause .5
|
||||
show naser considering flip with dissolve
|
||||
|
||||
|
||||
show chadshark with dissolve
|
||||
show chadshark:
|
||||
easein_cubic 0.25 yalign 0.03
|
||||
@ -2092,4 +2092,6 @@ label chapter_x7:
|
||||
scene black with Dissolve(2)
|
||||
pause 2
|
||||
|
||||
return
|
||||
$ persistent.bonus_chapters |= (0b1 << 6)
|
||||
|
||||
return
|
||||
|
@ -293,19 +293,19 @@ label chapter_x8:
|
||||
show naomi:
|
||||
easein_cubic 1.5 xalign 0.8
|
||||
pause 1
|
||||
linear 0.045 yalign -0.002
|
||||
linear 0.045 yalign -0.002
|
||||
linear 0.045 yalign 0.002
|
||||
linear 0.045 yalign -0.004
|
||||
linear 0.045 yalign -0.004
|
||||
linear 0.045 yalign 0.004
|
||||
linear 0.045 yalign -0.005
|
||||
linear 0.045 yalign -0.005
|
||||
linear 0.045 yalign 0.005
|
||||
linear 0.045 yalign -0.005
|
||||
linear 0.045 yalign -0.005
|
||||
linear 0.045 yalign 0.005
|
||||
linear 0.045 yalign -0.005
|
||||
linear 0.045 yalign -0.005
|
||||
linear 0.045 yalign 0.005
|
||||
linear 0.045 yalign -0.004
|
||||
linear 0.045 yalign -0.004
|
||||
linear 0.045 yalign 0.004
|
||||
linear 0.045 yalign -0.002
|
||||
linear 0.045 yalign -0.002
|
||||
linear 0.045 yalign 0.002
|
||||
pause 0.5
|
||||
easeout_cubic 0.8 yalign -0.3
|
||||
@ -538,4 +538,7 @@ label chapter_x8:
|
||||
window hide
|
||||
window auto
|
||||
pause 2
|
||||
|
||||
$ persistent.bonus_chapters |= (0b1 << 7)
|
||||
|
||||
return
|
||||
|
@ -1044,7 +1044,7 @@ label chapter_x9:
|
||||
F "Good night Anon."
|
||||
|
||||
$ renpy.music.queue('audio/OST/good faith synth finale end.ogg', channel=u'music', loop=None, clear_queue=True)
|
||||
queue music "<silence 1.0>" loop
|
||||
queue music "<silence 1.0>" loop
|
||||
|
||||
A "Night Lucy."
|
||||
|
||||
@ -1084,4 +1084,7 @@ label chapter_x9:
|
||||
window auto
|
||||
pause 2
|
||||
$ renpy.music.set_volume(1.0, 0, 'music')
|
||||
|
||||
$ persistent.bonus_chapters |= (0b1 << 8)
|
||||
|
||||
return
|
||||
|
173
game/src/chapter_select.rpy
Normal file
@ -0,0 +1,173 @@
|
||||
define chapter_tuple_1 = [
|
||||
("1. Anon meets Fang.", "chapter_1"),
|
||||
("2. Fourth day of school.", "chapter_2"),
|
||||
("3. Showing up at band practice.", "chapter_3"),
|
||||
("4. Anon needs help during music period.", "chapter_4"),
|
||||
("5. Fang and Anon cut class to talk on the roof.", "chapter_5"),
|
||||
("6. Anon helps Fang find a venue for the band.", "chapter_6")
|
||||
]
|
||||
|
||||
define chapter_tuple_2 = [
|
||||
("7. Concert day.", "chapter_7"),
|
||||
("8. Anon and Fang study together.", "chapter_8"),
|
||||
("9. Trish ridicules Anon in front of the school.", "chapter_9"),
|
||||
("10. Fang goes to Anon's apartment.", "chapter_10"),
|
||||
("11. School assignment and route lock.", "chapter_11")
|
||||
]
|
||||
|
||||
define ending_1_tuple = [
|
||||
("11A. ", "chapter_11A"),
|
||||
("12A. ", "chapter_12A"),
|
||||
("12_5D. ", "chapter_12_5D"),
|
||||
("13A. ", "chapter_13A"),
|
||||
("14A. ", "chapter_14A")
|
||||
]
|
||||
|
||||
define ending_2_tuple = [
|
||||
("11B. ", "chapter_11B"),
|
||||
("12B. ", "chapter_12B"),
|
||||
("13B. ", "chapter_13B"),
|
||||
("14B. ", "chapter_14B")
|
||||
]
|
||||
|
||||
define ending_3_tuple = [
|
||||
("11C. ", "chapter_11C"),
|
||||
("12C. ", "chapter_12C"),
|
||||
("12_5C. ", "chapter_12_5C"),
|
||||
("13C. ", "chapter_13C"),
|
||||
("14C. ", "chapter_14C")
|
||||
]
|
||||
|
||||
define ending_4_tuple = [
|
||||
("11D. ", "chapter_11D"),
|
||||
("12D. ", "chapter_12D"),
|
||||
("12_5D. ", "chapter_12_5D"),
|
||||
("13D. ", "chapter_13D"),
|
||||
("14D. ", "chapter_14D")
|
||||
]
|
||||
|
||||
default tuples_index = [
|
||||
("Chapters 1 to 6", chapter_tuple_1),
|
||||
("Chapters 7 to 11", chapter_tuple_2)
|
||||
]
|
||||
|
||||
|
||||
init python:
|
||||
|
||||
def select_chapter():
|
||||
global current_chapter, quick_menu
|
||||
|
||||
selected_tuple = ()
|
||||
|
||||
while True:
|
||||
selected_tuple = display_tuple_menu(tuples_index)
|
||||
if selected_tuple == "go_back":
|
||||
renpy.jump("chapter_select")
|
||||
|
||||
current_chapter = display_tuple_menu(selected_tuple)
|
||||
|
||||
if current_chapter == "go_back":
|
||||
continue
|
||||
else:
|
||||
find_chapter_in_array(current_chapter)
|
||||
break
|
||||
|
||||
toggle_debug()
|
||||
quick_menu = True # Restores the bottom quick menu UI
|
||||
|
||||
renpy.call(current_chapter)
|
||||
|
||||
|
||||
def add_ending_tuple(ending_number):
|
||||
global tuples_index
|
||||
|
||||
ending_tuples = {
|
||||
1: ending_1_tuple,
|
||||
2: ending_2_tuple,
|
||||
3: ending_3_tuple,
|
||||
4: ending_4_tuple
|
||||
}
|
||||
|
||||
if ending_number in ending_tuples:
|
||||
description = f"Ending {ending_number} chapters"
|
||||
tuples_index.append((description, ending_tuples[ending_number]))
|
||||
|
||||
|
||||
def display_tuple_menu(options):
|
||||
return renpy.display_menu(options + [("Go Back", "go_back")])
|
||||
|
||||
|
||||
def set_scores(anon_score, fang_score):
|
||||
global anonscore, fangscore
|
||||
|
||||
anonscore = anon_score
|
||||
fangscore = fang_score
|
||||
|
||||
|
||||
def find_chapter_in_array(chapter):
|
||||
global chapter_list_index
|
||||
|
||||
try:
|
||||
chapter_list_index = chapter_list.index(chapter)
|
||||
except ValueError:
|
||||
chapter_list_index = -1
|
||||
chapter = ""
|
||||
|
||||
|
||||
label reset_chapter_list:
|
||||
$ chapter_list = [
|
||||
"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
|
||||
"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
|
||||
]
|
||||
|
||||
$ tuples_index = [
|
||||
("Chapters 1 to 6", chapter_tuple_1),
|
||||
("Chapters 7 to 11", chapter_tuple_2)
|
||||
]
|
||||
|
||||
return
|
||||
|
||||
|
||||
label chapter_select:
|
||||
$ quick_menu = False # Hides bottom quick menu UI
|
||||
call reset_chapter_list from _call_reset_chapter_list # Reset every time the tool is called
|
||||
|
||||
$ anon_points = 0
|
||||
$ fang_points = 0
|
||||
|
||||
stop sound
|
||||
stop music fadeout 2
|
||||
scene black with dissolve
|
||||
|
||||
menu:
|
||||
"Initialize scores:"
|
||||
|
||||
"Ending 1":
|
||||
pass # Since points are already initialized at 0
|
||||
"Ending 2":
|
||||
# anon 0
|
||||
$ fang_points = 4
|
||||
"Ending 3":
|
||||
$ anon_points = 4
|
||||
# fang 0
|
||||
"Ending 4":
|
||||
$ anon_points = 4
|
||||
$ fang_points = 4
|
||||
$ wingStory = True
|
||||
"Exit to main menu":
|
||||
scene black with dissolve
|
||||
return
|
||||
|
||||
$ set_scores(anon_points, fang_points)
|
||||
$ ending_route_number = get_ending()
|
||||
|
||||
$ add_ending_chapters(ending_route_number)
|
||||
$ add_ending_tuple(ending_route_number)
|
||||
|
||||
$ update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
|
||||
|
||||
window hide
|
||||
|
||||
$ select_chapter()
|
||||
|
||||
|
@ -1,294 +1,318 @@
|
||||
# Don't remove init offset as that breaks translations for some reason
|
||||
init 999 python:
|
||||
|
||||
#don't do a halo infinite moment
|
||||
#hard code the header & footer
|
||||
#then iterate the list_credits
|
||||
|
||||
list_og_credits = {
|
||||
_('Coded By:'): [
|
||||
'/dev/non',
|
||||
"[[Untitled] Anon",
|
||||
'Schizodev Anon',
|
||||
'Starmanon',
|
||||
'Nutbuster Anon',
|
||||
'Inhumanon',
|
||||
'Spigot the Bear Anon'
|
||||
],
|
||||
_('Written by:'): [
|
||||
'AVGN Anon',
|
||||
'Coomer Anon',
|
||||
'/trash/ Anon',
|
||||
'FreemAnon',
|
||||
'Ccp Anon',
|
||||
'Kokichi Anon',
|
||||
'Alex Anon',
|
||||
'Punished Anon',
|
||||
'Finn Anon'
|
||||
],
|
||||
_('Story by:'): [
|
||||
'AVGN Anon',
|
||||
'Coomer Anon',
|
||||
'Alex Anon',
|
||||
'Singularity Anon',
|
||||
'Tombstone Anon'
|
||||
],
|
||||
_('Production Designer'): [
|
||||
'Alex Anon'
|
||||
],
|
||||
_('Artwork by:'): [
|
||||
'Alex Anon',
|
||||
'Mormon Anon',
|
||||
'Ccp Anon',
|
||||
'Aome Anon',
|
||||
'/trash/ Anon',
|
||||
'Skeleton Anon',
|
||||
'eyeh Xinnix Anon',
|
||||
'Brit Anon',
|
||||
'Dark-N-Wolf Anon',
|
||||
'Hotel Anon',
|
||||
'Multi Anon',
|
||||
'Ionanon'
|
||||
],
|
||||
_('Additional Artwork by:'): [
|
||||
_('Backup Anon 1'),
|
||||
_('Backup Anon 2'),
|
||||
_('Backup Anon 3'),
|
||||
_('Backup Anon 4'),
|
||||
_('Backup Anon 5'),
|
||||
_('Backup Anon 6'),
|
||||
],
|
||||
_("\"Love theme\" by:"): [
|
||||
_('Only Person In The Team With A\nPortfolio/Experience Anon'),
|
||||
],
|
||||
_('Music By'): [
|
||||
'Shampoo Anon',
|
||||
'Melo Anon'
|
||||
],
|
||||
_('Egg Hunt Contest\nWinner:'): [
|
||||
'Olivia Anon'
|
||||
],
|
||||
_('Character Design\nContest Winner:'): [
|
||||
'Mono Anon',
|
||||
],
|
||||
_('Special Thanks:'): [
|
||||
'Commission Anon',
|
||||
]
|
||||
}
|
||||
# The difference between adding in the special thanks and not I have found is about 480px, just to note down.
|
||||
|
||||
list_translator_credits = {
|
||||
_('Translators (Spanish):'): [
|
||||
'Queso2033 Anon',
|
||||
'TheShadowTrAnon'
|
||||
],
|
||||
_('Proofreaders (Spanish):'): [
|
||||
'ElBan Anón',
|
||||
'GMAnon'
|
||||
],
|
||||
_('Asset help (Spanish):'): [
|
||||
'Arkiangelo Anon'
|
||||
]
|
||||
}
|
||||
|
||||
textlist = []
|
||||
|
||||
alignargs = {'xalign': 0.5, 'yalign': 0.5, 'text_align': 0.5}
|
||||
|
||||
#sizes in px
|
||||
SIZE_SNOT_GAMES = 68*3+10
|
||||
SIZE_TITLE = 32*3+10
|
||||
SIZE_ENTRY = 26*3+10
|
||||
SIZE_TL = 26*2+10
|
||||
SIZE_ENDER = 52*3+10
|
||||
|
||||
#there is line_spacing but don't usei t
|
||||
textlist.append(Text(_("Snoot Game"), size=SIZE_SNOT_GAMES, **alignargs))
|
||||
textlist.append(Null(1, 16*1))
|
||||
textlist.append(Text(_("By CaveManon"), size=SIZE_TITLE, **alignargs))
|
||||
textlist.append(Null(1, 16*18))
|
||||
textlist.append(Text(_("developed in Ren'py"), size=SIZE_ENTRY, **alignargs))
|
||||
textlist.append(Null(1, 16*12))
|
||||
|
||||
for key, arr in list_og_credits.items():
|
||||
textlist.append(Text(key, size=SIZE_TITLE, **alignargs))
|
||||
textlist.append(Null(1, 16*6))
|
||||
concatstr = ""
|
||||
for item in arr:
|
||||
concatstr += __(item) + '\n'
|
||||
textlist.append(Text(concatstr, size=SIZE_ENTRY, **alignargs))
|
||||
textlist.append(Null(1, 16*2))
|
||||
|
||||
#smaller font and gridonate for translators
|
||||
TL_WIDTH = 2
|
||||
TL_HEIGHT = (len(list_translator_credits)+1)//2
|
||||
|
||||
tgrid = []
|
||||
|
||||
for key, arr in list_translator_credits.items():
|
||||
vb = []
|
||||
vb.append(Text(key, size=SIZE_ENTRY, **alignargs))
|
||||
vb.append(Null(1, 16*6))
|
||||
concatstr = ""
|
||||
for item in arr:
|
||||
concatstr += item + '\n'
|
||||
vb.append(Text(concatstr, size=SIZE_TL, **alignargs))
|
||||
vb.append(Null(1, 16*2))
|
||||
vb = VBox(*vb)
|
||||
tgrid.append(vb)
|
||||
|
||||
for x in range(len(tgrid), TL_WIDTH*TL_HEIGHT):
|
||||
tgrid.append(Null())
|
||||
pass
|
||||
|
||||
tgrid = Grid(TL_WIDTH, TL_HEIGHT, *tgrid)
|
||||
|
||||
textlist.append(tgrid)
|
||||
textlist.append(Null(1, 16*12)) #check
|
||||
|
||||
textlist.append(Text(_("T H E E N D"), size=SIZE_ENDER, **alignargs))
|
||||
textlist.append(Null(1, 16*4))
|
||||
textlist.append(Text(_("Snoot game started development\n on June 19, 2020"), size=SIZE_ENTRY, **alignargs))
|
||||
|
||||
credits_hbox = Fixed(VBox(*textlist, xalign=0.5), xalign=0.5)
|
||||
renpy.image('credits_hbox', credits_hbox)
|
||||
#
|
||||
|
||||
|
||||
label test_credits:
|
||||
scene black
|
||||
stop ambient
|
||||
#play music '<loop 12.809525>audio/abloop.wav'
|
||||
"test"
|
||||
window auto hide
|
||||
|
||||
pause 0.5
|
||||
show c_credits_text:
|
||||
crop (0, 0, 1920, 670)
|
||||
pause 1.1
|
||||
show c_credits_text:
|
||||
crop None
|
||||
pause 2.75
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
|
||||
subpixel True
|
||||
show c_credits_text at Pan((0, 0),(0, 12155), 65):
|
||||
crop None
|
||||
subpixel True
|
||||
|
||||
#pause 50
|
||||
#queue music "audio/abend.wav" noloop
|
||||
|
||||
|
||||
pause
|
||||
scene black with Dissolve(3)
|
||||
|
||||
|
||||
# Credits definitions moved here so everything that needs to be changed is is one place.
|
||||
|
||||
# Anytime the credits changes to include more translators, you're just going to have to guess what the correct
|
||||
# value to offset everything is again. Mainly concerning values that control the panning destination of credits text,
|
||||
# and the height of the credits text itself
|
||||
# My recommendation is to imagine a square on top of the "T" in "THE END"
|
||||
# The square is as long as one of those characters, and the top of the square should touch the top of the screen
|
||||
# when the credits stop scrolling
|
||||
# Someone please come up with an exact formula pls
|
||||
|
||||
# Remember, ending sketch is always +550 of when the Pan stops
|
||||
|
||||
image credits_coverup:
|
||||
"black"
|
||||
crop (0, 0, 1920, 1080)
|
||||
|
||||
image b_credits_text = Composite(
|
||||
(1920, 13235),
|
||||
(0, 390), "credits_hbox",
|
||||
(0, 12705), "b_sketch"
|
||||
)
|
||||
image c_credits_text = Composite(
|
||||
(1920, 13235),
|
||||
(0, 390), "credits_hbox",
|
||||
(0, 12705), "c_sketch"
|
||||
)
|
||||
image d_credits_text = Composite(
|
||||
(1920, 13235),
|
||||
(0, 390), "credits_hbox",
|
||||
(0, 12705), "d_sketch"
|
||||
)
|
||||
|
||||
|
||||
label lending:
|
||||
call get_ending from _call_get_ending_4
|
||||
$ cached_ending = _return # un-necessary to call this so many times
|
||||
if cached_ending == Endings.Golden:
|
||||
pause 0.5
|
||||
show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
|
||||
subpixel True
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
linear 6 zoom 1.2
|
||||
pause 1.75
|
||||
show d_credits_text with dissolve:
|
||||
subpixel True
|
||||
crop (0, 670, 1920, 1080)
|
||||
ypos 670
|
||||
xalign 0.5
|
||||
linear 3 zoom 1.1
|
||||
pause 2
|
||||
|
||||
hide d_credits_text
|
||||
hide snootgame_big
|
||||
with dissolve
|
||||
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65):
|
||||
subpixel True
|
||||
show d_credits_text at Pan((0, 0),(0, 12155), 65):
|
||||
subpixel True
|
||||
show credits_coverup at Pan((0, 0),(0, 12155), 65):
|
||||
subpixel True
|
||||
|
||||
pause 50
|
||||
queue music 'audio/OST/amberlight brillance live end.ogg'
|
||||
queue music "<silence 1.0>" loop
|
||||
elif cached_ending == Endings.Tradwife:
|
||||
play music "audio/OST/Dino Destiny Reader.ogg"
|
||||
pause 0.5
|
||||
show c_credits_text:
|
||||
crop (0, 0, 1920, 670)
|
||||
pause 1.1
|
||||
show c_credits_text:
|
||||
crop None
|
||||
pause 2.75
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
|
||||
subpixel True
|
||||
show c_credits_text at Pan((0, 0),(0, 12155), 65):
|
||||
crop None
|
||||
subpixel True
|
||||
else:
|
||||
play music "audio/OST/Dino Destiny Reader.ogg"
|
||||
pause 0.5
|
||||
show b_credits_text:
|
||||
crop (0, 0, 1920, 670)
|
||||
pause 1.1
|
||||
show b_credits_text:
|
||||
crop None
|
||||
pause 2.75
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65) behind b_credits_text:
|
||||
subpixel True
|
||||
show b_credits_text at Pan((0, 0),(0, 12155), 65):
|
||||
crop None
|
||||
subpixel True
|
||||
pause
|
||||
stop music fadeout 5
|
||||
scene black with Dissolve(3)
|
||||
pause 2
|
||||
if cached_ending == Endings.Tradwife:
|
||||
scene c10 with Dissolve(1.5)
|
||||
pause 20
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
elif cached_ending == Endings.Golden:
|
||||
scene golden ending with Dissolve(1.5)
|
||||
pause 20
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
return
|
||||
# Don't remove init offset as that breaks translations for some reason
|
||||
init 999 python:
|
||||
|
||||
#don't do a halo infinite moment
|
||||
#hard code the header & footer
|
||||
#then iterate the list_credits
|
||||
|
||||
list_og_credits = {
|
||||
_('Coded By:'): [
|
||||
'/dev/non',
|
||||
"[[Untitled] Anon",
|
||||
'Schizodev Anon',
|
||||
'Starmanon',
|
||||
'Nutbuster Anon',
|
||||
'Inhumanon',
|
||||
'Spigot the Bear Anon'
|
||||
],
|
||||
_('Written by:'): [
|
||||
'AVGN Anon',
|
||||
'Coomer Anon',
|
||||
'/trash/ Anon',
|
||||
'FreemAnon',
|
||||
'Ccp Anon',
|
||||
'Kokichi Anon',
|
||||
'Alex Anon',
|
||||
'Punished Anon',
|
||||
'Finn Anon'
|
||||
],
|
||||
_('Story by:'): [
|
||||
'AVGN Anon',
|
||||
'Coomer Anon',
|
||||
'Alex Anon',
|
||||
'Singularity Anon',
|
||||
'Tombstone Anon'
|
||||
],
|
||||
_('Production Designer'): [
|
||||
'Alex Anon'
|
||||
],
|
||||
_('Artwork by:'): [
|
||||
'Alex Anon',
|
||||
'Mormon Anon',
|
||||
'Ccp Anon',
|
||||
'Aome Anon',
|
||||
'/trash/ Anon',
|
||||
'Skeleton Anon',
|
||||
'eyeh Xinnix Anon',
|
||||
'Brit Anon',
|
||||
'Dark-N-Wolf Anon',
|
||||
'Hotel Anon',
|
||||
'Multi Anon',
|
||||
'Ionanon'
|
||||
],
|
||||
_('Additional Artwork by:'): [
|
||||
_('Backup Anon 1'),
|
||||
_('Backup Anon 2'),
|
||||
_('Backup Anon 3'),
|
||||
_('Backup Anon 4'),
|
||||
_('Backup Anon 5'),
|
||||
_('Backup Anon 6'),
|
||||
],
|
||||
_("\"Love theme\" by:"): [
|
||||
_('Only Person In The Team With A\nPortfolio/Experience Anon'),
|
||||
],
|
||||
_('Music By'): [
|
||||
'Shampoo Anon',
|
||||
'Melo Anon'
|
||||
],
|
||||
_('Egg Hunt Contest\nWinner:'): [
|
||||
'Olivia Anon'
|
||||
],
|
||||
_('Character Design\nContest Winner:'): [
|
||||
'Mono Anon',
|
||||
],
|
||||
_('Special Thanks:'): [
|
||||
'Commission Anon',
|
||||
]
|
||||
}
|
||||
# The difference between adding in the special thanks and not I have found is about 480px, just to note down.
|
||||
|
||||
list_translator_credits = {
|
||||
_('Translators (Spanish):'): [
|
||||
'Queso2033 Anon',
|
||||
'TheShadowTrAnon'
|
||||
],
|
||||
_('Translators (Russian):'): [
|
||||
'Gexahord',
|
||||
'strelook21',
|
||||
'YtkaGen',
|
||||
'DatFeelFrog',
|
||||
'CMDR Andrea Dornan'
|
||||
],
|
||||
_('Translators (Polish):'): [
|
||||
'benn55',
|
||||
'DI MOLTO',
|
||||
'Man_of_Krieg',
|
||||
'ReD',
|
||||
],
|
||||
_('Proofreaders (Spanish):'): [
|
||||
'ElBan Anón',
|
||||
'GMAnon'
|
||||
],
|
||||
_('Proofreaders (Russian):'): [
|
||||
'Gexahord',
|
||||
'strelook21',
|
||||
'YtkaGen',
|
||||
'DatFeelFrog'
|
||||
],
|
||||
_('Asset help (Spanish):'): [
|
||||
'Arkiangelo Anon'
|
||||
],
|
||||
_('Asset help (Russian):'): [
|
||||
'Gexahord',
|
||||
'YtkaGen',
|
||||
'2ch Anon'
|
||||
]
|
||||
}
|
||||
|
||||
textlist = []
|
||||
|
||||
alignargs = {'xalign': 0.5, 'yalign': 0.5, 'text_align': 0.5}
|
||||
|
||||
#sizes in px
|
||||
SIZE_SNOT_GAMES = 68*3+10
|
||||
SIZE_TITLE = 32*3+10
|
||||
SIZE_ENTRY = 19.75*3+10
|
||||
SIZE_TL = 19.75*2+10
|
||||
SIZE_ENDER = 52*3+10
|
||||
|
||||
#there is line_spacing but don't usei t
|
||||
textlist.append(Text(_("Snoot Game"), size=SIZE_SNOT_GAMES, **alignargs))
|
||||
textlist.append(Null(1, 16*1))
|
||||
textlist.append(Text(_("By CaveManon"), size=SIZE_TITLE, **alignargs))
|
||||
textlist.append(Null(1, 16*18))
|
||||
textlist.append(Text(_("developed in Ren'py"), size=SIZE_ENTRY, **alignargs))
|
||||
textlist.append(Null(1, 16*12))
|
||||
|
||||
for key, arr in list_og_credits.items():
|
||||
textlist.append(Text(key, size=SIZE_TITLE, **alignargs))
|
||||
textlist.append(Null(1, 16*6))
|
||||
concatstr = ""
|
||||
for item in arr:
|
||||
concatstr += __(item) + '\n'
|
||||
textlist.append(Text(concatstr, size=SIZE_ENTRY, **alignargs))
|
||||
textlist.append(Null(1, 16*2))
|
||||
|
||||
#smaller font and gridonate for translators
|
||||
TL_WIDTH = 2
|
||||
TL_HEIGHT = (len(list_translator_credits)+1)//2
|
||||
|
||||
tgrid = []
|
||||
|
||||
for key, arr in list_translator_credits.items():
|
||||
vb = []
|
||||
vb.append(Text(key, size=SIZE_ENTRY, **alignargs))
|
||||
vb.append(Null(1, 16*6))
|
||||
concatstr = ""
|
||||
for item in arr:
|
||||
concatstr += item + '\n'
|
||||
vb.append(Text(concatstr, size=SIZE_TL, **alignargs))
|
||||
vb.append(Null(1, 16*2))
|
||||
vb = VBox(*vb)
|
||||
tgrid.append(vb)
|
||||
|
||||
for x in range(len(tgrid), TL_WIDTH*TL_HEIGHT):
|
||||
tgrid.append(Null())
|
||||
pass
|
||||
|
||||
tgrid = Grid(TL_WIDTH, TL_HEIGHT, *tgrid)
|
||||
|
||||
textlist.append(tgrid)
|
||||
textlist.append(Null(1, 16*12)) #check
|
||||
|
||||
textlist.append(Text(_("T H E E N D"), size=SIZE_ENDER, **alignargs))
|
||||
textlist.append(Null(1, 16*4))
|
||||
textlist.append(Text(_("Snoot game started development\n on June 19, 2020"), size=SIZE_ENTRY, **alignargs))
|
||||
|
||||
credits_hbox = Fixed(VBox(*textlist, xalign=0.5), xalign=0.5)
|
||||
renpy.image('credits_hbox', credits_hbox)
|
||||
#
|
||||
|
||||
|
||||
label test_credits:
|
||||
scene black
|
||||
stop ambient
|
||||
#play music '<loop 12.809525>audio/abloop.wav'
|
||||
"test"
|
||||
window auto hide
|
||||
|
||||
pause 0.5
|
||||
show c_credits_text:
|
||||
crop (0, 0, 1920, 670)
|
||||
pause 1.1
|
||||
show c_credits_text:
|
||||
crop None
|
||||
pause 2.75
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
|
||||
subpixel True
|
||||
show c_credits_text at Pan((0, 0),(0, 12155), 65):
|
||||
crop None
|
||||
subpixel True
|
||||
|
||||
#pause 50
|
||||
#queue music "audio/abend.wav" noloop
|
||||
|
||||
|
||||
pause
|
||||
scene black with Dissolve(3)
|
||||
|
||||
|
||||
# Credits definitions moved here so everything that needs to be changed is is one place.
|
||||
|
||||
# Anytime the credits changes to include more translators, you're just going to have to guess what the correct
|
||||
# value to offset everything is again. Mainly concerning values that control the panning destination of credits text,
|
||||
# and the height of the credits text itself
|
||||
# My recommendation is to imagine a square on top of the "T" in "THE END"
|
||||
# The square is as long as one of those characters, and the top of the square should touch the top of the screen
|
||||
# when the credits stop scrolling
|
||||
# Someone please come up with an exact formula pls
|
||||
|
||||
# Remember, ending sketch is always +550 of when the Pan stops
|
||||
|
||||
image credits_coverup:
|
||||
"black"
|
||||
crop (0, 0, 1920, 1080)
|
||||
|
||||
image b_credits_text = Composite(
|
||||
(1920, 13235),
|
||||
(0, 390), "credits_hbox",
|
||||
(0, 12705), "b_sketch"
|
||||
)
|
||||
image c_credits_text = Composite(
|
||||
(1920, 13235),
|
||||
(0, 390), "credits_hbox",
|
||||
(0, 12705), "c_sketch"
|
||||
)
|
||||
image d_credits_text = Composite(
|
||||
(1920, 13235),
|
||||
(0, 390), "credits_hbox",
|
||||
(0, 12705), "d_sketch"
|
||||
)
|
||||
|
||||
|
||||
label lending:
|
||||
$ cached_ending = get_ending()
|
||||
if cached_ending == 4:
|
||||
pause 0.5
|
||||
show snootgame_big with dissolve: # Renpy not allowing you to grab images from the gui folder is serious bullshit
|
||||
subpixel True
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
linear 6 zoom 1.2
|
||||
pause 1.75
|
||||
show d_credits_text with dissolve:
|
||||
subpixel True
|
||||
crop (0, 670, 1920, 1080)
|
||||
ypos 670
|
||||
xalign 0.5
|
||||
linear 3 zoom 1.1
|
||||
pause 2
|
||||
|
||||
hide d_credits_text
|
||||
hide snootgame_big
|
||||
with dissolve
|
||||
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65):
|
||||
subpixel True
|
||||
show d_credits_text at Pan((0, 0),(0, 12100), 65):
|
||||
subpixel True
|
||||
show credits_coverup at Pan((0, 0),(0, 12100), 65):
|
||||
subpixel True
|
||||
|
||||
pause 50
|
||||
queue music 'audio/OST/amberlight brillance live end.ogg'
|
||||
queue music "<silence 1.0>" loop
|
||||
elif cached_ending == 3:
|
||||
play music "audio/OST/Dino Destiny Reader.ogg"
|
||||
pause 0.5
|
||||
show c_credits_text:
|
||||
crop (0, 0, 1920, 670)
|
||||
pause 1.1
|
||||
show c_credits_text:
|
||||
crop None
|
||||
pause 2.75
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65) behind c_credits_text:
|
||||
subpixel True
|
||||
show c_credits_text at Pan((0, 0),(0, 12100), 65):
|
||||
crop None
|
||||
subpixel True
|
||||
else:
|
||||
play music "audio/OST/Dino Destiny Reader.ogg"
|
||||
pause 0.5
|
||||
show b_credits_text:
|
||||
crop (0, 0, 1920, 670)
|
||||
pause 1.1
|
||||
show b_credits_text:
|
||||
crop None
|
||||
pause 2.75
|
||||
show credits_base at Pan((0, -1080),(0, 8100), 65) behind b_credits_text:
|
||||
subpixel True
|
||||
show b_credits_text at Pan((0, 0),(0, 12100), 65):
|
||||
crop None
|
||||
subpixel True
|
||||
pause
|
||||
stop music fadeout 5
|
||||
scene black with Dissolve(3)
|
||||
pause 2
|
||||
if cached_ending == 3:
|
||||
scene c10 with Dissolve(1.5)
|
||||
pause 20
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
elif cached_ending == 4:
|
||||
scene golden ending with Dissolve(1.5)
|
||||
pause 20
|
||||
scene black with Dissolve(2)
|
||||
pause 1
|
||||
|
||||
$ MainMenu(confirm=False)() # Exits to the main menu
|
||||
|
@ -1548,28 +1548,28 @@ image fang very sad blur flip = im.Flip("highres/bluralt/fang very sad blur.webp
|
||||
image naomi neutral blur flip = im.Flip("highres/bluralt/naomi neutral blur.webp", horizontal=True)
|
||||
|
||||
image fang pneutral blur = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang neutral blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang neutral blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
)
|
||||
image fang pbird happy blur = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang flip off happy blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), "highres/bluralt/fang flip off happy blur.webp",
|
||||
(0, 0), "highres/bluralt/amberpendant1 blur.webp"
|
||||
)
|
||||
image fang pneutral blur flip = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang neutral blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang neutral blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
)
|
||||
image fang pbird happy blur flip = Composite(
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang flip off happy blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
(1412, 1500),
|
||||
#(2683, 2850),
|
||||
(0, 0), im.Flip("highres/bluralt/fang flip off happy blur.webp", horizontal=True),
|
||||
(0, 0), im.Flip("highres/bluralt/amberpendant1 blur.webp", horizontal=True)
|
||||
)
|
||||
|
||||
image raymba2 flip = im.Flip("raymba/raymba2.webp", horizontal=True)
|
||||
|
@ -59,6 +59,9 @@ screen ex_ch_menu():
|
||||
for i in range(8, 8-w, -1):
|
||||
ex_chapters_menu.remove(ex_chapters[i])
|
||||
ex_chapters_menu.pop()
|
||||
else:
|
||||
if not (persistent.bonus_chapters == 0b111111111):
|
||||
ex_chapters_menu.pop()
|
||||
|
||||
tag menu
|
||||
style_prefix "main_menu"
|
||||
|
@ -1,129 +1,131 @@
|
||||
init offset = -1
|
||||
|
||||
screen OkPrompt(message, go_menu):
|
||||
|
||||
modal True
|
||||
|
||||
zorder 200
|
||||
|
||||
style_prefix "confirm"
|
||||
|
||||
add "gui/overlay/confirm.png"
|
||||
|
||||
frame:
|
||||
|
||||
vbox:
|
||||
xalign .5
|
||||
yalign .5
|
||||
spacing 30
|
||||
|
||||
label _(message):
|
||||
style "confirm_prompt"
|
||||
xalign 0.5
|
||||
|
||||
hbox:
|
||||
xalign 0.5
|
||||
spacing 100
|
||||
|
||||
textbutton _("OK") activate_sound "audio/ui/uiClick.wav" action If(go_menu, true=MainMenu(False,False), false=Hide())
|
||||
|
||||
default persistent.seenWarning = []
|
||||
|
||||
init python:
|
||||
|
||||
from math import ceil
|
||||
|
||||
notice = _("NOTICE: Please keep in mind this is a fan translation, and as such it may not be completely accurate to the original intent of any written lines.")
|
||||
|
||||
languages = [
|
||||
{'image': 'gui/flag/USofA.png', 'name': 'English', 'value': None },
|
||||
{'image': 'gui/flag/Mexico.png', 'name': 'Español', 'value': 'es'}
|
||||
]
|
||||
|
||||
#This was done so it would work with whatever amount of languages you wanted, I tried it with up to 200 and it worked nicely.
|
||||
|
||||
maxItems = len(languages)
|
||||
maxRows = ceil(maxItems/4)
|
||||
if maxItems > 4:
|
||||
maxItems = 4*maxRows
|
||||
|
||||
init:
|
||||
transform renpysdumb: # Needed to scale down the imagebuttons.
|
||||
zoom 0.5
|
||||
transform icon: #For the preferences screen
|
||||
truecenter
|
||||
zoom 0.1
|
||||
|
||||
transform glowie(img):
|
||||
img
|
||||
easein_cubic 0.30 matrixcolor TintMatrix(Color((255, 255, 255)))
|
||||
|
||||
transform darkie(img):
|
||||
img
|
||||
easeout_cubic 0.30 matrixcolor TintMatrix(Color((255/2, 255/2, 255/2)))
|
||||
|
||||
screen lang_sel():
|
||||
|
||||
tag menu
|
||||
|
||||
frame:
|
||||
|
||||
background Transform(gui.main_menu_background, matrixcolor=TintMatrix('#222'))
|
||||
|
||||
padding (120, 40)
|
||||
|
||||
vbox:
|
||||
style_prefix "navigation"
|
||||
vbox:
|
||||
label _("Choose Your Language") text_size 80
|
||||
add Null(0, 40)
|
||||
|
||||
vpgrid:
|
||||
if maxItems <= 4:
|
||||
cols maxItems
|
||||
rows 1
|
||||
else:
|
||||
cols 4
|
||||
rows maxRows
|
||||
#spacing 30
|
||||
draggable True
|
||||
mousewheel True
|
||||
|
||||
if maxRows > 3:
|
||||
scrollbars "vertical"
|
||||
|
||||
for i in range(maxItems):
|
||||
fixed:
|
||||
xsize 400
|
||||
ysize 300
|
||||
vbox:
|
||||
if i<len(languages):
|
||||
text languages[i]["name"] at top
|
||||
add Null(0,10)
|
||||
imagebutton:
|
||||
idle darkie(languages[i]["image"])
|
||||
hover glowie(languages[i]["image"])
|
||||
action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == None,
|
||||
true = [Language(languages[i]["value"]), MainMenu(False,False)],
|
||||
# Important to change the language before calling notice. Otherwise it will be in english.
|
||||
false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=True)]
|
||||
)
|
||||
at renpysdumb # Scales the imagebutton down. No, you can't just specify the zoom here. It has to be a defined transform.
|
||||
else:
|
||||
# Renpy seethes if a vpgrid doesn't have the exact maximum amount of items for some reason.
|
||||
add Null(0,0)
|
||||
at truecenter
|
||||
|
||||
screen lang_button(lang):
|
||||
hbox:
|
||||
spacing 15
|
||||
textbutton lang["name"]:
|
||||
activate_sound "audio/ui/uiRollover.wav"
|
||||
action If(lang["value"] in persistent.seenWarning or lang["value"] == None,
|
||||
true = [Language(lang["value"])],
|
||||
false = [Language(lang["value"]), AddToSet(set=persistent.seenWarning, value=lang["value"]), Show(screen="OkPrompt", message=notice, go_menu=False)]
|
||||
)
|
||||
if _preferences.language == lang["value"]:
|
||||
add glowie(lang["image"]) at icon
|
||||
else:
|
||||
init offset = -1
|
||||
|
||||
screen OkPrompt(message, go_menu):
|
||||
|
||||
modal True
|
||||
|
||||
zorder 200
|
||||
|
||||
style_prefix "confirm"
|
||||
|
||||
add "gui/overlay/confirm.png"
|
||||
|
||||
frame:
|
||||
|
||||
vbox:
|
||||
xalign .5
|
||||
yalign .5
|
||||
spacing 30
|
||||
|
||||
label _(message):
|
||||
style "confirm_prompt"
|
||||
xalign 0.5
|
||||
|
||||
hbox:
|
||||
xalign 0.5
|
||||
spacing 100
|
||||
|
||||
textbutton _("OK") activate_sound "audio/ui/uiClick.wav" action If(go_menu, true=MainMenu(False,False), false=Hide())
|
||||
|
||||
default persistent.seenWarning = []
|
||||
|
||||
init python:
|
||||
|
||||
from math import ceil
|
||||
|
||||
notice = _("NOTICE: Please keep in mind this is a fan translation, and as such it may not be completely accurate to the original intent of any written lines.")
|
||||
|
||||
languages = [
|
||||
{'image': 'gui/flag/USofA.png', 'name': 'English', 'value': None },
|
||||
{'image': 'gui/flag/Mexico.png', 'name': 'Español', 'value': 'es'},
|
||||
{'image': 'gui/flag/Rus.png', 'name': 'Русский', 'value': 'ru'},
|
||||
{'image': 'gui/flag/Poland.png', 'name': 'Polski', 'value': 'pl'}
|
||||
]
|
||||
|
||||
#This was done so it would work with whatever amount of languages you wanted, I tried it with up to 200 and it worked nicely.
|
||||
|
||||
maxItems = len(languages)
|
||||
maxRows = ceil(maxItems/4)
|
||||
if maxItems > 4:
|
||||
maxItems = 4*maxRows
|
||||
|
||||
init:
|
||||
transform renpysdumb: # Needed to scale down the imagebuttons.
|
||||
zoom 0.5
|
||||
transform icon: #For the preferences screen
|
||||
truecenter
|
||||
zoom 0.1
|
||||
|
||||
transform glowie(img):
|
||||
img
|
||||
easein_cubic 0.30 matrixcolor TintMatrix(Color((255, 255, 255)))
|
||||
|
||||
transform darkie(img):
|
||||
img
|
||||
easeout_cubic 0.30 matrixcolor TintMatrix(Color((255/2, 255/2, 255/2)))
|
||||
|
||||
screen lang_sel():
|
||||
|
||||
tag menu
|
||||
|
||||
frame:
|
||||
|
||||
background Transform(gui.main_menu_background, matrixcolor=TintMatrix('#222'))
|
||||
|
||||
padding (120, 40)
|
||||
|
||||
vbox:
|
||||
style_prefix "navigation"
|
||||
vbox:
|
||||
label _("Choose Your Language") text_size 80
|
||||
add Null(0, 40)
|
||||
|
||||
vpgrid:
|
||||
if maxItems <= 4:
|
||||
cols maxItems
|
||||
rows 1
|
||||
else:
|
||||
cols 4
|
||||
rows maxRows
|
||||
#spacing 30
|
||||
draggable True
|
||||
mousewheel True
|
||||
|
||||
if maxRows > 3:
|
||||
scrollbars "vertical"
|
||||
|
||||
for i in range(maxItems):
|
||||
fixed:
|
||||
xsize 400
|
||||
ysize 300
|
||||
vbox:
|
||||
if i<len(languages):
|
||||
text languages[i]["name"] at top
|
||||
add Null(0,10)
|
||||
imagebutton:
|
||||
idle darkie(languages[i]["image"])
|
||||
hover glowie(languages[i]["image"])
|
||||
action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == None,
|
||||
true = [Language(languages[i]["value"]), MainMenu(False,False)],
|
||||
# Important to change the language before calling notice. Otherwise it will be in english.
|
||||
false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=True)]
|
||||
)
|
||||
at renpysdumb # Scales the imagebutton down. No, you can't just specify the zoom here. It has to be a defined transform.
|
||||
else:
|
||||
# Renpy seethes if a vpgrid doesn't have the exact maximum amount of items for some reason.
|
||||
add Null(0,0)
|
||||
at truecenter
|
||||
|
||||
screen lang_button(lang):
|
||||
hbox:
|
||||
spacing 15
|
||||
textbutton lang["name"]:
|
||||
activate_sound "audio/ui/uiRollover.wav"
|
||||
action If(lang["value"] in persistent.seenWarning or lang["value"] == None,
|
||||
true = [Language(lang["value"])],
|
||||
false = [Language(lang["value"]), AddToSet(set=persistent.seenWarning, value=lang["value"]), Show(screen="OkPrompt", message=notice, go_menu=False)]
|
||||
)
|
||||
if _preferences.language == lang["value"]:
|
||||
add glowie(lang["image"]) at icon
|
||||
else:
|
||||
add darkie(lang["image"]) at icon
|
@ -10,45 +10,53 @@ init -1 python:
|
||||
persistent.old_endings = persistent.endings
|
||||
persistent.endings = endings
|
||||
|
||||
label storyline:
|
||||
call chapter_1 from _call_chapter_1
|
||||
call chapter_2 from _call_chapter_2
|
||||
call chapter_3 from _call_chapter_3
|
||||
call chapter_4 from _call_chapter_4
|
||||
call chapter_5 from _call_chapter_5
|
||||
call chapter_6 from _call_chapter_6
|
||||
call chapter_7 from _call_chapter_7
|
||||
call chapter_8 from _call_chapter_8
|
||||
call chapter_9 from _call_chapter_9
|
||||
call chapter_10 from _call_chapter_10
|
||||
call chapter_11 from _call_chapter_11
|
||||
call get_ending from _call_get_ending_5
|
||||
if _return == Endings.Golden:
|
||||
call chapter_11D from _call_chapter_11D
|
||||
call chapter_12D from _call_chapter_12D
|
||||
call chapter_12_5D from _call_chapter_12_5D
|
||||
call chapter_13D from _call_chapter_13D
|
||||
call chapter_14D from _call_chapter_14D
|
||||
elif _return == Endings.Tradwife:
|
||||
call chapter_11C from _call_chapter_11C
|
||||
call chapter_12C from _call_chapter_12C
|
||||
call chapter_12_5C from _call_chapter_12_5C
|
||||
call chapter_13C from _call_chapter_13C
|
||||
call chapter_14C from _call_chapter_14C
|
||||
elif _return == Endings.Doomer:
|
||||
call chapter_11B from _call_chapter_11B
|
||||
call chapter_12B from _call_chapter_12B
|
||||
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
|
||||
call chapter_13B from _call_chapter_13B
|
||||
call chapter_14B from _call_chapter_14B
|
||||
else: # if all else fails, we just assume that we got Endings.Shooter
|
||||
call chapter_11A from _call_chapter_11A
|
||||
call chapter_12A from _call_chapter_12A
|
||||
call chapter_12_5D from _call_chapter_12_5D_1
|
||||
call chapter_13A from _call_chapter_13A
|
||||
call chapter_14A from _call_chapter_14A
|
||||
$ ending_image()
|
||||
$ renpy.quit()
|
||||
$ ending_image()
|
||||
call lending from _call_lending
|
||||
return
|
||||
|
||||
init python:
|
||||
def next_story_chapter():
|
||||
global chapter_list_index, current_chapter
|
||||
|
||||
# Add check "is_end_reached" to have this if statement be executed only once when finishing the general chapters
|
||||
if not is_end_reached and chapter_list_index >= chapter_list_length:
|
||||
process_ending()
|
||||
|
||||
if chapter_list_index < chapter_list_length:
|
||||
chapter_list_index += 1
|
||||
current_chapter = chapter_list[chapter_list_index]
|
||||
renpy.call(current_chapter)
|
||||
else:
|
||||
end_story()
|
||||
|
||||
|
||||
def process_ending():
|
||||
global ending_route_number
|
||||
|
||||
ending_route_number = get_ending()
|
||||
add_ending_chapters(ending_route_number)
|
||||
update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
|
||||
|
||||
|
||||
def add_ending_chapters(route_number):
|
||||
global chapter_list
|
||||
|
||||
if route_number in ending_routes:
|
||||
chapter_list.extend(ending_routes[route_number])
|
||||
|
||||
|
||||
def update_ending_variables():
|
||||
global chapter_list_length
|
||||
global is_end_reached
|
||||
|
||||
# chapter_list_length is updated to reflect the addition to the chapter_list array
|
||||
chapter_list_length = get_chapter_list_length()
|
||||
is_end_reached = True
|
||||
|
||||
|
||||
def get_chapter_list_length():
|
||||
return len(chapter_list) - 1
|
||||
|
||||
|
||||
def end_story():
|
||||
ending_image()
|
||||
renpy.call("lending")
|
||||
|
||||
|
||||
|
@ -125,6 +125,12 @@ translate es strings:
|
||||
old "You have unlocked all bonus chapters!"
|
||||
new "¡Has desbloqueado todos los capítulos extra!"
|
||||
|
||||
old "You have unlocked the final bonus chapter!"
|
||||
new "¡Has desbloqueado el último capítulo extra!"
|
||||
|
||||
old "You have finished all endings! Complete all bonus chapters to receive the final chapter!"
|
||||
new "¡Haz conseguido todos los finales! ¡Completa el resto de capítulos extra para desbloquear el último!"
|
||||
|
||||
old "You have unlocked new bonus chapters, complete unseen endings to see more!"
|
||||
new "Has desbloqueado nuevos capítulos extra, ¡Completa los finales no vistos para ver más!"
|
||||
|
||||
|
@ -4099,24 +4099,12 @@ translate es FastTimesAtVolcanoHigh_94e85886:
|
||||
# A "Well... {w=0.3}Spears convinced me to send out a couple application letters for college."
|
||||
A "Bueno... {w=0.3}Spears me convenció de enviar un par de letras de aplicación para la universidad."
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3121
|
||||
translate es FastTimesAtVolcanoHigh_4e617de4:
|
||||
|
||||
# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3124
|
||||
translate es FastTimesAtVolcanoHigh_a2735d38:
|
||||
|
||||
# A "I’m not sure yet."
|
||||
A "Todavía no estoy seguro."
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3126
|
||||
translate es FastTimesAtVolcanoHigh_4e617de4_1:
|
||||
|
||||
# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3128
|
||||
translate es FastTimesAtVolcanoHigh_5ce0f5f5:
|
||||
|
||||
@ -6127,3 +6115,11 @@ translate es strings:
|
||||
old "Not certain just yet"
|
||||
new "Todavía no estoy seguro"
|
||||
|
||||
# TODO: Translation updated at 2023-05-07 00:20
|
||||
|
||||
# game/script/13D.fang-plays-well,-naomi-jealous,-fang-talks-to-anon-to-break-up-while-she-thinks-about-her-life.rpy:3123
|
||||
translate es FastTimesAtVolcanoHigh_4e617de4:
|
||||
|
||||
# A "I’m thinking of doing something with music{cps=*.1}...{/cps} maybe becoming a sound engineer?"
|
||||
A "Estoy pensando en hacer algo con música{cps=*.1}...{/cps} ¿quizás convertirme en ingeniero de sonido?"
|
||||
|
||||
|
@ -1116,12 +1116,6 @@ translate es movie_4263d346:
|
||||
# "I shrug apologetically."
|
||||
"Me encojo de hombros a modo de disculpa."
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
|
||||
translate es movie_98d69c6e:
|
||||
|
||||
# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how long it takes for those to bloom!"
|
||||
Ro "Solo{cps=*.1}...{/cps}{w=.3} ¡URGH!{w=.4} ¿Tienes {i}alguna{/i} idea de cuánto tardan en florecer?"
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:849
|
||||
translate es movie_2fab4cce:
|
||||
|
||||
@ -6944,3 +6938,11 @@ translate es strings:
|
||||
old "Interrupt"
|
||||
new "Interrumpir"
|
||||
|
||||
# TODO: Translation updated at 2023-05-07 00:26
|
||||
|
||||
# game/script/5.fang-and-anon-cut-class-to-talk-on-the-roof.rpy:847
|
||||
translate es movie_f9188bac:
|
||||
|
||||
# Ro "I just{cps=*.1}...{/cps}{w=.3} URGH!{w=.4} Do you have {i}any{/i} idea how hard those are to get!"
|
||||
Ro "Solo{cps=*.1}...{/cps}{w=.3} ¡URGH!{w=.4} ¿Tienes {i}alguna{/i} idea de lo difícil que son conseguirlas?"
|
||||
|
||||
|
@ -2226,48 +2226,6 @@ translate es PostCableConundrum_797b4809:
|
||||
# "Right into Trish’s trap, {w=0.3}hook, {w=0.3}line, {w=0.3}sinker and rod."
|
||||
"Justo en la trampa, {w=0.3}el anzuelo, {w=0.3}la línea, {w=0.3}la plomada y en la caña de Trish."
|
||||
|
||||
# game/script/7.concert-day.rpy:1539
|
||||
translate es PostCableConundrum_afcbc2bb:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1542
|
||||
translate es PostCableConundrum_afcbc2bb_1:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1545
|
||||
translate es PostCableConundrum_afcbc2bb_2:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1548
|
||||
translate es PostCableConundrum_afcbc2bb_3:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1551
|
||||
translate es PostCableConundrum_afcbc2bb_4:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1554
|
||||
translate es PostCableConundrum_afcbc2bb_5:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1557
|
||||
translate es PostCableConundrum_afcbc2bb_6:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
# game/script/7.concert-day.rpy:1560
|
||||
translate es PostCableConundrum_afcbc2bb_7:
|
||||
|
||||
@ -2630,3 +2588,11 @@ translate es strings:
|
||||
old "No."
|
||||
new "No."
|
||||
|
||||
# TODO: Translation updated at 2023-05-07 00:20
|
||||
|
||||
# game/script/7.concert-day.rpy:1556
|
||||
translate es PostCableConundrum_afcbc2bb:
|
||||
|
||||
# A "I do NOT have a thing for Incontineisha."
|
||||
A "La incontinencia NO es mi fetiche."
|
||||
|
||||
|
@ -1,113 +1,128 @@
|
||||
# TODO: Translation updated at 2022-11-16 11:05
|
||||
|
||||
# game/src/credits.rpy:161
|
||||
translate es test_credits_3991e06e:
|
||||
|
||||
# "test"
|
||||
"test"
|
||||
|
||||
translate es strings:
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Coded By:"
|
||||
new "Programado por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Written by:"
|
||||
new "Escrito por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Story by:"
|
||||
new "Historia por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Production Designer"
|
||||
new "Diseñador de Producción:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Artwork by:"
|
||||
new "Ilustraciones por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Additional Artwork by:"
|
||||
new "Ilustraciones Adicionales por"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 1"
|
||||
new "Anon de respaldo 1"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 2"
|
||||
new "Anon de respaldo 2"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 3"
|
||||
new "Anon de respaldo 3"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 4"
|
||||
new "Anon de respaldo 4"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 5"
|
||||
new "Anon de respaldo 5"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 6"
|
||||
new "Anon de respaldo 6"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "\"Love theme\" by:"
|
||||
new "\"Tema de Amor\" por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Only Person In The Team With A\nPortfolio/Experience Anon"
|
||||
new "La Única Persona Con un\nPortafolio/Experiencia Anon"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Music By"
|
||||
new "Música por"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Egg Hunt Contest\nWinner:"
|
||||
new "Ganador del Concurso de la\nbúsqueda de Huevos:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Character Design\nContest Winner:"
|
||||
new "Ganador del Concurso de\nDiseño de Personajes"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Translators (Spanish):"
|
||||
new "Traducción (Español):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Proofreaders (Spanish):"
|
||||
new "Revisado por (Español):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Asset help (Spanish):"
|
||||
new "Ayuda extra (Español):"
|
||||
|
||||
# game/src/credits.rpy:101
|
||||
old "Snoot Game"
|
||||
new "Snoot Game"
|
||||
|
||||
# game/src/credits.rpy:103
|
||||
old "By CaveManon"
|
||||
new "Por CaveManon"
|
||||
|
||||
# game/src/credits.rpy:105
|
||||
old "developed in Ren'py"
|
||||
new "desarrollado en Ren'py"
|
||||
|
||||
# game/src/credits.rpy:144
|
||||
old "T H E E N D"
|
||||
new "E L F I N"
|
||||
|
||||
# game/src/credits.rpy:146
|
||||
old "Snoot game started development\n on June 19, 2020"
|
||||
new "Snoot game comenzó su desarrollo\n en junio 19 del 2020"
|
||||
|
||||
old "Special Thanks:"
|
||||
new "Agradecimientos especiales:"
|
||||
|
||||
# TODO: Translation updated at 2022-11-16 11:05
|
||||
|
||||
# game/src/credits.rpy:161
|
||||
translate es test_credits_3991e06e:
|
||||
|
||||
# "test"
|
||||
"test"
|
||||
|
||||
translate es strings:
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Coded By:"
|
||||
new "Programado por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Written by:"
|
||||
new "Escrito por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Story by:"
|
||||
new "Historia por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Production Designer"
|
||||
new "Diseñador de Producción:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Artwork by:"
|
||||
new "Ilustraciones por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Additional Artwork by:"
|
||||
new "Ilustraciones Adicionales por"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 1"
|
||||
new "Anon de respaldo 1"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 2"
|
||||
new "Anon de respaldo 2"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 3"
|
||||
new "Anon de respaldo 3"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 4"
|
||||
new "Anon de respaldo 4"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 5"
|
||||
new "Anon de respaldo 5"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Backup Anon 6"
|
||||
new "Anon de respaldo 6"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "\"Love theme\" by:"
|
||||
new "\"Tema de Amor\" por:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Only Person In The Team With A\nPortfolio/Experience Anon"
|
||||
new "La Única Persona Con un\nPortafolio/Experiencia Anon"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Music By"
|
||||
new "Música por"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Egg Hunt Contest\nWinner:"
|
||||
new "Ganador del Concurso de la\nbúsqueda de Huevos:"
|
||||
|
||||
# game/src/credits.rpy:7
|
||||
old "Character Design\nContest Winner:"
|
||||
new "Ganador del Concurso de\nDiseño de Personajes"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Translators (Spanish):"
|
||||
new "Traducción (Español):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Translators (Russian):"
|
||||
new "Traducción (Ruso):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Translators (Polish):"
|
||||
new "Traducción (Polaco):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Proofreaders (Spanish):"
|
||||
new "Revisado por (Español):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Proofreaders (Russian):"
|
||||
new "Revisado por (Ruso):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Asset help (Spanish):"
|
||||
new "Ayuda extra (Español):"
|
||||
|
||||
# game/src/credits.rpy:75
|
||||
old "Asset help (Russian):"
|
||||
new "Ayuda extra (Ruso):"
|
||||
|
||||
# game/src/credits.rpy:101
|
||||
old "Snoot Game"
|
||||
new "Snoot Game"
|
||||
|
||||
# game/src/credits.rpy:103
|
||||
old "By CaveManon"
|
||||
new "Por CaveManon"
|
||||
|
||||
# game/src/credits.rpy:105
|
||||
old "developed in Ren'py"
|
||||
new "desarrollado en Ren'py"
|
||||
|
||||
# game/src/credits.rpy:144
|
||||
old "T H E E N D"
|
||||
new "E L F I N"
|
||||
|
||||
# game/src/credits.rpy:146
|
||||
old "Snoot game started development\n on June 19, 2020"
|
||||
new "Snoot game comenzó su desarrollo\n en junio 19 del 2020"
|
||||
|
||||
old "Special Thanks:"
|
||||
new "Agradecimientos especiales:"
|
||||
|
1221
game/tl/pl/common.rpy
Normal file
BIN
game/tl/pl/images/NotForKids!/fangonamp text.webp
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
game/tl/pl/images/backgrounds/door auditorium text.webp
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
game/tl/pl/images/backgrounds/home fang day alt text.webp
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
game/tl/pl/images/cgs/a14 text.webp
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
game/tl/pl/images/cgs/c02 text.webp
Normal file
After Width: | Height: | Size: 104 KiB |
BIN
game/tl/pl/images/cgs/fuckedwingretard text.webp
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
game/tl/pl/images/cgs/projector5 text.webp
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
game/tl/pl/images/cgs/trailerconcert text.webp
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
game/tl/pl/images/ending/d_sketch text.webp
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
game/tl/pl/images/ending/e1of4.webp
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
game/tl/pl/images/ending/e2of4.webp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
game/tl/pl/images/ending/e3of4.webp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
game/tl/pl/images/ending/e4of4.webp
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
game/tl/pl/images/insultlayers/text1.webp
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
game/tl/pl/images/insultlayers/text2.webp
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
game/tl/pl/images/insultlayers/text3.webp
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
game/tl/pl/images/insultlayers/text4.webp
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
game/tl/pl/images/insultlayers/text5.webp
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
game/tl/pl/images/insultlayers/text6.webp
Normal file
After Width: | Height: | Size: 8.8 KiB |
BIN
game/tl/pl/images/insultlayers/text7.webp
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
game/tl/pl/images/insultlayers/text8.webp
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
game/tl/pl/images/insultlayers/text9.webp
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
game/tl/pl/images/other/fangbutton text.webp
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
game/tl/pl/images/other/grain/flashbackcard text tde.webp
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
game/tl/pl/images/other/jewlcase.webp
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
game/tl/pl/images/other/phonegallery/fangrebel text.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 8.5 KiB |
BIN
game/tl/pl/images/other/texts.webp
Normal file
After Width: | Height: | Size: 318 KiB |
BIN
game/tl/pl/images/other/vvurm_drama_poster.webp
Normal file
After Width: | Height: | Size: 145 KiB |
6
game/tl/pl/options.rpy
Normal file
@ -0,0 +1,6 @@
|
||||
translate pl strings:
|
||||
|
||||
# game/options.rpy:15
|
||||
old "SnootGame"
|
||||
new "SnootGame"
|
||||
|
510
game/tl/pl/screens.rpy
Normal file
@ -0,0 +1,510 @@
|
||||
#############################################################
|
||||
#POLISH TL
|
||||
|
||||
translate pl strings:
|
||||
|
||||
old "Mr. Tsuki"
|
||||
new "Pan Tsuki"
|
||||
|
||||
old "Chicxulub Gutterlane"
|
||||
new "Kręgielnia Chicxulub"
|
||||
|
||||
old "The Mous Pad"
|
||||
new "Mous Pad"
|
||||
|
||||
old "PTA Meeting"
|
||||
new "Wywiadówka"
|
||||
|
||||
old "Passion of the Trigga I"
|
||||
new "Pasja Triggera I"
|
||||
|
||||
old "Passion of the Trigga II"
|
||||
new "Pasja Triggera II"
|
||||
|
||||
old "Passion of the Trigga III"
|
||||
new "Pasja Triggera III"
|
||||
|
||||
old "Naomi's Tribulations I"
|
||||
new "Udręki Naomi I"
|
||||
|
||||
old "Naomi's Tribulations II"
|
||||
new "Udręki Naomi II"
|
||||
|
||||
old "Naomi's Tribulations III"
|
||||
new "Udręki Naomi Naomi III"
|
||||
|
||||
old "RAYmba's Observations"
|
||||
new "Obserwacje RAYmb'y"
|
||||
|
||||
old "Performance"
|
||||
new "Występ"
|
||||
|
||||
old "Cache Surfaces"
|
||||
new "Powierzchnie pamięci podręcznej"
|
||||
|
||||
old "You have no mods! \nInstall some in:\n\"[moddir]\""
|
||||
new "Brak modów!\nZainstaluj mody w:\"[moddir]\""
|
||||
|
||||
old "Animations"
|
||||
new "Animacje"
|
||||
|
||||
old "Lewd"
|
||||
new "Lewd"
|
||||
|
||||
old "Fullbody"
|
||||
new "Pełna sylwetka"
|
||||
|
||||
old "Backgrounds"
|
||||
new "Tła"
|
||||
|
||||
old "Back"
|
||||
new "Wstecz"
|
||||
|
||||
old "Choose Your Language"
|
||||
new "Wybierz język"
|
||||
|
||||
old "NOTICE: Please keep in mind this is a fan translation, and as such it may not be completely accurate to the original intent of any written lines."
|
||||
new "UWAGA: Pamiętaj prosze że to jest nieoficjalne tłumaczenie, i może być nie wpełni zgodne ze znaczeniem oryginału"
|
||||
|
||||
old "Gallery"
|
||||
new "Galeria"
|
||||
|
||||
old "Updates"
|
||||
new "Aktualizacje"
|
||||
|
||||
old "About"
|
||||
new "Informacje"
|
||||
|
||||
old "Help"
|
||||
new "Pomoc"
|
||||
|
||||
old "What will you write?"
|
||||
new "Co napiszesz?"
|
||||
|
||||
old "Fang's Dad"
|
||||
new "Tato Fang"
|
||||
|
||||
old 'Driver'
|
||||
new "Kierowca"
|
||||
|
||||
old "Fang's Mom"
|
||||
new "Mama Fang"
|
||||
|
||||
old "Lucy's Mom"
|
||||
new "Mama Lucy"
|
||||
|
||||
old "Lucy's Dad"
|
||||
new "Tata Lucy"
|
||||
|
||||
old "Waitress"
|
||||
new "Kelnerka"
|
||||
|
||||
old "Anon and Fang"
|
||||
new "Anon i Fang"
|
||||
|
||||
old "Street Vendor"
|
||||
new "Uliczna sprzedawczyni"
|
||||
|
||||
old "Fang Reed & Trish"
|
||||
new "Fang Reed i Trish"
|
||||
|
||||
old "Fang and Trish"
|
||||
new "Fang i Trish"
|
||||
|
||||
old "Naser and Naomi"
|
||||
new "Naser i Naomi"
|
||||
|
||||
old "Team member"
|
||||
new "Członek zespołu"
|
||||
|
||||
old "Everyone"
|
||||
new "Wszyscy"
|
||||
|
||||
old "Attendant"
|
||||
new "Uczestnik"
|
||||
|
||||
old "You have unlocked all bonus chapters!"
|
||||
new "Odblokowałeś/aś wszystkie bonusowe rozdziały!"
|
||||
|
||||
old "You have unlocked new bonus chapters, complete unseen endings to see more!"
|
||||
new "Odblokowałeś/aś nowe bonusowe rozdziały, ukończ pozostałe zakończenia by zobaczyć więcej"
|
||||
|
||||
old "Start"
|
||||
new "Start"
|
||||
|
||||
old "Bonus Chapters"
|
||||
new "Bonusowe rozdziały"
|
||||
|
||||
old "Language"
|
||||
new "Język"
|
||||
|
||||
old "Quit"
|
||||
new "Wyjdź"
|
||||
|
||||
# game/screens.rpy:381
|
||||
old "History"
|
||||
new "Historia"
|
||||
|
||||
# game/screens.rpy:382
|
||||
old "Save"
|
||||
new "Zapisz"
|
||||
|
||||
# game/screens.rpy:383
|
||||
old "Load"
|
||||
new "Załaduj"
|
||||
|
||||
# game/screens.rpy:384
|
||||
old "Delete"
|
||||
new "Usuń"
|
||||
|
||||
# game/screens.rpy:385
|
||||
old "Options"
|
||||
new "Opcje"
|
||||
|
||||
# game/screens.rpy:387
|
||||
old "Return"
|
||||
new "Cofnij"
|
||||
|
||||
# game/screens.rpy:391
|
||||
old "End Replay"
|
||||
new "Zakończ replay"
|
||||
|
||||
# game/screens.rpy:395
|
||||
old "Main Menu"
|
||||
new "Menu główne"
|
||||
|
||||
# game/screens.rpy:747
|
||||
old "Version [config.version!t]\n"
|
||||
new "Wersja [config.version!t]\n"
|
||||
|
||||
# game/screens.rpy:754
|
||||
old "{size=30}Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.{/size}"
|
||||
new "{size=30}Stworzone przy pomocy {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nAby znaleźć więcej informacji o grze (i jej kodzie źródłowym) zobacz {a=https://www.snootgame.xyz/}naszą stronęe{/a}.{/size}"
|
||||
|
||||
# game/screens.rpy:783
|
||||
old "Version [config.version!t]"
|
||||
new "Wersja [config.version!t]"
|
||||
|
||||
# game/screens.rpy:785
|
||||
old "{color=#00FF00}{size=32}Update directory exists, updating is possible!\n{/size}{/color}"
|
||||
new "{color=#00FF00}{size=32}Lokalizacja do aktualizacji istnieje, aktualizacja jest możliwa!!\n{/size}{/color}"
|
||||
|
||||
# game/screens.rpy:787
|
||||
old "{color=#FF0000}{size=32}Update directory does not exist or is corrupt!\n{/size}{/color}"
|
||||
new "{color=#FF0000}{size=32}Lokalizacja do aktualizacji nie istnieje lub jest uszkodzona!\n{/size}{/color}"
|
||||
|
||||
# game/screens.rpy:789
|
||||
old "Auto Update:"
|
||||
new "Auto-aktualizacja:"
|
||||
|
||||
# game/screens.rpy:790
|
||||
old "{color=#FFFFFF}{size=32}Automatic Updates: [persistent.autoup!t]{/size}{/color}"
|
||||
new "{color=#FFFFFF}{size=32}Automatyczne aktualizacje: [persistent.autoup!t]{/size}{/color}"
|
||||
|
||||
# game/screens.rpy:791
|
||||
old "{size=36}Toggle Automatic Updates\n{/size}"
|
||||
new "{size=36}Przełącz automatyczne aktualizacje\n{/size}"
|
||||
|
||||
# game/screens.rpy:793
|
||||
old "Update Checker:"
|
||||
new "Sprawdzanie aktualizacji:"
|
||||
|
||||
# game/screens.rpy:794
|
||||
old "{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}"
|
||||
new "{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}"
|
||||
|
||||
# game/screens.rpy:795
|
||||
old "{size=36}Check for Update\n{/size}"
|
||||
new "{size=36}Sprawdź dostępne aktualizacje\n{/size}"
|
||||
|
||||
# game/screens.rpy:797
|
||||
old "Updater:"
|
||||
new "Aktualizator:"
|
||||
|
||||
# game/screens.rpy:798
|
||||
old "{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}"
|
||||
new "{color=#FFFFFF}{size=32}Serwer URL (kliknij aby edytować):{/size}{/color}"
|
||||
|
||||
# game/screens.rpy:813
|
||||
old "{size=36}Update Now!\n{/size}"
|
||||
new "{size=36}Aktualizuj teraz!\n{/size}"
|
||||
|
||||
# game/screens.rpy:849
|
||||
old "Page {}"
|
||||
new "Strona {}"
|
||||
|
||||
# game/screens.rpy:849
|
||||
old "Automatic saves"
|
||||
new "Auto zapisy"
|
||||
|
||||
# game/screens.rpy:849
|
||||
old "Quick saves"
|
||||
new "Szybkie zapisy"
|
||||
|
||||
# game/screens.rpy:894
|
||||
old "{#file_time}%A, %B %d %Y, %H:%M"
|
||||
new "{#file_time}%A, %B %d %Y, %H:%M"
|
||||
|
||||
# game/screens.rpy:894
|
||||
old "Empty Slot"
|
||||
new "Puste miejsce"
|
||||
|
||||
# game/screens.rpy:911
|
||||
old "<"
|
||||
new "<"
|
||||
|
||||
# game/screens.rpy:914
|
||||
old "{#auto_page}A"
|
||||
new "{#auto_page}A"
|
||||
|
||||
# game/screens.rpy:917
|
||||
old "{#quick_page}Q"
|
||||
new "{#quick_page}Q"
|
||||
|
||||
# game/screens.rpy:923
|
||||
old ">"
|
||||
new ">"
|
||||
|
||||
# game/screens.rpy:980
|
||||
old "Display"
|
||||
new "Ekran"
|
||||
|
||||
# game/screens.rpy:981
|
||||
old "Window"
|
||||
new "Okno"
|
||||
|
||||
# game/screens.rpy:982
|
||||
old "Fullscreen"
|
||||
new "Pełny ekran"
|
||||
|
||||
# game/screens.rpy:986
|
||||
old "Rollback Side"
|
||||
new "Strona cofania dialogów"
|
||||
|
||||
# game/screens.rpy:988
|
||||
old "Left"
|
||||
new "Lewo"
|
||||
|
||||
# game/screens.rpy:989
|
||||
old "Right"
|
||||
new "Prawo"
|
||||
|
||||
# game/screens.rpy:992
|
||||
old "Naughty Stuff"
|
||||
new "Niegrzeczne rzeczy"
|
||||
|
||||
# game/screens.rpy:993
|
||||
old "Enable Lewd Images"
|
||||
new "Włącz lewdowe obrazy"
|
||||
|
||||
# game/screens.rpy:997
|
||||
old "Requires Restart"
|
||||
new "Wymaga restartu"
|
||||
|
||||
# game/screens.rpy:998
|
||||
old "Enable Forward-Scroll Movement"
|
||||
new "Włącz przewijanie do przodu"
|
||||
|
||||
# game/screens.rpy:1002
|
||||
old "Skip"
|
||||
new "Pomiń"
|
||||
|
||||
# game/screens.rpy:1003
|
||||
old "Unseen Text"
|
||||
new "Niewidoczny tekst"
|
||||
|
||||
# game/screens.rpy:1004
|
||||
old "After Choices"
|
||||
new "Wybory końcowe"
|
||||
|
||||
# game/screens.rpy:1005
|
||||
old "Transitions"
|
||||
new "Tranzycje"
|
||||
|
||||
# game/screens.rpy:1018
|
||||
old "Text Speed"
|
||||
new "Prędkość tekstu"
|
||||
|
||||
# game/screens.rpy:1022
|
||||
old "Auto-Forward Time"
|
||||
new "Czas automatycznego przewijania"
|
||||
|
||||
# game/screens.rpy:1029
|
||||
old "Music Volume"
|
||||
new "Głośnośc muzyki"
|
||||
|
||||
# game/screens.rpy:1037
|
||||
old "Sound Volume"
|
||||
new "Głośnośc dźwięku"
|
||||
|
||||
# game/screens.rpy:1043
|
||||
old "Test"
|
||||
new "Test"
|
||||
|
||||
# game/screens.rpy:1045
|
||||
old "UI Sounds Volume"
|
||||
new "Głośnośc dźwięków interfejsu"
|
||||
|
||||
# game/screens.rpy:1053
|
||||
old "Voice Volume"
|
||||
new "Głośnośc dialogów"
|
||||
|
||||
# game/screens.rpy:1064
|
||||
old "Mute All"
|
||||
new "Wycisz wszystko"
|
||||
|
||||
# game/screens.rpy:1183
|
||||
old "The dialogue history is empty."
|
||||
new "Historia dialogów jest pusta."
|
||||
|
||||
# game/screens.rpy:1304
|
||||
old "Keyboard"
|
||||
new "Klawiatura"
|
||||
|
||||
# game/screens.rpy:1305
|
||||
old "Mouse"
|
||||
new "Mysz"
|
||||
|
||||
# game/screens.rpy:1307
|
||||
old "Gamepad"
|
||||
new "Gamepad"
|
||||
|
||||
# game/screens.rpy:1327
|
||||
old "Enter"
|
||||
new "Enter"
|
||||
|
||||
# game/screens.rpy:1328
|
||||
old "Advances dialogue and activates the interface."
|
||||
new "Dialog postępuje dalej oraz aktywuje interfejs"
|
||||
|
||||
# game/screens.rpy:1331
|
||||
old "Space"
|
||||
new "Spacja"
|
||||
|
||||
# game/screens.rpy:1332
|
||||
old "Advances dialogue without selecting choices."
|
||||
new "Postępuje dialog bez wybierania opcji."
|
||||
|
||||
# game/screens.rpy:1335
|
||||
old "Arrow Keys"
|
||||
new "Strzałki"
|
||||
|
||||
# game/screens.rpy:1336
|
||||
old "Navigate the interface."
|
||||
new "Nawiguj interfejs."
|
||||
|
||||
# game/screens.rpy:1339
|
||||
old "Escape"
|
||||
new "Escape"
|
||||
|
||||
# game/screens.rpy:1340
|
||||
old "Accesses the game menu. Also escapes the Gallery."
|
||||
new "Wejście do menu gry. Także wyjście z galerii."
|
||||
|
||||
# game/screens.rpy:1343
|
||||
old "Ctrl"
|
||||
new "Ctrl"
|
||||
|
||||
# game/screens.rpy:1344
|
||||
old "Skips dialogue while held down."
|
||||
new "Pomija dialog gdy przytrzymany."
|
||||
|
||||
# game/screens.rpy:1347
|
||||
old "Tab"
|
||||
new "Tab"
|
||||
|
||||
# game/screens.rpy:1348
|
||||
old "Toggles dialogue skipping."
|
||||
new "Przełącza pomijanie dialogów."
|
||||
|
||||
# game/screens.rpy:1351
|
||||
old "Page Up"
|
||||
new "Strona w górę"
|
||||
|
||||
# game/screens.rpy:1352
|
||||
old "Rolls back to earlier dialogue."
|
||||
new "Cofa to poprzedniego dialogu."
|
||||
|
||||
# game/screens.rpy:1355
|
||||
old "Page Down"
|
||||
new "Strona w dół"
|
||||
|
||||
# game/screens.rpy:1356
|
||||
old "Rolls forward to later dialogue."
|
||||
new "Przewija w przód do późniejszego dialogu."
|
||||
|
||||
# game/screens.rpy:1360
|
||||
old "Hides the user interface."
|
||||
new "Ukrywa interfejs."
|
||||
|
||||
# game/screens.rpy:1364
|
||||
old "Takes a screenshot."
|
||||
new "Wykonuje screenshot."
|
||||
|
||||
# game/screens.rpy:1368
|
||||
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
|
||||
new "Przełącza {a=https://www.renpy.org/l/voicing}automatyczny-odczyt{/a}."
|
||||
|
||||
# game/screens.rpy:1374
|
||||
old "Left Click"
|
||||
new "Lewe kliknięcie"
|
||||
|
||||
# game/screens.rpy:1378
|
||||
old "Middle Click"
|
||||
new "Środkowe kliknięcie"
|
||||
|
||||
# game/screens.rpy:1382
|
||||
old "Right Click"
|
||||
new "Prawe kliknięcie"
|
||||
|
||||
# game/screens.rpy:1386
|
||||
old "Mouse Wheel Up\nClick Rollback Side"
|
||||
new "Kólko myszy w górę \nClick Rollback Side"
|
||||
|
||||
# game/screens.rpy:1390
|
||||
old "Mouse Wheel Down"
|
||||
new "Kólko myszy w dół"
|
||||
|
||||
# game/screens.rpy:1397
|
||||
old "Right Trigger\nA/Bottom Button"
|
||||
new "Prawy spust\nA/Dolny przycisk"
|
||||
|
||||
# game/screens.rpy:1401
|
||||
old "Left Trigger\nLeft Shoulder"
|
||||
new "Lewy spust\nLewy bumber"
|
||||
|
||||
# game/screens.rpy:1405
|
||||
old "Right Shoulder"
|
||||
new "Prawy bumper"
|
||||
|
||||
# game/screens.rpy:1410
|
||||
old "D-Pad, Sticks"
|
||||
new "D-Pad, Drązki"
|
||||
|
||||
# game/screens.rpy:1414
|
||||
old "Start, Guide"
|
||||
new "Start, Guide"
|
||||
|
||||
# game/screens.rpy:1415
|
||||
old "Accesses the game menu."
|
||||
new "Menu gry"
|
||||
|
||||
# game/screens.rpy:1418
|
||||
old "Y/Top Button"
|
||||
new "Y/Górny przycisk"
|
||||
|
||||
# game/screens.rpy:1421
|
||||
old "Calibrate"
|
||||
new "Skalibruj"
|
||||
|
||||
# game/screens.rpy:1484
|
||||
old "Yes"
|
||||
new "Tak"
|
||||
|
||||
# game/screens.rpy:1485
|
||||
old "No"
|
||||
new "Nie"
|
||||
|
||||
# game/screens.rpy:1531
|
||||
old "Skipping"
|
||||
new "Pomijanie"
|